• Title/Summary/Keyword: Sound Feedback

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Active Control of Sound in a Duct System by Back Propagation Algorithm (역전파 알고리즘에 의한 덕트내 소음의 능동제어)

  • Shin, Joon;Kim, Heung-Seob;Oh, Jae-Eung
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.9
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    • pp.2265-2271
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    • 1994
  • With the improvement of standard of living, requirement for comfortable and quiet environment has been increased and, therefore, there has been a many researches for active noise reduction to overcome the limit of passive control method. In this study, active noise control is performed in a duct system using intelligent control technique which needs not decide the coefficients of high order filter and the mathematical modeling of a system. Back propagation algorithm is applied as an intelligent control technique and control system is organized to exclude the error microphone and high speed operational device which are indispensable for conventional active noise control techniques. Furthermore, learning is performed by organizing acoustic feedback model, and the effect of the proposed control technique is verified via computer simulation and experiment of active noise control in a duct system.

Unsteady Flow and Noise Characteristics of a Wing in Ground Effect at Close Proximity (근접 지면효과를 받는 날개의 비정상 유동 소음 특성)

  • Seo J. H.;Kho S. R.;Moon Y. J.
    • Proceedings of the KSME Conference
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    • 2002.08a
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    • pp.783-786
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    • 2002
  • The unsteady turbulent flow characteristics of NACA4406 airfoil at close proximity to the pound are numerically investigated, especially focused on the noise generation mechanism near the blunt trailing edge. The unsteady two-dimensional compressible Wavier-Stokes equations with a Spalart-Allmaras turbulence closure model are solved by the 6th-order compact scheme and the 4th-order Runge-Kutta scheme. The computation shows a noise generation by a feedback mechanism at the blunt tailing edge, where the acoustic-fluidic coupling occurs between the wall-reflected sound waves and the periodically disturbed turbulent shear layer.

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Characteristics of Thermoacoustic Oscillation in Ducted Flame Burner (관형 연소기의 열음향학적 특성에 관한 연구)

  • 조상연;이수갑
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1997.04a
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    • pp.621-626
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    • 1997
  • Combustion instability is a common phenomenon in a ducted flame burner and is known as accompanying low frequency oscillation. This is due to the interaction between unsteady heat release rate and sound pressure field, that is, thermoacoustic feedback. In Rayleigh criterion, combustion instability is triggered when the heat additions is in phase with acoustic oscillation. A Rijke type burner with a pre-mixed flame is built for investigating the effect of Reynolds number and equivalence ratio on thermoacoustic oscillation. In addition, the effect of wall temperature is presented. The results suggest that the frequency of max. oscillation is dependent on Reynolds number and equivalence ratio whereas its magnitude is not a strong function of these two parameters. On the other hand, the wall temperature distribution has much strong effects on the oscillation, even creates different mode of acoustic resonance.

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A Strategic Decision Making Framework - System Dynamics and Analytic Network Process Approach - (시스템 다이나믹스와 네트워크 분석과정을 이용한 전략적 의사결정모형)

  • Min Jae Hyeong;Lee Yeong Chan
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.804-808
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    • 2002
  • A strategic decision making needs a sound process modeling to find out the right path of organizational changes; however, dynamic feedback processes involved in a real world business, make it difficult to predict the outcomes of strategic decisions. In this paper, we present a conceptual framework to facilitate strategic decision making process for organizational changes. The framework, which employs the concepts of analytic network process (ANP) and system dynamics (SD), can be used to prioritize various projects under consideration and to make a long-term strategic plan in a constructive manner.

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Active Noise Control in a Duct With Reflected Wave (반사파가 있는 관내의 능동 소음제어)

  • 오상헌;김양한
    • Journal of KSNVE
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    • v.4 no.2
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    • pp.187-198
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    • 1994
  • This study is to describe the effects of the duct termination conditions conditions upon the active noise attenuation system. The adaptive filtering algorithm using FIR filter is implemented for duct noise attenuation. To avoid the instability caused by the acoustic feedback, two methods are considered. One is to use a compensating FIR filter. The other is to utilize uni-directional detecting microphone and uni-directional control speaker. Experimental results show that the reflections of sound from duct terminations greatly reduce the performance of ANC system. The directionality of detecting microphone and control speaker is a major factor to decide ANC performance. When there are some reflections from both duct terminations, the noise attenuation using finite FIR filter is not enough to model the duct plant. Especially, the reflection from the upstream termination reduces the noise attenuation in the frequencies related to the distance between control speaker and upstream termination. The performance of the noise attenuation is found to be largely enhanced by using uni-directional coupler, both on detecting microphone and control speaker, even if the duct system has an arbitrary termination conditions.

