• Title/Summary/Keyword: Software Design

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A Design of a Conceptual Software Architecture for Inter-operational System of Tactical Data Link (전술데이터링크 연동시스템의 개념적 소프트웨어 아키텍처 설계)

  • Nam, Jae-Min;Yoon, Hui-Byung
    • Journal of the military operations research society of Korea
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    • v.31 no.2
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    • pp.105-115
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    • 2005
  • To ensure interoperability among TADILs, we need inter-operational system of tactical data link that allows sharing of specific, planned information among different TADILs. In this paper, we have proposed the design of a conceptual software architecture of inter-operational system. For developing of a conceptual software architecture, we analyze the actual condition of ADSI used in the US military and identify functions and quality-attributes. Based on these factors, we design the conceptual software architecture for inter-operational system of tactical data link using Attribute-Driven Design(ADD) method. ADD is consist of three phases - choose the module to decompose, refine the module, repeat the steps for every module that needs further decomposition. To evaluate of ADD results, we apply the Software Architecture Analysis Method(SAAM) which is consist of making evaluation scenarios, choosing indirect scenarios, evaluation scenarios' interaction, and creating an overall evaluation. Through the evaluation, we verify the conceptual software architecture of inter-operational system.

Tool for Supporting Design Pattern-Oriented Software Development (디자인 패턴지향 소프트웨어 개발 지원 도구)

  • Kim, Woon-Yong;Choi, Young-Keun
    • Journal of KIISE:Software and Applications
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    • v.29 no.8
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    • pp.555-564
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    • 2002
  • Design patterns are used to utilize well-defined design information. As using these design patterns, we can get re-use in object-oriented paradigm, decrease the time of development and improvement the quality of software. Although these design patterns are widely used among practice, most of design patterns information is manually used, inconsistent and its utilization could be very low. Because the design patterns information that a designer applies does not appear in software, it is sometimes difficult to track them. In this paper, we propose a tool support for design pattern-oriented software development. This tool supports design pattern management, software design and automatic source code generation. The design pattern management has the function for storing, managing and analyzing the existing design pattern and registering new design pattern. The software design has the function for software design with UML and automatically generate design pattern elements. By using this design information, this system can automatically generate source code. In the result to include the tracking design pattern element that is not Included In the existing CASE tools into design information, we can build the stable and efficient system that provides to analyse software, manage design pattern and automatically generate source code.

FAULT TREE ANALYSIS OF KNICS RPS SOFTWARE

  • Park, Gee-Yong;Koh, Kwang-Yong;Jee, Eunk-Young;Seong, Poong-Hyun;Kwon, Kee-Choon;Lee, Dae-Hyung
    • Nuclear Engineering and Technology
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    • v.40 no.5
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    • pp.397-408
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    • 2008
  • This paper describes the application of a software fault tree analysis (FTA) as one of the analysis techniques for a software safety analysis (SSA) at the design phase and its analysis results for the safety-critical software of a digital reactor protection system, which is called the KNICS RPS, being developed in the KNICS (Korea Nuclear Instrumentation & Control Systems) project. The software modules in the design description were represented by function blocks (FBs), and the software FTA was performed based on the well-defined fault tree templates for the FBs. The SSA, which is part of the verification and validation (V&V) activities, was activated at each phase of the software lifecycle for the KNICS RPS. At the design phase, the software HAZOP (Hazard and Operability) and the software FTA were employed in the SSA in such a way that the software HAZOP was performed first and then the software FTA was applied. The software FTA was applied to some critical modules selected from the software HAZOP analysis.

A Study on the effective computer usage in design education (디자인 교육에 있어서 컴퓨터의 효율적 활용방안 연구)

  • 김진용
    • Archives of design research
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    • v.13 no.1
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    • pp.219-225
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    • 2000
  • Most of designers use applied software of computer programs instead of traditional tools such as brushes, poster colors, etc. for drawing and designing. For example applied software programs for design are applied the workings printing, presentation, movie, animation, character design as well as industrial design. Especially, quality of applied software programs in the field of visual communication design influence on the design results in future. Therefore, many college attempt to invest budget to inhrence the quality of software program in design education. However, effectiveness of investment is lowered due to the professional lack of software knowledge. This study tries to explore how the investment for software program in visual communication design becomes more effective, and to suggest how the order of software program, design curriculum through the affective computer usage in design education will be more useful than now. By comparing and contrasting the different cases in the computer environments of the colleges, this study was processing, the result of this study will contribute to the design education of visual communication.

