• Title/Summary/Keyword: Software Construction

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Basic study about Automatic Rebar Quantity Estimation Integrated with Structural Design Information (구조설계정보 통합 관리에 의한 철근 물량 산출 자동화 기초 연구)

  • Sung, Soojin;Lim, Chaeyeon;Kim, Sunkuk
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.05a
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    • pp.109-110
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    • 2015
  • Estimation of rebar quantity may be used as an index to evaluate the economic feasibility of structural designs. However, when using the software to estimate the rebar quantity, there may be some limitations such as data loss caused by human errors and estimation delays caused by increased input time, since the information on arrangement of rebar is inserted manually. To solve the problems of such quantity estimation software, it is necessary to develop a method on automatic input/output of structural design information for quantity estimation and an algorithm for accurate estimation of rebar quantity. The purpose of this study is to improve the existing rebar quantity estimation by connecting with the database on information related to rebar estimation and the algorithm for rebar estimation, in order to develop an algorithm to estimate an accurate, net rebar quantity. The study result can be used as basic data for development of software for efficient structural designs and automatic framework estimation of buildings.

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Advanced Faceted Classification Scheme and Semantic Similarity Measure for Reuse of Software Components (소프트웨어 부품의 재사용을 위한 개선된 패싯 분류 방법과 의미 유사도 측정)

  • Gang, Mun-Seol
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.855-865
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    • 1996
  • In this paper, we propose a automation of the classification process for reusable software component and construction method of structured software components library. In order to efficient and automatic classification of software component, we decide the facets to represent characteristics of software component by acquiring semantic and syntactic information from software components descriptions in natural language, and compose the software component identifier or automatic extract terms corresponds to each facets. And then, in order to construct the structured software components library, we sore in the near location with software components of similar characteristic according to semantic similarity of the classified software components. As the result of applying proposed method, we can easily identify similar software components, the classification process of software components become simple, and the software components store in the structured software components library.

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A Study on Supporting Policies for Small/Medium Business in Software Industry (소프트웨어 산업에서 중소기업 지원정책 연구)

  • Kim, Joong-Han
    • Journal of Information Technology Services
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    • v.2 no.1
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    • pp.1-15
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    • 2003
  • Relentless competition and price cutting race make small/medium software business very difficult to maintain their business. Especially small software businesses are often at a disadvantage when they try to win government contracts, Due to the characteristics and importance of software industry, there is no doubt that government support for mall/medium software business is indispensible. In fact, the development of the US software industry has been strongly influenced by government policy during postware period. This paper attempts to examine the general small/medium business supporting policies currently implemented. In addition, policies in the construction industry and the US federal government are explored, in order to find appropriate roles the government should play.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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Distributed Coordination of Project Schedule Changes by Using Software Agents (소프트웨어 에이전트를 이용한 건설공사 공정관리의 분산화)

  • Kim Kee-soo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.85-90
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    • 2002
  • In the construction industry, projects are becoming increasingly large and complex, involving multiple subcontractors. Traditional centralized coordination techniques used by the general contractors become less effective as subcontractors perform most work and provide their own resources. When subcontractors cannot provide enough resources, they hinder their own performance as well as that of other subcontractors and ultimately the entire project. Thus, construction projects need a new distributed coordination approach wherein all of the concerned subcontractors can reschedule a project dynamically. To enable the new distributed coordination of project schedule changes, I developed a novel agent-based compensatory negotiation methodology, which allows software agents to simulate negotiations on behalf of their human subcontractors. This research formalizes the necessary steps that would help construction project participants to increase the efficiency of their resource use, which in turn will enhance successful completions of whole projects.

