• Title/Summary/Keyword: Sound reproduction

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A method of the cross-talk cancellation for an sound reproduction of 5.1 channel speaker system (5.1 채널 스피커 시스템 음향재생을 위한 크로스토크 제거방법)

  • Lee, Soo-Jeong;Cho, Gab-Ken;Kim, Soon-Hyob
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.159-166
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    • 2005
  • This thesis deals with a method to deliver more realistic sound by cancelling the cross-talk which is inherent to the 5.1 channel speaker system. First, the cross-talk cancellation method that eliminates cross-talks on the path from left speaker to right ear and from right speaker to left ear is explained. Then the application and replaying method using the cross-talk cancellation explained here is introduced. The acoustical model for cross-talk cancellation is the free field model This model minimizes distortion of sound. Many experts also make studies on this model. I used the bark scale sound quality compensation based on psycho-acoustic. For the surround channels, band-limited sound quality compensation is performed in the frequency domain.

Study to Propose the Suitable Reproducing Sound Level of SAFRS (능동형 음장조성시스템 연출음의 적정 소리레벨 제시를 위한 연구)

  • Jeon, Ji-Hyeon;Shin, Yong-Gyu;Kook, Chan;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.6 s.123
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    • pp.547-552
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    • 2007
  • SAFRS(spontaneous acoustic field reproduction system) is a system to sense changes of surroundings and produce sounds which can go well with environment elements sensed by the system in to the space. The sounds were judged by individual evaluation and, the classification of the preferred sounds according to the mood of the space was suggested in the former study. Effectiveness of SAFRS with field application was validated by prior studies which dealt with researching acoustic environment, evaluating images of sounds, and rating environment with existence and nonexistence of sound resources such as fountains and the system after applied in D university. In this study, for more effective field application of SAFRS, research for the acoustic environment around sound resources and subjective evaluation of the preference of the sounds from the resources were made and it was considered that the results of the experiments should be primary information to propose proper sound level to be offered by the system. The results of the study are as follows; 1) It was considered that the ambience of the center road was dependent upon produced sounds by the system and water sounds of the fountain and that of walk way was mostly dependent upon produced sounds. 2) The results of the subjective evaluation showed that the distance from sound resources was suggestive; the more distant from produced sounds the less full and clear the sounds, the less distant from the sounds of water the more delight and idyllic ambience, and the less distant from the forest the more idyllic ambient and diversity. 3) The results upwards were telling that an average value of six elements for the evaluation was even at the place set back 10.2m from center road and walk way. And harmony of all sounds of the place should be considered to propose suitable sound level of SAFRS.

A Spatial Audio System Using Multiple Microphones on a Rigid Sphere

  • Lee, Tae-Jin;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Jeong, Dae-Gwon;Hamada, Hareo
    • ETRI Journal
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    • v.27 no.2
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    • pp.153-165
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    • 2005
  • The main purpose of a spatial audio system is to give a listener the same impression as if he/she were present in a recorded environment. A dummy head microphone is generally used for such purposes. Because of its human-like shape, we can obtain good spatial sound images. However, its shape is a restriction on its public use and it is difficult to convert a 2-channel recording into multi-channel signals for an efficient rendering over a multi-speaker arrangement. In order to solve the problems mentioned above, a spatial audio system is proposed that uses multiple microphones on a rigid sphere. The system has five microphones placed on special points of the rigid sphere, and it generates audio signals for headphone, stereo, stereo dipole, 4-channel, and 5-channel reproduction environments. Subjective localization experiments show that front/back confusion, which is a common limitation of spatial audio systems using the dummy head microphone, can be reduced dramatically in 4-channel and 5-channel reproduction environments and can be reduced slightly in a headphone reproduction.

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Virtual Acoustics Field Simulation System for the Soundscape Reproduction in Public (공공장소의 음풍경 재현을 위한 가상음장현장재현시스템 개발)

  • Song, Hyuk;Kook, Chan;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.4
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    • pp.319-326
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    • 2004
  • The soundscape is a novel attempt to offer comfortable sound environments at the urban public spaces by adding pleasant sounds and removing unagreeable ones. Most important factors to be considered therein are to determine what kind of sounds to offer and how to adjust them to the changing circumstances. But, installing, maintaining and adjusting the soundscape system directly in the field will ensue numerous problems as well as high costs. Thus, it is essential to devise a test method to analyse and verify the outcome before the actual installation in the field takes place. This study aims at devising the instrument system that enables to control. with a great ease, numerous variables. reproduce most agreeable sound sources, and can verify the effects on the virtual simulatory settings, which is named as Virtual Acoustic Field Simulation System (VAFSS).

