• Title/Summary/Keyword: Software Skill

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Developing Educational System based on S-OJT in Contract Based Department using DACUM: Case of Software Development and Materialization Occupational Group (DACUM을 활용한 S-OJT 기반의 계약학과 교육체계 개발 : 소프트웨어 개발 및 구현 직군을 중심으로)

  • Lee, Chan;Choi, Young-Jun;Jung, Bo-Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.58-65
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    • 2013
  • The purpose of this study was to develop field-centered educational system in contract based department using DACUM for occupational group in software development and materialization area. Job model for contract based department was developed and both educational need and appropriate educational method was investigated and analyzed. Then, knowledge, skill and attitude were elicited and categorized. Subjects for S-OJT were organized and hierarchy of subjects was constructed according to career path set by job experts. Then, educational system in contract based department for software development and materialization was developed by connecting developed subjects with former curriculum. Based on this result the directions for the future studies was discussed.

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An Activity-based Instructional Design For Search Algorithm Expression of Elementary Students (초등학생의 알고리즘 표현을 위한 활동 중심의 검색 알고리즘 수업 설계)

  • Han, Byoungrae;Gu, Jungmo;Song, Taeok
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.161-170
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    • 2016
  • Currently computer education has been emphasized improving thinking skill instead of practical education of applied software. There are various studies that are to teach algorithm with visualization learning materials or activitives-centered unplugged class. However, algorithm classes for elementary school have various difficulties. One of the reasons is insufficient learning materials and teaching methods. Therefore we designed a activities-centered algorithm class for elementary school students. We hope this study will contribute to the study of algorithm classes for improving kids' thinking skill.

The Effect of Project Learning Utilizing Prezi on Creativity, Science Process Skills and Attitudes Toward Science of Scientific Gifted Children in Elementary School (Prezi를 활용한 프로젝트 수업이 초등과학영재반 학생들의 창의성, 과학탐구능력 및 과학에 대한 태도에 미치는 영향)

  • Cho, Hye-Jin;Lee, Hyeong-Cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.1
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    • pp.50-59
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    • 2013
  • Prezi, which is an implemented software in the form of flash-based online presentation, is considered to be a new appropriate smart-learning tool. This study aimed to investigate an impact of project learning utilizing Prezi on the creativity, attitudes toward science and science process skills of scientific gifted children in elementary school. The results of this study were as follows; First, after project learning utilizing Prezi, their creativity was raised meaningfully, especially in sub-elements of patience, adaptability and variety of interestings. Second, project learning utilizing Prezi showed meaningful effect on their improvement of science process skill, especially in integrated science process skills. Third, project learning utilizing Prezi improved their attitudes toward science meaningfully. In almost sub-elements, except the element of ordinariness of scientist, positive meaningful improvements were showed.

A Study of SW Education Contents based on Computational Thinking (컴퓨팅 사고 중심의 SW교육 콘텐츠의 연구)

  • Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.521-528
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    • 2019
  • The purpose of this study is to design and develop a SW education contents for enhancing computational thinking in elementary information education. First, to develop the SW education program, we divided into three areas: knowledge, skill and attitude. Knowledge is the abstraction in CS, skill is the automation in coding, and attitude as the value of CT. The SW education program was divided into three levels in consideration of difficulty, and each level consisted of 16 subjects. Validation was conducted for 19 SW education experts for the developed program. As a result, the validity of the program was secured beyond the minimum. We hope that this study will be a good resource for SW education that promotes students' computational thinking.

Development of Hydroclimate Drought Index (HCDI) and Evaluation of Drought Prediction in South Korea (수문기상가뭄지수 (HCDI) 개발 및 가뭄 예측 효율성 평가)

  • Ryu, JaeHyun;Kim, JungJin;Lee, KyungDo
    • Journal of The Korean Society of Agricultural Engineers
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    • v.61 no.1
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    • pp.31-44
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    • 2019
  • The main objective of this research is to develop a hydroclimate drought index (HCDI) using the gridded climate data inputs in a Variable Infiltration Capacity (VIC) modeling platform. Typical drought indices, including, Standardized Precipitation Index (SPI), Standardized Precipitation Evapotranspiration Index (SPEI), and Self-calibrated Palmer Drought Severity Index (SC-PDSI) in South Korea are also used and compared. Inverse Distance Weighting (IDW) method is applied to create the gridded climate data from 56 ground weather stations using topographic information between weather stations and the respective grid cell ($12km{\times}12km$). R statistical software packages are used to visualize HCDI in Google Earth. Skill score (SS) are computed to evaluate the drought predictability based on water information derived from the observed reservoir storage and the ground weather stations. The study indicates that the proposed HCDI with the gridded climate data input is promising in the sense that it can help us to predict potential drought extents and to mitigate its impacts in a changing climate. The longer term drought prediction (e.g., 9 and 12 month) capability, in particular, shows higher SS so that it can be used for climate-driven future droughts.

