• Title/Summary/Keyword: Software Streaming

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Risk Analysis on Vulnerabilities and Threats for Domestic P2P Service Environments (국내 P2P 서비스 환경 하에서의 보안 취약점 및 위협 요소 분석)

  • Shin, Weon;Rhee, Kyung-Hyune
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.7
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    • pp.1447-1454
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    • 2012
  • Recently P2P is the most popular network service on Internet and is applied various areas such as streaming, file sharing and software distribution, but there are many security threats depending on vulnerabilities by P2P network environments. Conceptually P2P network is a overlay network based on Internet, and it has security concerns of itself as well as those of Internet environments. In this paper, we analyze the vulnerabilities and threats for domestic P2P services through various experiments and describe their risk analysis. We expect that this work contributes to new domestic P2P services in consideration of service qualities and security vulnerabilities.

An Overview of Mobile Edge Computing: Architecture, Technology and Direction

  • Rasheed, Arslan;Chong, Peter Han Joo;Ho, Ivan Wang-Hei;Li, Xue Jun;Liu, William
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4849-4864
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    • 2019
  • Modern applications such as augmented reality, connected vehicles, video streaming and gaming have stringent requirements on latency, bandwidth and computation resources. The explosion in data generation by mobile devices has further exacerbated the situation. Mobile Edge Computing (MEC) is a recent addition to the edge computing paradigm that amalgamates the cloud computing capabilities with cellular communications. The concept of MEC is to relocate the cloud capabilities to the edge of the network for yielding ultra-low latency, high computation, high bandwidth, low burden on the core network, enhanced quality of experience (QoE), and efficient resource utilization. In this paper, we provide a comprehensive overview on different traits of MEC including its use cases, architecture, computation offloading, security, economic aspects, research challenges, and potential future directions.

Research on Big Data Integration Method

  • Kim, Jee-Hyun;Cho, Young-Im
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.49-56
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    • 2017
  • In this paper we propose the approach for big data integration so as to analyze, visualize and predict the future of the trend of the market, and that is to get the integration data model using the R language which is the future of the statistics and the Hadoop which is a parallel processing for the data. As four approaching methods using R and Hadoop, ff package in R, R and Streaming as Hadoop utility, and Rhipe and RHadoop as R and Hadoop interface packages are used, and the strength and weakness of four methods are described and analyzed, so Rhipe and RHadoop are proposed as a complete set of data integration model. The integration of R, which is popular for processing statistical algorithm and Hadoop contains Distributed File System and resource management platform and can implement the MapReduce programming model gives us a new environment where in R code can be written and deployed in Hadoop without any data movement. This model allows us to predictive analysis with high performance and deep understand over the big data.

Implementation and Performance Measurement of Personal Media Gateway for Applications over BcN Networks (BcN용 미디어 프로세서형 단말(PMG)의 구현 및 성능시험)

  • Jang, Seong-Hwan;Yang, Soo-Kyung;Cha, Young;Choi, Woo-Suk;Son, Seok-Bae;Kim, Jung-Joon
    • 한국정보통신설비학회:학술대회논문집
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    • 2005.08a
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    • pp.329-332
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    • 2005
  • In this paper, we describe implementation of personal media gateway (PMG) for applications over BcN networks. PMG is a TV based set-top terminal, which enables transmission of Full D1 high quality video and audio at the speed of maximum 2Mbps. It supports SIP protocol and QoS for the BcN networks. The hardware of the PMG consists of host module, audio/video codec processing module, DTMF module, and remote control I/O module. H.263 and MPEG4 software are implemented in DSP as codec for hi-directional communication and streaming, respectively. G.711 and Ogg-Vorbis are implemented as audio codec. We examined the quality of video using the Video Quality Test Equpment, which was developed by KT Convergence Lab. The experimental results show the video quality of MOS 4.1 and audio quality of MOS 4.3. We expect that PMG will be prospective business models, and create new customer value.

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Design and Implementation of Closed Captioned Video Files (동영상 파일의 자막 기능 설계 및 구현)

  • Shin, Seung-Bong;Hong, Dong-Kweon;Hwang, In-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3589-3596
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    • 1999
  • Foreign countries have been used closed captioning for people with hearing loss. Recently some TV programs in Korea also have started to use it. Closed captioned films and video tapes of foreign countries are especially useful for people who want to learn foreign languages as an effective educational tool. In this paper, we propose a method of implementing captioning functionality to an existing streaming software. In addition we added repetitive and group selection of video segments for the new interface of our prototype system. We keep adding additional data and extending functions of our prototype system.

