• 제목/요약/키워드: Space Perception and Cognition

검색결과 46건 처리시간 0.028초

지각과 인지를 바탕으로 한 실내공간의 빛 표현특성에 관한 연구 (A Study on Expression Characteristics of Light in Interior Space based on Perception and Cognition)

  • 오승남;김종진
    • 한국실내디자인학회논문집
    • /
    • 제15권6호
    • /
    • pp.247-254
    • /
    • 2006
  • Apparently light does exist even if it does not have certain form that an object might have. The history of architecture can be told as the history of light. As various master architects as well as scholars mentioned, light has been recognized as one of the most important aspects in perceiving space. Although there are complex multi dimensions in body sense and perception, experiencing space through light is preliminary formed by the outline to the degree of brightness. Light gives space specific and unique character by limiting or enlarging the space by wrapping an object or by reflection of material surfaces or by the intensity of light itself. It is fundamentally important to recognize the essential relationship between light and perception of space through various medias such as material, form, movement and so on. Three types of space perception and cognition by light that have been categorized after studying the most significant writings on light become the core method to further analyze the selected case projects. In this research, we will study how interior space is expressed through different light conditions with above mentioned characteristics and how such expressions can be applicable to the design of interior space.

현대건축공간에 나타나는 신체지각의 구축 층위 연구 - HdM, Sejima, R. Koolhaas의 건축 작품을 중심으로 - (A Study on the Constructive Layers of Body Perception in Contemporary Architecture Space - Focused on the HdM, Sejima, R. Koolhaas's Works -)

  • 오상은
    • 한국실내디자인학회논문집
    • /
    • 제26권4호
    • /
    • pp.12-21
    • /
    • 2017
  • This study is on the constructive ways of body perception applied to architecture space. This research also has a purpose of extending the range of possibility of body perception's application. Research on the phenomenological method applied to architecture space was mainly focused on sensation, which made limited awareness on the range of body perception. The scope of body perception includes not only sensation, but also perception, cognition, and human behavior. Therefore this study explicate how operant features of body perception works together. Operant features of body perception are perception as cognition, synesthesia, and Interaction with others. Herzog & de Meuron, Sejima, and R. Koolhaas's works are reviewed to verify these features of body perception.

사용자인식 분석을 통한 캠퍼스 외부공간 개선방향 설정에 관한 사례연구 - 부산시 소재 대학을 중심으로 - (A Case Study on the Exterior Space Improving in University Campus through the Analysis of User's Cognition - Focused on Campuses in Busan City -)

  • 홍성민
    • 교육시설 논문지
    • /
    • 제21권1호
    • /
    • pp.33-42
    • /
    • 2014
  • The purpose of this study is to suggest a basis for exterior space improving in university campus in terms of upgrading the quality of university education environment by analysing user's cognition and physical feature about campus exterior space. For this, this study was survey six major university students in Busan city about perception of campus exterior space, and analyzes the user's cognition by using natural-language vocabulary analysis for qualitative approach. Next, this study analyzes the physical feature of campus exterior space by investigating user's intensive using spaces and preferred, non-preferred spaces in their universities, then propose the improved direction of campus exterior space by comparing the analyzed data of user's cognition and physical feature. A SPSS20 program is used for the data analysis and the sample sizes are 171 college students.

경험디자인의 개념과 특성에 관한 연구 - 인간의 공간 인지 과정을 중심으로 - (A Study on Definition and Characteristic of Experience Design - Focused on Human's Cognition Process in Space -)

  • 김예진;이정욱
    • 한국실내디자인학회논문집
    • /
    • 제15권4호
    • /
    • pp.138-146
    • /
    • 2006
  • Main elements in definition of space value were physical, formal, and reasonable characteristics in the past. Howener recently, definition of space value is changing by being advanced about study concerned with human's cognition and thinking way in definition and analysis of space. As you see, cognitive psychologists have emphasized the importance of human's cognitive structure and process and studied diverse aspects of human's thinking ; consciousness, perception, memory, image, language, decision-making, inference, and so on. Therefore main elements in definition of space value are five-dimensional, psychological, symbolic, mental, emotional characteristics above physical, formal, and reasonable characteristics. As mentioned above, the conversion of thinking focused on reason to thinking focused on human's spirit and emotion is achieved in contemporary architecture and 'human's experience' in space becomes a very important factor. For that reason, the purpose of this study is consideration of human's cognitive process in space by conversion of thinking and gives a definition about experience. And, I would like to define 'experience design' whose main attribute is experience in space and establish theoretical basis of experience design through theoretical researches about experience. This study on experience design that induces users to participate in space and stimulate human's spirit is a important point in definition of space value not only contemporary interior architecture but also prospective generation.