A Study on the Instructional Design of Software Education Based on Backward Design Model (백워드 설계 모형을 적용한 소프트웨어 교과의 교수설계에 관한 연구)

  • Lee, Youngoho;Koo, Dukhoi
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.409-418
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    • 2015
  • The purpose of this study is derived implications at software curriculum development utilizing the backward design model. In this study, we developed 'Algorithms and Programming' unit teaching plan based on backward design template. First, we have derived enduring understandings, essential questions, specific knowledge and skill on 'Algorithms and Programming' unit by considering the goal, content, achievement standard of Software education operating instructions. Second, we developed authentic tasks using GRASPS technic and holistic scoring rubrics. Third, we developed 7 lesson 14 WHERETO element for effective teaching in 'Algorithms and Programming' unit. Fourth, we investigated about the effectiveness of the development unit based on backward design. Backward design could be useful of developing curriculum unit and lesson plan at software education.

A Study on Creative Design Practice Using TRIZ Software 'CREAX' (TRIZ 소프트웨어 CREAX를 활용한 창의적 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.114-120
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    • 2011
  • This paper proposed a model of Creative Problem Solving education, using CREAX software based on TRIZ. Learners can get the motivation about development of creative thinking through the theory of TRIZ. Furthermore, they can have good command of creative problem-solving process from the software practice course. As a result of the study, the learners could realize the importance of the creativity and adaptability which are demanded from the knowledge-based society. We planned a three major course for development about adaptability of creative problem solving process and we proposed a guideline about each step of the software utilized CREAX. So, we established the courses about leaners can get the creative problem-solving skill more efficiently.

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The GNSS Accuracy Analysis according to Data Processing S/W (GNSS 자료처리 S/W에 따른 정확도 분석)

  • Lee, Yong-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.6
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    • pp.628-633
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    • 2018
  • The accuracy of GNSS depends on several factors from the equipment used in data processing because GNSS positioning can be used differently depending on the accuracy required. In the case of the control point surveying requiring high accuracy, GNSS surveying is performed using the relative positioning method, and the observation time and data processing s/w are used differently depending on the class of the control points. On the other hand, the accuracy of academic software depends on the skill of the user, so it may be better to use commercial software in the case of a short baseline. In this study, the results of GNSS survey data were compared using scientific software and commercial software. The results showed that the horizontal position showed a difference of less than 2 cm and the height showed a difference of less than 5 cm. These differences were found to be in the error ranges specified in the unified control point survey regulations. Based on the above results, the commercial s/w can be used for GNSS data processing at the midterm baseline rather than the long baseline.

Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Expertise in ICU Nursing: A Qualitative Approach (중환자실 간호의 숙련성: 질적연구방법론적 접근)

  • Lee, Myeong-Seon;Lee, Eun-Ok;Choe, Myeong-Ae;Kim, Geum-Sun;Go, Mun-Hui;Kim, Min-Jeong;Kim, Hyeon-Suk;Son, Jeong-Tae;Eom, Mi-Ran;O, Sang-Eun;Lee, Gyeong-Suk;Jang, Eun-Hui;Jo, Gyeol-Ja;Choe, Jeong-Suk
    • Journal of Korean Academy of Nursing
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    • v.30 no.5
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    • pp.1230-1242
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    • 2000
  • The purpose of this research was to uncover the expertise of ICU nursing in Korea, and to describe nurses' practice based on the degree of skill acquisition. A total of 18 ICU nurses participated in the study. The data was collected through individual in-depth interviews and it was managed using the NUDIST 4.0 software program. The data was analyzed using interpretive phenomenology suggested by Benner. Four properties of expertise of ICU nursing were identified. These are 1) concern and love toward patients; 2) knowledge; 3) skill, and 4) abilities in interpersonal relationships. And the characterisitcs of four levels of skill acquisition, that is advanced beginner, competent, proficient, and expert, were described with exemplars. The results of this study might help nurse researchers clarify and elaborate on the concept of expertise in ICU nursing, and enable them to understand how the process of skill acquisition occurs in the ICU setting. They might also help nurse managers establish educational goals for ICU nursing for student or novice nurses.

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