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A Study on the Tangible Interface Design System -With Emphasis on the Prototyping & Design Methods of Tangibles - (실체적 인터페이스 디자인 시스템에 관한 연구 - 텐저블즈의 설계 및 프로토타입 구현을 중심으로 -)

  • 최민영;임창영
    • Archives of design research
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    • v.17 no.2
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    • pp.5-14
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    • 2004
  • Introducing human capacities of control and sensation which have been overlooked into Human-Computer Interaction(HCI), Ubiquitous computing, Augmented Reality and others have been researched recently. New vision of HCI has embodied in Tangible User Interface(TUI). TUI allows users to grasp and manipulate bits with everyday physical object and architectural surface and also TUI enables user to be aware of background object at the periphery of human perception using ambient display media such of light, sound, airflow and water movement. Tangibles, physical object which constitutes TUI system, is the physical object embodied digital bit. Tangibles is not only input device but also the configuration of computing. To get feedback of computing result, user controls the system with Tangibles as action and the system represents reaction in response to User's action. User appreciates digital representation (sound, graphic information) and physical representation (form, size, location, direction etc.) for reaction. TUI's characters require the consideration about both user's action and system's reaction. Therefore we have to need the method to be concerned about physical object and interaction which can be combined with action, reaction and feedback.

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Analysis and Design Algorithm of Time Varying Reverberator for Low Memory Applications (저전력 환경에 적합한 시간변화 잔향기의 분석 및 설계 알고리듬)

  • Choi Tack-Sung;Park Young-Cheol;Youn Dae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.5 s.311
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    • pp.62-71
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    • 2006
  • Development of an artificial reverberation algorithm with low memory requirements has been an issue of importance in applications such as mobile multimedia devices. One possible solution to this problem is to embed a time-varying all-pass filter to the feedback loop of the comb filter. In this paper, theoretical and perceptual analyses of reverberators embedding time-varying all-pass filters are presented. The analyses are to iud a perceptually acceptable degree of phase variation by the all-pass filter. Based on the analyses, we propose a new methodology of designing reverberators embedding time-varying all-pass filters. Through the subjective tests, we showed that, even with smaller memory, the proposed method is capable of providing perceptually comparable sound quality to the conventional methods involving time-invariant parameters.

Transmitted Noise Reduction of Piezoelectric Smart Panels using Passive/Active Method in Wide Range frequency (수동/능동적 방법을 혼용한 압전지능패널의 광대역 전달 소음저감성능)

  • 이중근;박우철
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.2 no.2
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    • pp.73-79
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    • 2001
  • In this paper, the transmitted noise reduction performance of piezoelectric smart panels is experimentally studied. The proposed piezoelectric smart panels are comprised of plate structure on which piezoelectric sensor/actuators are bonded and sound absorbing material is provided. It is a combination of passive and active approaches utilizing a passive effect at high frequencies and an active effect at low frequencies. To prove the concept of piezoelectric smart panels, an acoustic measurement experiment is performed. An acoustic tunnel is designed and its acoustic characteristics are tested. Below 800Hz, the tunnel exhibits a plane wave guide characteristics. When an absorbing material is bonded on a single plate, a remarkable transmitted noise reduction in mid frequency range is observed except the first resonance frequency. By enabling the active control of single smart panel with negative feedback control. about 10dB noise reduction is achieved at the resonance frequencies. The double smart panel got 4dB at the first resonance frequency and has more potential to reduce the transmitted noise in a wide range frequency. Piezoelectric smart panels incorporating passive absorbing material and active piezoelectric devices is a promising technology for noise reduction in a wide range frequency.

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A 3D Audio Broadcasting Terminal for Interactive Broadcasting Services (대화형 방송을 위한 3차원 오디오 방송단말)

  • Park Gi Yoon;Lee Taejin;Kang Kyeongok;Hong Jinwoo
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.22-30
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    • 2005
  • We implement an interactive 3D audio broadcasting terminal which synthesizes an audio scene according to the request of a user. Audio scene structure is described by the MPEG-4 AudioBIFS specifications. The user updates scene attributes and the terminal synthesizes the corresponding sound images in the 3D space. The terminal supports the MPEG-4 Audio top nodes and some visual nodes. Instead of using sensor nodes and route elements, we predefine node type-specific user interfaces to support BIFS commands for field replacement. We employ sound spatialization, directivity/shape modeling, and reverberation effects for 3D audio rendering and realistic feedback to user inputs. We also introduce a virtual concert program as an application scenario of the interactive broadcasting terminal.

A Study on the Proscenium Type Stage Space Composition for Musical Performance (뮤지컬 공연을 위한 프로시니엄 형식의 무대공간 구성에 대한 연구)

  • John, Yong-Seok
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.42-54
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    • 2016
  • The purpose of this study is to provide a reference for stage planning by analyzing current state of major theaters' stage space and understanding feedback from directors belonged to theaters. Each room in total 18 theaters' stage facilities was measured and their usage and requirements were analyzed on the spot. In addition, each director provided their experiential knowledge about appropriate stage composition for musical performance. The findings are as follow: under stage machinery is not needed for musical. Tour teams prefer to use their own show-deck for set conversion. On the other hand, over stage flying system needs to be able to deal with dense, fast, and accurate scene change. The size and location of the motor room needs to be carefully considered. The number of set battens is directly linked up with the size of the motor room, which should be located lower than the gridiron. As stage sets get bigger and complicated, the number of works at the gridiron is also increasing. The grating floor has to have enough strength coping with machines lifting heavy sets. Most sound control for musical performance is being done at F.O.H. these days rather that in the sound control room. It should equip enough work area and related infra especially for tour teams. 1st gallery needs to have enough effective width, power infra for lighting fixture, and strong guardrail. Lastly, the whole process of parking-unloading-transporting equipments and sets from loading dock to stage and vice versa needs to be efficient, and this has to be carefully considered from early stage of planning.