• Title/Summary/Keyword: Software Adaptability

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Supporting Adaptability and Modularity of System Software

  • Netinant, Paniti
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1339-1342
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    • 2002
  • It is difficult to design system software to meet a better separation of concerns, which can provide a number of benefits such as adaptability, extensibility, and modularity in the design and implementation. During design, some aspectual properties, such as synchronization, scheduling, performance and fault tolerance, crosscut the basic functionalities of the system software. By separating functional components from the different aspectual components of the system software in the design, we can provide a better generic design model of system software. Aspect-Oriented Programming is a methodology that aims at separating components and aspects from the early stages of the software life cycle, and using techniques to combining them together at the implementation phase. In this paper we discuss an aspect-oriented framework that can simplify system software design and implementation by expressing it at a higher level of abstraction. Our work concentrates on how to achieve a higher separation of aspectual components, functional components, and layers from each other. Our goal is to achieve a better design model for implementing system software in terms of modularity, reusability and adaptability.

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Software Teaching.Learning Strategy for Improvement of Software Adaptability (SW 적응력 향상을 위한 SW 교수.학습 전략)

  • Yoo, In-Hwan;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.501-510
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    • 2004
  • The activation of the latest ICT(Information and Communication Technology)education has been putting more importance on the education of the application SW(software). By the way, the geometric progression of knowledge and the fast development of computer technology have continuously created new SW. Accordingly, the previous traditional SW learning paradigm runs into various problems. This study starts from the recognition of such problems. In this study, the SW adaptability is defined as the ability that learners can efficiently find and apply the suitable functions of SW to those problems in the problematic circumstances as well as promote retention and metastasis. With these premises, this paper makes an inquiry into the teaching-learning method. Besides, This paper explores the SW usability and the principles of UI(User Interface) design and deduces the SW learning strategy. Furthermore, it probes problems of the SW teaching-learning of the demonstration practice method and proposes the inquiring master for SW adaptability teaching-learning model.

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A Technique of ADD-based Architecture Design for Low Power Embedded Software (저전력 임베디드 소프트웨어 개발을 위한 ADD 기반의 아키텍처 설계 기법)

  • Lee, Jae-Wuk;Hong, Jang-Eui
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.4
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    • pp.195-204
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    • 2013
  • The embedded software has been developed in the forms of various versions that provides similar service based on product family. For increase usefulness of product family, software must has well-structured and reusable properties. Software architecture is important to improve adaptability in model-based development of embedded software mounted onto product family. In this paper, we proposed a technique of ADD(Attribute-Driven Design)-based software architecture design for low power software development. This technique provides a chance to consider the power consumption issue in design phase of software, and makes possible to develop low power embedded software.

Study on the Influence of Growth Mindset of University Students on Occupational Engagement: Testing the Mediation Effect of Career Adaptability (대학생의 성장마인드셋과 진로관여행동의 관계에서 진로적응성의 매개효과 검증)

  • Woojung, Jang
    • Journal of Industrial Convergence
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    • v.21 no.3
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    • pp.49-56
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    • 2023
  • The purpose of this study is to verify the mediating effect of career adaptability in the relationship between growth mindset and occupational engagement. A total of 203 data were collected through an online survey targeting university students. For data analysis, frequency analysis and descriptive statistics analysis were used via SPSS 25.0 and AMOS 25.0 software. As a result of the study, growth mindset had a direct effect on occupational engagement (𝛽=.254, p<.01) and the mediating effect of growth mindset on occupational engagement through career adaptability was also statistically significant. (𝛽=.137, p<.01). This study suggests that it is important to promote occupational engagement for students' correct career guidance, and to this end a practical strategy for cultivating a growth mindset and career adaptability is needed.

Rule Configuration in Self Adaptive System using SWRL (SWRL을 이용한 자가 적응 시스템 내에서의 룰 구성)

  • Park, Young B.;An, Jung Hyun
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.6-11
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    • 2018
  • With the development of the Internet of Things technology, a system that ensures the self-adaptability of an environment that includes various IoT devices is attracting public attention. The rules for determining behavior rules in existing self-adaptation systems are based on the assumption of changes in system members and environment. However, in the IoT environment, flexibility is required to determine the behavior rules of various types of IoT devices that change in real time. In this paper, we propose a rule configuration in a self-adaptive system using SWRL based on OWL ontology. The self-adaptive system using the OWL - SWRL rule configuration has two advantages. The first is based on OWL ontology, so we can define the characteristics and behavior of various types of IoT devices as an integrated concept. The second is to define the concept of a rule as a specific language type, and to add, modify and delete a rule at any time as needed. Through the rule configuration in the adaptive system, we have shown that the rule defined in SWRL can provide flexibility and deeper concept expression function to adaptability to IoT environment.

