• 제목/요약/키워드: Software task

검색결과 673건 처리시간 0.029초

Attention Capsule Network for Aspect-Level Sentiment Classification

  • Deng, Yu;Lei, Hang;Li, Xiaoyu;Lin, Yiou;Cheng, Wangchi;Yang, Shan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권4호
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    • pp.1275-1292
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    • 2021
  • As a fine-grained classification problem, aspect-level sentiment classification predicts the sentiment polarity for different aspects in context. To address this issue, researchers have widely used attention mechanisms to abstract the relationship between context and aspects. Still, it is difficult to effectively obtain a more profound semantic representation, and the strong correlation between local context features and the aspect-based sentiment is rarely considered. In this paper, a hybrid attention capsule network for aspect-level sentiment classification (ABASCap) was proposed. In this model, the multi-head self-attention was improved, and a context mask mechanism based on adjustable context window was proposed, so as to effectively obtain the internal association between aspects and context. Moreover, the dynamic routing algorithm and activation function in capsule network were optimized to meet the task requirements. Finally, sufficient experiments were conducted on three benchmark datasets in different domains. Compared with other baseline models, ABASCap achieved better classification results, and outperformed the state-of-the-art methods in this task after incorporating pre-training BERT.

서울지역 5개 대학 보안 전공들의 보안소프트웨어의 개발 직무에 필요한 보안 교육 훈련 프로그램 특성 (Security Education Training Program Characteristics needed to Development Task of Security Software in Security Majors of 5 Universities of Seoul Region)

  • 홍진근
    • 융합정보논문지
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    • 제10권5호
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    • pp.16-22
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    • 2020
  • 본 논문에서는 NICE(National Initiative for Cybersecurity Education)의 사이버보안 인력양성 프레임워크에서 권고하는 보안 소프트웨어 개발 직무에 필요한 기술과 역량을 중심으로 연구하였다. 본 논문에서는 보안 소프트웨어의 개발 직무에 어떤 보안기술이 필요하고 어떤 보안 역량을 보유해야 하는지에 대해 살펴보았다. 본 논문의 초점은 보안 소프트웨어의 개발 직무에 필요한 보안기술(핵심기술과 특화기술)과 국내 서울에 위치한 정보보호 관련 학과의 교육과정 사이의 일치성을 분석하는데 있다. 이 분석을 하는 이유는 서울에 위치한 5개 대학의 정보보호 관련 학과에서 실시하는 교육과정이 보안 소프트웨어 개발 직무를 수행하는데 얼마나 적합한 교육체계를 갖추고 있는지를 살펴보기 위함이다. 결론적으로, 만일 연구된 5개의 관련 학과가 보안 소프트웨어의 개발 직무 개발자를 집중적으로 양성하고자 한다면, 공통적으로 보안 테스팅과 소프트웨어 디버깅, 시큐어 소프트웨어 개발 방법, 위험관리, 개인정보식별과 프라이버시, 정보보증에 대한 교육이 필요하다.

ICT를 이용한 이중과제 기반의 스마트 스태킹 콘의 시제품 개발 및 사용성 평가 (Development and Usability Test of the Prototype of the "Smart Stacking Cone" Based on Dual-task Using ICT)

  • 임승주;원경아;김대겸;김영;박지혁
    • 재활치료과학
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    • 제10권2호
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    • pp.95-108
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    • 2021
  • 목적 : 본 연구는 중추신경계 손상 환자의 상지기능과 이중과제 수행능력의 평가 및 훈련을 위해 개발 중인 스마트 스태킹 콘을 시제품 단계까지 개발하여, 사용성을 파악하고 수정 및 보완점을 점검하여 향후 연구 방향을 제시하고자 하였다. 연구방법 : 본 연구는 ICT 기술을 기반으로 '스마트 스태킹 콘'의 시제품을 개발하였으며, 평가 및 훈련으로부터 생성되는 피험자의 데이터를 관리할 수 있도록 하드웨어 회로 및 소프트웨어 기능을 설계하였다. 또한, 피험자의 수행을 올바르게 측정할 수 있도록 구체화된 측정변수를 설정하였으며, 이를 바탕으로 '단일과제 평가모드', '이중과제 평가모드', '단일과제 훈련모드', '이중과제 훈련모드'로 콘텐츠를 구성하였다. 또한, 개발된 시제품의 임상적 적용 가능성과 전반적인 만족도를 평가하고자 사용성 평가를 실시하였다. 결과 : 사용성 평가 결과 개발된 시제품에 대해 전반적으로 보통 이상의 수준으로 긍정적인 응답이 나타났다. 특히, '콘텐츠 적절성' 영역은 적절 수준이 가장 높게 응답된 영역이자 부적절 수준이 가장 저조하게 나타난 영역으로 확인되었고, '전반적 만족도' 영역은 매우 적절 수준이 가장 높게 나타난 영역임과 동시에 부적절 수준 또한 가장 높게 나타난 영역으로, 기기에 대한 전반적 만족도는 안정적이지 못한 것으로 나타났다. 결론 : 본 연구 결과를 바탕으로 기기를 수정하여 완성한 후 실제 환자군에게 적용해봄으로써, 기기의 임상적 효과성을 파악하기 위한 연구가 진행되어야 할 것이다.

