• Title/Summary/Keyword: Software Download Data Service

Search Result 7, Processing Time 0.024 seconds

A Study on Data Movement Method between For for Cloud Computing (클라우드를 위한 포그 간의 데이터 이동 기법에 관한 연구)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo;Lee, Hae-Jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.294-296
    • /
    • 2017
  • Cloud computing is a computing technique that uploads all the data from a cloud node to a cloud server and provides it to users as a service. This is difficult to provide services in real time depending on the network conditions. This is because it is necessary to download information to the remote site through the network, not the local area, and to download additional services to provide services in the cloud. So fog computing has been proposed as an alternative. In this paper, we propose an efficient data exchange technique between cloud, fog and user. The proposed fog provides services to users and collects and processes data. The cloud is responsible for the flow of data exchange and control between the fog. We propose a standard method for data exchange. The application for this is to process and service the information generated by the BAN (Body Area Network) in the fog, and the cloud serves as a mediator. This can resolve data heterogeneity between devices or services and provide efficient data movement.

  • PDF

An URI and Content Type Descriptor Usage for Data Carousel Protocol (Data Carousel Protocol 을 위한 Descriptor 의 효율적 사용 기법)

  • 고광현;이광기
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2002.11a
    • /
    • pp.237-242
    • /
    • 2002
  • DASE(DTV Application Software Environment)는 ATSC의 지상파 방송 표준으로 한국에서는 월드컵과 아시안게임을 거쳐 현재까지 시험방송 중에 있다. 국내에서는 주요한 데이터전송 방식으로 데이터 carousel 프로토콜을 사용하고 있는데, 지금까지는 전송되는 파일의 이름과 content type에 관한 정보가 DST(Data Service Table)에 들어가 있었으나, ATSC 표준이 변경됨에 따라 이 정보가 DII(Download Info Indication)[2]의 descriotor로 위치가 변경되었다. 이로 인해 DII에 삽입해야 하는 데이터의 양이 증가하여 하나의 DII에 삽입 가능한 모듈의 개수가 감소되었고 전송량이 증가하게 되었는데, 본 논문은 base URI와 default content type을 통해 이러한 제약을 완화할 수 있는 방식에 대해 ATSC S13에 제안한 내용을 토대로 기술하였다.

  • PDF

Implementation of Software Downloading and Installing for upgrading Digital TV Settop Box (디지털 방송 TV수신기의 기능 업그레이드를 위한 소프트웨어 다운로드와 설치 기능 구현)

  • Ryu Yll-Kwon;Jung Moon-Ryul;Kim Jung-Hwan;Choi Jin-Su;Bang Gun
    • Journal of Broadcast Engineering
    • /
    • v.11 no.1 s.30
    • /
    • pp.66-79
    • /
    • 2006
  • As constant development of digital broadcasting and data broadcasting system, new technology will be introduced to digital broadcasting and new broadcasting service will be appeared. These services need to be changed and processed to suit each services and the software of the receiver need to be upgraded. Though, generally the digital broadcasting receivers are not getting updated once it's delivered to home for long time and it need to be done by hand or collected each one of them with trouble. Therefore this paper suggests a way to overcome these difficulties via broadcasting stream. This research is to describe how three modules-namely (1) Downloader, downloads new software from data carrousel stream, (2) Update Loader, installs the software received by downloader; and (3) Recoverer, recovers the former version of the software if some serious problem has been occurred during downloading and installing the software. This paper tries to realize the accommodation of terrestrial STB based on the new technique and service following ATSC A-97 agreement.