A Study on Creative Design Practice Using TRIZ Software 'CREAX' (TRIZ 소프트웨어 CREAX를 활용한 창의적 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.114-120
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    • 2011
  • This paper proposed a model of Creative Problem Solving education, using CREAX software based on TRIZ. Learners can get the motivation about development of creative thinking through the theory of TRIZ. Furthermore, they can have good command of creative problem-solving process from the software practice course. As a result of the study, the learners could realize the importance of the creativity and adaptability which are demanded from the knowledge-based society. We planned a three major course for development about adaptability of creative problem solving process and we proposed a guideline about each step of the software utilized CREAX. So, we established the courses about leaners can get the creative problem-solving skill more efficiently.

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A Change of the Gap in Dressed Blouses with Above-elbow Sleeves and Sleeveless According to Arm Movements (팔 동작에 따른 소매유무별 블라우스의 착의 공극량 변화)

  • Lee, Myung-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1779-1785
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    • 2010
  • The experiment is designed to create some useful data on the dressed shapes that contribute to simulating the adaptability of clothes. We studied the dressed shapes of blouse with above-elbow sleeves and sleeveless according to five types of arm movement (basic posture, reach forward 45, 90, and reach lateral 45, 90) in the stand-posture. Experiments were conducted to understand the dressed shape through 3-D measurement Vivid 910 and to investigate the width, depth, area distribution and gap of the shape of blouses on the section map with a software program for 3-D shape analysis, Rapid Form 2004. The Data were analyzed by factor analysis. The results of this study are as follows: The ratio of depth per width in the stand-posture was lower than other arm movements and the reach lateral was higher than the reach forward. The gap of the upper body was a briefed 4 factor; front, front-side, back, and back-side. It was higher than the sleeveless with a change of the gap in the dressed blouse with above-elbow sleeves by arm movements per stand-posture. The divisional gap shows the adaptability of clothes according to the types of blouse and arm movements in the change of the ratio.

A representation of financial planning model using object-oriented approach (객체지향 접근법을 이용한 재무계획모델의 표현)

  • 이재식;한재홍
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.04a
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    • pp.62-71
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    • 1993
  • Recently, the computer software technology is not keeping pace with the increasing demand of application software development and rapid changes in business environment. To overcome this "software crisis", many researchers have studied the methodologies to improve the productivity in software development and the flexibility of software usage. Among these methodologies, the most promising and intensively studied methodology is the Object-Oriented Approach The purpose of this study is, therefore, to examine the applicability of the Object-Oriented Approach for improving productivity and flexibility in Management Information Systems development. For an application, we selected a financial planning model, especially focusing on the budgeted income statement. In this thesis, we identified relevent objects in the budgeted income statement, and represented them in the object models. By implementing these object models using C++ language, we evaluated their adaptability in the budget-making process, and showed, by comparing them with the existing Planning '||'&'||' Modeling Languages such as IFPS(Interactive Financial Planning Saystem), their practicability in Management Information Systems. The results of this study are as follows: First, the same object models can be used in making the budgeted income statement both in the department level and in the corporate level. Second, the object models provide the flexibility and extensibility of an application program in case of the changes in business environment. Third, the Object-Oriented Approach is a practical methodology to improve the productivity and cut down the maintenance cost of application software development.t.

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A Novel Black Box Approach For Component Adaptation Technique

  • Jalender, B.;Govardhan, Dr. A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.81-90
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    • 2022
  • There are several ways to improve software performance by using existing software. So, the developments of some programs are the most promising ways. However, traditional part programming studies usually assume that the components are recycled "as is". Existing models of component objects only provide limited support for partial adjustments, namely white box technologies ( copy-paste & inheritance) and the black-box methods (such as mixing and encapsulation). These technologies have problems related to recovery, efficiency, implementation of indirect costs, or their own problems. This paper suggests as JALTREE, The Black Box adaptation technology, which allows us for the implementation of previous components, but we need configurable the interface types, for measuring the adaptability. In this article we discussed the types of adjustments including component interfaces and component composition. An example of customizing JALTREE and component can be illustrated in several examples

An Estimating Method for Software Testing Manpower (소프트웨어 시험 인력의 추정 방법)

  • Park Ju-Seok
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1491-1498
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    • 2004
  • Successful project planning relics on a good estimation of the manpower required to complete a project, together with the schedule options that may be available. Despite the extensive research done developing new and better models, existing software manpower estimation models are present only the total manpower or instantaneous manpower distribution according to the testing time for the software life-cycle. This paper suggests the manpower estimating models for software testing phase as well as testing process and debugging process in accordance with de-tected faults. This paper presents the polynomial model for effort based on testing and debugging faults. These models are verified by 5 different software project data sets with coefficient of determination and mean magnitude of relative error for adaptability of model.