유아의 다중과제 수행과 심리적 불응기: PRP 패러다임 과제를 중심으로 (Multiple Task Performance and Psychological Refractory Period in Children: Focusing on PRP Paradigm Tasks)

  • 김보경;이순형
    • 아동학회지
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    • 제38권3호
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    • pp.75-90
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    • 2017
  • Objective: This study aimed to identify children's cognitive processing and performance characteristics while multiple task performance. It confirmed whether their multiple task performance and psychological refractory period (PRP) varied by task condition (stimulus onset asynchrony [SOA] and task difficulty) and stimulus modality. Methods: Seventy 5-year-olds were recruited. Multi-task tools were developed using the E-prime software. The children were required to respond to two stimuli (visual or auditory) presented with microscopic time difference and their response times (RTs) were recorded. Results: As the SOA increased, the RTs in the first task increased, while the RTs in the second task and PRP decreased. The RTs of the first and second tasks, and the PRP for difficult tasks, were significantly longer than those for easy tasks were. Additionally, there was an interaction effect between the SOA and task difficulty. Although there was no main effect of stimulus modality, task difficulty moderated the modality effect. In the high difficulty condition, the RTs of the first and second tasks and PRP for the visual-visual task were significantly longer than those for auditory-auditory task were. Conclusion: These results inform theoretical discussions on children's multi-task mechanism, and the loss of multiple task performance. Additionally, they provide practical implications and information on the composition of multi-tasks suitable for children in educational environments.

Character Animation of Realistic Humans

  • Edwina Quek;Pei, Lim-Jun;Seng, Lai-Looi;Cui Jing;Edmond C. Prakash;Edmund M-K. Lai
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.165.3-165
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    • 2001
  • Animation of 3-dimensional humans is a challenging task, however, its realistic synthesis is possible. Essentially, the nature of this project is to demonstrate and study the difficulties faced by an animator in making a movie with a state of art computer animation software (Maya Software by ,alias/wavefront) by creating a movie clip with the above-stated software ourselves. We will also analyze the aspect of automated animation to relieve the animator of some very tedious tasks.

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VDSL 디지탈 가입자회선 접속 다중화기기 System Software 구현 (Implementation of VDSL Digital Subscriber Line Access Multiplexer System Software)

  • 최철웅;윤찬수;이상원;정광모
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(1)
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    • pp.229-232
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    • 2001
  • This paper has analyzed an architecture of DSLAM, system software Architecture, an external interface of DSLAM module, Message transfer of each task. Also in this paper, message and structures between SNMP Agent and each internal board are defined, and from the defined messages and data structures, message processing between boards is designed and implemented

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SQA 활동 지원을 위한 방법론 및 그 활용방향 (A Software Quality Assurance Methodology and a Direction for Its Usage)

  • 김성근;편완주
    • 정보기술과데이타베이스저널
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    • 제7권1호
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    • pp.113-130
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    • 2000
  • As software projects become larger and more complex, we need to take a more systematic approach to quality assurance. One plausible approach is the use of SQA (software quality assurance) methodology. Since this SQA methodology was not available, our study presents a SQA methodology. This methodology has a repository in which a set of quality assurance tasks with their related techniques and deliverables is defined and from which one can select only appropriate tasks based upon characteristics of project. This study further suggests a rule-based approach for supporting task selection process.

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The Software Verification and Validation Tasks for a Safety Critical System in Nuclear Power Plants

  • Cheon Se Woo;Cha Kyung Ho;Kwon Kee Choon
    • International Journal of Safety
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    • 제3권1호
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    • pp.38-46
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    • 2004
  • This paper introduces the software life-cycle V&V (verification and validation) tasks for the KNICS (Korea nuclear instrumentation and control system) project. The objectives of the V&V tasks are mainly to develop a programmable logic controller (PLC) for safety critical instrumentation and control (I&C) systems, and then to apply the PLC to developing the prototype of an engineered safety features-component control system (ESF-CCS) in nuclear power plants. As preparative works for the software V&V, various kinds of software plans and V&V task procedures have been developed according to the software life-cycle management. A number of software V&V tools have been adopted or developed to efficiently support the V&V tasks. The V&V techniques employed in this work include a checklist-based review and inspection, a requirement traceability analysis, formal verification, and life-cycle based software testing.

AUTOSAR기반 EPS 시스템 소프트웨어 컴포넌트의 스케줄링 설계 및 시뮬레이션 (Scheduling Design and Simulation of Software Components for EPS System based on AUTOSAR)

  • 박광민;금대현;손병점;이성훈
    • 제어로봇시스템학회논문지
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    • 제16권6호
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    • pp.539-545
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    • 2010
  • Through the AUTOSAR methodology, the embedded software shall become more flexible, reusable, maintainable than ever. However, it is not mentioned about specific timing constraints of software components in AUTOSAR. There are a few basic principles for mapping runnable entities. At this point, AUTOSAR software design with optimal scheduling method is one of the enabling technologies in vehicle embedded system. This paper presents an approach based on mapping runnable entities and task scheduling design method for EPS (Electric Power Steering) software components, based on AUTOSAR. In addition, the experimental results of concurrent simulation show that the proposed scheduling technique and timing synchronization in the software component design can achieve the improved torque ripple performance and it well suited for EPS application software.

VSDS(Ventilation System Design Software)의 개발 (Development of VSDS(Ventilation System Design Software))

  • 김태형;진명국;이인섭
    • 한국산업보건학회지
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    • 제7권1호
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    • pp.133-151
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    • 1997
  • Industrial ventilation is one of crucial engineering measures to protect workers from hazardous airborne contaminants. Designing a ventilation system is not an easy task. To solve this problem, U.S. computer programs and softwares have been developed. In Korea, a software, called as VPMC(Velocity Pressure Method Calculation), was developed by Korean Industrial Safety Corporation. Since VPMC is a DOS-based software, it could not be a user-friendly one. In this study, a Windows-based software was thus developed to overcome the difficulty in using a software for designing the ventilation system. As far as we know, this kind of Windows-based software is the first in the world. But this software should be kept being revised. The future work would include introduction of GUI(Graphic User Interface) and enhancement of editing functions by using Data-Base programs.

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