• Title/Summary/Keyword: Software reuse

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A Component storage Design Supporting formalization of Game Engine Development Process (게임엔진 개발 공정의 정형화를 지원하는 컴포넌트 저장소의 설계)

  • Song, Eui-Cheol
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.35-41
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    • 2003
  • There arose problems of double investment about the game engine part when a lot of game software similar to the property and procedure processed in the game engine develop new game without the reference or reuse in the other games. In particular, using various software development processes is one of main problems of double investment when the enterprises for the game software development develop games now Accordingly, because it does not make standardization of process about the game engine, it does not understand and reuse products created in process of the other software development process in development now. Accordingly, the newly analyzed and designed software was big problems with the present game software about the game engine process similar to the other game software when the enterprises for any game software develop a special game. For solving these problems, this study is to suggest the process improvement about the game engine development, analysis of structure and relation, classification and combination method by the class and module, implementation of storage, and processor model in order to apply the development method based on the component.

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A Study on the Design Plan of Naval Combat System Software to Reduce Cost of Hardware Discontinuation Replacement

  • Jeong-Woo, Son
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.71-78
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    • 2023
  • In this paper, we analyze the structure of TV video software, one of the warship combat management system software, and propose a standard architecture that minimizes software modification due to the discontinuation replacement of warship hardware. The class structure was newly designed to minimize the class modified when replacing the warship hardware by separating the variable elements and common elements of TV video software through FORM(Feature-Oriented Reuse Method), the common part that communicates with the warship combat management system and displays the TV screen and the variable part that communicates between the operator and the TV camera. In addition, the Strategy design pattern is applied to efficiently add and modify classes that directly use hardware-dependent APIs when replacing hardware discontinuation, and to make both discontinued and replacements available software. Finally, the reliability testing time and functional testing time of the existing TV video software and the proposed software were measured and compared, and finally, it was confirmed that the hardware discontinuation replacement cost was reduced.

Design Approach with Higher Levels of Abstraction: Implementing Heterogeneous Multiplication Server Farms

  • Moon, Sangook
    • Journal of information and communication convergence engineering
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    • v.11 no.2
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    • pp.112-117
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    • 2013
  • In order to reuse a register transfer level (RTL)-based IP block, it takes another architectural exploration in which the RTL will be put, and it also takes virtual platforms to develop the driver and applications software. Due to the increasing demands of new technology, the hardware and software complexity of organizing embedded systems is growing rapidly. Accordingly, the traditional design methodology cannot stand up forever to designing complex devices. In this paper, I introduce an electronic system level (ESL)-based approach to designing complex hardware with a derivative of SystemVerilog. I adopted the concept of reuse with higher levels of abstraction of the ESL language than traditional HDLs to design multiplication server farms. Using the concept of ESL, I successfully implemented server farms as well as a test bench in one simulation environment. It would have cost a number of Verilog/C simulations if I had followed the traditional way, which would have required much more time and effort.

A Study on a Reuse Process of the Embedded Software Artifacts in Defense (국방 분야에서 내장형 소프트웨어 산출물의 재사용 프로세스에 관한 연구)

  • Kim, Young-Gyun;Jin, Yu Suk;Ahn, Hyo-Chul;Kim, Young-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.597-600
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    • 2010
  • 소프트웨어 재사용(Software Reuse)은 소프트웨어 생산성을 높이는 방법임에도 불구하고 내장형 소프트웨어 개발 분야에서의 적용은 많은 어려움이 있다. 내장형 소프트웨어는 개발된 소프트웨어의 실행환경이 서로 다르고, 하드웨어 의존성이 높기 때문이다. 국방 분야에서의 내장형 소프트웨어는 보안성이라는 특성상 타 프로젝트의 모범사례를 적용하는 데는 정보 공유의 어려움이 있어 왔다. 본 논문에서는 MIL-STD-498에 기반하여 국방 분야의 내장형 소프트웨어 재사용 프로세스에 관해 연구하고 적용 결과를 제시하였다.

A Study on the Design and Analysis of Component based Game Development (컴포넌트를 이용한 게임 개발의 분석 및 설계에 관한 연구)

  • Jung, Hae-Ryong;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.73-79
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    • 2001
  • The objective of this paper is to systematically establish the development of game software through the fusion of game implementation and component methodology. The development of game software has inconsistently accomplished without the consistent frame for the analysis and design of game development in the domestic environments. Therefore in case of the development of game software based on game component, although a lot of resources were required in the initial the accumulation of experience and the technology of reuse lead to the efficiency of the maintenance ultimately.

