• 제목/요약/키워드: Social Media Literacy

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정보활용교육을 위한 교과 내용 체계 개발 연구 (A Study on the Development of Curriculum Content Structure for Information Literacy Education)

  • 박주현;강봉숙;이병기
    • 한국도서관정보학회지
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    • 제52권1호
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    • pp.229-254
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    • 2021
  • 본 연구의 목적은 초·중등 교육의 정보활용교육에 포함될 내용을 구성하고 교과서를 개발하는 데 필요한 기초정보와 시사점을 도출하는 데 있다. 본 연구를 위하여 기존에 개발된 정보활용교육 교과서 3종과 2019-2020년에 개발한 '미디어와 정보 생활' 교과서 초안의 내용 체계 및 교과서 체계를 분석하였다. 분석 결과는 다음과 같다. 첫째, 정보활용교육 교과서는 정보문제 해결과정 모형이 적용되었고 인쇄 및 디지털 미디어의 내용과 민주시민에게 필요한 미디어 리터러시의 내용을 담고 있었으나 도서관과 미디어의 종류를 계열성 있게 추가할 필요가 있었다. 둘째, 도서관·미디어·정보·독서 리터러시는 정보활용능력 교과 내용을 구성하는 주요한 학습 요소였다. 셋째, '미디어와 정보 생활' 교과서는 2015 개정 교육과정의 체계에 맞게 교과역량, 일반화된 지식, 내용 체계 및 성취 기준 등을 제시할 필요가 있었다. 또한 정보활용능력 교과의 명칭 도출을 위한 사회적 논의가 필요하다.

소셜 네트워크 환경에서 국내 외국인 유학생의 미디어 정보 리터러시 현황분석 (An Analysis on the Status Quo of International Students' Media Information Literacy in Social Network Environment)

  • 최진식;이영석;어재선;최철재
    • 한국전자통신학회논문지
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    • 제13권6호
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    • pp.1323-1332
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    • 2018
  • 본 연구는 국내에서 영어로 수업을 진행하는 K대학 외국인 유학생들의 미디어 정보 리터러시 수준분석을 위해 설문조사를 실시하였다. 응답결과를 바탕으로 수집된 측정결과에 대해 타당성과 신뢰도를 검증하기 위해 통계분석프로그램인 SPSS 21.0으로 문항분석을 실시하였으며, 연구대상 집단별도 각 요인별 미디어 정보 리터러시 이용의 다양성을 분석하였다. 빈도분석, ${\chi}^2-test$를 사용하여 분석한 결과를 근거로 영어로 수업을 하는 외국인 유학생의 국내 미디어 정보 리터러시 이용현황은 주로 인터넷 쇼핑, 은행 등의 일생생활에 초점이 맞추어져 있음을 확인하였다.

애니메이션 제작을 통한 미디어 리터러시 교육 방향 연구 (A Study on the direction of Media Literacy education based on the development of animation)

  • 박희현
    • 한국융합학회논문지
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    • 제8권2호
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    • pp.149-155
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    • 2017
  • 본 연구는 애니메이션 제작을 통한 차세대 미디어 리터러시 교육 프로그램 개발을 목표로 그 방향성을 제시하고자 하였다. 선행 연구를 통한 미디어 리터러시 교육 목표 설정과 애니메이션 제작 과정을 연계하여 총 4단계의 교육 프로그램을 구성하였다. 첫 번째, 미디어 접근역량 강화를 위한 애니메이션 제작 도구 습득 단계. 두 번째, 창의적 제작 역량 강화를 위한 애니메이션 제작 실습 단계. 세 번째, 비판적 이해력 함양을 위한 결과물 발표 및 토론 단계. 네 번째, 사회적 소통 역량 강화를 위한 사회적 공유 단계이다. 교육 프로그램의 실제 적용을 위해 한서대학교 애니메이션 여름 캠프를 위한 교육 모형으로 제작되어 충청도 지역 79명의 중학생에게 교육되었다. 애니메이션 제작을 기반으로 한 교육과정을 통해 학생들의 비판적 분석 능력이 향상되었고 능동적인 참여자로 바뀌는 것을 볼 수 있었다. 향후 다양한 미디어를 활용한 교육 프로그램 개발의 지속적인 연구가 필요할 것이다.

