• 제목/요약/키워드: Sound Feedback

검색결과 125건 처리시간 0.026초

중학교 수학과 CAI 프로그램 개발 연구 -이차함수의 그래프를 중심으로- (A Study on the Development of Computer Assisted Instruction for the Middle School Mathematics Education - Focused on the graph of quadratic function -)

  • 장세민
    • 한국학교수학회논문집
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    • 제1권1호
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    • pp.151-163
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    • 1998
  • In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws, acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, character and movement state of various quadratic function graph types can be used. Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Then, students understand the mathematical concepts and the correct quadratic function graph correctly. Consquently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the quadratic function graph", which exists in mathematical curriculum the middle school. When this program is used for students, it is expected the following educational effect. 1, Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 2. This program will cause students to form the mathematical concepts correctly. 3. By visualizing the process of drawing the quadratic function graph, students understand the quadratic function graph structually. 4. Through the feedback, the recognition ability of the trigonometric function can be improved. 5. It is possible to change the teacher-centered instruction into the student-centered instruction. For the purpose of increasing the efficiencies and qualities of mathmatics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, tearchers have to use the CIA program carefully.

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민간환경감시활동을 통한 환경교육 (Citizen Volunteer Monitoring as a Tool for Environmental Education)

  • 강성현;김은희;신종원
    • 한국환경교육학회지:환경교육
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    • 제10권2호
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    • pp.311-324
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    • 1997
  • General citizens can be a valuable resource for various types of environmental monitoring when they are well-trained and managed. Successful use of volunteer monitors depends on understanding that citizens are partners sharing expanded roles as the guardians of their local environment. Citizen volunteer monitoring programs are developed for three reasons: 1) to supplement environmental data collected by professional staffs in governmental agencies and scientific institutions; 2) to educate the public about local environmental problems; 3) to build a constituency of citizen to practice sound environmental management at a local level and build public support for environmental protection. All three goals can be achieved with a well-organized program which provides useful and credible data. Initial step in planning a successful volunteer monitoring project is to clearly identify the use to be made of the data. Technical advice from the identified potential user groups should be convened early in the planning stage to refine the program objectives and determine if volunteers can provide the level of expertise required. Data users must have confidence in the representativeness, consistency, and accuracy of data collected by volunteers. Effective quality assurance and quality control(QA/QC) procedures are essential to ensure the utility of environmental monitoring data. Volunteers must be trained in advance to carry out specific environmental monitoring tasks. Another components of successful volunteer monitoring programs is to give the volunteers praise and feedback as well as to encourage experienced volunteers to impose increased responsibilities. The increase of volunteer monitoring programs in Korea will play a major role in developing a participatory system in which the people are "empowered" to make decisions and make a difference.

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Identification and Organization of Task Complexity Factors Based on a Model Combining Task Design Aspects and Complexity Dimensions

  • Ham, Dong-Han
    • 대한인간공학회지
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    • 제32권1호
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    • pp.59-68
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    • 2013
  • Objective: The purpose of this paper is to introduce a task complexity model combining task design aspects and complexity dimensions and to explain an approach to identifying and organizing task complexity factors based on the model. Background: Task complexity is a critical concept in describing and predicting human performance in complex systems such as nuclear power plants(NPPs). In order to understand the nature of task complexity, task complexity factors need to be identified and organized in a systematic manner. Although several methods have been suggested for identifying and organizing task complexity factors, it is rare to find an analytical approach based on a theoretically sound model. Method: This study regarded a task as a system to be designed. Three levels of design ion, which are functional, behavioral, and structural level of a task, characterize the design aspects of a task. The behavioral aspect is further classified into five cognitive processing activity types(information collection, information analysis, decision and action selection, action implementation, and action feedback). The complexity dimensions describe a task complexity from different perspectives that are size, variety, and order/organization. Combining the design aspects and complexity dimensions of a task, we developed a model from which meaningful task complexity factors can be identified and organized in an analytic way. Results: A model consisting of two facets, each of which is respectively concerned with design aspects and complexity dimensions, were proposed. Additionally, twenty-one task complexity factors were identified and organized based on the model. Conclusion: The model and approach introduced in this paper can be effectively used for examining human performance and human-system interface design issues in NPPs. Application: The model and approach introduced in this paper could be used for several human factors problems, including task allocation and design of information aiding, in NPPs and extended to other types of complex systems such as air traffic control systems as well.

