• Title/Summary/Keyword: Space Depth

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Six-degree-of-freedom Haptic Rendering using Translational and Generalized Penetration Depth Computation (선형 및 일반형 침투깊이를 이용한 6자유도 햅틱 렌더링 알고리즘)

  • Li, Yi;Lee, Youngeun;Kim, Young J.
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.173-178
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    • 2013
  • We present six-degree-of-freedom (6DoF) haptic rendering algorithms using translational ($PD_t$) and generalized penetration depth ($PD_g$). Our rendering algorithm can handle any type of object/object haptic interaction using penalty-based response and makes no assumption about the underlying geometry and topology. Moreover, our rendering algorithm can effectively deal with multiple contacts. Our penetration depth algorithms for $PD_t$ and $PD_g$ are based on a contact-space projection technique combined with iterative, local optimization on the contact-space. We circumvent the local minima problem, imposed by the local optimization, using motion coherence present in the haptic simulation. Our experimental results show that our methods can produce high-fidelity force feedback for general polygonal models consisting of tens of thousands of triangles at near-haptic rates, and are successfully integrated into an off-the-shelf 6DoF haptic device. We also discuss the benefits of using different formulations of penetration depth in the context of 6DoF haptics.

Stereoscopic Depth from 3D Contents with Various Disparity (화면 시차로부터 지각되는 3D 컨텐츠의 입체시 깊이)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.76-86
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    • 2016
  • This study was investigated whether the perceived depth was changed depending on the measurement methods. In the method of direct comparison, virtual object with one of the various binocular disparities was presented in the frontal space with LEDs which were used for depth estimation for a binocular stimulus, while in the method of indirect comparison, visual object was presented in the frontal space but the LEDs were placed rightward at the angle of 45 degree from the mid-sagittal line. In these experimental setup, the depth of binocular stimulus was directly matched that of LED in direct comparison condition. In indirect comparison condition, however, observer estimated the depth of binocular stimulus, turned one's head rightward to the array of LEDs and turned on the LED which was supposed to be the same depth as binocular stimulus. Additionally, it was investigated whether the perceived depth was different depending on observer's stereo acuity. The results showed that perceived depths measured in the direct comparison were more similar to the depth predicted from geometry than those in the indirect comparison, and that the perceived depths from observers with high stereo acuity were similar to the predicted depth from geometry those from observers with low stereo acuity. These results indicated that stereoscopic depths of the binocular stimuli would vivid and compelling when binocular stimuli was simultaneously presented with real objects in the same visual space, like a mixed reality.

Detection and Location of Open Circuit Fault by Space Search (Space Search에 의한 회로의 단선 결함을 발견 및 위치 검색법)

  • Han, Kyong-Ho;Kang, Sang-Won;Lee, In-Sung
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.2E
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    • pp.43-49
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    • 1995
  • In this paper a space search technique is used to detect and locate the faults of the circuit interconnections. The circuit interconnections are represented by the tree structure and the tree space is searched to detect and locate the open faults of the circuit interconnections. The breadth search is used to detect the open faults and reduce the space size. The depth search is used to locate the open faults.

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Influence analysis of continuous pile walls on the behavior of a soil tunnel at the shallow depth through a parametric study (민감도 분석을 통한 주열식벽체가 저토피 토사터널 거동에 미치는 영향 분석)

  • You, Kwang-Ho;Yoon, Woo-Jin
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.16 no.1
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    • pp.75-89
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    • 2014
  • In recent years, utilization of underground space has been increasing in various parts of the world. In particular, open-cut method is usually applied to the shallow depth excavation. However some problems such as extreme traffic congestion and unstability of adjacent structures etc. might occur. In order to cope with these problems, the M-CAM (Modified Cellular Arch Method) method was proposed to excavate soil tunnels at shallow depth with secured enough stability and minimized construction period. In this study, sensitivity analysis was performed to predict the influence of the size of CPW(Continuous Pile Wall) and ground conditions on the behavior of the tunnel. First of all, embedded depth and diameter (or thickness) of CPW, coefficient of lateral earth pressure, and ground conditions were selected as parameters that could affect tunnel stability. Meanwhile, FLAC 2D based on finite difference method was used for numerical analysis. As a result of this study, it was checked out that embedded depth among sizes of CPW had a greatest influence on the stability of a tunnel.

Approximating 3D General Sweep Boundary using Graphics Hardware (그래픽스 하드웨어를 이용한 입체 스윕 경계 근사)

  • An, Jae-U;Kim, Myeong-Su;Hong, Seong-Je
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.3
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    • pp.1-7
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    • 2002
  • This paper presents a practical technique for approximating the boundary surface of the volume swept out by three-dimensional objects using the depth-buffer. Objects may change their geometries and orientations while sweeping. The sweep volume is approximated as a union of volume elements, which are just rendered inside appropriate viewing frusta of virtual cameras and mapped into screen viewports with depth-buffer. From the depth of each pixel in the screen space of each rendering, the corresponding point in the original world space can be computed. Appropriately connecting these points yields polygonal faces forming polygonal surface patches approximately covering some portion of the sweep volume. Each view frustum adds one or more surface patches in this way, and these presumably overlapped polygonal surface patches approximately enclose the whole sweep volume. These patches may further be processed to yield non-overlapped polygonal surfaces as an approximation to the boundary of the original 3D sweep volume.

