• 제목/요약/키워드: Software Architecture Design

검색결과 818건 처리시간 0.024초

Hardware Accelerated Design on Bag of Words Classification Algorithm

  • Lee, Chang-yong;Lee, Ji-yong;Lee, Yong-hwan
    • Journal of Platform Technology
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    • 제6권4호
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    • pp.26-33
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    • 2018
  • In this paper, we propose an image retrieval algorithm for real-time processing and design it as hardware. The proposed method is based on the classification of BoWs(Bag of Words) algorithm and proposes an image search algorithm using bit stream. K-fold cross validation is used for the verification of the algorithm. Data is classified into seven classes, each class has seven images and a total of 49 images are tested. The test has two kinds of accuracy measurement and speed measurement. The accuracy of the image classification was 86.2% for the BoWs algorithm and 83.7% the proposed hardware-accelerated software implementation algorithm, and the BoWs algorithm was 2.5% higher. The image retrieval processing speed of BoWs is 7.89s and our algorithm is 1.55s. Our algorithm is 5.09 times faster than BoWs algorithm. The algorithm is largely divided into software and hardware parts. In the software structure, C-language is used. The Scale Invariant Feature Transform algorithm is used to extract feature points that are invariant to size and rotation from the image. Bit streams are generated from the extracted feature point. In the hardware architecture, the proposed image retrieval algorithm is written in Verilog HDL and designed and verified by FPGA and Design Compiler. The generated bit streams are stored, the clustering step is performed, and a searcher image databases or an input image databases are generated and matched. Using the proposed algorithm, we can improve convenience and satisfaction of the user in terms of speed if we search using database matching method which represents each object.

SNMP를 이용한 VDSL DSLAM 관리 Application의 설계 및 구현 (Design and Implementation of DSLAM Management Application Using SNMP)

  • 정광모;임승옥;최철웅;이권순;김성은
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.67-70
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    • 2001
  • This paper has analyzed an SNMP architecture, Structure of Management Information, Management Information Base, Also in this paper, the Design of GUI environment necessary for the implementation of SNMP Manager Application, Software Module related to the boards of DSLAM system, and MIB that stores management informations are defined and implemented in this paper

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마이크로프로세서를 이\ulcorner나 인터폴레이 (A Microprocessor-Based Interpolator)

  • 여인택;노태석;이봉진
    • 대한전기학회논문지
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    • 제33권2호
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    • pp.62-69
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    • 1984
  • In this paper we present a microprocessor-based interpolator using algebraic arithmetic method. The interpolator consists of 2900 "bit-slice" microprocessor chips and 0.5K ROMs of 36-bit microprogram memory. The system design is an instuction-data-based architecture with 250ns cycle time. A significant feature of the interpolator is that it has flexibility, very fast interpolation speed of 250 K pulses/sec, and performs additional functions simultaneously. Throughout the paper detailed explanations are given as to how one can design the hardware and software, and experimental results are presented.presented.

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동적 환경에서 이동로봇의 자율주행을 위한 혼합 심의/반응 제어구조의 구현 (Implementation of Hybrid Deliberative/Reactive Control Architecture for Autonomous Navigation of a Mobile Robot in Dynamic Environments)

  • 남화성;송재복
    • 제어로봇시스템학회논문지
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    • 제12권2호
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    • pp.154-160
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    • 2006
  • Instantaneous reaction and intelligence are required for autonomous mobile robots to achieve multiple goals in the unpredictable and dynamic environments. Design of the appropriate control architecture and clear definitions of systems are needed to construct and control these robots. This research proposes the hybrid deliberative/reactive control architecture which consists of three layers and uses the method of software structure design. The highest layer, Deliberative Layer makes the overall run-time schedule for navigation and/or manipulation, and the middle layer, Task Execution Layer carries out various missions. The lowest layer, Reactive Layer enables a robot to react rapidly in the dynamic environment and controls the mechanical devices concurrently. This paper proposes independent system supervisors called Manager to reuse the modules so that the Manager supports common use of the system and multi-processing tasks. It is shown that the mobile robot based on the proposed control scheme can perform the basic navigation and cope with the dynamic obstacles reasonably well.

"3+3 PROCESS" FOR SAFETY CRITICAL SOFTWARE FOR I&C SYSTEM IN NUCLEAR POWER PLANTS

  • Jung, Jae-Cheon;Chang, Hoon-Sun;Kim, Hang-Bae
    • Nuclear Engineering and Technology
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    • 제41권1호
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    • pp.91-98
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    • 2009
  • The "3+3 Process" for safety critical software for nuclear power plants' I&C (Instrumentation and Control system) has been developed in this work. The main idea of the "3+3 Process" is both to simplify the software development and safety analysis in three steps to fulfill the requirements of a software safety plan [1]. The "3-Step" software development process consists of formal modeling and simulation, automated code generation and coverage analysis between the model and the generated source codes. The "3-Step" safety analysis consists of HAZOP (hazard and operability analysis), FTA (fault tree analysis), and DV (design validation). Put together, these steps are called the "3+3 Process". This scheme of development and safety analysis minimizes the V&V work while increasing the safety and reliability of the software product. For assessment of this process, validation has been done through prototyping of the SDS (safety shut-down system) #1 for PHWR (Pressurized Heavy Water Reactor).

