• Title/Summary/Keyword: Sound signal

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Automated Maintenance Inspection System for Unmanned Surveillance Equipment (무인감시설비를 위한 유지보수 자동화 점검 시스템)

  • Chae, Min-Uk;Lee, Choong Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.1
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    • pp.1-6
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    • 2021
  • Recently, unmanned facilities have been introduced and operated in a way that reduces the cost and development of IT technology. Although unmanned facilities have advantages in terms of efficiency and economy, they have disadvantages such as failure of unmanned facilities and malfunctions, causing damage to facilities caused by intruders, and information leakage. In addition, it is necessary to visit the person in charge at all times to inspect the unmanned facilities, resulting in management costs. In this paper, we designed a system that checks the status of unmanned surveillance facilities in real time to check and automatically recover problems such as malfunctions, and to notify managers of situations by text messages in real time. The system to be designed consists of an integrated network video server (NVR) that receives and determines information on the operation status of the main equipment such as video, sound, and lighting, and a real-time text message using an SMS server.

Classification of bearded seals signal based on convolutional neural network (Convolutional neural network 기법을 이용한 턱수염물범 신호 판별)

  • Kim, Ji Seop;Yoon, Young Geul;Han, Dong-Gyun;La, Hyoung Sul;Choi, Jee Woong
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.2
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    • pp.235-241
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    • 2022
  • Several studies using Convolutional Neural Network (CNN) have been conducted to detect and classify the sounds of marine mammals in underwater acoustic data collected through passive acoustic monitoring. In this study, the possibility of automatic classification of bearded seal sounds was confirmed using a CNN model based on the underwater acoustic spectrogram images collected from August 2017 to August 2018 in East Siberian Sea. When only the clear seal sound was used as training dataset, overfitting due to memorization was occurred. By evaluating the entire training data by replacing some training data with data containing noise, it was confirmed that overfitting was prevented as the model was generalized more than before with accuracy (0.9743), precision (0.9783), recall (0.9520). As a result, the performance of the classification model for bearded seals signal has improved when the noise was included in the training data.

Spectral Modeling of Haegeum Using Cepstral Analysis (캡스트럼 분석을 이용한 해금의 스펙트럼 모델링)

  • Hong, Yeon-Woo;Kang, Myeong-Su;Cho, Sang-Jin;Kim, Jong-Myon;Lee, Jung-Chul;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.4
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    • pp.243-250
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    • 2010
  • This paper proposes a spectral modeling of Korean traditional instrument, Haegeum, using cepstral analysis to naturally describe Haegeum sounds varying with time. To get a precise result of cepstral analysis, we set the frame size to 3 periods of input signal and more cepstral coefficients are used to extract formants. The performance is enhanced by flexibly controlling the cutoff frequency of bandpass filter depending on the resonances in the synthesis process of sinusoidal components and the deleting peaks remained in the residual signal. To detect the change of pitch, we divide the input frames into silence, attack, and sustain region and determine which region the current frame is involved in. Then, the proposed method readjusts the frame size according to the fundamental frequency in the case of the current frame is in attack region and corrects the extraction errors of the fundamental frequency for the frames in sustain region. With these processes, the synthesized sounds are much more similar to the originals. The evaluation result through the listening test by a Haegeum player says that the synthesized sounds are almost similar to originals (96~100 % similar to the original sounds).

The Masking Effect According in Olfactory Stimulus on Horns Stimulus While Driving in Graphic Driving Simulator (화상 자동차 시뮬레이터에서 운전 중에 경적음 자극에 대한 후각자극의 마스킹 효과)

