• Title/Summary/Keyword: Sound Interaction

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Numerical Study of Sound Generation Mechanism by a Blast Wave (폭발파에 의한 음향파 생성 메커니즘의 수치적 연구)

  • Bin, Jong-Hoon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.10
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    • pp.1053-1061
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    • 2009
  • The goal of this paper is to investigate the generation characteristics of the main impulsive noise sources generated by the supersonic flow discharging from a muzzle. For this, this paper investigates two fundamental mechanisms to sound generation in shocked flows: shock motion and shock deformation. Shock motion is modeled numerically by examining the interaction of a sound wave with a shock. The numerical approach is validated by comparison with results obtained by linear theory for a small disturbance case. Shock deformations are modeled numerically by examining the interaction of a vortex ring with a blast wave. A numerical approach of a dispersion-relation-preserving(DRP) scheme is used to investigate the sound generation and propagation by their interactions in near-field.

The Physics of Sound (소리 물리학의 기본 개념)

  • Jin, Sung-Min
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.22 no.2
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    • pp.99-102
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    • 2011
  • The laws of physics that govern actions of all moving bodies apply to sound. Because sound and all acoustic conditions consistently behave as described by the law of physics, we are able to predict and analyze the nature of a sound and its interaction. A fundamental understanding of the nature of the sound and terms used to describe it is essential to comprehend the language of otolaryngologists, audiologists, music acousticians, and engineers. Moreover, studying the basic physics of the sound helps one recognize complexities and potential pitfalls in measuring describing sound. We will talk about the structure of sound and its components, and we will see the various qualities of sound that make it interesting and useful to understand.

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A study on the expansibility of sound-responsive visual art contents

  • Jiang, Qianqian;Chung, Jean-Hun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.88-94
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    • 2022
  • The relationship between sound and vision was experimentally confirmed by physicist Ernst Florens Friedrich Chladni as early as the 18th century and formally entered into systematic research. With the development of emerging media technology, sound reactive type visual content is not limited to a single visual interaction based on the vibration of sound, and its visual content shows a diversified and scalable development trend according to different purposes in many fields. This study analyzes the development and changes of sound visual art contents from early stage to modernization, and analyzes the development characteristic of sound visual art content in different fields and scene environments influence by interactive media, new media technologies and devices by means of case analysis. Through this research, it is expected that the sound reactive type visual art content can continue to develop and extend in the existing fields, while explore the scalability of the application of sound reactive type visual art content in more fields.

Assessment of traffic-induced low frequency sound radiated from a viaduct by field experiment

  • Kawatani, M.;Kim, C.W.;Nishitani, K.
    • Interaction and multiscale mechanics
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    • v.3 no.4
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    • pp.373-387
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    • 2010
  • This study is intended to assess low frequency sound radiated from a viaduct under normal traffic. The bridge comprises steel box girders and wide cantilever decks on which vehicles pass. The low frequency sound and the acceleration response of the bridge under normal traffic are measured to investigate how bridge vibrations affect the low frequency sound observed near the bridge. Observations demonstrate that strong relationships exist between frequency characteristic of bridge's acceleration response and the sound pressure level of low frequency sound. A noteworthy point is that the dynamic feature of the sound pressure level is mostly affected by dynamic feature of the span locating near the observation point.

An Arrangement Method of Voice and Sound Feedback According to the Operation : For Interaction of Domestic Appliance (조작 방식에 따른 음성과 소리 피드백의 할당 방법 가전제품과의 상호작용을 중심으로)

  • Hong, Eun-ji;Hwang, Hae-jeong;Kang, Youn-ah
    • Journal of the HCI Society of Korea
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    • v.11 no.2
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    • pp.15-22
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    • 2016
  • The ways to interact with digital appliances are becoming more diverse. Users can control appliances using a remote control and a touch-screen, and appliances can send users feedback through various ways such as sound, voice, and visual signals. However, there is little research on how to define which output method to use for providing feedback according to the user' input method. In this study, we designed an experimental study that seeks to identify how to appropriately match the output method - voice and sound - based on the user input - voice and button. We made four types of interaction with two kinds input methods and two kinds of output methods. For the four interaction types, we compared the usability, perceived satisfaction, preference and suitability. Results reveals that the output method affects the ease of use and perceived satisfaction of the input method. The voice input method with sound feedback was evaluated more satisfying than with the voice feedback. However, the keying input method with voice feedback was evaluated more satisfying than with sound feedback. The keying input method was more dependent on the output method than the voice input method. We also found that the feedback method of appliances determines the perceived appropriateness of the interaction.