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Defining of Architectural Patterns through Formalization of Architectural Styles (소프트웨어 구조스타일의 정형화를 통한 조립형 구조패턴의 정의)

  • Kung, Sang-Hwan
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.877-886
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    • 2002
  • The problem of software reuse is dealt in two approaches. One is to build a new software by composing of the built-in components, and the other is to reuse architectural patterns that most of software system is generally composed of. Although the two approaches are important in design of software architecture, we could find outstanding difference in what kind of building blocks they use. The component based software design makes uses of building blocks whose contents are filled in by someone, on the other hand, the architectural pattern based software design is not interested in the contents of building blocks, but in the framework for building blocks including relationship of the building blocks. The paper purposes to find architectural patterns which are commonly found in diverse applications and help software architects reuse them in the software design process. We refine the architectural styles which is the well-known concept for software architecture design, and refine them as architectural components or templates which can be parts of software architecture.

Quality Improvement by enhancing Informal Requirements with Design Thinking Methods

  • Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.130-137
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    • 2021
  • In the current software project, it is still very difficult to extract and define clear requirements in the requirement engineering. Informal requirements documents based on natural language can be interpreted in different meanings depending on the degree of understanding or maturity level of the requirements analyst. Also, Furthermore, as the project progresses, requirements continue to change from the customer. This change in requirements is a catastrophic failure from a management perspective in software projects. In the situation of frequent requirements changes, a current issue of requirements engineering area is how to make clear requirements with unclear and ambigousrequirements. To solve this problem, we propose to extract and redefine clear requirements by incorporating Design Thinking methodologies into requirements engineering. We expect to have higher possibilities to improve software quality by redefining requirements that are ambiously and unclearly defined.

Open Education System for Learning Design Patterns (디자인 패턴 학습을 위한 개방형 교육 시스템)

  • Kim, Hun-Sung;Ahn, Joo-Eon;Kim, Eun-Ji;Kim, Yong-Hwan;Kim, Min-Chul;Kim, Woo-Je;Kim, Ja-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.175-176
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    • 2016
  • 본 논문에서는 개방형 교육시스템 학습모형을 적용한 디자인 패턴 교육을 위한 개방형 교육 시스템을 통한 학습을 제안한다. 소프트웨어 디자인 패턴은 정형화된 답이 없으며 상황에 따라 유동적으로 사용되지만, 기존의 디자인 패턴 온라인 교육 시스템은 일방적으로 이루어져 있고 시중에 판매되는 책을 통해 디자인 패턴을 이해하기에는 어려운 부분이 많이 존재한다. 따라서 이러한 문제를 해결하고자 디자인 패턴 교육을 위한 개방형 교육 시스템을 제안한다. 디자인 패턴의 개념과 사례를 통해 기본적인 지식을 습득하고 디자인 패턴의 퀴즈와 실습을 해 이해도를 높인다. 또한, 일방적인 학습이 아닌 사용자들 간의 토론을 통해 한 방향에서 디자인 패턴을 보는 것이 아닌 다양한 시점에서 볼 수 있어 창의력도 함께 증진할 수 있다.

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DESIGN AND FLIGHT SOFTWARE EMBEDDING OF KOMPSAT-2 SIMULATOR

  • Lee, Sang-Uk;Cho, Sung-Ki;Kim, Jae-Hoon
    • Journal of Astronomy and Space Sciences
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    • v.19 no.2
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    • pp.97-106
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    • 2002
  • The design feature of KOMPSAT-2 simulator based on object oriented design methodology in terms of unified modeling language (UML) has been discussed in this paper. Also, we present how to embed flight software into the simulator. Flight software em-bedding for KOMPSAT-2 simulator is compared to that of the KOMPSAT-1 simulator.

A Study for Component-based Integration Framework for Design System using Standard Interface (표준 인터페이스를 이용한 컴포넌트 기반의 설계 자원 시스템 통합에 관한 연구)

  • 이창근;이수홍;방건동
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.703-706
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    • 2001
  • This paper presents a component-based integration framework and its software component architecture for supporting the rapid integration of legacy design supporting systems in the distributed environment. Also, using standard interface, this software component architecture provides flexibility, extensibility and compatibility which ensure software components to be independent of the integration middleware and systems to be integrated.

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Design Technology of Product Line Architecture for Software Globalization (소프트웨어 글로벌화를 위한 제품 라인 아키텍처 설계 기술)

  • Lee, Kwanwoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.83-92
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    • 2013
  • Software globalization is the supporting process of adapting computer software to different country and culture. Most efforts for software globalization have been focused on the development of software implementation techniques or tools. However, global software sold worldwide has different requirements implied by different contexts, and the difference of requirements may derive different architectural design. In this paper, we define such architectural design knowledge as knowledge models and propose a method for developing and using the knowledge models for software globalization. Also we use set-top box middleware systems for digital data broadcast to validate the applicability of the proposed models and methods.