  • Min, Cheol-Kee;Ji, Doo-Hwan;Ko, Bok-Soo;Kim, Jin-Soo;Lee, Dong-Hyung;Ryu, Tae-Beum;Shin, Moon-Soo;Chung, Soon-Cheol;Min, Byung-Chan;Kang, Jin-Kyu
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.4
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    • pp.227-234
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    • 2012
  • In this study, the masking effect of olfactory stimulus on the awakening state due to sound stimuli while driving using Graphic Driving Simulator was observed through the response of autonomic nervous system. The test was conducted for 11 males in their twenties. The siren of ambulance car was presented to them as auditory stimulus for 30 secs while driving in a situation of high way in the condition of both peppermint and control, respectively, and LF/HF ratio of HRV (Heart Rate Variability), the activity index of sympathetic nerve, and GSR (Galvanic Skin Response) response were examined. The test was proceeded in the order of three stages, that is, sound stimuli (test 1), driving performance, and sound stimuli (test 2), and fragrance stimulus, driving performance, and sound stimuli (test 3), and the physiological signal of GSR, HRV was measured in the whole stages. As a result of test, comparing the results of before and after auditory stimulus test (1) (p < 0.01), test (2) (p < 0.05), and test (3) (p < 0.01), driving performance test (2) (p < 0.01), test (3) (p < 0.01), and olfactory stimulus test (3) (p < 0.05), respectively, GSR response increased, showing significant difference in all the tests. It indicates that when auditory stimulus was presented to the subjects, they were in the awakening state as sympathetic nervous system got activated. As a result of comparing auditory stimulus while driving before and after presenting olfactory stimulus, there was no significant difference in GSR response. The LF/HF ratio of HRV increased, showing a significant difference only in test (2) (p < 0.05), and in driving performance test (2) (p < 0.05) in auditory stimulus, however, it showed no significant difference in olfactory stimulus. As a result of comparing auditory stimulus while driving before and after presenting olfactory stimulus, there was a decrease, showing significant difference (p < 0.05) in LF/HF ratio of HRV. That is, it means that the activation of sympathetic nervous system decreased, and that parasympathetic nervous system got activated. From these results, it was observed that while driving, the awakening level due to auditory stimulus was settled with olfactory stimulus. In conclusion, it was drawn that while driving, olfactory stimulus could have the masking effect on auditory stimulus.

Can We Hear the Shape of a Noise Source\ulcorner (소음원의 모양을 들어서 상상할 수 있을까\ulcorner)

  • Kim, Yang-Hann
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.7
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    • pp.586-603
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    • 2004
  • One of the subtle problems that make noise control difficult for engineers is “the invisibility of noise or sound.” The visual image of noise often helps to determine an appropriate means for noise control. There have been many attempts to fulfill this rather challenging objective. Theoretical or numerical means to visualize the sound field have been attempted and as a result, a great deal of progress has been accomplished, for example in the field of visualization of turbulent noise. However, most of the numerical methods are not quite ready to be applied practically to noise control issues. In the meantime, fast progress has made it possible instrumentally by using multiple microphones and fast signal processing systems, although these systems are not perfect but are useful. The state of the art system is recently available but still has many problematic issues : for example, how we can implement the visualized noise field. The constructed noise or sound picture always consists of bias and random errors, and consequently it is often difficult to determine the origin of the noise and the spatial shape of noise, as highlighted in the title. The first part of this paper introduces a brief history, which is associated with “sound visualization,” from Leonardo da Vinci's famous drawing on vortex street (Fig. 1) to modern acoustic holography and what has been accomplished by a line or surface array. The second part introduces the difficulties and the recent studies. These include de-Dopplerization and do-reverberation methods. The former is essential for visualizing a moving noise source, such as cars or trains. The latter relates to what produces noise in a room or closed space. Another mar issue associated this sound/noise visualization is whether or not Ivecan distinguish mutual dependence of noise in space : for example, we are asked to answer the question, “Can we see two birds singing or one bird with two beaks?"

An Adaptive Background Sound Mixing Algorithm Based on Energy and LP Analysis of Speech Signal (음성신호 에너지 및 LP 분석 기반 적응적 배경음혼합 알고리즘)

