• Title/Summary/Keyword: Sound Communication

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Listener Auditory Perception Enhancement using Virtual Sound Source Design for 3D Auditory System

  • Kang, Cheol Yong;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.15-20
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    • 2016
  • When a virtual sound source for 3D auditory system is reproduced by a linear loudspeaker array, listeners can perceive not only the direction of the source, but also its distance. Control over perceived distance has often been implemented via the adjustment of various acoustic parameters, such as loudness, spectrum change, and the direct-to-reverberant energy ratio; however, there is a neglected yet powerful cue to the distance of a nearby virtual sound source that can be manipulated for sources that are positioned away from the listener's median plane. This paper address the problem of generating binaural signals for moving sources in closed or in open environments. The proposed perceptual enhancement algorithm composed of three main parts is developed: propagation, reverberation and the effect of the head, torso and pinna. For propagation the effect of attenuation due to distance and molecular air-absorption is considered. Related to the interaction of sounds with the environment, especially in closed environments is reverberation. The effects of the head, torso and pinna on signals that arrive at the listener are also objectives of the consideration. The set of HRTF that have been used to simulate the virtual sound source environment for 3D auditory system. Special attention has been given to the modelling and interpolation of HRTFs for the generation of new transfer functions and definition of trajectories, definition of closed environment, etc. also be considered for their inclusion in the program to achieve realistic binaural renderings. The evaluation is implemented in MATLAB.

Implementation of On-site Audio Center based on AoIP

  • Lee, Jaeho;Kwon, Soonchul;Lee, Seunghyun
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.51-58
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    • 2017
  • Recently, rapid advances of Ethernet and IP technology have brought many changes in the sound industry. In addition, due to AoIP-based audio transmission technology, various problems of the acoustic system (sound quality deterioration due to long distance transmission, complicated wiring) have improved dramatically. However, when many distributed audio systems are connected with AoIP equipment, if there is a problem in the equipment, it is impossible to operate the connected system. AoIP equipment only can transmit audio signals but cannot adjust the system for acoustic environment. In this paper, AoIP equipment is to be installed with sound equipment on a one-to-one basis, so that various existing problems can be solved and adjustment of sound quality (reverberation, echo, delay and EQ) can be possible by AoIP-based OAC (On-site Audio Center) with built-in DSP function. As a result, uncompressed real-time transmission by distributed transmission/receipt module in OAC (On-site Audio Center) and high quality sound by adjustment of sound quality with built-in DSP can be acquired. It is expected that OAC based sound system will be the industry standard in ubiquitous environment.

Implementation of Stereophonic Sound System Using Multiple Smartphones (여러 대의 스마트폰을 이용한 입체 음향 시스템 구현)

  • Kim, Ki-Jun;Myeong, Chang-Ho;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.810-818
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    • 2014
  • In this paper, we propose a stereophonic sound system using multiple smartphones. In the conventional sound systems using smartphones, all devices play the same signal so that it is difficult to provide true stereophonic effect. In order to solve this problem, we propose a novel sound system which can generate a virtual sound source at any location in such a way that smartphones at different locations play different signals with amplitude panning. By using the proposed system, we can generate more realistic stereophonic effect than the conventional system, and can control the sound effect by user's command. We developed the proposed system using commercial smartphones and verified that the developed sound system effectively provides the desired stereophonic effect.

Numerical Analysis for Modeling of Sound Absorbing Medium using Transmission Line Matrix Modeling (전달선로행렬법을 이용한 흡음재 모델링에 대한 수치해석)

  • Park, Kyu-Chil;Yoon, Jong-Rak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1599-1605
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    • 2012
  • We introduced an approach of modeling of a sound absorbing medium that had different absorbing coefficient according to frequency. To obtain the time domain result of the frequency characteristics of a sound absorbing medium, transmission line matrix modeling was used. To input sound absorbing effect in TLM modeling, we added a FIR filter at a node instead of absorbing component using resistance component. There were simulated the characteristics of time-shift, low pass filter, high pass filter using the FIR filter with 7-tap coefficients, then compared with theoretical results. From various simulation results, we could find that added FIR filter coefficient in TLM modeling was an useful way to model a sound absorbing medium.

Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

A Study on the SAD Motion Reaction using Color Tone Cognizance Sensationalizing Method (색상인식 감각화를 활용한 SAD모션 반응에 관한 연구)

  • Kim Jung-Ui;Park Seong-Il;Ko Young-Hyuk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.966-969
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    • 2006
  • This paper proposed frequency that is done special quality Tuesday that can create wave length and size of RGB color by sound and method to convert to amplitude. Talk feedback of division side according to the change amount of motion energy through SAD by 4 in each frame of animation that is inputed by proposed method, and grasped stream and action of object. Also, meaning of animation through collar price that can do modelling by sound show.

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Quantum Computing Impact on SCM and Hotel Performance

  • Adhikari, Binaya;Chang, Byeong-Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.1-6
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    • 2021
  • For competitive hotel business, the hotel must have a sound prediction capability to balance the demand and supply of hospitality products. To have a sound prediction capability in the hotel, it should be prepared to be equipped with a new technology such as quantum computing. The quantum computing is a brand new cutting-edge technology. It will change hotel business and even the whole world too. Therefore, we study the impact of quantum computing on supply chain management (SCM) and hotel performance. Toward the goal we have developed the research model including six constructs: quantum (computing) prediction, communication, supplier relationship, service quality, non-financial performance, and financial performance. The result of the study shows a significant influence of quantum (computing) prediction on hotel performance through the mediating role of SCM in the hotel. Quantum prediction is highly significant in enhancing the SCM in the hotel. However, the direct effect between the quantum prediction and hotel performance is not significant. The finding indicates that hotels which would install the quantum computing technology and utilize the quantum prediction could hugely benefit from the performance improvement.

Analysis of passive time-reversal communication performance in shallow water with underwater sound channel (음향채널이 존재하는 천해에서의 수동 시역전 통신 성능 분석)

  • Choi, Kang-Hoon;Kim, Sunhyo;Choi, Jee Woong;Kim, Hyeonsu;Kim, Byoung-Nam
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.1
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    • pp.21-30
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    • 2018
  • A passive time-reversal technique can improve error performance of the underwater communication system by reducing influence of inter-symbol interferences, which is caused by a multipath channel response. The passive time-reversal communication system equipped with numerous receivers generally can obtain superior error performance since larger diversity gain can be obtained as the number of available received signal increased. In this paper, we analyze the optimal number and combination of receivers that can approximately achieve the best error performance when using the limited number of receivers. For this analysis, we use communication data collected during SAVEX15 (Shallow-water Acoustic Variability Experiment 2015) carried out in the south-western part of Jeju Island from May 14 to May 28, 2015. Analysis results show that there are depths of energy concentration due to the channel characteristics in which the underwater sound channel are present, and the passive time-reversal technique using the limited number of the receivers can derive near-optimal communication performance if the receivers for time-reversal processing are located at the depths where energy is concentrated.

Audio-visual Interaction and Design-education in the Age of Multimedia (시청각 상호작용과 멀티미디어 시대의 디자인교육)

  • 서계숙
    • Archives of design research
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    • v.14 no.3
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    • pp.49-58
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    • 2001
  • The communication designer in the multimedia age should have a consideration that the sound also can be an important expression element to transmit ones thought as well as the visual sense like color, shape and motion. As you already know, someones thought can be better understood when transmitted to others using the visual and auditory senses together than using the visual or auditory sense alone. The meeting of sight and hearing bases on the synesthesia. For example, low sound reminds a person of dark color and high sound usually reminds light color. And a percussion instrument reminds a person a circle and melody reminds a line. The visual and auditory senses In communication of the multimedia age should act as an independent expression element gotten out of the synchronizing that just serves simple sight and related sound at the same time. Interaction between sight and hearing arose a different emotion that cannot be happened just by one element alone. So, the programs of communication design education in this multimedia age should fulfill the requirement that it can develop ones expression ability through the understanding of interaction between sight and hearing. In this study, we suggest the education programs Classified into following categories; audio visual Gestaltung, audio visual moving graphics, audio visual design.

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