• Title/Summary/Keyword: Social Design Process

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Direction of approach to web-based edutainment contents for prevention of crime against children (어린이 대상 범죄 예방을 위한 웹 기반 에듀테인먼트 콘텐츠 접근 방향)

  • Kim, Y.K.;Kim, D.H.
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.759-768
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    • 2014
  • Recently crime against children is emerged as a serious social problem. Children should be protected in social. However, they have become major targets of the crime, as sexual abuse, abduction, abuse, domestic violence, school violence and so on. To solve these problems, it is important to educate crime prevention for children all above. Entertainment is one of the edutainment's elements. It attracts voluntary participation, immersion, and continuous learning from children. Edutainment contents for prevention of crime against children are far less fully studied than that of school subject as Mathematics, English, and so on. There is no serious study on edutainment contents for prevention of crime against children, as well as base study and approach way. Now more than ever, safety needs are strongly demanded in society. Accordingly, study on edutainment contents for prevention of crime against children have been demanded more than ever. In this paper we shall see basic approach principles and planning process of web-based edutainment contents for prevention of crime against children. This study lays the foundation for future work on edutainment contents for prevention of crime against children.

A Study on Analysis With Present Conditions of Elderly Community in China - Focused on Oriental Sun City in Beijing - (중국 노인주거단지에 관한 실태조사분석 연구 - 북경시 동방태양성 주거단지를 중심으로 -)

  • Liu, Yang;Lee, Dong-Suk;Youn, Chung-Yeul
    • Journal of the Korean Institute of Rural Architecture
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    • v.19 no.4
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    • pp.33-40
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    • 2017
  • Following the development of economy and progress of the society, the problem of aging population appears. In 1999, China had been classified as "aging society" and aging of population has become a serious social issue that affects the economic growth and social stability. And one of the crux issue is the dwelling of aged people. As a cosmopolitan city, Beijing keeps leading position on residential development. But facing grim problem of ageing population, and the problem of the elderly living has not been solved yet. At the beginning of 21 Century, the first aged community(Oriental Sun City) was built in Beijing, and attracted a large number of old people to move in. But there are many problems in the process of design and construction since there is not much correlative researches for planning and design of aged communities. With a view to aged communities in Beijing, this thesis intends to research on the planning and design of aged communities. This thesis will give reference to help the programming and design of aged communities.

On the Architectural Reception of the Concept "Modèles Culturels" - focusing on the discourses of Bernard Huet's group - ("문화모델" 개념의 건축적 수용 과정에 관한 연구 - 베르나르 위엣 그룹의 논의를 중심으로 -)

  • Lee, Jong-Woo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.2
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    • pp.63-72
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    • 2019
  • This research deals with context and process of the reception of the sociological concept of "$mod{\grave{e}}les$ culturels" by French architects gathered around Bernard Huet in the late 1960s and the early 1970s. While this concept had its own shortcomings as sociological tool, its reception by some architects in collaboration with sociologists produced a series of meaningful debates when the role of inhabitants in collective housing design was a common issue. Through the analysis this research could situate the architectural reception of the $Mod{\grave{e}}les$ culturels in comparison with other then competing tendencies such as "flexibility tendency" and Design methods movement. It argues that the most significant meaning of the reception of $mod{\grave{e}}les$ culturels lies in its advanced and critical view on the relations and hiatus between the "social space" of the inhabitants characterized in particular by its topological nature and the "architectural space" of the architects characterized by its Euclidian geometrical nature.

A Study on the digital architectural design technical type by non-linear space design (비선형 공간구성의 특징에 기초한 디지털 건축디자인의 기술적 유형 연구)

  • 김석태
    • Archives of design research
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    • v.16 no.2
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    • pp.171-178
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    • 2003
  • The visual, sensible and social situation that the modern digital technologies create became the background for the works of architects in extreme modernism and their space modeling suggested another possibility that was emancipated from the restriction of a property of matter and gravity in the existing space. The architecture design process using the digital technology has been attempted in diverse ways and summarized with several characteristics such as displacement, nonlinear space, flexibility of space and non-Euclidean geometry system. However, the conceptual and very technical design process that is called as digital architecture has been indiscriminately used with mixed meanings and the common features and differences between works and theories are not studied. This study aims to classify and identify the digital architecture by type as analyzing the non-linear composition process that is common in the digital architecture.

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A Study on Emotional Tendency within Space Design - Focused on human body and movement - (공간디자인에서의 감성적 경향에 관한 연구 - 인간의 '몸'과 '움직임'을 중심으로 -)

  • 오영근
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.192-199
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    • 2004
  • This study is to understand the emotional tendency through out the history of architecture and interior design. In this process, a broad range of analysis of the period between Romanticism and Post Modernism will be done to collect historical data and the influence of the social situation. A thorough review and close examination of the 90's architectural trend will reveal the foundation of the concept behind GSD not just as the post-structuralism as a value system of digitalism but also makes easy to understand GSD in space design. In particular, the study will reveal how the ideas of post-structural philosophy has effected the formation of its movement as well as its influence to become the theoretical nutrition for digital architecture. The result of the study will be used as the valuable reference to define 'Emotional Design'(So call 'Gam-Sung Design = GSD) and become the foundation for further investigation on GSD space design in the near future.