  • Kang, Jin Ah;Chun, Chan Jun;Kim, Hong Kook;Kim, Myeong Bo;Kim, Ji Woon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.260-261
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    • 2010
  • 본 논문에서는 제작된 콘텐츠에 배경음을 간편하고 효과적으로 혼합하기 위해서 녹음된 신호(전경음)를 분석하여 배경음 에너지를 적응적으로 조절하는 배경음혼합 알고리즘을 제안한다. 이를 위해, 제안된 알고리즘은 등청감 곡선 (equal-loudness curve) 및 linear prediction (LP) 분석에 기반하여 전경음신호의 청감 에너지 및 음성신호 존재여부를 결정한다. 이에 따라 전경음에 음성신호가 존재하는 경우에는 음성이 명확하게 들릴 수 있도록 혼합된 배경음의 에너지를 하향 조절하고, 반대로 전경음에 음성신호가 존재하지 않는 경우에는 배경음이 명확하게 들릴 수 있도록 혼합된 배경음의 에너지를 상향 조절한다. 제안된 알고리즘의 효율성을 검증하기 위해, 고정 가중치를 이용하여 배경음을 혼합하는 경우와의 음질 선호도 조사를 실시한 결과, 제안된 알고리즘에 대한 높은 선호도를 보였다.

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The Research On the improvements of Speaker's Frequency Characteristic using DSP Audio Processor (DSP 오디오 프로세서를 이용한 스피커 주파수 특성 개선에 관한 연구)

  • Lee, Soon-Reyo;Choi, Hong-Sub
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.341-346
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    • 2007
  • The purpose of this paper is to propose the design of VADSM(Value-Added Digital Speaker Module) which tunes up the speaker unit by measuring the speaker's frequency responses and controlling EQ band. This module can reduce audible distortions at particular frequency band and improve some flatness in the speaker's frequency response. VADSM is composed of DSP AMP and speaker unit. When a speaker transforms electrical signal to sound, the magnitude response at some frequencies are more or less than normal level. So, DSP AMP can be used to adjust those magnitudes up or down by controlling its EQ bands.

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A Study on the develoment of FBG hydrophone (FBG(Fiber Bragg Grating)Hydrophone 개발에 관한 연구.)

  • Kim kyung-Bok;Kim Sung-Soon;Jung Jae-Myung;Kwack Kae-Dal;Lee Sang-Bae;Choi Sang-Sam
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.407-410
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    • 2000
  • In the using of FBG developed in home land, We designed and manufactured three types of FBG sound transducers the first in Korea. Analysizing special character's on FBG transducers manufactured, we made an experiment on respective frequency peculiarities in the water and we made an experiment on multi-point signal detection and direction about optional acoustic underwater. As the experimental result, we made it possible acoustic detection on frequency peculiarities to maximum 18k0z and made certain the system arrary possibilities, from now on we prepared the practical use study possibilities.

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Secondary Path Estimation Algorithm Based on Residual Music Canceller for Noise Cancelling Headphone (노이즈 캔슬링 헤드폰에 적합한 잔여 음악 제거기 기반의 2차 경로 추정 알고리즘)

  • Ji, Youna;Lee, Keunsang;Park, Youngcheol
    • The Journal of the Acoustical Society of Korea
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    • v.34 no.5
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    • pp.377-384
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    • 2015
  • An active noise control (ANC) algorithm for noise canceling headphone is proposed. In this study, the feedback ANC operated with the filtered-x least mean square algorithm (FxLMS) algorithm is used to attenuate the undesired noise. Also an adaptive residual music canceller (RMC) is proposed for enhancing the accuracy of the reference signal of the feedback ANC. Simulation results show that a high quality of music sound can be consistently achieved in a time-varying secondary path situation.

Measurement of Rhythmic Similarity for Auditory Memory Game (청각 기억 게임을 위한 리듬 유사도 측정 기술)

  • Kim, Ju-Wan;Lee, Se-Won;Park, Ho-Chong
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.136-141
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    • 2011
  • In this paper, a method for measuring rhythmic similarity between two sound signals for auditory memory game is proposed. The proposed method analyzes energy fluctuation, the temporal duration of energy peak, the timbre of two signals, and detects beat positions for each signal. Then, it determines the rhythm vector after compensating a difference in tempo and the number of beats between two signals. Finally, a method for rhythmic similarity measurement is defined as a function of the dissimilarity between two rhythm vectors and a difference in the number of beats. The rhythmic similarity measured by the proposed method and that by the subjective listening test are compared, and the correlation of 0.86 between two results is achieved.