• Title/Summary/Keyword: Software Architecture Design

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Effects of hull form parameters on seakeeping for YTU gulet series with cruiser stern

  • Cakici, Ferdi;Aydin, Muhsin
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.3
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    • pp.700-714
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    • 2014
  • This study aims to identify the relations between seakeeping characteristics and hull form parameters for YTU Gulet series with cruiser stern. Seakeeping analyses are carried out by means of a computer software which is based on the strip theory and statistical short term response prediction method. Multiple regression analysis is used for numerical assessment through a computer software. RMS heave-pitch motions and absolute vertical accelerations on passenger saloon for Sea State 3 at head waves are investigated for this purpose. It is well known that while ship weight and the ratios of main dimensions are the primary factors on ship motions, other hull form parameters ($C_P$, $C_{WP}$, $C_{VP}$, etc.) are the secondary factors. In this study, to have an idea of geometric properties on ship motions of gulets three different regression models are developed. The obtained outcomes provide practical predictions of seakeeping behavior of gulets with a high level of accuracy that would be useful during the concept design stage.

Wrapping based Open Metaverse Platform Architecture (래핑 기반 개방형 메타버스 플랫폼 아키텍처)

  • Park, Je-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.1-4
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    • 2022
  • As computers can express and utilize information in a semantic dimension different from the real world, humans have opened the door to the digital world and have played a pivotal role in the transformation of the human habitual environment. Using metaverse, it can be possible to predict concepts such as virtual currency, artificial intelligence, and virtual reality, which have now become possible for practical systemic visualization. In order to implement the metaverse in the realm of technology, it requires not only a multifaceted discussion on the platform, but also research on an architect that can include the intrinsic complexity of the metaverse. In this paper, we discuss the architecture for an open metaverse platform based on convergence wrapping that can converge various contents into one space, and propose a comprehensive platform design.

Survey Analysis on the Application of Computer Software in Landscape Architecture (조경분야에서 컴퓨터 이용의 실태분석)

  • 허상현
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.3
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    • pp.81-89
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    • 2001
  • The purpose of this research is to provide for some useful data for computer-related courses of the landscape science, assuming that computers are being and should be used more and more in landscape architecture and therefore, that landscape science students need to respond positively to such a trend. For this purpose, landscape architecture studios and their landscape architects were surveyed for their computer and its program uses as well as their satisfaction with the utility of computer for their landscape works. The results of this research are as follows; 1) 10.7% of the landscape architects surveyed answered that they had learned about their necessary softwares at school, while 61.6% of the studios surveyed were less satisfied with their employees' poor computing ability. Such findings suggest a lack of computer-related courses in landscape science and therefore, that more computer-related courses should be introduced for landscape science students together with the necessary software education. 2) Too few landscape softwares are being used by the landscape architecture studios; such softwares as AutoCAD, Photoshop, 3D Max, Excel, PowerPoint and 한글 account for more than 90% of the landscape architecture softwares being used currently. Quite naturally, landscape students need to be trained on these softwares above all. 3) It was found hat he area of work using the computer most was ˝design works˝(84.5%), followed by ˝documentation˝(83.8%), ˝image editing˝(75.1%), ˝cost calculation˝(68.2%), ˝presentation˝(68.1%), ˝analysis˝(37.8%) and ˝rendering˝(35%). It was regretable to discover that such areas requiring more computing work as ˝analysis˝ and ˝rendering˝ were still worked manually. So it sis deemed necessary for landscape science courses to enhance their computer education of such areas first of all.

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Design and Implementation of the Transmit and Receive Equipments for Wide Band Signals of a Spaceborne High Resolution Synthetic Aperture Radar (위성탑재 고해상도 합성개구 레이다용 광대역 신호 송 수신장치 설계 및 제작)

  • Ka, Min-Ho;Jeon, Byung-Tae;Kim, Se-Young
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.3
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    • pp.44-51
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    • 2001
  • In general, the realization of spaceborne system is constrained by its space environment. In this paper, we suggest chirp stitching technique which generates and processes wideband radar signal with minimum hardware, design and implement transmit/receive equipments and operating programs to satisfy the requirement of this spaceborne high resolution SAR(Synthetic Aperture Radar). We apply the top down design approach to this system, and divide hardware into equipment, module and circuit levels, and software into SR(Software Requirement), AD(Architecture Design), DD(Detailed Design) and coding levels, and then extract each requirement to satisfy the wideband requirement of this spaceborne high resolution SAR. We, at first, test the hardware functions, confirm the wideband handling capability of this system with 85MHz wideband signals generated from two 42.5MHz narrow band signals, and show that this system can be used in spaceborne high resolution SARs.

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Design for the Multimedia Messaging Engine for Electronic Traffic Administration Services (전자교통행정서비스를 위한 멀티미디어 메시징 엔진의 설계)

  • Kung Sang-Hwan;Koh Hyon-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.10-19
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    • 2005
  • It may not be strange to anticipate that the forth-coming epoch of electronic government would bring us lots of convenience on account of ubiquitous environment with mobile devices. Such environment enables us to access the up-to-date information anytime and also a worker to carry out administration services to perform one's line of duty at anytime with electronic, handy devices such as PDA. What we now recognize from the field of electronic traffic administration services is that the office work flow as well as the public services has been remarkably improved by using of not only text but video and image information under the distributed, mobile environment. One of key requirements of this kinds of services is the feature of exchanging various information among multiple information publishers and subscribers. We call this feature Messaging Services generally The study in this paper focuses on the architecture design of the Messaging Engine software, complying with the pattern-oriented software architecture design methodology. And our contribution also goes to the discovery of three architecture patterns found in the design process and the efficient multi-threading architecture compared to one of the Messaging Engine solutions.

