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http://dx.doi.org/10.9717/kmms.2022.25.6.844

Analysis of Immersive Game Contents Based on Storytelling: Focusing on VR Games  

Song, Seungyeol (Dept. of Mass Communication, Graduate School, Pukyong National University)
Lim, Sang Guk (Major in Virtual Reality Contents, School of Game and VR, Youngsan University)
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Abstract
This study intends to propose an evaluation tool for analyzing the sense of immersion of realistic VR game contents in the metabus game industry, which is rapidly increasing recently. This paper presents an analysis tool to measure the degree of immersion after selecting three types VR games for research, and analyzing the immersion way method of the game. The research method analyzes how the user and the sense of immersion formed in the storytelling in the game can have an effect. Based on the results, we present an sense of immersion analysis and measurement method for evaluating the usability of VR game contents, which is a key element in the metaverse era. Furthermore, it expands the immersion element that appears in storytelling to the game industry and seeks a new direction of development through connection with the VR game industry.
Keywords
Storytelling; Immersion; Immersive Content; Expansion Space; Metaverse;
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