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Design and Implementation of 5G mmWave LTE-TDD HD Video Streaming System for USRP RIO SDR (USRP RIO SDR을 이용한 5G 밀리미터파 LTE-TDD HD 비디오 스트리밍 시스템 설계 및 구현)

  • Gwag, Gyoung-Hun;Shin, Bong-Deug;Park, Dong-Wook;Eo, Yun-Seong;Oh, Hyuk-Jun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.5
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    • pp.445-453
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    • 2016
  • This paper presents the implementation and design of the 1T-1R wireless HD video streaming systems over 28 GHz mmWave frequency using 3GPP LTE-TDD standard on NI USRP RIO SDR platform. The baseband of the system uses USRP RIO that are stored in Xilinx Kintex-7 chip to implement LTE-TDD transceiver modem, the signal that are transceived from USRP RIO up or down converts to 28 GHz by using self-designed 28 GHz RF transceiver modules and it is finally communicated HD video data through self-designed $4{\times}8$ sub array antennas. It is that communication method between USRP RIO and Host PC use PCI express ${\times}4$ to minimize delay of data to transmit and receive. The implemented system show high error vector magnitude performance above 25.85 dBc and to transceive HD video in experiment environment anywhere.

Video Retrieval System supporting Adaptive Streaming Service (적응형 스트리밍 서비스를 지원하는 비디오 검색 시스템)

  • 이윤채;전형수;장옥배
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.1-12
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    • 2003
  • Recently, many researches into distributed processing on Internet, and multimedia data processing have been performed. Rapid and convenient multimedia services supplied with high quality and high speed are to be needed. In this paper, we design and implement clip-based video retrieval system on the Web enviroment in real-time. Our system consists of the content-based indexing system supporting convenient services for video content providers, and the Web-based retrieval system in order to make it easy and various information retrieval for users in the Web. Three important methods are used in the content-based indexing system, key frame extracting method by dividing video data, clip file creation method by clustering related information, and video database construction method by using clip unit. In Web-based retrieval system, retrieval method ny using a key word, two dimension browsing method of key frame, and real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time retrieval for video clips on Web environment and provides the multimedia service in stability. The proposed methods show a usefulness of video content providing, and provide an easy method for serching intented video content.

Outlier Detection By Clustering-Based Ensemble Model Construction (클러스터링 기반 앙상블 모델 구성을 이용한 이상치 탐지)

  • Park, Cheong Hee;Kim, Taegong;Kim, Jiil;Choi, Semok;Lee, Gyeong-Hoon
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.11
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    • pp.435-442
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    • 2018
  • Outlier detection means to detect data samples that deviate significantly from the distribution of normal data. Most outlier detection methods calculate an outlier score that indicates the extent to which a data sample is out of normal state and determine it to be an outlier when its outlier score is above a given threshold. However, since the range of an outlier score is different for each data and the outliers exist at a smaller ratio than the normal data, it is very difficult to determine the threshold value for an outlier score. Further, in an actual situation, it is not easy to acquire data including a sufficient amount of outliers available for learning. In this paper, we propose a clustering-based outlier detection method by constructing a model representing a normal data region using only normal data and performing binary classification of outliers and normal data for new data samples. Then, by dividing the given normal data into chunks, and constructing a clustering model for each chunk, we expand it to the ensemble method combining the decision by the models and apply it to the streaming data with dynamic changes. Experimental results using real data and artificial data show high performance of the proposed method.

Mobile Interactive Broadcasting Learning Solution Study on Development of Education (모바일 양방향 화상 교육시스템 개발에 관한 연구)

  • Kim, Tai-Dal;Lee, Byung-Kwon
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.57-63
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    • 2012
  • Recently, Development of high-speed internet networks can be a real-time video conference system. SD-quality still images using the software codec system exists, and two-way system with mobile systems, but in most video only send and receive video system. In this study, HD web-cam using the two-way live broadcasts simultaneously in the education system and the mobile system has developed an audible system. In the study using the H.264 standard video compression techniques were applied to high-bandwidth compression technology, smart phones, to develop a streaming server for broadcasting were applied. Video sharing, document, web-sharing was made possible in real time. In addition, the private IP for WiFi zone, available anytime, anywhere that can be converted to a public IP technology, IP tunneling technology applied.

Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.