• Title/Summary/Keyword: Software Architecture Design

Search Result 818, Processing Time 0.023 seconds

RF Band-Pass Sampling Frontend for Multiband Access CR/SDR Receiver

  • Kim, Hyung-Jung;Kim, Jin-Up;Kim, Jae-Hyung;Wang, Hongmei;Lee, In-Sung
    • ETRI Journal
    • /
    • v.32 no.2
    • /
    • pp.214-221
    • /
    • 2010
  • Radio frequency (RF) subsampling can be used by radio receivers to directly down-convert and digitize RF signals. A goal of a cognitive radio/software defined ratio (CR/SDR) receiver design is to place the analog-to-digital converter (ADC) as near the antenna as possible. Based on this, a band-pass sampling (BPS) frontend for CR/SDR is proposed and verified. We present a receiver architecture based second-order BPS and signal processing techniques for a digital RF frontend. This paper is focused on the benefits of the second-order BPS architecture in spectrum sensing over a wide frequency band range and in multiband receiving without modification of the RF hardware. Methods to manipulate the spectra are described, and reconstruction filter designs are provided. On the basis of this concept, second-order BPS frontends for CR/SDR systems are designed and verified using a hardware platform.

A Study on Automatic Test Case Extraction Mechanism from UML State Diagrams Based on M2M Transformation (M2M 모델변환 기반의 UML 스테이트 다이어그램을 통한 테스트케이스 자동추출 메커니즘에 관한 연구)

  • Kim, Dong-Ho;Kim, R. Youngchul
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.1
    • /
    • pp.129-134
    • /
    • 2013
  • Previous research is focus on testcase generation automation using message sequence diagram based on metamodel. but that research is not enough for testcase genaeration automation using state diagram based metamodel. so in this paper is adopt Model Driven Architecture (MDA) mechanism for using metamodel and model transformation. and we suggest testcase automation mechanism using state diagram in UML. we will decrease cost of embedded software design and testcase genaration and increase quality of embedded software using metamodel mechanism.

MARS: Multiple Access Radio Scheduling for a Multi-homed Mobile Device in Soft-RAN

  • Sun, Guolin;Eng, Kongmaing;Yin, Seng;Liu, Guisong;Min, Geyong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.10 no.1
    • /
    • pp.79-95
    • /
    • 2016
  • In order to improve the Quality-of-Service (QoS) of latency sensitive applications in next-generation cellular networks, multi-path is adopted to transmit packet stream in real-time to achieve high-quality video transmission in heterogeneous wireless networks. However, multi-path also introduces two important challenges: out-of-order issue and reordering delay. In this paper, we propose a new architecture based on Software Defined Network (SDN) for flow aggregation and flow splitting, and then design a Multiple Access Radio Scheduling (MARS) scheme based on relative Round-Trip Time (RTT) measurement. The QoS metrics including end-to-end delay, throughput and the packet out-of-order problem at the receiver have been investigated using the extensive simulation experiments. The performance results show that this SDN architecture coupled with the proposed MARS scheme can reduce the end-to-end delay and the reordering delay time caused by packet out-of-order as well as achieve a better throughput than the existing SMOS and Round-Robin algorithms.

Design of Software Architecture based on Componentized Services for Multi-party Collaboration (다자간 협업을 위한 컴포넌트 서비스 기반 소프트웨어 구조 설계)

  • Han, Sang-Woo;Kim, Nam-Gon;Choi, Ki-Ho;Ko, Su-Jin;Lee, Hyun-Yong;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.189-196
    • /
    • 2007
  • 고성능 연구개발망이 보급되면서, 각 지역에 분산되어 있는 전문가들 간의 원격 공동작업을 지원해주는 원격 협업환경에 대한 연구가 활발히 진행되고 있다. 특히 고해상도 디스플레이를 이용한 원격 협업환경은 참여자들에게 현장감있는 공동작업을 지원하며, 실제로 다자간 HD급 영상회의 혹은 대용량 가시화 데이터 표현 등에 활발히 사용되고 있다. 또한 협업환경에 대한 편리한 상호작용 지원기술도 사용자의 편의성 향상을 위한 주요 요소로써 비중있게 다루어지고 있다. 본 논문에서는 고품질 미디어 서비스와 사용자 편의성을 고려한 인터랙션 기법을 결합한 네트워크 기반의 원격 협업환경을 실현하기 위한 통합 소프트웨어 구조를 제안한다. 구체적으로 설명하면, 고품질 영상을 송수신할 수 있는 미디어 기술, 고해상도 격자형 디스플레이에 영상을 표현하기 위한 디스플레이 기능, 포인팅/트래킹 장비를 이용하여 디스플레이 상호작용을 지원하는 컴포넌트화된 협업 서비스들을 사용자의 의도에 따라 유연하게 통합할 수 있는 원격 협업환경을 위한 소프트웨어 구조를 설계한다. 추가적으로 상기 협업 서비스들을 일부 구현하여 실현가능성을 검증하기 위한 시연 과정을 소개한다.

  • PDF

The Specification Techniques of Component Interactions (컴포넌트 상호작용 명세기법)

  • Lee, Chang-Hoon
    • The KIPS Transactions:PartD
    • /
    • v.11D no.4
    • /
    • pp.929-936
    • /
    • 2004
  • A major limitation of available component-based platforms Is that they do not provide suitable means for describing and reasoning on the concurrent behaviour of interacting component-based system. Indeed while these platforms provide convenient ways to describe the typed signatures of components, e.g. like CORBA's IDL, they offer a quite low-level support to describe the concurrent behaviour of component. The ability to describe and verify the concurrent behaviour of interacting components is key aspect In the development of large component-based software system. This study propose a component interface specification using process algebra and configuration's role which allows one to prove correctness of software architecture generated at design level as well as to define compatibility relations by our evolution rule and $\pi$-graph. Also, we shown on an appropriateness of a specification techniques and definitions proposed in this paper by case-study.