A Study on Setting the Minimum and Maximum Distances for Distance Attenuation in MPEG-I Immersive Audio

  • Lee, Yong Ju;Yoo Jae-hyoun;Jang, Daeyoung;Kang, Kyeongok;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.27 no.7
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    • pp.974-984
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    • 2022
  • In this paper, we introduce the minimum and maximum distance setting methods used in geometric distance attenuation processing, which is one of spatial sound reproduction methods. In general, sound attenuation by distance is inversely proportional to distance, that is 1/r law, but when the relative distance between the user and the audio object is very short or long, exceptional processing might be performed by setting the minimum distance or the maximum distance. While MPEG-I Immersive Audio's RM0 uses fixed values for the minimum and maximum distances, this study proposes effective methods for setting the distances considering the signal gain of an audio object. Proposed methods were verified through simulation of the proposed methods and experiments using RM0 renderer.

3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.185-188
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    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

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Implementation of Real-time Transaural Filter for 3D Sound Reproduction (입체 음향 재생을 위한 실시간 트랜스오럴 필터 구현)

  • 이동우
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06c
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    • pp.269-272
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    • 1998
  • 본 논문에서는 스테레오 스피커를 통해 입체 음향을 재생할 때 발생하는 크로스 토크(corss talk)를 제거하기 위한 트랜스오럴 필터를 실시간으로 구현하였다. 실시간 처리를 위하여 일반적인 트랜스오럴 필터를 재구성하였으며, 범용 DSP(Digital Signal Processor) 칩인 TMS320C40을 사용하였다. 메인 프로그램은 C-언어를 이용하여 작성하였으며, 빠른 연산을 필요로 하는 컨벌루션 함수는 어셈블러 언어를 이용하여 최적화 하였다. 구현된 트랜스오럴 필터의 평가를 위해서 더미 헤드를 이용하여 녹음된 binaural 신호와 DSP를 이용하여 실시간으로 합성된 binaural 신호를 스테레오 스피커를 통해 재생하여 청취 실험하였다. 청취 실험한 결과 머리 밖에서 음상 정위가 이루어지고 공간감과 거리감은 헤드폰으로 청취할 때 보다 우수하게 나타났다.

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Incident sound fields reproduction system (입사음장재생시스템)

  • Chun Ingyu
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.373-374
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    • 2004
  • 산란체가 있을 때에 음장은 입사파와 산란파로 구분될 수 있다. 입사파는 산란체에 영향을 받지 않는다. 바꿔 말하면 음원으로부터 나온 소리는 청취자와 주위 환경에 무관하다. 이 논문에 제시된 입사음장 재생시스템은 주어진 공간내에서 입사음장을 재생하여 청취자에 독립적인 가상음장을 만드는 시스템이다. 입사음장 재생은 경계표면제어원칙에 기반하였다.

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An inverse filter design for multi-channel sound field reproduction system (다채널 음장 재현시스템에서의 역필터의 설계에 관한 고찰)

  • Park Byoung-Uk;Kim Hack-Yoon
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.241-244
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    • 2001
  • 다채널 음장 재현 시스템에서 공간 전달 특성을 제거하는 역필터의 설계가 불가결하다. 주파수영역에서 최소 Norm해를 이용한 설계 방법은 시간 영역 설계방법과 비교하여 볼 때, 적은 계산량과 메모리량으로 설계할 수 있다. 그러나, 이 방법에서는 역필터를 필요로 하게 되고 FIR 필터로 설계 가능하다는 보장이 없다. 따라서, 본 연구에서는 주파수 영역 처리를 반복하여 수행하는 것으로 다 채널 음장 재현시스템을 위한 안정한 역필터를 설계하는 방법을 제안한다.

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Research on the Required Specifications for the Ship's Sound Reproduction System According to SOLAS 2000 (SOLAS 2000 규정에 따른 선박용 음향수신장치의 요구 사양 고찰)

  • Yim Jeong-Bin;Kim Hyun-Ra;Lee Kyu-Dong
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.411-414
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    • 2002
  • 전세계적으로 2002년 7월에 발효될 SOLAS 2000 규정에 의하면, 국제항해에 종사하는 선박의 경우, 선교(bridge)가 밀폐되어 외부 음향신호를 청취할 수 없을 때는 음향수신장치(SRS)를 설치해야한다. 이 연구에서는 SRS에 법적으로 요구되는 사양을 검토한 후, 부가하여 고려되어야할 사항에 대해서 논의하였다.

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