• Title/Summary/Keyword: Sound Content

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A study on the expansibility of sound-responsive visual art contents

  • Jiang, Qianqian;Chung, Jean-Hun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.88-94
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    • 2022
  • The relationship between sound and vision was experimentally confirmed by physicist Ernst Florens Friedrich Chladni as early as the 18th century and formally entered into systematic research. With the development of emerging media technology, sound reactive type visual content is not limited to a single visual interaction based on the vibration of sound, and its visual content shows a diversified and scalable development trend according to different purposes in many fields. This study analyzes the development and changes of sound visual art contents from early stage to modernization, and analyzes the development characteristic of sound visual art content in different fields and scene environments influence by interactive media, new media technologies and devices by means of case analysis. Through this research, it is expected that the sound reactive type visual art content can continue to develop and extend in the existing fields, while explore the scalability of the application of sound reactive type visual art content in more fields.

A Study on the Characteristic of Sound Absorption of Flyash Blocks (Flyash를 이용한 블록의 흡음특성에 관한 연구)

  • 변홍식;이태관
    • Journal of Environmental Science International
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    • v.11 no.3
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    • pp.235-240
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    • 2002
  • The blocks using flyash were prepared in this study. The characteristic of sound absorption of flyash block was investigated. It was revealed that the chemical additives and flyash played an important role to determine the characteristic of sound absorption. Chemical additive affects the capability of sound absorption while flyash affects the characteristic of sound absorption, i.e. high value of the sound absorption coefficient at the specific frequencies(1KHz and 2KHz). The flyash block showed higher sound absorption coefficient than that of the commercial concrete block having carpet on the surface. It was also shown that the sound absorption coefficient increases with increase of the content of flyash in the block. However, it was found that the 70wt% of flyash in the flyash block was the optimum content to obtain the highest sound absorption coefficient.

Effect of Moisture Contents and Density of Paulownia tomentosa on Acoustical Properties (함수율과 밀도가 참오동나무재의 음향 특성에 미치는 영향)

  • Yoo, Tae-Kyung;Jung, Hee-Suk
    • Journal of the Korean Wood Science and Technology
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    • v.25 no.2
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    • pp.61-66
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    • 1997
  • Paulownia wood has been used as sound board for Korean traditional musical instruments such as Keomungo(Korean lute), Kayagum(twelve-stringed Korean harp) and Changgu(hour-glass shaped drum), etc. The acoustic properties of wood affected not only by dimensions but also by density and stiffness of wood. Due to inhomogeneity and hygroscopicity of wood. the acoustic properties of wood are inconsistent. To clarify the effect of moisture content and air dry density on acoustic properties, longitudinal vibration experiment was accomplished in 3 moisture content levels of 9.6, 11.1 and 12.5% and in 3 air dry density levels of 0.22, 0.25 and 0.28g/$cm^3$. The results were as follows: As the moisture content increased, the fundamental frequency. specific dynamic Young's modulus and sound velocity decreased, but the internal friction increased so that loss of energy increased. The values in damping of sound radiation were rapidly decreased at 12.5%. It meant that the damping of internal friction was larger than damping of sound radiation at high moisture content. As the air dry density increased, the fundamental frequency, specific dynamic Young's modulus and sound velocity increased, but the internal friction and damping of sound radiation decreased so that loss of energy decreased. And acoustic converting efficiency was hardly influenced by increasing air drying density.

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A Program for Korean Animation Sound Libraries (국내용 애니메이션 사운드 라이브러리 구축 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.15
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    • pp.221-235
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    • 2009
  • Most of the sounds used in animated films are artificially made. A large number of the sounds used are either actual sound recordings or diversely processed artificial sounds made with professional sound equipments such as synthesizers. One animation episode contains numerous amounts of sounds, resulting in significant sound production costs. These sounds have full potential to be reused in different films or animations, but in reality we fail to do so. This thesis discusses ways these sound sources can be acknowledged as added new values to the present market situation as a usable 'digital content'. The iTunes Music Store is an American Apple company product that is acknowledged as the most successful digital content distribution model at the time being. Its system's sound library has potential for application in the Korean sound industry. In result, this system allows the sound creator to connect directly to the online store and become the initiative content supplier. At the same time, the user can receive a needed content easily at a low price. The most important part in the construction of this system is the search engine, which allows users to search for data in short periods of time. The search engine will have to be made in a new manner that takes into consideration the characteristics of the Korean language. This thesis presents a device incorporating the Wiki System to allow users to search and build their own data bases to share with other users. Using this system as a base, the Korean animation sound library will provide development and growth in the sound source industry as a new digital sound content.