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An Efficient Reengineering Process based on RUP for Reusing Legacy Systems (레거시 시스템의 재사용을 위한 RUP 기반의 효율적 재공학 프로세스)

  • Choi, Il-Woo;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.29 no.9
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    • pp.619-630
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    • 2002
  • The various software engineering techniques have been come out in order to cope with the software crisis since 1980's. The software Engineering has focused on the process of software component development. The process products a development guide for a quality and productive improvement of software. But, most of the methodologies assume that a new system will be constructed and reused in the future. these do not actually support efficiently how we reuse legacy system's resources and construct a new system. In this paper, we present an efficient Reengineering Process for reusing legacy systems, RUP+re, which extends and customizes RUP. Rup+re consists of Reverse Engineering Workflow, Re-Engineering Workflow and forward Engineering Process. We describe RUP+re's workflows with their own detail steps and verify them practically through the case study. So, we provide efficient guidelines to the software Reengineering process construction which reuses the resources of a legacy system.

XMI based Design-Pattern Composition (XMI 기반의 디자인패턴 합성)

  • Lee, Don-Yang;Choi, Han-Yong
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.235-242
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    • 2006
  • Many researches have achieved to reuse existent experience at each step of software life cycle. It is achieved various study about Design Pattern serving that abstract level solves design problem at high level. But, design step is not supplying design information that is abstracted so that new designers may reuse standardizing defined good design information. Therefore, in this paper, to do so that can reuse existent design information because composes Design Pattern can solve problem at design step, and extend design information that also is standardized XMI to base meta model of Design Pattern. And I did so that can compose Design Pattern utilizing MetaModel of Design Pattern standardized by XMI. Therefore, software designer can reuse composing existent design information that is could standardize problem at design because uses MetaData of standardized Design Pattern, and designs by Design Pattern base.

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A Study on Wrapping of Legacy System using a Transaction Adaptor Component (트랜잭션 어댑터 컴포넌트를 이용한 레거시 시스템의 랩핑에 관한 연구)

  • Hwang, Sun-Myung;Kim, Sang-Young;Kim, Jung-Ah;Jin, Young-Tak
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.605-616
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    • 2004
  • The purpose of CBSD(Component Based Software Development) if to develop software using a reuse component and components assembly. The reused components have to be adapter for satisfaction of requirement specification. This paper represents a component adaption method which reuse previously developed component or legacy system, using an adaptation component called by TA(Transaction Adaptor). The adaptation using TA transmits XML data that is translated into stream type, from a client to on host system. And we introduce RS(Rule Server) which gets some Information from XML data for application program development. Through the Interaction of TA and RS, we can improve effectiveness of component development and maintenance and we can reuse legacy system.

A Transforming Technique toward Component-based System from Object-oriented Model Using Static Metrics (객체지향 모델로부터 정적 메트릭을 이용하여 컴포넌트 기반 시스템으로 변환하는 기법)

  • 이은주;신우창;이병정;우치수
    • Journal of KIISE:Software and Applications
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    • v.31 no.6
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    • pp.728-740
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    • 2004
  • The increasing complexity and shorter life cycle of software have made it necessary to reuse software. Object-oriented development had not provided extensive reuse and computing infrastructures are evolving from mainframe to distributed environments. However, components provide more advanced means of structuring, describing and developing system, because they are more coarse-grained and have more domain-specific aspects than objects. And they are also suited for distributed environment due to their reusability and granularity. In this paper, we present a process including the static metrics and guidelines that can be applied to transform object-oriented systems into component-based systems. Our process consists of two parts: First, basic components are created based upon composition and inheritance relationships between classes. Second, intermediate system is refined into component-based system with the static metrics and guidelines we propose.

Quality Driven Approach for Product Line Architecture Customization in Patient Navigation Program Software Product Line

  • Ashari, Afifah M.;Abd Halim, Shahliza;Jawawi, Dayang N.A.;Suvelayutnan, Ushananthiny;Isa, Mohd Adham
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.7
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    • pp.2455-2475
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    • 2021
  • Patient Navigation Program (PNP) is considered as an important implementation of health care systems that can assist in patient's treatment. Due to the feasibility of PNP implementation, a systematic reuse is needed for a wide adoption of PNP computerized system. SPL is one of the promising systematic reuse approaches for creating a reusable architecture to enabled reuse in several similar applications of PNP systems which has its own variations with other applications. However, stakeholder decision making which result from the imprecise, uncertain, and subjective nature of architecture selection based on quality attributes (QA) further hinders the development of the product line architecture. Therefore, this study aims to propose a quality-driven approach using Multi-Criteria Decision Analysis (MCDA) techniques for Software Product Line Architecture (SPLA) to have an objective selection based on the QA of stakeholders in the domain of PNP. There are two steps proposed to this approach. First, a clear representation of quality is proposed by extending feature model (FM) with QA feature to determine the QA in the early phase of architecture selection. Second, MCDA techniques were applied for architecture selection based on objective preference for certain QA in the domain of PNP. The result of the proposed approach is the implementation of the PNP system with SPLA that had been selected using MCDA techniques. Evaluation for the approach is done by checking the approach's applicability in a case study and stakeholder validation. Evaluation on ease of use and usefulness of the approach with selected stakeholders have shown positive responses. The evaluation results proved that the proposed approach assisted in the implementation of PNP systems.