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Toward the Personal Robot Software Framework (차세대 퍼스널 로봇 소프트웨어 프러임워크에 관한 연구)

  • Kim, Hong-Ryeol;Kim, Dae-Won;Kim, Hong-Seok;Lee, Ho-Gil
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2410-2414
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    • 2002
  • In this paper, a software framework is proposed for the personal robot located on home network. The proposed software framework is divided into four layers-a transparency layer, a behavior layer, a distributed task layer, and a mission scenario layer. The transparency layer consists of a virtual machine for platform transparency, and a communication broker for communication transparency among behavior modules. The communication architecture includes both server/client communication and publisher/subscriber communication. A mission scenario is assumed to be a composition of sequentially planned distributed tasks. In addition to the software framework, a new concept, personal robot design center platform as proposed in this paper with its implementation mechanisms. The personal robot design center is defined as a developing and a managing environment for high-level behavior modules, distributed tasks, and mission scenarios.

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A study on the technical consideration in initial game software planning of online game (온라인 게임 초기 기획단계에서 고려될 기술 요소에 대한 연구)

  • Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.3-11
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    • 2003
  • Game software planning is divided into initial game software planning and detailed game software planning. Technique, design, marketing should be considered in initial game software planning. Especially, technical considerations, platform and game engine and sewer construction and sewer architecture should have effect on development cost and time. So, game software designer should choose technical consideration which is suitable for purpose of game software planning. In this paper, we researched technical considerations in initial game software planning, focusing on platform, game engine, game service, network infrastructure.

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Genetic algorithms for balancing multiple variables in design practice

  • Kim, Bomin;Lee, Youngjin
    • Advances in Computational Design
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    • v.2 no.3
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    • pp.241-256
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    • 2017
  • This paper introduces the process for Multi-objective Optimization Framework (MOF) which mediates multiple conflicting design targets. Even though the extensive researches have shown the benefits of optimization in engineering and design disciplines, most optimizations have been limited to the performance-related targets or the single-objective optimization which seek optimum solution within one design parameter. In design practice, however, designers should consider the multiple parameters whose resultant purposes are conflicting. The MOF is a BIM-integrated and simulation-based parametric workflow capable of optimizing the configuration of building components by using performance and non-performance driven measure to satisfy requirements including build programs, climate-based daylighting, occupant's experience, construction cost and etc. The MOF will generate, evaluate all different possible configurations within the predefined each parameter, present the most optimized set of solution, and then feed BIM environment to minimize data loss across software platform. This paper illustrates how Multi-objective optimization methodology can be utilized in design practice by integrating advanced simulation, optimization algorithm and BIM.

A Single-Chip Video/Audio CODEC for Low Bit Rate Application

  • Park, Seong-Mo;Kim, Seong-Min;Kim, Ig-Kyun;Byun, Kyung-Jin;Cha, Jin-Jong;Cho, Han-Jin
    • ETRI Journal
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    • v.22 no.1
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    • pp.20-29
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    • 2000
  • In this paper, we present a design of video and audio single chip encoder/decoder for portable multimedia application. The single-chip called as video audio signal processor (VASP) consists of a video signal processing block and an audio single processing block. This chip has mixed hardware/software architecture to combine performance and flexibility. We designed the chip by partitioning between video and audio block. The video signal processing block was designed to implement hardware solution of pixel input/output, full pixel motion estimation, half pixel motion estimation, discrete cosine transform, quantization, run length coding, host interface, and 16 bits RISC type internal controller. The audio signal processing block is implemented with software solution using a 16 bits fixed point DSP. This chip contains 142,300 gates, 22 Kbits FIFO, 107 kbits SRAM, and 556 kbits ROM, and the chip size is $9.02mm{\times}9.06mm$ which is fabricated using 0.5 micron 3-layer metal CMOS technology.

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Development of Property Mapping Contents between Open BIM Data and Automated Code Checking System (개방형BIM 데이터와 법규 자동화 검토 시스템 간 속성 매핑 체계 개발)

  • Kim, Inhan;Bae, Jongyeon;Choi, Jungsik
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.2
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    • pp.118-128
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    • 2017
  • Many countries have been developing BIM-based building code checking system and studies in the utilization of Industry Foundation Classes (IFC) in building code checking. IFC is the open standard of BIM format. Currently, there is a disadvantage that could not include all of the attribute for the regulations of each country and there is the problem with the interoperability of the different defined IFC approach between BIM software. This study focus on developing, derived object and property by comparing through domestic regulation and IFC2x3 specification provided by the buildingSMART and classified review type depending on the interoperability of derived information. According to classified review type, the IFC data structure was established and property mapping contents were developed by including BIM software compatible information and creating a type of review plan. When the developed property mapping contents are applied into BIM-based building code checking system, checking of the BIM data generated from various fields is made effective and thus improving the interoperability of information.