Development and Validation of a Digital Literacy Scale in the Artificial Intelligence Era for College Students

  • Ha Sung Hwang;Liu Cun Zhu;Qin Cui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권8호
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    • pp.2241-2258
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    • 2023
  • This study developed digital literacy instruments and tested their effectiveness on college students' perceptions of AI technologies. In creating a new digital literacy test tool, we reviewed the concept and scale of digital literacy based on previous studies that identified the characteristics and measurement of AI literacy. We developed 23 preliminary questions for our research instrument and used a quantitative approach to survey 318 undergraduates. After conducting exploratory and confirmatory factor analysis, we found that digital literacy in the age of AI had four ability sub-factors: critical understanding, artificial intelligence social impact recognition, artificial intelligence technology utilization, and ethical behavior. Then we tested the sub-factors' predictive powers on the perception of AI's usefulness and ease of use. The regression result shows that the most common powerful predictor of the usefulness and ease of use of AI technology was the ability to use AI technology. This finding implies that for college students, the ability to use various tools based on AI technology is an essential competency in the AI era.

Social Network Service 수용 후 사용회피에 관한 연구: 페이스북 사용자를 중심으로 (A Study on the Avoidance Intention of Social Network Service in Post Adoption Context: Focusing on the Facebook User)

  • 박경자
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권1호
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    • pp.147-168
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    • 2015
  • Why people reduce or stop using social network services(SNS), which are regarded as a mean of relationship and communication, unlike the early trend? To explain the phenomenon, this study tries to predict psychological decision making process of users from perspectives of cognitive dissonance theory. From this perspective, this study attempted an integrative approach that reflected 'User's literacy' indicating the ability of individuals to use SNS, and 'negative mass media influence' such as media reports on side effects or the bad experiences of acquaintances, along with the 3 factors used in the SNS Prior research. This study conducted an empirical analysis by surveying 256 facebook users, and the major findings are as follows:- First, Social-overload, complexity, uncertainty and negative media influence are significantly affect dissonance on the use of SNS. Second, Dissonance on the use of SNS significantly affects the behavior that possibly reduces and limits the use of SNS. In other words, the users who have experienced psychological dissonance respond passively by avoiding the use of SNS to resolve the dissonance. Third, the moderating effect of User's literacy wasn't a significant. This study presents a clue to understand psychological decision making process of use of SNS and a guideline for establishing practical strategies. In addition, it is important to note that this study contributes to expansion of theoretical discussion about usage.

Conscientization and the Discursive Construction of Identity Across cultures: Using Literacy Autobiography as a Reflective and Analytical Tool

  • Pederson, Rod
    • 비교문화연구
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    • 제20권
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    • pp.149-182
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    • 2010
  • This paper reports on an ongoing study that utilizes the literacy autobiographies of 10 Asian and 10 Western graduate students from TESOL Masters programs in Korea and America as data for a cross cultural study on the discursive process of identity formation and the development of critical consciousness (Freire, 2000). While the data suggests similarities and differences between cultures in terms of the effects of education, social relationships, media, and religion, no definitive claims may be made due to the small size of the research corpus. However, analysis of the data revealed that only four of the narratives could be judged as engaging in critical introspection of individual subjects systems of knowledge, values, and beliefs, as opposed to the other narratives that were primarily descriptive of individual personal experiences. As such, this study found that while the willingness and ability to engage in the critical practices which lead to the development of a critical consciousness are similar across cultures, they may be mediated by the literacy practices inscribed in education, media, and other social practices.

디지털 시대의 아동 미디어 관련 연구동향 분석 (An Analysis of the Research Trends on Children's Media in the Digital Era)

  • 이란;현은자
    • 아동학회지
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    • 제35권4호
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    • pp.17-40
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    • 2014
  • The aims of this study were three-fold; to analyze the trends of research on children's media, to anticipate any transitions in the direction of the research and finally to provide a guidance for future directions in the research. For this purpose, 55 research papers were chosen. The tool used for this analysis was that developed by Meyrowitz(1998; 1999), which classifies(1998, 1999) three main viewpoints towards media. Based on these three viewpoints, this study found that the most common category is 'media as a vessel.' Furthermore, it was verified that some studies in 'media as a vessel' have a tendency to be mixed with the notion of 'media as a language.' Subsequently, all the research papers in the category of 'media as a language' were subcategorized into 6 digital literacy competencies, in the manner proposed by Hobbs(2010). Consequently, the studies in the category of 'creation' were revealed to be the most common, and it was further confirmed that the research included in the categories of 'reflection' and 'social action' both begins to partially appear. Based on these results, this study speculates on a number of educational points supporting the development of media education in the digital era.