A Smart Traffic Management Scheme and Its System Design Based on User's Participating with the Mobile Application (모바일 앱을 통한 사용자 참여 기반의 스마트 트래픽 관리 방안 및 시스템 설계)

  • Kim, Bog-Soon;Park, Choon-Gul;Lim, Hyong-Muk;Cho, Gi-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.8
    • /
    • pp.674-682
    • /
    • 2013
  • Along with increasing of its subscribers and traffic for high-speed LTE service, it is widely expected to bring about the 2nd data explosion and results in any inconvenience of users. This paper proposes a smart traffic management scheme and its system design based on user's participating with the mobile application, in order to provide a fast and stable service for end users as well as to resolve the network overhead with increasing traffic. By making use of a time shift by users who want to reduce data usage amount and communication cost, the proposed scheme tries to reduce the peak traffic by shifting the delay-tolerant services, such as file sharing and software download, into the other time line. It also reduces the high volumed video traffics by transforming them into a user customized one. In addition, we suggest a mechanism to select video size and service time, then proposes an overall system design and its user service scenarios.

Personal Information Leakage Prevention Scheme of Smartphone Users in the Mobile Office Environment (모바일 오피스 환경에서 스마트폰 사용자의 개인정보 유출 방지 기법)

  • Jeong, Yoon-Su;Lee, Sang-Ho
    • Journal of Digital Convergence
    • /
    • v.13 no.5
    • /
    • pp.205-211
    • /
    • 2015
  • Recently, a mobile communication network and the wireless terminal is suddenly develop, mobile office service is more and more the sportlight. However, the user may receive an attack from a malicious third party if the up/download the data in the remote to perform the work in a mobile office environment. In this paper, we propose scheme to manage the information lost due to theft smartphone that contain spill prevention personal information and company information from the mobile office environment (call history, incoming messages, phonebook, calendar, location information, banking information, documents, etc.). The proposed scheme using the number of triangular fuzzy information about the state of the personal information and business intelligence to implement a pair-wise comparison matrix. In particular, the proposed scheme is to prevent the value obtained by constructing a pair-wise comparison matrix for personal information and business intelligence and pair your smartphone is lost when a third party not allow access to personal information and corporate information is leaked to the outside.

Deep Learning Frameworks for Cervical Mobilization Based on Website Images

  • Choi, Wansuk;Heo, Seoyoon
    • Journal of International Academy of Physical Therapy Research
    • /
    • v.12 no.1
    • /
    • pp.2261-2266
    • /
    • 2021
  • Background: Deep learning related research works on website medical images have been actively conducted in the field of health care, however, articles related to the musculoskeletal system have been introduced insufficiently, deep learning-based studies on classifying orthopedic manual therapy images would also just be entered. Objectives: To create a deep learning model that categorizes cervical mobilization images and establish a web application to find out its clinical utility. Design: Research and development. Methods: Three types of cervical mobilization images (central posteroanterior (CPA) mobilization, unilateral posteroanterior (UPA) mobilization, and anteroposterior (AP) mobilization) were obtained using functions of 'Download All Images' and a web crawler. Unnecessary images were filtered from 'Auslogics Duplicate File Finder' to obtain the final 144 data (CPA=62, UPA=46, AP=36). Training classified into 3 classes was conducted in Teachable Machine. The next procedures, the trained model source was uploaded to the web application cloud integrated development environment (https://ide.goorm.io/) and the frame was built. The trained model was tested in three environments: Teachable Machine File Upload (TMFU), Teachable Machine Webcam (TMW), and Web Service webcam (WSW). Results: In three environments (TMFU, TMW, WSW), the accuracy of CPA mobilization images was 81-96%. The accuracy of the UPA mobilization image was 43~94%, and the accuracy deviation was greater than that of CPA. The accuracy of the AP mobilization image was 65-75%, and the deviation was not large compared to the other groups. In the three environments, the average accuracy of CPA was 92%, and the accuracy of UPA and AP was similar up to 70%. Conclusion: This study suggests that training of images of orthopedic manual therapy using machine learning open software is possible, and that web applications made using this training model can be used clinically.