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Dynamic risk assessment of water inrush in tunnelling and software development

  • Li, L.P.;Lei, T.;Li, S.C.;Xu, Z.H.;Xue, Y.G.;Shi, S.S.
    • Geomechanics and Engineering
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    • v.9 no.1
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    • pp.57-81
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    • 2015
  • Water inrush and mud outburst always restricts the tunnel constructions in mountain area, which becomes a major geological barrier against the development of underground engineering. In view of the complex disaster-causing mechanism and difficult quantitative predictions of water inrush and mud outburst, several theoretical methods are adopted to realize dynamic assessment of water inrush in the progressive process of tunnel construction. Concerning both the geological condition and construction situation, eleven risk factors are quantitatively described and an assessment system is developed to evaluate the water inrush risk. In the static assessment, the weights of eight risk factors about the geological condition are determined using Analytic Hierarchy Process (AHP). Each factor is scored by experts and the synthesis scores are weighted. The risk level is ultimately determined based on the scoring outcome which is derived from the sum of products of weights and comprehensive scores. In the secondary assessment, the eight risk factors in static assessment and three factors about construction situation are quantitatively analyzed using fuzzy evaluation method. Subordinate levels and weight of factors are prepared and then used to calculate the comprehensive subordinate degree and risk level. In the dynamic assessment, the classical field of the eleven risk factors is normalized by using the extension evaluation method. From the input of the matter-element, weights of risk factors are determined and correlation analysis is carried out to determine the risk level. This system has been applied to the dynamic assessment of water inrush during construction of the Yuanliangshan tunnel of Yuhuai Railway. The assessment results are consistent with the actual excavation, which verifies the rationality and feasibility of the software. The developed system is believed capable to be back-up and applied for risk assessment of water inrush in the underground engineering construction.

Selecting of Earth-work Equipment Combination Considered CO2 Emission (이산화탄소 배출량을 고려한 토공 장비조합의 선정)

  • Kim, Byung-Soo
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1750-1756
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    • 2011
  • After Kyoto Protocol was adopted for green gas reduction, each nations are stepping up efforts to reduce $CO_2$ of a typical green gas. Construction industry also is trying $CO_2$ reduction with the techniques of two types which are software and hardware techniques. The software technique are Passive Design considered green gas emission and the environment impact assessment by LCA. The hardware techniques are adjustment of equipment system and development of eco- friendly material. But, it is nonexistent that a study related to $CO_2$ emission considered detail process in construction industry. This study analyzed the relativeness of equipment combination and $CO_2$ emission by calculate $CO_2$ emission follow to equipment combination on earth-work which is the process emitted most $CO_2$ among railway bedding construction.

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A Process Based Service Identification Methodology for Service Oriented Architecture Construction (SOA 구현을 위한 프로세스 기반 서비스 정의 방법론에 관한 연구)

  • Choi, Jin-Ho;Lee, Jin-Mi;Lim, Sang-Hyun
    • Journal of Korean Society for Quality Management
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    • v.38 no.1
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    • pp.1-9
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    • 2010
  • Service Oriented Architecture(SOA) is an enterprise-scale IT architecture for linking software resources available on the network. SOA is believed to become the future enterprise solution that promises the agility and flexibility by integrating business processes through composition of the software services across enterprises. The first step for SOA construction is to identify the services. In this paper, we present a process-based service identification methodology for SOA through a case study of an IT company. Our methodology is composed of three steps: Processes (business & technical processes) analysis and systems analysis, Service candidates selection, and Service evaluation and construction planning. This framework would be practical and could be accepted to other organizations as it has been developed through the real case.

Development of the Management Software and Construction of Database for the Genetic Resources of Silkworms (누에유전자원 관리프로그램 개발 및 정보 DB화)

  • 손봉희;강필돈;이상욱
    • Journal of Sericultural and Entomological Science
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    • v.43 no.1
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    • pp.29-32
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    • 2001
  • At present, more than 300 races of the Silkworm are conserved and used as valuable genetic resources. But because of the uneffectiveness of manual data management, faster and systematic data base construction is needed. So, development of silkworm genetic resources management program has been begun and the result can be practically used. When developing the program, Visual basic was used for data input system construction, and MS Access for database. IIS(Internet Information System) and ASP(Active Server Page) was also used for searching data and information with Internet Web Server and Web Browser which is comfortable for constructing database and providing information. Data input item consists of 46 practical characteristics such as race name, moltinism, larval period and pupation percentage etc.. And these characteristics are classified with qualitative and quantitative character. Photographs of silkworm, cocoon and other related items were scanned and the image data was recorded on the database.

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