A Study on the Practical Human Robot Interface Design for the Development of Shopping Service Support Robot (쇼핑 서비스 지원 로봇 개발을 위한 실체적인 Human Robot Interface 디자인 개발에 관한 연구)

  • Hong Seong-Soo;Heo Seong-Cheol;Kim Eok;Chang Young-Ju
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.81-90
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    • 2006
  • Robot design serves as the crucial link between a human and a robot, the cutting edge technology. The importance of the robot design certainly will be more emphasized when the consumer robot market matures. For coexistence of a human and a robot, human friendly interface design and robot design with consideration of human interaction need to be developed. This research extracts series of functions in need which are consisted of series of case studies for planning and designing of 'A Shopping Support Robot'. The plan for the robot is carried out according to HRI aspects of Design and the designing process fellows. Definite results are derived by the application of series of HRI aspects such as gestures, expressions and sound. In order to verify the effectiveness of application of HRI aspects, this research suggests unified interaction that is consisted of motion-capture, animation, brain waves and sound between a human and a robot.

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Audio-visual Interaction and Design-education in the Age of Multimedia (시청각 상호작용과 멀티미디어 시대의 디자인교육)

  • 서계숙
    • Archives of design research
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    • v.14 no.3
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    • pp.49-58
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    • 2001
  • The communication designer in the multimedia age should have a consideration that the sound also can be an important expression element to transmit ones thought as well as the visual sense like color, shape and motion. As you already know, someones thought can be better understood when transmitted to others using the visual and auditory senses together than using the visual or auditory sense alone. The meeting of sight and hearing bases on the synesthesia. For example, low sound reminds a person of dark color and high sound usually reminds light color. And a percussion instrument reminds a person a circle and melody reminds a line. The visual and auditory senses In communication of the multimedia age should act as an independent expression element gotten out of the synchronizing that just serves simple sight and related sound at the same time. Interaction between sight and hearing arose a different emotion that cannot be happened just by one element alone. So, the programs of communication design education in this multimedia age should fulfill the requirement that it can develop ones expression ability through the understanding of interaction between sight and hearing. In this study, we suggest the education programs Classified into following categories; audio visual Gestaltung, audio visual moving graphics, audio visual design.

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A Study on Reduction of Sound Noise Induced by Disk Rotation in Optical Disk Drives (광 디스크 드라이브의 공력소음 감소에 관한 연구)

  • 송인상;박건순;최학현;김수경;이승엽
    • Journal of KSNVE
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    • v.9 no.4
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    • pp.693-702
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    • 1999
  • We study the characteristics of airflow and sound noise induced by disk rotation in optical disk drives. The characteristics of airflow around a rotating disk surrounded by various tray structures are numerically investigated using a commercial CFD program and then compared with experimental results. Sound pressure and intensity caused by the fluid-structure interactions in the CD/DVD-ROM drive are measured, and the effect of the ariflow on the sound noise and disk vibration is discussed. In order to reduce airflow-induced noise and vibration around the rotating disk, tray geometry is modified. Both numerical and experimental studies implemented with different tray models show that the improved tray model alters the characteristics of the disk-induced airflow, causing the reduction of the airflow-induced sound level.

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Spatial Speaker Localization for a Humanoid Robot Using TDOA-based Feature Matrix (도착시간지연 특성행렬을 이용한 휴머노이드 로봇의 공간 화자 위치측정)

  • Kim, Jin-Sung;Kim, Ui-Hyun;Kim, Do-Ik;You, Bum-Jae
    • The Journal of Korea Robotics Society
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    • v.3 no.3
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    • pp.237-244
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    • 2008
  • Nowadays, research on human-robot interaction has been getting increasing attention. In the research field of human-robot interaction, speech signal processing in particular is the source of much interest. In this paper, we report a speaker localization system with six microphones for a humanoid robot called MAHRU from KIST and propose a time delay of arrival (TDOA)-based feature matrix with its algorithm based on the minimum sum of absolute errors (MSAE) for sound source localization. The TDOA-based feature matrix is defined as a simple database matrix calculated from pairs of microphones installed on a humanoid robot. The proposed method, using the TDOA-based feature matrix and its algorithm based on MSAE, effortlessly localizes a sound source without any requirement for calculating approximate nonlinear equations. To verify the solid performance of our speaker localization system for a humanoid robot, we present various experimental results for the speech sources at all directions within 5 m distance and the height divided into three parts.

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Human-Robot Interaction in Real Environments by Audio-Visual Integration

  • Kim, Hyun-Don;Choi, Jong-Suk;Kim, Mun-Sang
    • International Journal of Control, Automation, and Systems
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    • v.5 no.1
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    • pp.61-69
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    • 2007
  • In this paper, we developed not only a reliable sound localization system including a VAD(Voice Activity Detection) component using three microphones but also a face tracking system using a vision camera. Moreover, we proposed a way to integrate three systems in the human-robot interaction to compensate errors in the localization of a speaker and to reject unnecessary speech or noise signals entering from undesired directions effectively. For the purpose of verifying our system's performances, we installed the proposed audio-visual system in a prototype robot, called IROBAA(Intelligent ROBot for Active Audition), and demonstrated how to integrate the audio-visual system.