• Title/Summary/Keyword: Software Requirement Development

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Measurement of S/W Development Processes and Maturity using Agile Methodologies (Agile 방법론을 이용한 S/W개발 프로세스 및 성숙도 측정)

  • Kim, Tai-Dal
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.147-154
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    • 2015
  • Recently agile development process became increasing effectiveness, quality, attention to experts in customer satisfaction, as evidenced in this methodology when selecting projects promoting productive efficiency. With regard to contemporary needs and user requirements on the methodology selected to meet this paper is the product based Cross functional team suggested methodology Feature Team model to solve problems of this model, and organizing the Cross functional team, this team but this outcome (product) basis, were examined for the model that points to progress the development across multiple product as a functional unit, value-driven agile project through the Skills-based model and proposed a difference. And it examined the Agile Maturity metrics. PRINCE2 Agile Health-check entries future development direction of Agile techniques is a requirement of the project outset has studied the subject objective evaluation by the assumption that they can be changed at any time, not fixed this way and for the project team through research The proposed.

A Novel Approach for Deriving Test Scenarios and Test Cases from Events

  • Singh, Sandeep K.;Sabharwal, Sangeeta;Gupta, J.P.
    • Journal of Information Processing Systems
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    • v.8 no.2
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    • pp.213-240
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    • 2012
  • Safety critical systems, real time systems, and event-based systems have a complex set of events and their own interdependency, which makes them difficult to test ma Safety critic Safety critical systems, real time systems, and event-based systems have a complex set of events and their own interdependency, which makes them difficult to test manually. In order to cut down on costs, save time, and increase reliability, the model based testing approach is the best solution. Such an approach does not require applications or codes prior to generating test cases, so it leads to the early detection of faults, which helps in reducing the development time. Several model-based testing approaches have used different UML models but very few works have been reported to show the generation of test cases that use events. Test cases that use events are an apt choice for these types of systems. However, these works have considered events that happen at a user interface level in a system while other events that happen in a system are not considered. Such works have limited applications in testing the GUI of a system. In this paper, a novel model-based testing approach is presented using business events, state events, and control events that have been captured directly from requirement specifications. The proposed approach documents events in event templates and then builds an event-flow model and a fault model for a system. Test coverage criterion and an algorithm are designed using these models to generate event sequence based test scenarios and test cases. Unlike other event based approaches, our approach is able to detect the proposed faults in a system. A prototype tool is developed to automate and evaluate the applicability of the entire process. Results have shown that the proposed approach and supportive tool is able to successfully derive test scenarios and test cases from the requirement specifications of safety critical systems, real time systems, and event based systems.

Design Process Suggestion of Vibrotactile Interface applying Haptic Perception Factor Analysis (햅틱 인지 요인 분석을 적용한 진동 촉감 인터페이스 설계 프로세스 제안)

  • Heo, Yong-Hae;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.79-87
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    • 2021
  • This study suggests a design process for vibrotactile interface that can apply haptic perception factors reflecting human tactile mechanisms. This process consists of 4 stages: the haptic sense requirement analysis stage, the haptic element analysis stage, the haptic perception factor analysis stage, the haptic requirement detailed design, and the prototype implementation stage. The advantage of this design process is that unnecessary tasks can be excluded in deriving and implementing user requirements, by applying haptic perception factor analysis, and the biggest feature is that research results on ergonomic mechanisms can be reflected in the haptic design, completes prototype development simultaneously while determining the haptic requirements statement by performing user evaluation, usability testing, and haptic feature optimization tasks simultaneously. This design process includes all stages from user requirements to haptic function detailed design and prototype implementation, so it is expected that general developers who lack expertise in haptic will also be able to design user-centered designs, enabling design and implementation of haptic functions at a certain level.

