• Title/Summary/Keyword: Sound field reproduction

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Sound Field Reproduction by Manipulating Sound Pressure on Boundary (경계의 음압 제어를 통한 음장 재현 방법론 제안)

  • Jang, Ji-Ho;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.555-558
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    • 2005
  • If sound pressure values on boundary are available, then we can predict the sound field in it. Similarly, we can reproduce sound field by manipulating sound pressure values on boundary. In this paper, a noble method of sound reproduction using this concept is introduced and evaluated for the case in which sound field is 2-D half-infinite plane by computer simulation.

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Uniqueness Problem in Sound Field Reproduction (음장 재현에서의 유일성 문제)

  • Chang, Ji-Ho;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.916-919
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    • 2008
  • This paper deals with a means to reproduce sound field by using Kirchhoff-Helmholtz integral equation. We control boundary value or generate sound sources on the boundary in order to control the sound field as we want. The method assumes that there is a unique relation between sound field and its boundary should. Otherwise the reproduced sound field is different from what we want generate; the original sound field. Half-infinite sound field and finite sound field are considered and whether the uniqueness is hold or not and how the reproduced field is generated are discussed in each case.

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Evaluation on the Field Application of Spontaneous Acoustic Field Reproduction System (능동형 음장조정시스템의 현장적용 평가)

  • Jeon, Ji-Hyeon;Shin, Yong-Gyu;Kang, Sang-Woo;Min, Byeong-Cheol;Kook, Chan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • A began of this study is to verify Spontaneous Acoustic Field Reproduction System(SAFRS), developed as an embodiment of creating agreeable sound environment, with evaluation on the field application. SAFRS is a system to sense changes of surroundings and produce sounds, which can go well with environment elements sensed by the system in to the space. The sound which can go well with environment elements is sound which judged by individual evaluation to be so, the classification of the preferred sounds according to the mood of the space was suggested in the former study. So, SAFRS was applied into the Square of D University to evaluate effectiveness of the system. The executed evaluations were 1) evaluation on sounds perception, frequency, volume and matchability with the space, 2) image evaluation on the square and sound environment and 3) evaluation on sound environment with existing sounds, fountains sound, sound produced by SAFRS, and both fountains sound and sound produced by SAFRS. Verifying SAPRS of field application was deduced from those evaluations. Theresultsofthestudyarefollowing: Though the system was applied into the space, the volume of the sounds shouldn't be too high. And with visual surroundings, the effectiveness of the system would be increased. At the results of four evaluations, the result of day evaluation is; both fountains sound and sound produced by SAFRS>fountains sound>sound produced by SAFRS>existing sounds, the result of night evaluation is; sound produced by SAFRS>both fountains sound and sound produced by SAFRS>fountains sound>existing sounds and these results pointed out that sounds environment produced by the system was highly evaluated due to less background sounds.

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Subjective Listening Test based on Frontal Loudspeaker Array Reproduction System (전방 스피커 어레이 재생 방식 기반 음향 재현 성능 평가)

  • Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.667-675
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    • 2015
  • As the interest on the high-definition and high-quality broadcasting is increased, the request on the high quality sound signal is enlarged as well as on the video signal's quality. One factor contributing to the high-quality of audio signal is an expansion of reproduction channels like 10.2channel and 22.2channel, but there is a problem of speaker installation issue of these many channels. One solution to solve this problem, we can use frontal loudspeaker array reproduction technique making virtual surround sound. So in this paper, we introduce theocratical analysis on the Wave Field Synthesis used for speaker array based sound reproduction and also present the result about the subjective listening test of reproduction performance based on this technique to check the perfoemance of this system. As a result, we showed WFS based frontal loudspeaker array reproduction method could provide sufficient performance compared to conventional discrete 5.1 channel reproduction method.

HRTF-field Reproduction for Robust Virtual Source Imaging (머리 전달 함수장 재현을 통한 광대역 입체 음향 구현)

  • Choi, Joung-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.2
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    • pp.199-207
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    • 2008
  • A hybrid technique that combines the advantages of binaural reproduction and sound field reproduction technique is proposed. The concept of HRTF-field, which is defined as the set of HRTFs corresponding to the various head dislocations, enables us to realize virtual source imaging over a wide area. Conventional binaural($2{\times}2$) reproduction system is redefined as a MIMO system composed of multiple control sources and multiple head locations, and HRTF variations corresponding to various head movement are quantified. Through the direct control of HRTF-field, reproduction error induced by head dislocation can be minimized in least-square-error sense, and consequential disturbances on the virtual source image can be reduced within a selected area. Simple lateralization examples are investigated, and the reproduction error of the proposed technique is compared to that of higher-order Ambisonics.

HRTF-field reproduction for robust virtual source imaging (머리 전달 함수장 재현을 통한 광대역 입체 음향 구현)

  • Choi, Joung-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.997-1004
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    • 2007
  • A hybrid technique that combines the advantages of binaural reproduction and sound field reproduction technique is proposed. The concept of HRTF-field, which is defined as the set of HRTFs corresponding to the various head dislocations, enables us to realize virtual source imaging over a wide area. Conventional $2{\times}2$ definition is redefined as a MIMO system composed of multiple control sources and multiple head locations, and HRTF variations corresponding to various head movement are quantified. Through the direct control of HRTF-field, reproduction error induced by head dislocation can be minimized in least-square-error sense, and consequential disturbances on the virtual source image can be reduced within a selected area. Simple lateralization examples are investigated, and the reproduction error of the proposed technique is compared to that of Higher-order Ambisonics.

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Fast Convolution Method using Psycho-acoustic Filters in Sound Reverberator (잔향 생성기에서 심리 음향 필터를 이용한 고속 컨벌루션 방법)

  • Shin, Min-Cheol;Wang, Se-Myung
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1037-1041
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    • 2007
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral psycho-acoustic filters considering masking effects are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for realtime implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

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Fast Convolution Method Using Real-time Masking Effects in Sound Reverberator (잔향 생성기에서 실시간 마스킹 효과를 이용한 고속 컨벌루션 방법)

  • Shin, Min-Cheol;Wang, Se-Myung
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.2
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    • pp.231-237
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    • 2008
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral real-time masking blocks are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for real-time implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation (소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계)

  • Kang, Dong-Soo;Choi, Jung-Woo;Lee, Jung-Min;Kim, Yang-Hann
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.4
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    • pp.214-224
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    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff- Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.