• Title/Summary/Keyword: Sound Culture

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Investigation into Consumers' Shopping Experiences in Internet Used-item Markets - Focused on "I-baby" - (인터넷 중고시장 이용 소비자의 쇼핑경험에 관한 자연주의적 접근 - 아이베이비를 중심으로 -)

  • Yoo, Hyun-Jung
    • Journal of the Korean Home Economics Association
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    • v.44 no.4 s.218
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    • pp.175-190
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    • 2006
  • The purpose of this research is to investigate consumers' experience of using Internet used-item markets in order to determine their motives in such activity. In terms of the Internet used-item market, (1) it contributes to a sound culture of consumption by recycling, (2) as a C2C market, it retains characteristics fundamentally different from the existing one-way type of market, (3) and it offers different characteristics from existing offline-based flea markets. Two significant themes emerged from the study results. First, users of Internet used-item markets passed through various stages such as novice, addict, and expert and learned the techniques for utilizing the used-item market. Second, for fast transactions with generalized Internet banking and the increasing trend for price bargaining emotional exchange among members is being transformed into the pursuit of transactional efficiency.

An Analysis on Shopping Orientations of Small Store User in Yhasi street of Dong-Sung Ro, Daegu (대구 패션 소비자의 구매성향 분석 - 동성로 야시골목을 중심으로 -)

  • Kim, Jung-Won
    • Fashion & Textile Research Journal
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    • v.3 no.1
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    • pp.61-69
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    • 2001
  • The purpose of this study was to analyze the purchasing behavior related factors of Small Store User in Yhasi street of Dong-Sung Ro, Daegu. Frequency, $X^2$-test MANOVA, ANOVA and Duncan multiple range test were used to analyze the sample. The results of this study were as follows: 1) The largest sample were as follows: un married female, college students of twenties, 101-200 thousand won for salaries. 2) The factors of purchasing behavior were classified into 8 factors, enjoy shopping, store image, unique goods, culture space, salesperson, low price, information seeking, value via price orientation. 3) There were significant differences found between attitude on information source, number of seeking store, music in shop, music sound, size, display, price, street, in their factors of purchasing behavior (unique goods, value via price, low price, store image, enjoy shopping) 4) There were significant differences found between demographic characteristics (personal sales, location, transportation) in their factors of purchasing behavior (salesperson, cultural space, store image).

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A Study of The Design in the Effects of Emotional Design Interior Space - Focused on the Lighting Design - (감성디자인이 실내공간에 미치는 영향에 관한 디자인 연구 - 조명디자인을 중심으로 -)

  • Lee, Sang-Ill;Kim, Chung-Ho
    • Journal of the Korea Furniture Society
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    • v.23 no.3
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    • pp.317-323
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    • 2012
  • Indoor of 21th century information-oriented society is feeling necessity of emotional design that can satisfy emotional of human. Desire of modern becomes various and emotional lighting design is risen on important element in indoor plan on human oriented modern society who become complicated. Emotional space is trend that is atomized as go today and is expanded as the target and area also go. That is, is included as target of emotional space to light and sound, taste, smack and is appealing by senses of human. Wish to do color that is optical element among element of senses differently and present design. Design concept of this research is emotional lighting design that can receive. It is lighting that equip emotional beauty and ability from modern indoor improving space. I wish to quote emotional lighting design about effect gotten to indoor by sight of designer.

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Learning Framework based on Public Open Data for Workplace Etiquette Education (직장예절교육용 공공개방데이터를 활용한 학습 프레임워크)

  • Kim, Yuri
    • Knowledge Management Research
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    • v.19 no.1
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    • pp.133-146
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    • 2018
  • This study develops an Education framework for users who need public open data for workplace etiquette education in a timely manner by mobile application. It facilitates utilizing efficiently Workplace etiquette contents that scattered in various platforms such as blogs, Youtube and web-sites run by private education agencies. Furthermore, it makes Public open data for workplace etiquette through gathering 'metadata', which is a comprehensive source of workplace etiquette. Accordingly, framework changes recognition about necessity of workplace etiquette education positively and suggests method that can promote effective workplace etiquette education. If the system in the study can provide public open data of workplace etiquette education, many young job applicants and workers will have a proper perception on it and sound workplace etiquette culture will be settled in the companies. Public data has been rising as a vital national strategic asset these days. Hopefully the public data will pave a way to discover the blue ocean in the market and open up a new type of businesses.

A Study on Netiquette and Inappropriate Behavior in Cyberspace (사이버공간에서의 네티켓과 일탈행위에 관한 연구)

  • 조찬식
    • Journal of the Korean Society for information Management
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    • v.18 no.2
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    • pp.187-202
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    • 2001
  • Given the lack of moral consciousness and increase of inappropriate behavior in cyberspace which is part of information society, more emphasis has been laid on netiquette. In this context, this study develops a theoretical background on netiquette, analyzes types of inappropriate behavior in cyberspace, and suggests some recommendations to settle down the sound cyber-culture and information society.