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Preparation of Porous Ceramics Sound Absorbent Material Using Sewage Sludge Slag (하수슬러지 슬래그를 이용한 다공성 세라믹스 흡음재료 제조)

  • 신대용;한상목
    • Journal of the Korean Ceramic Society
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    • v.40 no.3
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    • pp.273-278
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    • 2003
  • The effects of content and particle size of sewage sludge slag on the sound absorption was investigated and the physical$.$mechanical properties of porous ceramics for sound absorbent material was studied. The physical$.$mechanical properties of specimens have depended on sintering temperature and slag content without particle size effect of slag. As water glass content increase and particle size of slag decrease at the same slag content, physical$.$mechanical properties of them have been improved. The bulk density and compressive strength of specimens with the batch composition of 77∼89 wt% of slag content and particles with 1∼3 mm, and sintered at 1,050$^{\circ}C$ for 2 h were 1.48∼1.71 and 86∼163 kgf/$\textrm{cm}^2$, respectively. The specimens with 1∼3 mm and <1 mm of particles size showed good sound absorption property at low frequency and high frequency region. With increasing thickness of specimens, sound absorption properties at low frequency region were increased.

Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

A Study on the Thermal Conductivity and Floor Impact Sound of Polyurethane Concrete (폴리우레탄 콘크리트의 열전도율과 바닥충격음에 관한 연구)

  • 강재홍;조영국;소양섭
    • Proceedings of the Korea Concrete Institute Conference
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    • 1997.04a
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    • pp.676-681
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    • 1997
  • The purpose of this study is to evaluate the thermal Conductivity and Foolr Impact Sound of Polyurethane Concretes. The Polyurethane Concretes are prepared with various resin content, Fine and Coarse aggregates content, and its thickness, and tested for the Thermal Conductivity and Impact Sound. From the test results. the sound insulation grade of polyurethane concretes by the floor impact sound test on high frequency band is L-60, and its effect is considerable Polyurethane concretes have high degree of solidity compared with other heat shield materials, and its thermal conductivity is 0.05kcal/$mh^{\cire}C$. And it is suitable for sound proof floor materials.

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Sound Absorbing Characteristics of Porous Concrete Using Recycled Aggregates (재생골재를 사용한 포러스 콘크리트의 흡음특성에 관한 연구)

  • 서대석;박승범;김정환;표구영;김범규
    • Proceedings of the Korea Concrete Institute Conference
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    • 2003.11a
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    • pp.485-488
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    • 2003
  • The results of an experiment on the sound absorption of the porous concrete using recycled aggregates and its influence on the compressive strength are reported in this paper. The content of recycled aggregate of 0, 10, 30, 50 and 70%, and the design void ratio of 30 percent for a given size of aggregate were used. In the compressive strength, an aggregate of the size of 5~13mm is much higher strength than that of the 13~20mm, In sound absorption experiment, the sound absorption ratio was is subjected to decreased as the content of recycled aggregates was increased. As a result, Porous concrete using recycled aggregates and by-products sufficiently have the performance of sound absorption.

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A Study on the Influence of Watching Youtube Sound Content (ASMR) on Youth Learning and Life

  • Jeong, Gyoung Youl
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.77-81
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    • 2020
  • Recently we have lots of Youtube contents and their influence. But Just a few Studies have announced Youtube content's effect. The purpose of this paper is to see if ASMR content, which is popular through Youtube recently, helps teenagers stabilize their minds and improve their learning abilities. To that end, a survey of teenagers found that ASMR content is very familiar to teenagers, and that 66.7 percent of teenagers use ASMR content for sleep and learning. About the change before and after watching, half of the respondents said they felt a positive difference in learning and psychological stability. As a result, ASMR is a significant content for teenagers with a specific purpose. Therefore, policies such as 'after-school' in terms of school education are proposed as alternatives rather than unilateral measures such as banning ASMR content to teenagers.

Automatic Tag Classification from Sound Data for Graph-Based Music Recommendation (그래프 기반 음악 추천을 위한 소리 데이터를 통한 태그 자동 분류)

  • Kim, Taejin;Kim, Heechan;Lee, Soowon
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.399-406
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    • 2021
  • With the steady growth of the content industry, the need for research that automatically recommending content suitable for individual tastes is increasing. In order to improve the accuracy of automatic content recommendation, it is needed to fuse existing recommendation techniques using users' preference history for contents along with recommendation techniques using content metadata or features extracted from the content itself. In this work, we propose a new graph-based music recommendation method which learns an LSTM-based classification model to automatically extract appropriate tagging words from sound data and apply the extracted tagging words together with the users' preferred music lists and music metadata to graph-based music recommendation. Experimental results show that the proposed method outperforms existing recommendation methods in terms of the recommendation accuracy.