자동차의 엔진소음 감쇠를 위한 효율적인 적응제어기에 대한 연구 (Study on Efficient Adaptive Controller for Attenuation of Engine Noises in a Car)

  • 권오상
    • 한국전자통신학회논문지
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    • 제9권9호
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    • pp.983-989
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    • 2014
  • 본 논문에서는 자동차의 무게 감소, 탑승자의 안락함과 정숙함, 그리고 연비의 향상 등을 위해 소음을 저감하는데 있어 흡음재와 차음재를 사용하는 기존의 수동적인 방법을 사용하지 않고 능동적으로 감소시키는 방법을 제안하였다. 제안한 방법은 기존의 능동소음 제어기를 향상시킨 것으로서 양방향 제어 알고리듬을 사용하는 새로운 제어기이다. 제안한 알고리듬은 계산양의 증가가 거의 없고, 구현이 간단하고 안정적이며, 수학적으로도 해석이 용이한 장점이 있다. 자동차 엔진소음에 대한 모의실험을 통해 양방향 제어기의 소음감쇠 성능을 순방향제어기와 역방향제어기의 성능에 대해 비교한 결과 시간영역과 주파수영역에서 양방향제어기의 소음감쇠 성능이 우수함을 확인하였으며, 임펄스성의 간섭이 유입되거나 2차 경로의 응답이 변화하는 경우에도 가장 좋은 성능을 보여주었다.

NATM 터널 설계/시공을 위한 새로운 가이드라인 고찰 (New guideline for geomechanical design/construction of conventional NATM tunnels)

  • 김창용;홍성완;김광염;백승한;배규진
    • 한국터널지하공간학회 논문집
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    • 제7권1호
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    • pp.73-88
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    • 2005
  • 본 논문에서는 현재 암반 지하 구조물의 설계에 있어 사용되고 있는 접근법인 정량적 암반분류시스템, 시공중 암반 거동에 근거한 분류시스템 그리고 일반적인 정성적 설계 절차의 특징 및 장단점을 살펴보았으며, 이러한 설계 기법의 단점을 해결하기 위하여 제안된 오스트리아 터널 설계 가이드라인을 소개하고 국내의 경우와 비교하였다. 그 결과 기술적으로 안전하고 경제적인 터널 건설을 위해서는 불확실한 지반조건 및 환경조건에 매우 유연하게 대처할 수 있는 설계 및 시공 기술이 필요하다고 판단되며, 오스트리아 터널 설계 가이드라인에서 이와 관련된 기준을 제시하고 있다. 따라서 국내에서도 안전하고 경제적인 터널 건설을 위하여 시공중 계측 자료를 충분히 활용하여 실제 지반 조건을 예측하고 불확실한 지반 조건에 유연하게 대처할 수 있는 설계 및 시공 기술을 적용하는 것이 바람직하다고 사료된다.

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가상현실에서 Haptic 디바이스를 활용한 난타 음악 구현에 관한 연구 (A Study on the Implementation of Nanta Music using a Haptic Device in Virtual Reality)

  • 고영혁
    • 한국인터넷방송통신학회논문지
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    • 제11권4호
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    • pp.125-130
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    • 2011
  • 본 논문은 난타 음악과 상호작용하는 햅틱 포스 피드백기술의 활용 가능성을 조사했다. 촉감처리기술을 포함하는 VR기술과 사용자에게 원기둥 객체들과 컵 객체의 터치를 제공하는 햅틱 디바이스를 사용했다. 햅틱 디바이스는 VR 공간에서 터치 모델을 이용하는데 활용되었다. 실험을 위한 Matlab/Simulink와 Handshake의 proSENCE Virtual Touch Toolbox는 프로그램 툴로 사용되었다. 각각 x, y, z축의 움직임을 나타내는데 필요한 함수는 3D로 모델화한 컵속에 물의 자연스런 움직임을 묘사하도록 적용했다. 컵속의 정해진 물의 양은 다른 소리를 갖는다. 실험에서 3D 객체의 외형을 인지하는 것과 터치에 의해서 촉감을 느끼는 것은 Haptic의 인지와 함께 난타음악과 연결하여 표현되었다. 또한, 포인터를 활용해서 VR공간에서 게임이나 콘텐츠 개발이 가능함을 확인하였다.

