DOI QR코드

DOI QR Code

The Comparative Study on a Characteristic Expressivity of Movie Clothings and 3D Virtual Clothings - Focusing on the Software : CLO 3D & Mavrelous Designe2 -

영화 의상과 3D 가상 의상의 표현 특성 비교 연구 - CLO 3D와 Marvelous Designer2 소프트웨어를 중심으로 -

  • 나윤희 (세종대학교 패션디자인학과) ;
  • 김숙진 (세종대학교 패션디자인학과)
  • Received : 2011.06.28
  • Accepted : 2011.09.15
  • Published : 2012.02.28

Abstract

This research was analyzed regarding comparing features of expressions between clothes in movie, , and cyber clothes that were made by Marvelous Designer2 which is a design CAD. This research was studied to experiment an expressing possibility of clothes simulation software which was developed currently. Therefore, we picked clothes that are good at movement and detail in the movie. The dress theory of the renaissance which is the period background of movie, was considered and studied as pattern, silhouette, material, color, detail and animation. The movie's dresses are made with 3D virtual and compared so 3D virtual clothes's benefits and weaknesses can be analyzed. As a result, we found that 3D virtual dress can show the real movie's feature accordingly with current developed IT standard. This will assist a development in fashion industry and become a new indicator for 3D movie clothing.

Keywords

References

  1. Bae, S. J. (2000). A Study on the Symbolism Shown by the Costumes in the Portraits of Elizabeth I. Korean Association of Human Ecology, 3(1), 73-87.
  2. Bae, S. J. (2008). 현대패션과 서양 복식문화사 [Contemporay Fashion & Historic Costume in the West]. Seoul: Soohaksa, pp. 144- 166.
  3. CLO virtual fashion online. (2011). 3차원 의상 디자인 소프트웨어 마블러스 디자 이너 사용설명서 [CLO 3D 2011 Marvelous Designer Manual]. Seoul: from http://www.clo.co.kr/manual/CLO3D_MD_Manual_Korean.pdf
  4. Cho, J. A. (2002). 그림에서 표현된 근세 서양 복식 [The modern Western fashion in pictures]. Seoul: GyeongChunsa. pp. 28-47.
  5. Chung, H. S. (1997). 서양복식문화사 [A History of Fashion]. Gyeonggi: Kyomunsa, pp. 162-182.
  6. Digital Speak. (2007, April 02). oojoo.egloos.com. Retrieved May 30, 2011, from http://oojoo.egloos.com/1539325. DVD Movie , (2007) 'Golden Age Making Note'. (2007). Naver.com. Retrieved March 10, 2011, from http://movie.naver.com/movie/bi/mi/detail.nhn?code=65091
  7. Kang, I. A. & Kim, H. S. (2008). A Study on Virtual garment Using 3D Apparel CAD system, Society of Korean Traditional Costume, 11(2), 31-41.
  8. Kang, I. A. & Lee, S. Y. (2010). A Study on the Shape of Shirring Using 3D Virtual Clothing System, Journal of the Korean Society for Clothing and Textiles, 34(7), 1111-1125. https://doi.org/10.5850/JKSCT.2010.34.7.1111
  9. Kim, S. J. (2009), An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X". The Korean Home Economics Association, 47(2), 111-123.
  10. Kim, S. J. (2006), Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth -. The Korean Home Economics Association, 44(2), 127-135.
  11. Kim, S. J. & Oh, S. W. (2004). VR for Fashion Design. Korea Multimedia Society, 8(1), 35-46.
  12. Kim, Y. S. (2009). 영화의상디자인 [The Movie Clothes Design]. Seoul: Communication Books, p.1
  13. Kwon, H. S. & Cho, K. H. (2008). A Study on the Costume and Color Symbolism of the Movie - Focusing on Queen Elizabeth. Journal of Fashion Business, 12(5), 126-140.
  14. Kwon, H. S. & Cho, K. H. (2008). A Study on the Costume and Color Symbolis m of the Movie - Focusing on Queen Elizabeth. Journal of Fashion Business, 12(5), 126-140.
  15. Lee, B. R. (2004). A Knowledge Based Apprtach to Digital Hanbok Modeling for Virtual Characters. Unpublished master's thesis, Ewha Womans University, Seoul.
  16. Lee, H. H. & Lee, Y. K. (2005). A Study on Costume Designer in Cinema. Korea Fashion & Costume Design Association, 7(3), 63- 74.
  17. Lee, S. Y. (2009). The Comparative Analysis of Silhouettes of 3D Apparel CAD Virtual Clothing and Actual Clothing. Unpublished master's thesis, Kunkuk University. Seoul.
  18. Lee, S. Y. & Kang, I. A. (2009). A Comparative Study of the Shapes of 3D Virtual Skirts and Actually Mode Skirts. The Korean Society of Costume, 59(8), 26-36.
  19. Lee, Y. J. (2008). A Study on Characteristics of Queen Elizabeth the First's Fashion Design Expressions in Movies, Unpublished master's thesis, Daegu University. Gyeongsang-do.
  20. 'Renaissance Age'. [ICT Curriculum Education research society]. Retrieved March 13, 2011, from http://www.sjparkk.com.ne.kr/se/index.htm
  21. Yang, J. E. & Kim, S. J. (2006), A Study on the Fitness Evaluation of Virtual Model Using 3D Clothes Modeling Software - Focused on Qualoth Program. The Korean Home Economics Association, 44(7), 153-162.

Cited by

  1. The Effects of the Virtual Avatar Fitting Models for Apparel e-Commerce in Consumer's Purchasing Behavior: Comparing Traditional Model with Virtual Avatar Model vol.17, pp.5, 2013, https://doi.org/10.12940/jfb.2013.17.5.57
  2. A Case Study for the Stage Costumes Connected with the 3D CAD System -Focusing on the Apparel Pattern Design for Traditional Green Fabrics- vol.14, pp.6, 2012, https://doi.org/10.5805/KSCI.2012.14.6.992
  3. A Study on Men's Wear Production Using Digital Clothing Program vol.17, pp.2, 2014, https://doi.org/10.9717/kmms.2014.17.2.266
  4. The Effect of Presentation of Apparel Products on Consumers' Approach Behavior using 3D Avatar Model vol.15, pp.1, 2013, https://doi.org/10.5805/SFTI.2013.15.1.065