• Title/Summary/Keyword: Software designer

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Design and Validation of Model Inversion Flight Control Law for Fly By Wire Helicopter (FBW 헬리콥터 모델 역변환 비행제어법칙 설계 및 검증)

  • Kim, Chong-Sup;Cho, In-Je;Lee, Seung-Duck;Lee, Han-Ju
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.8
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    • pp.678-687
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    • 2012
  • The Fly-By-Wire(FBW) flight control system is essential to improve the stability and flying quality of the helicopter. Advanced aerospace companies, such as Bell-Sikorsky (USA) and NHI (European Consortium), have already applied the FBW flight control system to manufacture V-22 and NH-90 helicopters, respectively. This paper addresses the development of control law design using model inversion method improve the hover and low speed handling qualities of helicopter based on BO-105 model in 'Day' and 'Degraded visual environments(DVEs)' in accordance with ADS-33E-PRF. Design parameters are optimized to satisfy the handling qualities specification using Control Designer's Unified Interface (CONDUIT) commercial control law software. The result of the analysis based on CONDUIT and non-real time simulation in-house software, HETLAS (HElicopter Trim Linearization And Simulation) reveals that the provides an efficient mean to achieve Level 1 handling qualities.

The Comparative Study on a Characteristic Expressivity of Movie Clothings and 3D Virtual Clothings - Focusing on the Software : CLO 3D & Mavrelous Designe2 - (영화 의상과 3D 가상 의상의 표현 특성 비교 연구 - CLO 3D와 Marvelous Designer2 소프트웨어를 중심으로 -)

  • Na, Yoon-Hee;Kim, Sook-Jin
    • Fashion & Textile Research Journal
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    • v.14 no.1
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    • pp.1-12
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    • 2012
  • This research was analyzed regarding comparing features of expressions between clothes in movie, , and cyber clothes that were made by Marvelous Designer2 which is a design CAD. This research was studied to experiment an expressing possibility of clothes simulation software which was developed currently. Therefore, we picked clothes that are good at movement and detail in the movie. The dress theory of the renaissance which is the period background of movie, was considered and studied as pattern, silhouette, material, color, detail and animation. The movie's dresses are made with 3D virtual and compared so 3D virtual clothes's benefits and weaknesses can be analyzed. As a result, we found that 3D virtual dress can show the real movie's feature accordingly with current developed IT standard. This will assist a development in fashion industry and become a new indicator for 3D movie clothing.

A Study for properties of PBR software to 3D game material education (3D 게임 재질 교육을 위한 PBR 소프트웨어 특성 연구 (MARI, QUIXEL, SUBSTANCE DESIGNER를 중심으로))

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.229-231
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    • 2017
  • Today, one of the most important reasons that PBR(Physical Based Rendering) softwares becomes a core part of the essential tools in the video game mateiral field is that they can save time to produce realistic materials and can produce better effects than traditional material making methods. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of PBR softwares(MARI, QUIXEL, Substace designer), and showed the result of analyses about the fact that educating which of the above three PBR software is helpful and beneficial for the students for the efficient education in the university where should teach much in the limited time.

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Developing A Tool for Collaborative Multimedia Systems Design (협력적인 멀티미디어 시스템 디자인을 위한 도구 개발에 관한 연구)

  • Baek, Seung-Ik
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.135-144
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    • 2002
  • Multimedia systems design generally requires a collaborative effort from a group of designers with a variety of backgrounds and tasks, such as content experts, instructional designers, media specialists, users, and so forth. The fact that the designers have totally different backgrounds and tasks may hinder their collaboration. This research develops a collaborative design tool for multimedia systems design, called the Designer's Cafe, with which multimedia designers can share their design knowledge on the Web freely. Designer's Cafe consists of three intelligent agents that are designed for supporting collaboration activities of multimedia designers. The intelligent agents are implemented by using JAVA SCRIPT and COLD FUSION. By using the tool, designers create, revise, and share their knowledge/ideas in very structured ways. The structured design process might enhance the collaboration activities of designers while designing a multimedia system within a virtual working space.

Framework for a general section designer software component

  • Anwar, Naveed;Kanok-Nukulchai, Worsak
    • Computers and Concrete
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    • v.1 no.3
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    • pp.303-324
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    • 2004
  • The Component-Based Software Development (CBSD) has established itself as a sound paradigm in the software engineering discipline and has gained wide spread acceptance in the industry. The CBSD relies on the availability of standard software components for encapsulation of specific functionality. This paper presents the framework for the development of a software component for the design of general member cross-sections. The proposed component can be used in component-based structural engineering software or as a stand-alone program developed around the component. This paper describes the use-case scenarios for the component, its design patterns, object models, class hierarchy, the integrated and unified handling of cross-section behavior and implementation issue. It is expected that a component developed using the proposed patterns and model can be used in analysis, design and detailing packages to handle reinforced concrete, partially prestressed concrete, steel-concrete composite and steel sections. The component can provide the entire response parameters of the cross section including determination of geometric properties, elastic stresses, flexural capacity, moment-curvature, and ductility ratios. The component can also be used as the main computational engine for stand-alone section design software. The component can be further extended to handle the retrofitting and strengthening of cross-sections, shear and torsional response, determination of fire-damage parameters, etc.