멀티코어 기반 파티셔닝 운영체제를 이용한 분산 복구 블록 설계 기법 및 응용 (Design Technique and Application for Distributed Recovery Block Using the Partitioning Operating System Based on Multi-Core System)

  • 박한솔
    • 전기전자학회논문지
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    • 제19권3호
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    • pp.357-365
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    • 2015
  • 최근 항공기, 자동차와 같은 시스템들은 크기, 무게, 전력 등의 문제로 기존 연합형(Federated) 구조에서 모듈형(Modular) 구조로 개발되는 추세이며, 단일 하드웨어에 파티션 개념을 적용하여 다수의 논리적 노드들을 운용할 수 있는 파티션 운영체제도 등장하고 있다. 분산 복구 블록은 실시간 시스템에 적용 가능한 소프트웨어 결함 허용 기법으로 다수의 물리적 노드들을 동기화 시켜 동작시킴으로써 실시간 절체가 가능하도록 하는 설계 기법이다. 분산 복구 블록은 노드들 간의 실시간 동기화를 필요로 하기 때문에 단일 코어 기반의 파티션 구조에는 적합하지 않으며, 적용을 위해서는 멀티코어를 기반으로 하고 또한 AMP(Asymmetric Multi-Processing) 방식을 이용한 파티션 구조에 적용되어야 한다. 본 논문에서는 멀티코어 기반 supervised-AMP 가상화 방식의 파티션 운영체제를 이용한 분산 복구 블록 설계 기법을 제안한다. 또한 제안된 설계 기법의 유용성을 보이기 위하여 항공기용 비행제어시스템 시뮬레이션을 이용한 사례 연구를 보인다.

국내외 선박/해양 분야 VR 현황과 Ship Navigation VR에 관한 기초 연구 (A Basic Research on the VR Application in Naval Architecture and Ocean Eng. and Ship Navigation VR)

  • 이재환;박병재
    • 한국해양공학회:학술대회논문집
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    • 한국해양공학회 2003년도 추계학술대회 논문집
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    • pp.272-276
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    • 2003
  • In this paper, current application of VR in naval architecture and ocean eng. Design is surveyed and VR process is implemented in ship navigation system. So far, very sophisticated VR applications have announced but not published yet. The reason not published may be that the application is for the navy ship of which the information could not be opened to the public. Also there is another area implementing Simulation Based Design, i..e., visualization of the integration process from initial design to the manufacturing. Herein, the tendency of VR in this area is surveyed, so the international application of VR is introduced. Trough the analysis the most appropriate applicability of VR in this area can be distinguished. And to show the application, ship navigation VR is programmed using OpenGL graphics software.

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Hydroelastic response of 19,000 TEU class ultra large container ship with novel mobile deckhouse for maximizing cargo capacity

  • Im, Hong-Il;Vladimir, Nikola;Malenica, Sime;Cho, Dae-Seung
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제9권3호
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    • pp.339-349
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    • 2017
  • This paper is related to structural design evaluation of 19,000 TEU ultra large container ship, dealing with hydroelastic response, i.e. springing and whipping. It illustrates application of direct calculation tools and methodologies to both fatigue and ultimate strength assessment, simultaneously taking into account ship motions and her elastic deformations. Methodology for springing and whipping assessment within so called WhiSp notation is elaborated in details, and in order to evaluate innovative container ship design with increased loading capacity, a series of independent hydroelastic computations for container ship with mobile deckhouse and conventional one are performed with the same calculation setup. Fully coupled 3D FEM - 3D BEM model is applied, while the ultimate bending capacity of hull girder is determined by means of MARS software. Beside comparative analysis of representative quantities for considered ships, relative influence of hydroelasticity on ship response is addressed.

아키텍처 자산의 복잡도 측정에 관한 연구 (A Study on the Complexity Measurement of Architecture Assets)

  • 최한용
    • 융합정보논문지
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    • 제7권5호
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    • pp.111-116
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    • 2017
  • 자산의 복잡성을 측정하기 위해 프로그램의 논리적인 복잡도의 측정을 제공하는 척도를 베이스로 하여 각 자산의 특징 값을 표현하고 있는지 평가하는 방법을 사용 한다. 본 연구에서는 소프트웨어 컴포넌트를 기본자산으로 구성하여 표준화된 설계모형을 확보하고, 이를 기반으로 재사용 가능한 확장된 자산을 설계할 경우 자산의 복잡도를 측정하기 위한 방안을 제시하고자 한다. 그러나 우리가 제안하는 자산관리 시스템의 각 자산은 두 가지 영역의 자산을 합성한 복합자산으로 구성되어 있으므로 이 방법만으로는 정확한 측정을 하기 어렵다. 따라서 아키텍처 하부에 저장된 기본 자산의 특성 값을 반영하여야 전체적인 자산의 복잡성을 측정가능하다. 따라서 응집력에 반비례하고 자산연관도안의 각 자산에 대한 연관값의 누적합에 비례하는 합성자산의 복잡성을 측정 가능하다.

Discrete sizing and layout optimization of steel truss-framed structures with Simulated Annealing Algorithm

  • Bresolin, Jessica M.;Pravia, Zacarias M.C.;Kripka, Moacir
    • Steel and Composite Structures
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    • 제44권5호
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    • pp.603-617
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    • 2022
  • Structural design, in general, is developed through trial and error technique which is guided by standards criteria and based on the intuition and experience of the engineer, a context that leads to structural over-dimensioning, with uneconomic solutions. Aiming to find the optimal design, structural optimization methods have been developed to find a balance between cost, structural safety, and material performance. These methods have become a great opportunity in the steel structural engineering domain since they have as their main purpose is weight minimization, a factor directly correlated to the real cost of the structure. Assuming an objective function of minimum weight with stress and displacement constraints provided by Brazilian standards, the present research proposes the sizing optimization and combined approach of sizing and shape optimization, through a software developed to implement the Simulated Annealing metaheuristic algorithm. Therefore, two steel plane frame layouts, each admitting four typical truss geometries, were proposed in order to expose the difference between the optimal solutions. The assessment of the optimal solutions indicates a notable weight reduction, especially in sizing and shape optimization combination, in which the quantity of design variables is increased along with the search space, improving the efficiency of the optimal solutions achieved.