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Development and Evaluation of Family Life Education Program for Middle-Aged Man -To establish equal relation between a couple- (중년남성 대상 가족생활교육 프로그램 개발 및 평가 -평등한 부부관계 정립을 목적으로-)

  • 김양호;배선희;송말희
    • Journal of Families and Better Life
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    • v.19 no.2
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    • pp.1-12
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    • 2001
  • The purpose of this study is to develop and evaluate family life education for meddle-aged man. We developed family life education program for man consisting of 4 sessions, which is based on the system theory and strong family perspective. The program was designed to contribute to making sound family culture and more to make more equal relation between a couple by breaking from the sex-types identity and recognizing androgyny. After implementing a program for 4 weeks, the quantity and quality evaluation revealed that the program made the middled-aged man have a chance to recognize the importance of their family, especially the need to respect wife, to reflect family role performance and to learn the importance of communication between a couple.

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Platform study for museum mobile portal service (박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구)

  • Doo, ll Chul;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.147-155
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    • 2014
  • The rapid increase in the penetration rate and diverse utility of smart devices opens an opportunity for a development in creating a user-oriented ubiquitous system. And it allows audiences to deploy the exhibition-helping contents regardless of the restriction of place and time with using the smart devices of audience themselves. Also it needs to build a mobile web-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-based environment such as technical competence, systematic preparation of exhibition with compatible mobile contents, and a compatible channel for interactivity. Secondly, it needs the differentiation of exhibition guide with the existing system: an adoption of augmented reality, panoramic technology and simulation effect aiming for an improvement in a sense of immersion and reality for audience, and building up additional contents with a diversity of formats of image, sound, and video for customer satisfaction.

An Empirical Analysis of Auditory Interfaces in Human-computer Interaction

  • Nam, Yoonjae
    • International Journal of Contents
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    • v.9 no.3
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    • pp.29-34
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    • 2013
  • This study attempted to compare usability of auditory interfaces, which is a comprehensive concept that includes safety, utility, effectiveness, and efficiency, in personal computing environments: verbal messages (speech sounds), earcons (musical sounds), and auditory icons (natural sounds). This study hypothesized that verbal messages would offer higher usability than earcons and auditory icons, since the verbal messages are easy to interpret and understand based on semiotic process. In this study, usability was measured by a set of seven items: ability to inform what the program is doing, relevance to visual interfaces, degree of stimulation, degree of understandability, perceived time pressure, clearness of sound outputs, and degrees of satisfaction. Through the experimental research, the results showed that verbal messages provided the highest level of usability. On the contrary, auditory icons showed the lowest level of usability, as they require users to establish new coding schemes, and thus demand more mental effort from users.

A Study on Sound Changes affecting Noun-final Consonant (체언말 자음의 음성적 교체 현상에 대한 연구)

  • Oh, Jea-hyuk;Shin, Ji-young
    • Proceedings of the KSPS conference
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    • 2005.11a
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    • pp.193-198
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    • 2005
  • The aim of this paper is to exam why the nouns that used /kh, ph, ts, th/, as the final phoneme changed. Assuming that these change related to the aspects of the word usage, we collected the word frequency and the phonetic form of words. The results are as follows : ① The realization of standard phonetic form is related to the frequency of case marker that could not be omitted, combined with the word. ② The changing into /s/ in a coronal consonant is related to the case marker [i].

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Study on Chinese Character Borrowing in Korean Language (우리말 중 한자차용 실태 고찰 - 중국어의 한자차용 사례와의 비교를 중심으로)

  • PARK, SEOK HONG
    • Cross-Cultural Studies
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    • v.33
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    • pp.359-384
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    • 2013
  • There is linguistic phenomenon that Korean syllable, morpheme and word are substituted with Chinese Character. These phenomenon is called Chinese Character Borrowing, the Chinese character used here is called Borrowed Chinese Character. Whereas borrowing Chinese character in Chinese is used for borrowing only sound for different word, borrowing Chinese character in Korean is used for assigning new meaning. Hence, by borrowing Chinese character in Korean, a syllable which had no meaning originally get new meaning, morpheme and word meaning has changed. At advertisement and campaign, Chinese Character Borrowing has lots of linguistical advantage such as visual immediacy, effectiveness of meaning expression. However, there are number of cases found that violate grammar rule and word constitution practice by Chinese Character Borrowing. For this reason, Chinese Character Borrowing has the problem polluting Korean along with another foreign words. Thus, this paper focus on study Chinese Character Borrowing phenomenon in Korean, and analysis its effectiveness and impact in Korean. In addition, analysis the problem of Borrowed chinese Character, and suggestion several alternative for right use of Korean is followed.