• Title/Summary/Keyword: Sound Contents

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Wireless Network Synchronization Algorithm based on IEEE 802.11 WLANs (Wireless Local Area Networks) for Multimedia Services (멀티미디어 서비스를 위한 IEEE 802.11 WLANs 기반의 무선 네트워크 동기화 알고리즘)

  • Yoon, Jong-Won;Joung, Jin-Oo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.225-232
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    • 2008
  • When a single source of multimedia contents is distributed to multiple reproduction devices, the audio and video contents require synchronous play for multi-channel stereo sound and lip-synchronization. The multimedia system in vehicle, especially, has researched to move to wireless environments from legacy wired environments. This paper proposes the advanced algorithm for providing synchronized services of real-time multimedia traffic in IEEE 802.11 WLANs [1]. For these, we implement the advanced IEEE 1588 Precision Time Protocol [2] and the environments for simulation. Also, we estimate and analysis performance of the algorithm, then we experiment and analysis after the porting of algorithm in wireless LAN devices (Linksys wrt-350n AP network device) to characterize timing synchronization accuracy.

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Design and Implementation of DVD cinema Management System (DVD 영화관 관리시스템 설계 및 구현)

  • Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.209-216
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    • 2009
  • Recently it has shown the tendency that the number of consumers are increasing to see a movie by the live sound and much clear image at the DVD theater instead of video room or general theater. However, current DVD theaters are equipped only with the system which has the function of calculation on charging a fee. In this paper, we suggest more effective DVD cinema management system. It is possible to manage of urgent crisis using the technique of packet switching by this system. In addition, it is possible to manage the sailing goods and new DVD enrollment, assist the effective operation of the manager and make the mutual communication with customers.

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Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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A Consideration on the System for Ear Training (청음연습을 위한 시스템에 관한 고찰)

  • Kim, Seoung-Eun;Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.517-524
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    • 2008
  • Ear training is said to be the ability to measure sound either in terms of musical scale or cord by listening to music acoustically. This is the most basic subject and the most practical technique in any music genre; also, the most crucial factor for individuals who are studying music. Ear training is an important skill to develop when learning to play the piano, or learning any kind of musical instrument. It is also the key factor in a successful music education. Everyone can develop their musical ability if ear training is provided during childhood. The aim of this study is to develop an ear training system whereby beginners or children can learn music with ease in terms of computer access which is part of their daily life. This system is devised so that children can practice ear training easily. This system is also beneficial to others who plan to major in music.

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Research on the Emotional Expression of Synesthesia through STEAM Education Program (융합인재교육(STEAM) 프로그램을 통해 배우는 공감각의 감성적 표현 연구)

  • Lee, Jin;Lee, Seungyon-Seny
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.448-454
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    • 2013
  • This paper proposes a methodology of expanding the mind in multi-disciplinary ways through STEAM education program based on science and art. The paper aims at analyzing both the analog- an digital-based emotional expressions experienced by students. Students use digital visualization technology using linguistic tool as well as sense of vision, hearing and touching. This is a STEAM education program designed for high school students and called "Kandinsky, Drawing the Sound". Kandinsky was a prominent proponent of synesthesia and through his artwork, students can learn how to express and develop synesthetic senses. Through this STEAM program, students are empowered to express diverse emotions reconstructed through plays, stories and synesthesia.

Study on their Presentation Types and Exhibition Methods in National History Museum - Focused on National History Museum In Korea - (자연사박물관의 전시매체유형 및 연출기법에 관한 고찰 - 국내자연사박물관사례를 중심으로 -)

  • Lee Jong-Sook;Kim Kyung-Mi;Yoo Dong-Lim
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.131-138
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    • 2006
  • This paper compares presentation methods which are characteristic among museums of natural history in Korea. The different medium for exhibitions are divided into Specimen, Model or Panel Type Displays, Video Presentations, Sound, and Tactile Exhibits, and further classified as Fixed (A Type), Observable (B Type), or Performance Art (C Type) Displays. The museums we studied were the Seodaemun Museum of Natural History, Ewha Womans University Museum of Natural History, Seoul National Science Museum, Gyeryongsan Natural History Museum, the National Science Museum, Mokpo Natural History Museum, and the JejuDo Folklore and Natural History Museum. A study of these museums' approaches to display composition, and exhibition methods according to their exhibit types and contents, revealed the following results: The museums of natural history rely more on Fixed type displays to show information, with appropriate uses of the Observable and the Performance Art type exhibitions. Better utilization of appropriate medium is desired for display contents of Astronomy Space Earth, Minerals Rocks Geology, Animals, Plants, Insects, Prehistoric Organisms Environment, and Anthropology.