Usability Evaluation of Reconfigurable Asset Architecture (재구성 가능한 자산 아키텍처의 사용성 평가)

  • Choi, Hanyong
    • Journal of Industrial Convergence
    • /
    • v.20 no.5
    • /
    • pp.77-82
    • /
    • 2022
  • Evaluating methods for software asset have been made based on subjective evaluation criteria. In this study, we try to evaluate the usability of complex assets obtained from the previous measurement of the complexity of the asset management system. The evaluation used a scale provided by measuring logical complexity to measure the complexity of the asset, and evaluated the relationship with the usability of the software asset by measuring the index related to reusability. Therefore, it can be seen that HVs maintain a constant ratio according to the composition of various assets for the two types of assets and maintain the applied consistency. Therefore, it can be determined that an asset optimized in terms of usability can be applied consistently in the architectural design process while securing as much diversity as possible.

Practical Architectural Patterns and Guidelines for Designing Complex Mobile Applications (복잡도가 높은 모바일 어플리케이션 설계를 위한 아키텍처 패턴과 적용지침)

  • Jang, Jeong-Ran;La, Hyun-Jung;Kim, Soo-Dong
    • The KIPS Transactions:PartD
    • /
    • v.19D no.1
    • /
    • pp.63-80
    • /
    • 2012
  • Mobile devices with Android OS and iOS have been emerged as mobile computing devices where various software applications are deployed. Furthermore, they are anticipated to be used not only for traditional personal computing but also for enterprise computing. However, such mobile devices have their intrinsic characteristics such as limited resources and flexible network capabilities, which are not revealed in traditional computers. Hence, there is high demand for methods to develop mobile applications with reflecting their intrinsic characteristics. Since those characteristics belong to non-functional requirements, they should be reflected in architecture design while designing mobile applications. To design architecture, the architecture drivers that are architecture non-functional requirements are decided from mobile application characteristics. Conventional architecture design methods do not consider those characteristics so that the methods cannot be straightforwardly applied to mobile applications. In this paper, to efficiently develop mobile applications reflecting those characteristics, we propose a set of architecture patterns and define a guideline to apply those patterns. First, we define the characteristics of mobile applications distinguished and derive architectural drivers from them. Then, we propose architecture patterns in terms of static and dynamic views and define an architectural guideline to apply the patterns to designing architecture for mobile application. And, we perform case studies to verify the applicability of proposed patterns. Finally, we assess the proposed architecture patterns by proving how the patterns can fulfill identified architecture drivers and by comparing our approach with previous works.

Design of Train Control Software Safety Evaluation Tool (열차제어 소프트웨어 안전성 평가도구의 설계)

  • Hwang, Jong-Gyu;Jo, Hyun-Jeong;Kim, Hyung-Shin
    • Journal of the Korean Society for Railway
    • /
    • v.11 no.2
    • /
    • pp.139-144
    • /
    • 2008
  • Recent advances in embedded system technology have brought more dependence on automating train control. While much efforts have been reported to improve electronic hardware's safety, not so much systematic approaches to evaluate software's safety, especially for the vital software running on board train controllers. In this paper, we propose a new software tool to evaluate software safety for the train controller. We have reviewed requirements in the international standards and surveyed available tools in the market. From that, we identified necessary tests to meet the standards and proposed a tool that can be used during the whole software life cycle. We show the functional architecture and internal components of the tool. Our tool is unique in that it is a comprehensive tool specifically designed for software safety evaluation while other tools are not.

Goal-based Evaluation of Contextual Situations for Self-adaptive Software (자기적응형 소프트웨어를 위한 목표 기반의 외부상황 평가 기법)

  • Kim Jae-Sun;Park Soo-Yong
    • Journal of KIISE:Software and Applications
    • /
    • v.33 no.3
    • /
    • pp.316-334
    • /
    • 2006
  • In the traditional computing paradigm, developers design software to run in a fixed and well-defined environment. The real environment, however, is too complicated to analyze all situations perfectly. Consequently, traditional software, which is implemented only for what is wanted as input, often fails badly in real environment. As a new approach, self-adaptive software can avoid runtime failures adapting to unpredictable situations. Self-adaptive software must firstly evaluate the contextual situation to determine the need for adaptation. Existing researches do not support the abstraction mechanism for identifying contextual problem. Consequently, they can have troubles with identifying the contextual problem as the execution environment is getting complex. In addition, they cannot support the expandability for contextual problems, which software can evaluate. This paper suggests the goal-based evaluation method of contextual situation for coping with the limitations of existing researches.

A Web GPS based Logistics Vehicle Control Management System using MVC Design Patterns (MVC 디자인 패턴을 활용한 Web GPS 기반의 물류차량 출하 관제 시스템)

  • Sim, Choon Bo;Kim, Kyoung Jong
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.6 no.1
    • /
    • pp.131-142
    • /
    • 2010
  • In this paper, we propose a web GPS based logistics vehicle control management system using MVC design patterns. The proposed system is designed by applying design patterns of object oriented modeling called mini-architecture to enhance reliability of software as well as promote stability of overall system design. In addition, we can get a position information by means of the GPS embedded in PDA and communicate between client and monitoring server using CDMA network so that the position of client can be identified directly by the map service. The system provides an moving object indexing technique which extends the existing TB-tree to manage and retrieve a transporting trajectory of logistics efficiently. Finally, with development of the logistics vehicle control service called WG-LOGICS system, we can verify the usefulness of our system which is able for monitoring a vehicle preparation, allocating registration, loading a burden, transfer path, and destination arrival in real world.