• Title/Summary/Keyword: Software Design

Search Result 7,085, Processing Time 0.036 seconds

Development of the Design & Coding Standard of Railway Signaling Software as a Automatic Testing Tool (열차제어시스템 소프트웨어 안전성 확인을 위한 코딩규칙 테스팅 자동화 도구의 개발)

  • Hwang, Jong-Gyu;Jo, Hyun-Jeong
    • Journal of the Korean Society for Railway
    • /
    • v.12 no.1
    • /
    • pp.81-87
    • /
    • 2009
  • Recent advances in computer technology have brought more dependency on software to railway signalling system. While much efforts have been reported to evaluate embedded software safety for railway signalling systems, not so much systematic approaches to evaluate software safety testing. In this paper, we propose a adaption of automatic software testing tool in terms of the design & coding standard for railway signalling system. The test items for the design & coding standard suggested in this study related international standards and MISRA-C. It is anticipated that it will be greatly helpful for the evaluation on the software for railway signalling system.

Framework for a general section designer software component

  • Anwar, Naveed;Kanok-Nukulchai, Worsak
    • Computers and Concrete
    • /
    • v.1 no.3
    • /
    • pp.303-324
    • /
    • 2004
  • The Component-Based Software Development (CBSD) has established itself as a sound paradigm in the software engineering discipline and has gained wide spread acceptance in the industry. The CBSD relies on the availability of standard software components for encapsulation of specific functionality. This paper presents the framework for the development of a software component for the design of general member cross-sections. The proposed component can be used in component-based structural engineering software or as a stand-alone program developed around the component. This paper describes the use-case scenarios for the component, its design patterns, object models, class hierarchy, the integrated and unified handling of cross-section behavior and implementation issue. It is expected that a component developed using the proposed patterns and model can be used in analysis, design and detailing packages to handle reinforced concrete, partially prestressed concrete, steel-concrete composite and steel sections. The component can provide the entire response parameters of the cross section including determination of geometric properties, elastic stresses, flexural capacity, moment-curvature, and ductility ratios. The component can also be used as the main computational engine for stand-alone section design software. The component can be further extended to handle the retrofitting and strengthening of cross-sections, shear and torsional response, determination of fire-damage parameters, etc.

AUTOSAR Starter Kit for AUTOSAR Software Design (AUTOSAR 소프트웨어 설계를 위한 실습 환경)

  • Lee, Seonghun;Kim, Youngjae;Kum, Daehyun;Jin, Sungho
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.9 no.2
    • /
    • pp.87-99
    • /
    • 2014
  • An AUTomotive Open System ARchitecture (AUTOSAR) is a de-facto standardized software platform, which developed for an automotive Electronic Control Unit (ECU) in global automotive industry. AUTOSAR improves the reusability and the scalability, thus the software development can be easier, faster and more reliable. However, it requires a lot of time and efforts to develop an AUTOSAR software due to the difficulties of understanding of massive AUTOSAR documentations and complicated usage of AUTOSAR design tools. AUTOSAR training is offered by AUTOSAR design tool venders but it is limited to introduction of their simplified concept and usages based on PC. Therefore the training is not enough for industrial developers or graduate students. In this paper we present an AUTOSAR starter kit which allows industrial engineers and graduate students to practice the detailed process of AUTOSAR software development easily and more conveniently. The kit is composed of a practical environment similar to actual automotive system and a textbook that explains how to design AUTOSAR software. And we demonstrated the validity of our methodology based on a case study.

A Study on the educational methods of 3D Software (3D 소프트웨어 교육방법에 대한 연구)

  • 최성원
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 1999.05a
    • /
    • pp.28-29
    • /
    • 1999
  • 본 연구의 목적은 현 대학교육에 있어서 어떻게 학생들에게 3D Software를 그 근본개념의 연장선 안에서 도구개념으로 이해시킬 수 있는가이며, 이는 3D Software를 한번도 대해본 적이 없는, 또는 자신이 사용하던 3D Software의 인터페이스가 완전히 변화하였을 경우, 학생들이 어떻게 가장 빠르고, 효율적으로 습득할 수 있게 하는가에 그 목적이 있다. (중략)

  • PDF

Pattern-Oriented Software Development Process using Incremental Composition for Design Patterns (디자인 패턴의 점진적 통합을 이용한 패턴지향 소프트웨어 개발 방법)

  • Kim, Woon-Yong;Choi, Young-Keun
    • The KIPS Transactions:PartD
    • /
    • v.10D no.5
    • /
    • pp.763-772
    • /
    • 2003
  • Design patterns are known widely by the techniques to improve software qualify. The design patterns are efficient solutions for problems occurring frequently in software development. Recently there are wide researches for design patterns to find them and to verify usability for them. But there are very few researches to define systematic development approaches about constructing application using design patterns. In this paper, we propose an approach for the pattern-oriented software development process using incremental composition for design patterns. For this proposal, first we define a development process using design patterns, propose technique for incremental composition for design patterns and view ports for software in the process. Also we deal with the problem of efficient traceability and maintenance to design patterns in the software system. And we use a feedback framework system as an illustrative example to show how the process can be used to develop the pattern-oriented software. In the development of software, the systematic development approach and usage increase efficiency to develop the system by using design experience and technique early in the development lifecycle. Therefore the system will assure the high stability and reusability and offer the low cost and time for development.