지각과 행위: 체화된 인지와의 융복합적 접근 (Perception and action: Approach to convergence on embodied cognition)

  • 이영림
    • 디지털융복합연구
    • /
    • 제14권8호
    • /
    • pp.555-564
    • /
    • 2016
  • 공간 지각은 일반적으로 물체(형태)를 인식하는 능력에 대한 문제로 여겨진다. 대안적으로, 형태 지각 연구는 시각 공간의 기하학에 관한 논의에 기여한다. 이러한 공간의 기하학은 일반적으로 유클리드가 아닌, 타원, 유사성, 또는 아핀(affine) 기하학으로 알려져 왔다. 다시 말해, 많은 형태 지각 연구들에서 보여 왔듯, 공간은 변형된 기하학으로 지각된다. 이 논문의 목적은 지각된 형태와 시각적으로 유도되는 행동과 관련된 시각 공간의 기하학에 대한 이해를 돕기 위함이다. 따라서 지각과 행위의 관계에 대해 설명하고 있는 두 이론을 비교해 본다. 제한된 인지와 더 나아가서, 인공 지능 연구와의 융합에 있어서 이러한 인간의 기본적인 공간 지각 능력과 시각적으로 유도되는 행위를 먼저 이해하는 것이 중요하다.

인공환경 분포방식에 의한 공간크기 인지 변화에 대한 연구 - 대학 캠퍼스 내 공간의 실제크기와 인지크기의 차이를 중심으로 - (Distortion of Spatial Size Perception by the Pattern of Object Distribution - Focused on the Floor-area Estimation of the Spaces in the Campus by Students -)

  • 서경욱
    • KIEAE Journal
    • /
    • 제14권5호
    • /
    • pp.75-80
    • /
    • 2014
  • An attempt has been made to prove the so-called 'feature accumulation theory'. It is the theory describing that people tend to feel the same space with more identifiable objects much larger than that with fewer objects. Applying this theory to our cognition of spatial size, this paper made an experiment. Students were asked that if the lecture room they are sitting becomes a module (module 1), then how large are the questioned spaces in the campus. The result was striking. Through the mental image processing, they answered that the library and the architecture building looks much smaller than they actually are, and more surprisingly the basketball field much more smaller than it really is. This experiment shows that there is a strong tendency by which people regard the space much larger when there are more occupiable or behavior-causing elements in the space. In the case of basketball field, since there is nothing that can be occupied, this open space is seen as a small space for the subjects. This line of cognitive perception can be applied to the practice of urban planning and architectural planning. With the same size of given space, we can make it feel more rich and larger.

디지털 미디어를 적용한 감성 공간 표현 특성에 관한 연구 - 인지 과정의 체험 중심으로 - (A Study on the Emotional Space Expression Characteristics applying Digital Media - Centered on the Experience of a Cognitive Process -)

  • 정은하;김개천
    • 한국실내디자인학회논문집
    • /
    • 제18권6호
    • /
    • pp.115-123
    • /
    • 2009
  • The change of digital technology caused not only the whole human life but also the change of a thinking form and an expression method of human beings. Also, the interactive communication structure became to form in space structure, and space users also get changed to an active system. The interaction between a human being and space, which uses digital media as a medium, makes a human being experience sensitivity through a cognitive process of a human being. The present research aimed to find out characteristics and expression of emotional space applied with digital technology based on the relationship between media space and cognitive functioning and to realize new emotional space. The research method was to define on digital media and experience by cognition of a human being through a literature research and a precedent research and to consider on approach to emotional space through experience of a cognition process like this. Based on the theory like this, the present research progressed by focusing on dramatized characteristics of experience in the digital media space and emotional space expression by induced characteristics. Through the analysis like this, the space applied with digital media could appear as a field of communication that can experience by forming mutual relation through perception of a human being. Additionally, the space induces active participation of a human being through various productions of media and responds to movement, and thus, this suggested infinite possibility as emotional space that can try new experience by stimulating a sense as effect of a cognitive process of a human being.