A study on the implementation of door control unit for railway trains operable at low and high platforms

  • Young-Seok Cho
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.1-9
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    • 2023
  • Currently, as the demand for stops in the urban increases resulting from an increase in the supply of express trains, the development of trains capable of operating both high-floor platforms in the urban and low-floor platforms in the suburbs is required. In this paper, we studied the design and fabrication of a controller for train doors that consists of low and high steps as a plug-in type door mechanism and thus can be used on low and high platforms. This DCU H/W was designed and implemented using 32 bit MCU to control 4 motors, 33 digital inputs and 16 digital outputs. In addition, based on the software life cycle of EN50128, 2 items of operation requirements and 12 items of control requirements were derived, and then they were designed and implemented as operation SW. The implemented SW was tested for each requirement. As a result, we performed tests on 13 items that could be tested in the mock-up out of 14 total requirement items and showed that the requirements were satisfied.

A Metrics-Based Approach to the Reorganization of Class Hierarchy Structures (클래스계층구조의 품질평가척도를 기반으로 하는 재구성기법)

  • Hwang, Sun-Hyung;Yang, Hea-Sool;Hwang, Young-Sub
    • The KIPS Transactions:PartD
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    • v.10D no.5
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    • pp.859-872
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    • 2003
  • Class hierarchies often constitute the backbone of object-oriented software. Their quality is therefore quite crucial. Building class hierarchies with good qualify is a very important and common tasks on the object oriented software development, but such hierarchies are not so easy to build. Moreover, the class hierarchy structure under construction is frequently restructured and refined until it becomes suitable for the requirement on the iterative and incremental development lifecycle. Therefore, there has been renewal of interest in all methodologies and tools to assist the object oriented developers in this task. In this paper, we define a set of quantitative metrics which provide a wav of capturing features of a rough estimation of complexity of class hierarchy structure. In addition to, we suggest a set of algorithms that transform a original class hierarchy structure into reorganized one based on the proposed metrics for class hierarchy structure. Furthermore, we also prove that each algorithm is "object-preserving". That is, we prove that the set of objects are never changed before and after applying the algorithm on a class hierarchy. The technique presented in this paper can be used as a guidelines of the construction, restructuring and refinement of class hierarchies. Moreover, the proposed set of algorithms based on metrics can be helpful for developers as an useful instrument for the object-oriented software development.velopment.

A Method to Design Components using Commonality and Variability Analysis (공통성 및 가변성 분석을 활용한 컴포넌트 설계 기법)

  • 장수호;김수동
    • Journal of KIISE:Software and Applications
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    • v.31 no.6
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    • pp.716-727
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    • 2004
  • Component-based software development (CBD) technology has been widely accepted as a new effective paradigm for building software systems with reusable components, consequently reducing efforts and shortening time-to-market. Hence, components should provide standard or common functionalities in a domain, yielding a higher level of reusability. Especially, micro-level variability within the commonality should also be modeled so that a product member-specific business logic or requirement can be supported through component tailoring or customization The importance of commonality and variability (C&V) analysis has been emphasized in several CBD methods, but they lack of well-defined systematic process, detailed instructions, and standard artifact templates. As the result, the development of components has been carried out in ad-hoc fashion, depending on developer's experience. In this paper, we propose a systematic process and work instructions to design components. The process consists of phases and their activities and each activity is specified with detailed instructions and artifact templates in order to facilitate effective development of components. To verify a feasibility of the propose method, a case study in a banking domain and comparison and assessment between the proposed method and other methods are additionally provided. With proposed processes and instructions, reusability and efficiency of developing components can be better supported.

Influence of Supply Chain Configuration and Annual Sales on Performance in the Development of Automotive E/E Parts (자동차 전장부품 개발에서 공급사슬형상, 기업 매출 특성이 성과에 미치는 영향)

