• Title/Summary/Keyword: Software design pattern

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Development of Fashion Shoes with Korean Image as Cultural Goods by Using Korea Traditional Shoes (한국 전통신발을 이용한 한국적 이미지 패션신발 문화상품 개발)

  • Park, Hea-Ryung;Cha, Eun-Jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.2
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    • pp.99-115
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    • 2009
  • Recently, the development of design of cultural goods is focusing on excessively workmanship-oriented craft items. However, an advanced strategy that is practical and develops market-oriented goods in the world needs to be suggested from now on and the selection of goods item aimed to world market is very urgent. Therefore, the purpose of this study was to design practical and worldwide market-oriented shoes with Korean traditional image as a cultural goods. As software tools, 2D Adobe Illustrator Adobe Photoshop and 3D MAX 8.0 Photoshop CS were used to design the shoes. From 8 types of pattern design to which Koran traditional pattern was applied and 7 types of shoe design to which Korean traditional shoes were applied, 60 types of planar shoes design coating developed pattern designs were made. Furthermore, 3D design of cultural goods of shoe made possible to observe it three-dimensionally and accurately from the top, the front and the side respectively. Finally, 43 types of cultural goods of shoe to which Korean traditional shoes were applied were designed successfully according to traditional patterns and colors. The systematic database was established based on the developed pattern design of the shoes and might make the best use of the development of related design of cultural goods. Although there were partly some limitations in the aspects of design and material development of Korean traditional shoes, this study would help the economics of shoe industry in Korea producing high value-added products.

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A Study on Design Pattern Applied Message Monitoring System for Open Source Software based ESB (Enterprise Service Bus) (오픈 소스 기반 ESB의 패턴 적용 메시지 모니터링 시스템 구축 사례)

  • Lee, Sung-Jae
    • Annual Conference of KIPS
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    • 2012.04a
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    • pp.1290-1293
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    • 2012
  • 오픈 소스 기반 ESB 모니터링 시스템 설계에 EIP(Enterprise Integration Pattern)을 적용하여 비즈니스 요구사항을 처리하는 통합 로직과 메시지 추적 관리를 위한 관리 로직을 분리하여, 메시지 관리 로직 처리에 따른 성능 저하 및 오류에 의한 영향도를 최소화하며 메시지 데이터를 중앙 저장 장치에 저장하여 메시지 추적 관리를 용이한 모니터링 시스템 구축 사례.

Identification of the Extension Points of Design Patterns Based on Reference Flows (레퍼런스 흐름에 기반한 디자인 패턴의 확장 지점 식별)

  • Kim, Hee-Chern;Park, Chan-Jin;Kim, Taek-Su;Yoo, Chan-Woo;Lee, Hyung-Won
    • The KIPS Transactions:PartD
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    • v.19D no.4
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    • pp.293-298
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    • 2012
  • Sometimes it is not sufficient to identify design pattern instances for extension of software, because the extension points exist outside of the instances. We define reference flows, which is a process of composing an intrinsic structure of design patterns, and suggest an analysis method based on reference flows for identifying the extension points.

A Study on the Application of 3D Digital Animation Model for Fashion Design I (3D 디지털 애니메이션 모델을 활용한 의상 시뮬레이션에 관한 연구 I)

  • 김혜영
    • Journal of the Korean Society of Costume
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    • v.50 no.2
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    • pp.97-109
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    • 2000
  • The purpose of this study is to apply 3D computer graphics in fashion design as a creative medium and it attempts to fine out what advantages 3D technique can offer to fashion design. For this purpose, this study, first, tries to develop a 3D digital model in which designer can select design, color , pattern and fabric palette whatever necessary . This study uses of the software named 'Poser of Fractal Design' and the and the 3D digital model comprises four stages ; body modeling, item design (item coordination), color design (color coordination), pattern and fabric design (pattern and fabric coordination). Secondly, this study seeks to accumulate a data base which was produced in the course of case studies, which have applied 3D digital model to design. The outcome of the case studies shows that 3D digital model can enhance designing in the following four aspects. ⅰ) It can give more freedom to designer to try various ideas, revise and modify them, It can also produce random generation. Through this process, the designer test various input and output without damage on fabric after revision and alteration. ⅱ) It can help designers to enhance their accuracy. Since fault in the design developed by the 3D digital model can be detected in advance, designers can make correlation before actual work begins. In the end, designers can express their ideas and intention accurately as well as freely. ⅲ) Since design developed by the 3D digital model can be shared on screen by various actors in the course of priduction such designers , merchandisers, and supervisors, it can help communication between and cut the time of feedback.ⅳ) By using the 3D digital model, designers can work from the begining with awareness of actual outcome their design, since the 3D digital model provide animation, which helps designers to envisage visual changes as they apply various items, colors, pattern and fabrics.

