• 제목/요약/키워드: Sound field reproduction

검색결과 29건 처리시간 0.024초

경계의 음압 제어를 통한 음장 재현 방법론 제안 (Sound Field Reproduction by Manipulating Sound Pressure on Boundary)

  • 장지호;김양한
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2005년도 추계학술대회논문집
    • /
    • pp.555-558
    • /
    • 2005
  • If sound pressure values on boundary are available, then we can predict the sound field in it. Similarly, we can reproduce sound field by manipulating sound pressure values on boundary. In this paper, a noble method of sound reproduction using this concept is introduced and evaluated for the case in which sound field is 2-D half-infinite plane by computer simulation.

  • PDF

음장 재현에서의 유일성 문제 (Uniqueness Problem in Sound Field Reproduction)

  • 장지호;김양한
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2008년도 춘계학술대회논문집
    • /
    • pp.916-919
    • /
    • 2008
  • This paper deals with a means to reproduce sound field by using Kirchhoff-Helmholtz integral equation. We control boundary value or generate sound sources on the boundary in order to control the sound field as we want. The method assumes that there is a unique relation between sound field and its boundary should. Otherwise the reproduced sound field is different from what we want generate; the original sound field. Half-infinite sound field and finite sound field are considered and whether the uniqueness is hold or not and how the reproduced field is generated are discussed in each case.

  • PDF

능동형 음장조정시스템의 현장적용 평가 (Evaluation on the Field Application of Spontaneous Acoustic Field Reproduction System)

  • 전지현;신용규;강상우;민병철;국찬
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2006년도 추계학술대회논문집
    • /
    • pp.616-621
    • /
    • 2006
  • A began of this study is to verify Spontaneous Acoustic Field Reproduction System(SAFRS), developed as an embodiment of creating agreeable sound environment, with evaluation on the field application. SAFRS is a system to sense changes of surroundings and produce sounds, which can go well with environment elements sensed by the system in to the space. The sound which can go well with environment elements is sound which judged by individual evaluation to be so, the classification of the preferred sounds according to the mood of the space was suggested in the former study. So, SAFRS was applied into the Square of D University to evaluate effectiveness of the system. The executed evaluations were 1) evaluation on sounds perception, frequency, volume and matchability with the space, 2) image evaluation on the square and sound environment and 3) evaluation on sound environment with existing sounds, fountains sound, sound produced by SAFRS, and both fountains sound and sound produced by SAFRS. Verifying SAPRS of field application was deduced from those evaluations. Theresultsofthestudyarefollowing: Though the system was applied into the space, the volume of the sounds shouldn't be too high. And with visual surroundings, the effectiveness of the system would be increased. At the results of four evaluations, the result of day evaluation is; both fountains sound and sound produced by SAFRS>fountains sound>sound produced by SAFRS>existing sounds, the result of night evaluation is; sound produced by SAFRS>both fountains sound and sound produced by SAFRS>fountains sound>existing sounds and these results pointed out that sounds environment produced by the system was highly evaluated due to less background sounds.

  • PDF

전방 스피커 어레이 재생 방식 기반 음향 재현 성능 평가 (Subjective Listening Test based on Frontal Loudspeaker Array Reproduction System)

  • 유재현;장대영;이태진
    • 방송공학회논문지
    • /
    • 제20권5호
    • /
    • pp.667-675
    • /
    • 2015
  • 고화질, 고품질 방송에 대한 관심이 크게 증가하면서 영상 신호 뿐만 아니라 음향 신호의 고품질화를 요구하는 목소리도 높아지고 있다. 음향 신호의 고품질화에 기여하는 요소 중 하나는 가령, 10.2채널, 22.2채널 등과 같은 재생 채널 수의 확장이지만 이는 많은 수의 스피커를 설치해야만 하는 문제점이 발생한다. 이와 같은 문제를 해결하기 위한 한 가지 방법으로 전방 스피커 어레이를 통한 입체 음향 재생 방식을 들 수 있는데 본 논문에서는 스피커 어레이 기반 음장 재생 방식인 음장합성 기술 (Wave Field Synthesis, WFS)에 대한 소개 및 이론적인 분석을 하고 이 기술로 구현한 전방 스피커 어레이 시스템의 입체 음향 재현 성능을 확인하기 위한 주관 청취 평가 결과를 제시한다. 결론적으로, WFS에 기반한 전방 스피커 어레이 재생 방식이 디스크리트 5.1채널 재생 방식과 비교하여 만족스러운 음장감을 제공한다는 것을 알 수 있었다.

머리 전달 함수장 재현을 통한 광대역 입체 음향 구현 (HRTF-field Reproduction for Robust Virtual Source Imaging)

  • 최정우
    • 한국소음진동공학회논문집
    • /
    • 제18권2호
    • /
    • pp.199-207
    • /
    • 2008
  • A hybrid technique that combines the advantages of binaural reproduction and sound field reproduction technique is proposed. The concept of HRTF-field, which is defined as the set of HRTFs corresponding to the various head dislocations, enables us to realize virtual source imaging over a wide area. Conventional binaural($2{\times}2$) reproduction system is redefined as a MIMO system composed of multiple control sources and multiple head locations, and HRTF variations corresponding to various head movement are quantified. Through the direct control of HRTF-field, reproduction error induced by head dislocation can be minimized in least-square-error sense, and consequential disturbances on the virtual source image can be reduced within a selected area. Simple lateralization examples are investigated, and the reproduction error of the proposed technique is compared to that of higher-order Ambisonics.

머리 전달 함수장 재현을 통한 광대역 입체 음향 구현 (HRTF-field reproduction for robust virtual source imaging)

  • 최정우
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2007년도 추계학술대회논문집
    • /
    • pp.997-1004
    • /
    • 2007
  • A hybrid technique that combines the advantages of binaural reproduction and sound field reproduction technique is proposed. The concept of HRTF-field, which is defined as the set of HRTFs corresponding to the various head dislocations, enables us to realize virtual source imaging over a wide area. Conventional $2{\times}2$ definition is redefined as a MIMO system composed of multiple control sources and multiple head locations, and HRTF variations corresponding to various head movement are quantified. Through the direct control of HRTF-field, reproduction error induced by head dislocation can be minimized in least-square-error sense, and consequential disturbances on the virtual source image can be reduced within a selected area. Simple lateralization examples are investigated, and the reproduction error of the proposed technique is compared to that of Higher-order Ambisonics.

  • PDF

잔향 생성기에서 심리 음향 필터를 이용한 고속 컨벌루션 방법 (Fast Convolution Method using Psycho-acoustic Filters in Sound Reverberator)

  • 신민철;왕세명
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2007년도 추계학술대회논문집
    • /
    • pp.1037-1041
    • /
    • 2007
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral psycho-acoustic filters considering masking effects are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for realtime implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

  • PDF

잔향 생성기에서 실시간 마스킹 효과를 이용한 고속 컨벌루션 방법 (Fast Convolution Method Using Real-time Masking Effects in Sound Reverberator)

  • 신민철;왕세명
    • 한국소음진동공학회논문집
    • /
    • 제18권2호
    • /
    • pp.231-237
    • /
    • 2008
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral real-time masking blocks are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for real-time implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계 (Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation)

  • 강동수;최정우;이정민;김양한
    • 한국음향학회지
    • /
    • 제31권4호
    • /
    • pp.214-224
    • /
    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff-Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.