  • Song, Min;Hwang, Seung-June;Park, Geun-Wan;Baik, Jae-Won
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.40 no.4
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    • pp.10-20
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    • 2017
  • The proportion of software in the automotive industry is steadily increasing due to the rapid technological development of automobile E/E parts. Because the automotive E/E technology is now on the basis of intelligent automobile and advanced safety automobile technology. The purpose of this study is to investigate the effect of organizational capability (organizational resource capability and management capability), process capability (process capability, customer Requirement management capability), performance dimension (motivation, participation level). In this study, we conducted questionnaires and statistical analysis on engineers (members of the Korea Advanced Automotive Technology Association) who perform research and development activities in the R&D organization of the automotive E/E part in South Korea. ANOVA is applied for the verification of the difference in performance measured by organizational capability, process maturity, and motivation participation level according to company characteristics (level of processing : supply chain configuration, annual sales, total SW development ratio). According to the results of this study, in order to improve the performance of ASPICE or ISO 26262-related consulting project, a different consulting approach strategy considering the characteristics of organization and personnel is needed. In summary, the analysis results for the three main treatment levels are as follows. The difference in organizational capacity, process capability and performance was found to be statistically significant according to supply chain configuration and annual sales, but it was found that the difference of response according to the proportion of total SW was not significant.

A Study of the Development Test and Evaluation and Verification Procedure of a Multi-Mission USV, M-Searcher (복합임무 무인수상정의 개발시험평가 및 검증절차에 관한 고찰)

  • Park, hin-Bae;Kim, Won-Jae;Lee, Kurnchul
    • Journal of Ocean Engineering and Technology
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    • v.32 no.5
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    • pp.402-409
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    • 2018
  • This paper describes the plan and procedure of a development test and evaluation that will be performed to verify the performance and technology of multi-mission unmanned surface vehicles (MMUSVs). In order to verify the design requirement of MMUSVs, we designed and manufactured the common platform of MMUSVs, which have an overall length of8.4 m, a displacement of 3,100 kg, and a speed of more than35 kts. The platform is equipped with several sub-systems, including radar and an EOTS/IRS. The EOTS/IRS, along with the search radar, is used for effective detection, identification, and targeting. The core technologies of MMUSV for DT&E will be investigated. The common platform design technologies, remote operating and control system technologies, autonomous navigation technologies, and unmanned operational technology of sensors and equipment will be studied for the development of the MMUSV's core technologies. The system will be able to make precise observations and track targets both manually and automatically during day and night conditions. Currently, the verification tests for each of the technologies and for the integrated system are in the pipeline for DT&E, which will be performed next year. Also, software reliability and life tests will be performed.

Performance Reengineering of Embedded Real-Time Systems (내장형 실시간 시스템의 성능 개선을 위한 리엔지니어링 기법)

  • 홍성수
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.299-306
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    • 2003
  • This paper formulates a problem of embedded real-time system re-engineering, and presents its solution approach. Embedded system re-engineering is defined as a development task of meeting performance requirements newly imposed on a system after its hardware and software have been fully implemented. The performance requirements nay include a real-time throughput and an input-to-output latency. The proposed solution approach is based on a bottleneck analysis and nonlinear optimization. The inputs to the approach include a system design specified with a process network and a set of task graphs, task allocation and scheduling, and a new real-time throughput requirement specified as a system's period constraint. The solution approach works in two steps. In the first step, it determines bottleneck precesses in the process network via estimation of process latencies. In the second step, it derives a system of constraints with performance scaling factors of processing elements being variables. It then solves the constraints for the performance staling factors with an objective of minimizing the total hardware cost of the resultant system. These scaling factors suggest the minimal cost hardware upgrade to meet the new performance requirement. Since this approach does not modify carefully designed software structures, it helps reduce the re-engineering cycle.

Finite Element Analysis for the Development of Node of Single Layered Freeform Structure (단층 프리폼 구조의 노드 개발을 위한 유한요소해석)

  • Oh, Jin-Tak;Lee, Kyoung-Ju;Ju, Young-Kyu;Woo, Woon-Taek;Kim, Sang-Dae
    • Journal of Korean Association for Spatial Structures
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    • v.11 no.3
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    • pp.137-145
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    • 2011
  • Due to architectural requirement, the attention of single layered freeform spatial structure is increasing nowadays. Because the node of single layered structure should resist the bending and axial forces simultaneously, it is necessary to develop a new proper type of node in detail. In this study, a new type of node for single layered freeform spatial structure was proposed. And the structural performance for the node was analytically evaluated using the commercial FEM software(ABACUS). As a result, a node prototype was selected and the proposed node showed good structural behaviors.