독서·정보·ICT·디지털 리터러시의 개념화 모델 개발 연구 (A Study on the Development of Conceptualization Model for Reading, Information, ICT, and Digital Literacy)

  • 박주현
    • 한국도서관정보학회지
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    • 제49권2호
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    • pp.267-300
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    • 2018
  • 본 연구의 목적은 리터러시 및 독서 정보 ICT 디지털 리터러시의 개념을 고찰하고 정의하여 이들 리터러시의 개념적 차이를 통한 독서 정보 ICT 디지털 리터러시의 개념화 모델을 개발하는 데 있다. 동시대의 사회적이고 문화적이며 정보기술의 발전에 따른 현상을 설명하는 개념으로 컴퓨터 리터러시가 등장하였으며, 이후 컴퓨터 리터러시는 IT와 ICT 리터러시로 그리고 디지털 리터러시로 변화되어 왔다. 연구결과로, 매체의 기술적 변화에 따라 용어가 변화되어 온 이들 리터러시를 매체 중심적 리터러시로 분류하였고, 텍스트나 정보를 이해하고 활용하고 평가하는 인지적 과정에 초점을 둔 독서 리터러시와 정보 리터러시를 과정 중심적 리터러시로 분류하여 독서 정보 ICT 디지털 리터러시의 개념화 모델을 개발하였다. 디지털 환경에서도 독서나 정보 리터러시는 매체에서 드러난 텍스트를 비판적으로 사고하고 평가하는 핵심적인 역량으로 독자들의 독서 및 정보 격차를 줄일 수 있는 방법에 대한 관심과 연구가 더욱 필요하다.

그래픽노블을 통한 다중문식성의 발달 (The Use of Graphic Novels for Developing Multiliteracies)

  • 윤은자
    • 영어영문학
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    • 제56권4호
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    • pp.575-596
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    • 2010
  • The modes of narratives and communication have expanded due to social and cultural changes and technological development. Thus texts have become multimodal and media hybridities and media crossover have been increasing as well. Multimodality requires new literacy to understand and interpret those multimodal texts other than existing traditional literacy approaches. The New London Group (2000) argues that multiliteracies are needed to serve today's changing multimodal texts. Kress (2003) also argues, visual texts have been prevailing, being mingled with other modes of texts such as linguistic, audio, gestural, and spatial modes. Literary texts are not exception in this trend of multimodality. The recent renaissance of comics, in particular, the new light on graphic novels can be interpreted in this historical vein. In comparison to comics, no consensus has been made in defining graphic novels, however, many studies have been recently conducted in order to look into the potential of graphic novels in building multiliteracies. In this paper, the graphic novel as a literary genre are explored from a histocial perspective and the definition of graphic novels was attempted to be made. In the light of multiliteracies, this paper presented cases that show how graphic novels can be utilized to build multiliteracies. Lastly, the use of graphic novels for English as a foreign language was introduced as well. The author hopes that at the age of multimodality, the potential graphic novels have in language and literacy education can be taken into account by language teachers and students in expanding their territory of literacy.

공공분야 온라인 사회혁신 프로젝트를 통한 직무역량 강화 연구 (Research on job competency reinforcement through online social innovation project in the public sector)

  • 박정선;박상혁;박은혜;이명관
    • 디지털산업정보학회논문지
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    • 제18권2호
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    • pp.77-91
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    • 2022
  • Social innovation refers to activities that solve social problems by developing new ideas in cooperation with actors close to the field for the purpose of preserving the sustainability of society. In the field of social innovation, voices calling for a bottom-up method that starts with citizen participation are growing, and the need to improve public officials' awareness of social innovation and strengthen professionalism is being raised. In the era of Covid 19 and the 4th industrial revolution, digital literacy is being emphasized to us. In the field of social innovation, the need to strengthen social activities using digital media is growing. In this paper, an example of online social innovation project education based on the design thinking methodology was presented for public officials in Busan to improve their awareness of social innovation and secure expertise, and the effect of job competency reinforcement was statistically verified. As a result of statistical analysis, the average difference between the 'online communication' factor and the 'online empathy' factor was the largest, and it can be interpreted that digital literacy for social innovation has been strengthened.