Analysis of Verification Methodologies Based on a SoC Platform Design

  • Lee, Je-Hoon;Kim, Sang-Choon
    • International Journal of Contents
    • /
    • v.7 no.1
    • /
    • pp.23-28
    • /
    • 2011
  • In a SoC (system-on-chip) design, a design complexity is a big bottleneck. In order to overcome the design complexity, platform based design method is widely adopted for designers. Most complex SoCs need a heterogeneous design development environment for hardware and software co-design. In this paper, we discuss about some kinds of verification approaches with platform based design methodology at various abstraction levels of SoC design. We separate the verification process to two steps according to the different levels of verification. We employ a flexible SoC design environment to support simultaneous hardware and software development. We demonstrate the verification strategy of a target SoC design, IEEE 802.11a WLAN SoC.

Development of S/W Platform for the Structural Design System Based on Design Database (설계정보 데이터베이스를 기반으로 하는 구조설계 S/W Platform의 개발)

  • 이대희;윤성수;이정재;김한중
    • Magazine of the Korean Society of Agricultural Engineers
    • /
    • v.43 no.4
    • /
    • pp.79-88
    • /
    • 2001
  • Agricultural facilities can be designed by conceptual preliminary primary and detailed design stages. because each stage has a different objective, it must be applied to dissimilar design and analysis level. Engineers have to judge from evaluation that is estimated agricultural resources in the conceptual design stage. Methods of computer aided design are achieved to individual functions however it is inefficient to perform entire processes of design and hard to systematically accumulate results o design. Study on the integrated structural design system has been continued. but those system have adopted “closed architecture”which is known to inflexible method for developing applications. In this study the design platform is an environment that can support to integrated design system independently and an design platform is proposed by analyzing design processes using object oriented method. The concepts of software platform have resulted from several practical ideas, OOA/OOP and related some points. This paper aims at developing the software platform of a software environment to support the design phases of the agricultural facilities.

  • PDF

The Attributes Design Technique to Support Node Software Development for USN Multi-Platform (USN 멀티플랫폼을 위한 노드 소프트웨어 개발을 지원하는 속성 설계 기법)

  • Lee, Woo-Jin;Choi, Il-Woo;Kim, Ju-Il
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.1
    • /
    • pp.441-448
    • /
    • 2014
  • USN(Ubiquitous Sensor Network) application software has a characteristic that it controls a variety of sensor nodes based on the various target operating systems. Accordingly, many researches for efficient development of USN application software are being performed. In this paper, the attributes design technique to support attribute-based development of USN node software for multi-platform is proposed. In the proposed technique, the method to design attributes for modeling Platform Independent Model and Platform Specific Model is presented. When using the proposed technique, productivity of software development will be increased because node software design for multi-platform is easily performed by selecting values of attributes. Also, maintainability of software will be increased because node software is easily regenerated by changing attributes according to the changes of operating systems.

A Software Architecture Design Method that Matches Problem Frames and Architectural Patterns (문제틀과 아키텍처 패턴의 매칭을 이용한 소프트웨어 아키텍처 설계 방법)

  • Kim, Jungmin;Kang, Sungwon;Lee, Jihyun
    • Journal of KIISE
    • /
    • v.42 no.3
    • /
    • pp.341-360
    • /
    • 2015
  • While architectural patterns provide software development solutions by providing schemas for structural organizations of software systems based on empirical knowledge, Jackson's problem frames provide a method of analyzing software problems. Problem frames are useful to understanding the software development problem, by putting emphasis on the problem domain, rather than on the solution space. Research exists that relates problem frames and software architecture, but most of this research uses problem frames only to understand given problems. Moreover, none of the existing research derives architectural patterns by considering both problem frames and quality attributes. In this paper, we propose a software architecture design method for pattern-based architecture design, by matching problem frames and architectural patterns. To that end, our approach first develops the problem model based on the problem frames approach, and then uses it to match with candidate architectural patterns, from the perspectives of both functionality, and quality attributes. Functional matching uses the problem frame diagram to match the problem model of an architectural pattern. We conduct a case study to show that our approach can systematically decide the right architectural patterns, and provide a basis for fine-grained software architecture design.

Building a Code Visualization Process to Extract Bad Smell Codes (배드 스멜 코드 추출을 위한 코드 가시화 프로세스 구축)

  • Park, Jihoon;Park, Bo Kyung;Kim, Ki Du;Kim, R. Young Chul
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.8 no.12
    • /
    • pp.465-472
    • /
    • 2019
  • Today, in many area the rise of software necessity there has been increasing the issue of the impotance of Good Software. Our reality in software industrial world has been happening to frequently change requirements at any stage of software life cycle. Furthermore this frequent changing will be increasing the design complexity, which will result in being the lower quality of software against our purpose the original design goals. To solve this problem, we suggest how to improve software design through refactoring based on reverse engineering. This is our way of diverse approaches to visually identify bad smell patterns in source code. We expect to improve software quality through refactoring on even frequently changing requirements.