청각장애아동의 음운인식능력에 대한 연구 (Phonological Awareness in Hearing Impaired Children)

  • 박상희;석동일;정옥란
    • 음성과학
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    • 제9권2호
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    • pp.193-202
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    • 2002
  • The purpose of this study is to examine the phonological awareness of hearing impaired children. A number of researches indicate that hearing impaired children have articulation disorders due to their impaired auditory feedback. However, in children who have the ability to distinguish certain phonemes, they sometimes show misarticulation of the phonemes. Phonological awareness refers to recognizing the speech-sound units and their forms in spoken language (Hong, 2001). The subjects who participated in the experiment are composed of four hearing impaired children (3 cochlear implanted children and 1 hearing aided child). Phonological Awareness was evaluated by the test battery developed by Paik et al. (2001). The subtests consisted of rhyme matching, onset matching I II, word initial segmentation and matching I II. If the children asked for retelling, it was retold to a maximum of 4 times. Each item score was 1 point. The results were compared to those of Paik et al. (2001). The results of study were that subject 1 showed superior rhyme matching ability, subjects 2 and 3 fair ability, and subject 4 inferior ability. In onset matching I, all subjects showed inferior ability except for subject 3. Interestingly, subjects 1 showed the lowest onset matching I score. In word initial segmentation and matching I, subjects 1 and 4 showed inferior ability and subjects 2 and 3 showed fair ability. In onset matching II, subject 2 showed the perfect score 10 even though she showed very low score. In word initial segmentation and matching II, only subjects 2 and 3 showed appropriate levels of the skill. The results show that the phonological awareness of hearing impaired children is different from that of normal children.

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등산로 조건을 실시간으로 지원하는 VR 기반의 사이버 등산 시스템 (VR-based Hiking System that supports Real-time Field Condition)

  • 고대식
    • Journal of Platform Technology
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    • 제6권4호
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    • pp.78-86
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    • 2018
  • 본 논문에서는 유명한 산에 대한 가상현실을 제공하고, 등산하고자 하는 산에 대한 기온, 공기, 음향, 메아리 등의 실제 산 환경요인을 제공하여 실제 등산할 때 느끼는 오감과 실감을 지원할 수 있는 VR기반의 사이버 등산 시스템을 설계하였다. 실시간 현장상황을 반영하는 VR기반의 사이버 등산 시스템은 크게 실시간 현장의 데이터를 수집하는 데이터 수집모듈, 현장의 데이터를 이용하여 사용자에게 오감을 느끼게 하는 다수개의 구동모듈 그리고 구동모듈에서 제공되는 자극과 사용자의 신체변화추이를 감지하기 위한 센서모듈로 설계하였다. 제안된 사이버 등산시스템은 기존의 VR기반 등산시스템과 달리, 등산하고자 하는 산에 대한 단순한 가상현실뿐만이 아니고 실제 산의 자연조건들을 제공할 수 있고 등산로의 오르막 내리막까지 구현이 가능할 것이다. 특히, 실제 등산에서 발생할 수 있는 불필요한 조건과 위험요소는 배제하고 오히려 실제 등산로에 다람쥐와 같은 증강현실을 지원하여 사용자에게 재미와 게임적 요소를 제공하는 효과가 있다. 또한, 등산 전후 신체의 변화를 사용자에게 제공함으로써, 등산높이, 경사도, 등산속도 등의 다양한 피드백을 제공할 수 있는 효과가 있을 것으로 기대된다.

텔레프리젠스 로봇보조학습 사례 연구를 통한 융합기술 (Convergence Technologies by a Long-term Case Study on Telepresence Robot-assisted Learning)

  • 임미숙;한정혜
    • 융합정보논문지
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    • 제9권7호
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    • pp.106-113
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    • 2019
  • 이 논문은 개인 대상으로 장기간의 원격영상 교육을 실시한 사례를 분석함으로써, 효과적인 운영을 위한 융합기술에 대한 제언을 도출하는 것을 목적으로 한다. 로봇보조학습을 포함한 원격영상교육 경험이 있는 교수학습자를 대상으로 텔레프리젠스를 노트북, 스마트폰 로봇, 그리고 음성인식 피드백이 제공되도록 제작한 패드형 로봇으로 실험 설계하여 5개월간 원격수업 방식에 임의할당을 통해 진행하고, 과제 수행도를 측정함과 동시에 심층 인터뷰를 실시하였다. 학습자는 기존 연구와 마찬가지로 텔레프리젠스 로봇보조학습의 과제수행도가 가장 높은 것으로 나타났지만, 학습의 몰입도와 집중을 위하여 음성송출 피드백 외에 원격교수자와의 시선 맞춤이 필요하다고 생각했다. 원격 교수자는 원격교육의 영상입력 추가와 음원추적 자동 제어 기능을 요구했다.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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