Effects of Cross-Sectional Dimension and Moisture Profile of Small Specimens on Characteristics of Ultrasonic Wave Propagation (목재의 단면적과 수분경사가 초음파 전달 특성에 미치는 효과)

  • Kang, He-Yang;Lee, Kwan-Young
    • Journal of the Korean Wood Science and Technology
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    • v.28 no.2
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    • pp.19-24
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    • 2000
  • Effects of the cross-sectional dimension and moisture profile of wood specimens on the ultrasonic sound velocities of radiata pine heartwood and sapwood. Each moisture profile model specimen was made by composing five wood pieces with various moisture contents. As the cross-sectional dimensions decreased the ultrasonic velocities of both heartwood and sapwood decreased by 4~8%. In the ultrasonic signals transmitted through the specimens low frequency components more dominated than high frequency components as the dimension of cross section increased. The specimens with the same average MCs and different moisture profiles showed different ultrasonic velocities. By plotting the ultrasonic velocities against the average moisture contents of the inner three pieces of the moisture profile model specimens it was revealed that three distinct plot patterns existed.

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Development of Act and Regulation in Environmental Impact Assessment (환경영향평가 제도변천)

  • Han, Eui-Jung;Kang, In-Goo;Mun, Hyun-Saing;Bang, Kyu-Chul;Jeong, Dong-Hwan
    • Journal of Environmental Impact Assessment
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    • v.3 no.2
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    • pp.85-92
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    • 1994
  • EIA has been developed as a tool for environmental protection into promulgation of the Environment Preservation Act in 1977, with the introduction of EIA concept in the Pollution Control Act amended in 1971. EIA system has been improved with the enlargement of project type, public participation, guiderline improvement, and amendment of Act and presidential decree. Also, this system has been developed to reduce adverse effects affecting environment and human beings for environmentally sound and sustainable development. This study is to analyze contents of Acts and regulations relative to Environmental Impact Assessment from 1971 to recently.

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A Implementation of Web-based Education Contents for 8051 MicroController

  • Kim Hyun Keu;Jun Heung Gu;Choi Kwan Sun
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.690-692
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    • 2004
  • This paper describes Web based education technique. We implemented a remote compile system with 8051 micro controller. It implemented the system in this paper so that a learner compiled 8051 control programs to the remote. Most big restriction subject is the control of the hardware in an engineering field even though it implements a remote education system. We download the Java Application to Java Web Start and execute in this system. In this paper the learner controls 8051 executions in Web to the remote and implemented so that we confirmed the action. The supplementary problem will be the construction of a remote education system which offeres existing text and sound information, flash animation.

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Analysis of Water-soluble Vitamins in Pharmaceutical Products by Capillary Electrophoresis (모세관 전기영동법을 이용한 제제중의 수용성 비타민 분석)

  • Lee, Jong-Jin;Moon, Dong-Cheul;Lee, Kong-Joo
    • YAKHAK HOEJI
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    • v.38 no.1
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    • pp.38-45
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    • 1994
  • An analytical method using capillary electrophoresis (CE) was developed for quantitation of water soluble vitamin contents in various vitamin products. The method includes the optimization of separation of 11 water soluble vitamins changing the micellar concentration and pH of running buffer, applied voltage and sample preparation. Best resolution was obtained with 25 mM phosphate buffer (pH=8.0) containing 50 mM sodium dodecyl sulphate (SDS) as micellar phase. At optimum condition, water soluble vitamins were determined in orange juice and vitamin products such as vitamin C pulvis, vitamin injection, coated multivitamin tablet. The quantitative analysis of water soluble vitamins with CE was suitable for quality control of pharmaceutical products with sound reproducibility.

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