현상학적 지각체계에 의한 정위와 사건의 형성에 관한 연구 (A Study on the Formation of the Orientation and the Event Through the phenomenological cognitive system)

  • 변대중
    • 한국실내디자인학회논문집
    • /
    • 제21권1호
    • /
    • pp.68-77
    • /
    • 2012
  • Appreciating the aspect of modem architecture requires not only the comprehension of the nature of design and architects' ways of thinking and expression but also observers' views on buildings and their perceptive/cognitive stages. This calls for an in-depth study on the "system of phenomenological perceptions" that works as a new architectural experience system. The system of phenomenological perceptions makes it possible to specify the individual process of understanding architecture, that is, hands-on experiences, participations, feelings, perceptions, and cognition. The value of user experience and cognition has been emphasized by philosophical and aesthetical concepts as well. Therefore, in order to better appreciate the modern architecture, this study suggests theoretical consideration to "orientation and event" that are crucial elements in understanding a phenomenological view and materializing actual space formation. This offers the cognitive system with which we analyze modem architecture and comprehensive expressional methods. In other words, this study contemplates the system of phenomenological perceptions from an existential spatial perspective by structurizing the system of the orientation and the event in order to segmentalize users' current locations, potential directions, the relations with spaces, continual vie'wpoints as well as buildings' functions and interior and exterior division. The system of phenomenological perceptions helps understand and systemize modern architecture through a system based on relations between sensation, perception, cognition, sensitivity, and rationality. This creates a new cognitive system employing the concept of the orientation and the event, which is different from a normal cognitive system basing on the sense of vision. When observers appreciate space, they tend to relate the space to a certain event and to remember their experiences in it. During the process, they draw borders of the space in which the event takes place and give shape to their experiences including actions, movements, cognition and sensation. The process leads to the formation of "placeness," and here, the concept of the orientation comes in as the location and the center of the placeness. This study proves that a determined orientation coupled with individual experience and events settles the place ness; detailed elements in the cognitive system have close relations with one another; the orientation, actions, events, and places are the factors that materialize observers' architectural experience.

  • PDF

휴게실 공간의 조명환경에 대한 시각적 감지 및 심리적 반응에 따른 공간 인지도 변화 (Variation of Spatial Cognition According to Visual Perception and Psychological Responses for Lighting Environments in Rest Space)

  • 김재상;이지현;김수영
    • 설비공학논문집
    • /
    • 제24권5호
    • /
    • pp.443-453
    • /
    • 2012
  • This study examines visual perception and spatial satisfaction according to lighting conditions. Field measurements and surveys were performed in three rest space of university buildings where various lighting conditions were employed. Results indicate that overall impression of space improved when low color temperature, such as 3,000 K governed overall lighting environment and accent lighting was used for wall surfaces. Lighting conditions that kept uniform illuminance levels using area light sources containing fluorescent lamps with 6,500 K failed to keep favorable spatial satisfaction for space. High color temperature was not recommended for lighting in rest space. Asymmetrical illuminance levels formed by low color temperature such as 3000 K is recommended to keep positive mood and improve spatial satisfaction in rest space. Overall impression of the space was influenced by visual comfort, color temperature, spatial satisfaction and brightness. Spatial satisfaction for space was effectively impacted by psychological comfort, color temperature and overall impression for lighting conditions. Psychological comfort in space was influenced by color temperature, spatial satisfaction and visual annoyance from reflected light.

A Comparative Study by Age in Evaluating Web-based 3D Model House

  • Ha, Jimin;Park, Soobeen
    • Architectural research
    • /
    • 제15권4호
    • /
    • pp.175-182
    • /
    • 2013
  • This study aims to explore age-related differences with the assessment tools in the web-based 3D virtual model house and to propose the 3D model house criteria which everyone can use easily. The participants came from three age groups, ranging from their 20s to their over 40. Presence, Usability and Space perception and cognition in the experiment for navigating and evaluating the web-based 3D model house were measured and compared through one-way ANOVA and two-way ANOVA. The results and conclusions are as follows. (1) The younger the participants were, the more positive they evaluated the experiment on Presence. However, 20s needed higher presence than other two groups. (2) 30s and over 40 groups evaluated that the 3D virtual model house was more efficient than an actual model house on Usability. When the participants were younger, the values of 'expressivity' factor were higher. (3) The younger the participants were, the more positive they perceived the virtual environment (VE) on Space perception and cognition scale. There were no significant differences in the selection of dwelling size and the floor plan type. There were no significant differences of interaction effects between age and online gaming experience on Presence and Usability. The results of the current study demonstrate that there are differences among age groups and older groups have difficulty navigating and assessing in a VE. Although older groups take longer to adapt in the VE, they regard the 3D model house as an effective tool for purchase of house.