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2D Lower Body Flat Pattern of the Women in Their Twenties Using 3D Scan Data (3차원 인체 형상을 이용한 20대 여성의 하반신 전개패턴에 관한 연구)

  • Yoon, Mi-Kyung;Nam, Yun-Ja;Choi, Kyeng-Mi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.692-704
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    • 2007
  • Recently, Basic patterns with excellent body fitness and automation availability are required to be developed in order to automate the patterns of women's clothes. In this study, this reference points, reference lines and segments were fixed onto 3D scan data for the lower body the women in their twenties, they were directly spread out to be 2D flat pattern to facilitate development into the design of slacks adhered closely to the human body such as special and highly-functional clothes, and then slacks 2D pattern was developed for the purpose of seeking scientific approach to the development into basic form slacks and 3d emotional pattern. For conversion of 3D pattern into 2D flat pattern, reference points and segments were created by using Rapid Form of 3D shape analysis software, and triangle mesh of the body surface of the created shape was developed with Auto CAD 2005. The correspondence between slacks and human body was examined by the fixation of major reference lines. Specially, the wearing characteristics of slacks were considered by the fixation of side lines in consideration of posture. As a result of using the way of development to constantly maintain the length while 3D triangle mesh is converted into 2D flat mesh, the shape was shown to be excellently reproduced, and the area of flat pattern was increased compared to the shape of parting plane. Also, the sunk-in curve like the brief line of front crotch length needed a cutting line when it was closely adhered, when mesh was overlapped, and the pattern area was smaller compared to the actual shape.

Design Development for Fashion-Cultural Products using Traditional Tteoksal Patterns (전통 떡살문을 활용한 패션문화상품 디자인 개발)

  • Kim, Ji-Young;Oh, Yun-Jeong
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.993-1008
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    • 2011
  • Traditional culture could be a wonderful source of inspiration for creative design. Tteoksal, the stamps used for making decorative patterns on traditional rice-cakes, have been used and passed on to generations to show the emotions of our ancestors. Numerous traditional patterns found in Tteoksal can be used to better understand and transmit tradition in modern ways. The purpose of this study was to develop fashion cultural products with a modern sensibility by understanding the origin, types and characteristics of Tteoksal and its patterns. The method of this study was through considering the proceeding studies and the references published by a specialist and museums having some information about further knowledge on Tteoksal. In line with the aforementioned study, neckties, eco-friendly bags and pouches were developed as fashion goods. Among the Tteoksal's patterns selected were lotus, bats, 樂 letters and complex patterns. Using a computer graphic software program such as Adobe Illustrator CS5, archetypes of patterns were traced as vector graphics, and two design motives were developed in every pattern. The patterns were developed into two types: one was a basic pattern faithful to a basic motive pattern, and the other was a varied type that was changed and applied. The fashion products were developed as two styles for basic and varied patterns for neckties, eco-friendly bags and pouch items. Twelve products were made for each pattern, which totals 48 unique products. In conclusion, the study could be a critical step to better understand the traditional culture and its influence to the patterns applied to modern fashion design.

Architecture Design for Real-time Mobile Embedded Software Test Tools (실시간 이동형 내장 소프트웨어 시험 도구의 구조 설계)

  • Kim, Sang-Il;Lee, Nam-Yong;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.33 no.4
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    • pp.388-401
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    • 2006
  • A tool for analyzing and testing software in real-time is required for the efficient development of highly reliable real-time mobile embedded software This too] requires various technologies, such as source code based white-box test and real-time system monitoring and control. The tool also should be designed to improve reusability and portability by considering the interaction with other kinds of real-time system. This paper identifies and analyzes the functional requirements for the test tool on real-time mobile embedded software and suggests an adequate tool architecture based on the collected requirements. It also suggests the specific implementation technology and architecture design pattern to support the tool's expandability and portability.

Definition of Architecture Patterns regarding Quality Attributes (품질속성을 고려한 소프트웨어 아키텍처 패턴의 정의)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.1
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    • pp.82-95
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    • 2007
  • The paper focuses on how to classify as well as to define the Architecture Patterns which are popularly used in the design of software architecture. In order to achieve this purpose, we propose not only the revised methodology for Pattern-Oriented Software Architecture Design, but also new method of classification and definition for the Architecture Patterns. Especially, because the patterns are so diverse depending on the level of abstraction and types of applications, it was considered to have some different views of classification of the patterns in order to support convenient access to classified and stored patterns. The abstraction of the pattern is another important result of the research, which is devised for concrete expression of the patterns and for presentation of the interrelation among group of the patterns. The research also includes the extension of the quality model popularly adopted in the software domain, which enables the description of the patterns with the well defined quality attributes in terms of software architecture's point of view.

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Effective Design Pattern and Enterprise Architecture Design Techniques in EJB Environment (EJB기반의 효율적인 설계 패턴 및 엔터프라이즈 아키텍처 설계 기법)

  • 민현기;김수동
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1025-1036
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    • 2003
  • In industry, it is a current trend that systems are developed by using Enterprise JavaBeans(EJB) technology for reducing the cost and the time. Thus, the architecture of EJB is getting more essential to enhance reusability, extensibility and portability of system. However little has been studied in the realm of the practical software architectures for EJB. The architecture has just bean studied in abstract level, but not in concrete level providing the method to substantiate it using the practical J2EE techniques. Just using the EJB technology doesn't guarantee the reusability of the artifacts because EJB specification provides the characteristics and architecture for only fine grained components as session and entity bean. In this paper, we propose the enterprise software architecture for the systems based on EJB and the concrete techniques for implementing that. Also, design patterns of modeling efficient enterprise architecture are represented. By analyzing both the strengths and the weaknesses of suggested design patterns, EJB design patterns which are suitable for each layer of enterprise architecture will be identified. Through the component which design patterns are applied, the architecture can support the optimized relationship between the components. Five techniques for designing components from fine grained to coarse grained based on EJB technology, and architecture design techniques including transaction and assembling techniques are proposed.

Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth - (가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.44 no.2 s.216
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    • pp.127-135
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    • 2006
  • This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.