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Seasonal Variability of Sonic Layer Depth in the Central Arabian Sea

  • Bhaskar, TVS Udaya;Swain, Debadatta;Ravichandran, M
    • Ocean Science Journal
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    • v.43 no.3
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    • pp.147-152
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    • 2008
  • The seasonal variability of sonic layer depth (SLD) in the central Arabian Sea (CAS) (0 to $25^{\circ}N$ and $62-66^{\circ}E$) was studied using the temperature and salinity (T/S) profiles from Argo floats for the years 2002-2006. The atmospheric forcing responsible for the observed changes was explored using the meteorological data from NCEP/NCAR and Quickscat winds. SLD was obtained from sound velocity profiles computed from T/S data. Net heat flux and wind forcing regulated SLD in the CAS. Up-welling and down-welling (Ekman dynamics) associated with the Findlater Jet controlled SLD during the summer monsoon. While in winter monsoon, cooling and convective mixing regulated SLD in the study region. Weak winds, high insolation and positive net heat flux lead to the formation of thin, warm and stratified sonic layer during pre and post summer monsoon periods, respectively.

RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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Improvement Plan for Artificial Ground Landscaping of Underground Parking Lot in Apartment Complex (공동주택단지 인공지반 식재환경 개선방안)

  • Kang, Myung Soo;Moon, Seog Gi;Kim, Nam Jung
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.17 no.5
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    • pp.51-64
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    • 2014
  • Most planting grounds have converted to the artificial ground of the upper part of underground parking lot in apartment complex recently by increasing utilization of underground parking area. This study has examined the composition of each ground and planting status. The study presents problems of planting plans in artificial ground landscaping in apartment complex. This study has conducted reference and field research. It has researched green space planning, planting characteristics and measures condition of soil depth in 3 regions surveyed. The results are listed below. First, hybrid ground has the highest percentage and natural soils has the lowest percentage in the composition of green space in apartment complex. Artificial green space is composed of a number of small-scale grounds. Second, The study has found that planting characteristics don't reflect soil properties. On the other hand, planting deep rooting big arbors has a high proportion in artificial Ground. Third, the study has figured out 98% of fit in minimum soil depth for growth. Fourth, planters and landscaping stones are constructed in case of small green space. On the other hand, mounding is constructed in case of large green space. However in case of mounding types it has low fit, so it needs to improve this problem.

The Analysis of User Preference of the Room W/D Ratio Changed by Merging Balcony to Room (아파트 실의 발코니 확장으로 인한 실의 장단변비 변화와 거주자의 선호도 조사)

  • 진경일;안병욱
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.104-111
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    • 2003
  • Most residential buildings in Korea are preferred to have maximum interior spaces, rather than consider its original design, overall building performance, and any other aspects since early 1990's. Especially in high-rise apartment buildings, balcony has been merged to living room to get more interior spaces and this renovation trends have been producing deep and narrow shapes of living rooms that was not initially intended by architects. On the other hand, the same gross area of each unit does not necessarily mean same width and depth ratio of each residential unit. Generally, we can categorize it to the deep or wide unit based on its width and depth ratio. Under these circumstances, this study analyzes the room usage pattern changes based on the space width and depth ratio and the effect of expansion of room space to the balcony. This study also includes about 180 apartments plan case studies to find out the relationships among w/d ratio changes, furniture arrangement types, and room configurations. In this research, general apartment room w/d ratios are 0.97 ∼ 1.23; 0.7(south facing sitting room), 1.23(south facing bed room), and 0.95(north facing bedroom). But, after expanding room space to balcony w/d ratio increased as follows; sitting room become 1.31, general south facing bedroom become 1.23, and north facing bedroom become 1.45. In addition to user preference of w/d ratio, many people prefer rectangular room shape a little(w/d ratio is 0.9 or 1.2) than square style (w/d ratio is 1.0) or very deep room style (w/d ratio Is more over 1.5). Accordingly, expanding the room space to balcony may make unsatisfactory room w/d ratio. Expanding room space to balcony should be considered by existing room w/d ratio.

Analysis Methods of Visible and Near-Infrared (VNIR) Spectrum Data in Space Exploration (우주탐사에서의 가시광-근적외선 분광 자료 분석 기법)

  • Eung Seok Yi;Kyeong Ja Kim;Ik-Seon Hong;Suyeon Kim
    • Journal of Space Technology and Applications
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    • v.3 no.2
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    • pp.154-164
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    • 2023
  • In space exploration, spectroscopic observation is useful for understanding objects' composition and physical properties. There are various methods for analyzing spectral data, and there are differences depending on the object and the wavelength. This paper introduces a method for analyzing visible & nearinfrared (VNIR) spectral data, which is mainly applied in lunar exploration. The main analysis methods include false color ratio image processing, reflectance pattern analysis, integrated band depth (IBD) processing, and continuum removal as preprocessing before analysis. These spectroscopic analysis methods help to understand the mineral properties of the lunar surface in the VNIR region and can be applied to other celestial bodies such as Mars.