Outline of Domain Theory As a New Approach to Software Reuse (S/W 재사용을 위한 새로운 접근법으로서의 Domain Theory의 개요)

  • Ham, Dong-Han;Kim, Jin-Sam;Ha, Su-Jung;Cho, Jin-Hee
    • 한국IT서비스학회:학술대회논문집
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    • 2002.11a
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    • pp.425-430
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    • 2002
  • Over the years, several different approaches have been proposed to enhance the practice of software reuse. These approaches vary in reuse abstraction levels or application domains they focus on. However, it seems that they do not adequately meet the needs of software designers in planning and managing reuse. One reason may be the lack of conceptually well-established framework supporting work domain analysis and modeling. As a new viable solution to this problem, Sutcliffe and his colleagues developed Domain Theory , which is introduced in this paper. Utilizing multidisciplinary perspective, such as cognitive psychology, management science, human-computer interaction, and software engineering. it provides a schematic framework that defines a comprehensive library of generic and reusable models of domain knowledge in terms of generic tasks and meta-domains. It also provides useful methods and guidelines for software reuse, emphasizing the concept of abstraction process in a designer s mind. This paper firstly gives a brief overview of fundamentals of software reuse. Next, it explains the foundation of domain theory and discusses its applicability to software reuse. In particular, the taxonomy of meta-domains and the types of generic tasks are described in more detail. Finally, the future research framework, which primarily addresses the problem of how to apply the domain theory to various work domains, is proposed.

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ADE: Agent Development Environment for Engineering (ADE : 공학 에이전트 개발 환경)

  • 구본석;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.1
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    • pp.55-63
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    • 2003
  • ADE i,1 a software tool for the design and implementation of multi-agent systems. ADE allows a designer to draw a multi-agent system graphically, specify the necessary properties, and deploy their applications. ADE offers a set of intuitive, easy to use interfaces that enable a designer to completely specify the agents and agent interactions in a multi-agent system. In this environment, JATLite/sup [1]/ is improved significantly. Furthermore, ADE provides a unique set of features for a multi-agent system design tool. An agent description method based on Design roadmap/sup [2]/ theory, a hierarchy of agents, and a fully featured Java-based Graphical User Interface are combined in ADE. This distinct combination of features mates ADE stand out among the existing multi-agent system design tools. This paper presents the research related to the application of the ADE, along with descriptions of its design and implementation.

Interactive and Intuitive Physics-based Blending Surface Design for the Second Order Algebraic Implicit Surfaces

  • Park, Tae-Jung;Kam, Hyeong-Ryeol;Shin, Seung-Ho;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.842-855
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    • 2009
  • We present a physics-based blending method for the second order algebraic implicit surface. Unlike other traditional blending techniques, the proposed method avoids complex mathematical operations and unwanted artifacts like bulge, which have highly limited the application of the second order algebraic implicit surface as a modeling primitive in spite of lots of its excellent properties. Instead, the proposed method provides the designer with flexibility to control the shapes of the blending surface on interactive basis; the designer can check and design the shape of blending surfaces accurately by simply adjusting several physics parameter in real time, which was impossible in the traditional blending methods. In the later parts of this paper, several results are also presented.

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Optimal Model Design of Software Process Using Genetically Fuzzy Polynomial Neyral Network (진화론적 퍼지 다항식 뉴럴 네트워크를 이용한 소프트웨어 공정의 최적 모델 설계)

  • Lee, In-Tae;Oh, Sung-Kwun;Kim, Hyun-Ki
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2873-2875
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    • 2005
  • The optimal structure of the conventional Fuzzy Polynomial Neural Networks (FPNN)[3] depends on experience of designer. For the conventional Fuzzy Polynomial Neural Networks, input variable number, number of input variable, number of Membership Functions(MFs) and consequence structures are selected through the experience of a model designer iteratively. In this paper, we propose the new design methodology to find the optimal structure of Fuzzy Polymomial Neural Network by using Genetic Algorithms(GAs)[4, 5]. In the sequel, It is shown that the proposed Advanced Genetic Algorithms based Fuzzy Polynomial Neural Network(Advanced GAs-based FPNN) is more useful and effective than the existing models for nonlinear process. We used Medical Imaging System(MIS)[6] data to evaluate the performance of the proposed model.

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KEY TECHNIQUES IN DEVELOPMENT OF VEHICLE GLASS DROP DESIGN SYSTEM

  • Liu, B.;Jin, C.N;Hu, P.
    • International Journal of Automotive Technology
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    • v.8 no.3
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    • pp.327-335
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    • 2007
  • A new optimization scheme and some key techniques are proposed in the development of a vehicle glass drop design software system. The key issues of the design system are how to regenerate the glass surface and make the vehicle glass drop down along the glass channels. To resolve these issues, a parameterized model was created at first, in which the optimizing method and Knowledge Fusion techniques were adopted the optimized process was then written into the glass drop design system by coding with C language and UGS/Open Application Programme Interface functions etc. Therefore, the designer or engineer can simulate the process of glass dropping along the channels to assess the potential interference between glass and door accessory by using this software system. All of the testing results demonstrate the validity of the optimizing scheme, and the parametric design software effectively solves the key issues on development of the door accessory package.