The Mediating Effect of Experiential Value on Customers' Perceived Value of Digital Content: China's Anti-virus Program Market (경험개치대소비자대전자내용적인지개치적중개영향(经验价值对消费者对电子内容的认知价值的中介影响): 중국살독연건시장(中国杀毒软件市场))

  • Jia, Weiwei;Kim, Sae-Bum
    • Journal of Global Scholars of Marketing Science
    • /
    • v.20 no.2
    • /
    • pp.219-230
    • /
    • 2010
  • Digital content makes big changes to our daily lives while bringing opportunities and challenges for companies. Creative firms integrate pictures, texts, videos, audios, and data by digitalization to develop new products or services and create digital experiences to promote their brands. Most articles on digital content contribute to the basic concept or development of marketing it in literature. Actually, compared with traditional value chains for common products or services, the digital content industry seems to have more potential value. Because quite a bit of digital content is free to the consumer, price is not necessarily perceived as an indicator of the quality or value of information (Rowley 2008). It becomes evident that a current theme in digital content is the issue of "value," and research on customers' perceived value of digital content is a necessity. This article argues that experiential value has an advantage in customers' evaluations of digital content. Two different but related contributions to the understanding of "value" of digital content are made here. First, based on the comparison of digital content with products and services, the article proposes two key characteristics that make experiential strategy available for digital content: intangibility and near-zero reproduction cost. On top of that, based on the discussion of the gap between company's idealized value and customer's perceived value, this article emphasizes that digital content prices and pricing of digital content is different from products and services. As a result of intangibility, prices may not reflect customer value. Moreover, the cost of digital content in the development stage may be very high while reproduction costs shrink dramatically. Moreover, because of the value gap mentioned before, the pricing polices vary for different digital contents. For example, flat price policy is generally used for movies and music (Magiera 2001; Netherby 2002), while for continuous demand, digital content such as online games and anti-virus programs involves a more complicated matter of utility and competitive price levels. Digital content companies have to explore various kinds of strategies to overcome this gap. Rethinking marketing solutions such as advertisements, images, and word-of-mouth and their effect on customers' perceived value becomes essential. China's digital content industry is becoming more and more globalized and drawing special attention from different countries and regions that have respective competitive advantages. The 2008-2009 Annual Report on the Development of China's Digital Content Industry (CCIDConsulting 2009) indicates that, with the driven power of domestic demand and governmental policy support, the country's digital content industry maintained a fast growth of some 30 percent in 2008, obviously indicating the initial stage of industry expansion. In China, anti-virus programs and other software programs which need to be updated use a quarter-based pricing policy. Customers can download a trial version for free and use it for six months or a year. If they want to use it longer, continuous payment is needed. They examine the excellence of the digital content during this trial period and decide whether to pay for continued usage. For China’s music and movie industries, as a result of initial development, experiential strategy has not been much applied, even though firms in other countries find the trial experience and explore important strategies(such as customers listening to music for several seconds for free before downloading it). For the above reasons, anti-virus program may be a representative for digital content industry in China and an exploratory study of the advantage of experiential value in customer's perceived value of digital content is done in the anti-virus market of China. In order to enhance the reliability of the survey data, this study focused on people who were experienced users of anti-virus programs. The empirical results revealed that experiential value has a positive effect on customers' perceived value of digital content. In other words, because digital content is intangible and the reproduction costs are nearly zero, customers' evaluations are based heavily on their experience. Moreover, image and word-of-mouth do not have a positive effect on perceived value, only on experiential value. That is to say, a digital content value chain is different from that of a general product or service. Experiential value has a notable advantage and mediates the effect of image and word-of-mouth on perceived value. The results of this study help provide an understanding of why free digital content downloads exist in developing countries. Customers can perceive the value of digital content only by using and experiencing it. This is also why such governments support the development of digital content. Other developing countries whose digital content business is also in the beginning stage can make use of the suggestions here. Moreover, based on the advantage of experiential strategy, companies should make more of an effort to invest in customers' experience. As a result of the characteristics and value gap of digital content, customers perceive more value in the intangible digital content only by experiencing what they really want. Moreover, because of the near-zero reproduction costs, companies can perhaps use experiential strategy to enhance customer understanding of digital content.