Using the MCDM of the Innovative Product Value Chain to Promote New Product Design

  • Liao, Shih-Chung
    • Asian Journal of Business Environment
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    • v.4 no.3
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    • pp.27-37
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    • 2014
  • Purpose - In the past, designs for traditional products have usually focused on historic techniques. However, this tradition of using historic techniques has now been replaced by the trend of using the innovative design concept. Research design, data, and methodology - To measure future market trends and quality requirements, we apply the results of the questionnaires and analyze them with various experimental processes and a design methodology. In this way, we gauge the impact of the innovative product value chain on the promotion of new products. Results - Accompanied with an innovative product value chain, the product can stimulate the development of enterprise management, which has become the main issue in social and economic development in every developed country, and can facilitate the progress of enterprise management throughout the enterprise. Conclusions - Customer demand should be emphasized as the primary means to solve design problems, to design optimal solutions, to create differentiation with competitors, and to pursue optimal marketing strategies.

Roles of Consumer's Social Relationship and Perceived Justice Type on Service Recovery Satisfaction (서비스실패의 회복방안에서 지각된 공정성유형의 회복만족도효과에서 소비자의 사회적 관계의 역할)

  • Choi, Nak-Hwan;Park, Su-Min;Lim, Ah-Young
    • The Journal of Industrial Distribution & Business
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    • v.9 no.1
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    • pp.77-88
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    • 2018
  • Purpose - Past research has not given much attention to the roles of consumers' social relationship type in the effects of justice type of service failure recovery alternatives on their satisfaction to the alternative exposed to them. Current research aimed at exploring the moderation role of consumers' social relationship central versus peripheral in the effects of justice types of service failure recovery alternatives on the recovery satisfaction, and this research also explored whether the level of satisfaction to interaction justice-focused alternative are significantly different between the two, their social relationship central and peripheral relationship. Research design, data, and methodology - 2(social relationship central versus peripheral) between-subjects design was employed. 50 participants for each experimental group there were. Participants of each group took forceful steps in choosing one between the procedural justice-focused alternative and the distribution justice-focused alternative. χ2-analysis was used to verify that the number of choosing each alternative becomes different between the two experimental groups, and a one way ANOVA was used to verify that the extent to which participants are satisfied to the alternative chosen by them becomes different between the two groups. Results - The number of participants choosing procedural justice-focused alternative at the group of social relationship central was larger than that at the group of social relationship peripheral, whereas the number of participants choosing distribution justice-focused alternative at the group of social relationship peripheral was larger than that at the group of social relationship central. And the level of satisfaction to procedural justice-focused alternative at the group of social relationship central was higher than that at the group of social relationship peripheral, whereas the level of satisfaction to distribution justice-focused alternative at the group of social relationship peripheral was higher than that at the group of social relationship central. In addition, the level of satisfaction to interaction justice-focused alternative was not significantly different between the two groups. Conclusions - Marketers should give attention to the type of justice when developing alternatives by which consumers' service failure can be recovered. They should suggest procedural justice-focused alternative to consumers under social relationship central, whereas they should develop distribution justice-focused alternative for consumers under social relationship peripheral. And in the process of recovering service failure they also should focus on interaction justice.

Artıstıc studies on desıgn development wıth fabrıc scraps ın the context of sustaınable fashıon

  • KOCA, Emine
    • The Research Journal of the Costume Culture
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    • v.27 no.6
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    • pp.654-665
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    • 2019
  • The process of clothing production creates waste and scrap, which creates environmental, economic, and ethical issues. With this in mind the concept of ethical and sustainable fashion is discussed on many platforms as an important and timely topic. Many solutions have been presented on this subject. For the solution of this problem which has been increasing in the fashion and textile industry, the usage of sustainable materials and production methods is needed. There in a 'recyclable material cycle' should be adapted, instead of a 'traditional material cycle'. New methods and techniques should be developed with multi-disciplinary design approaches to produce creative and high value-added products in the name of fashion and sustainability. This is seen as one of the more effective solutions. This study aims to show that production scraps can be transformed into timely clothing designs with samples. The fabric scraps from different brands were turned into unique clothing designs with up to date trends by designer. In the practices completed while following the design process, collage and patchwork techniques were applied depending on the characteristics of the scrap fabric, artistic figures were hand-stitched onto the design. With this study, the scraps that get thrown into dumping grounds and damage the ecosystem can turn into ethical and economic benefits for the manufacturer. How to choose new high value-added products and create an awareness of social responsibility is also shown with examples in this study.

A Study of Cooperative Mechanism in Social Games (소셜게임의 협력 매커니즘 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.3-12
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    • 2012
  • This study discusses how players make the mutually cooperative mechanism in Social Games. In SNG, many players exchange helps each other. That mechanism is not only one-off but also repetitive process. In the perspective of reciprocity in Evolutionary psychology and Mythology, this study analyzes mutual cooperation in several game texts most well known in the SNG field. According to the field study results, four cooperative mechanisms were extracted. These 4 principles apply to every digital game design for emerging of cooperative storytelling among players.

A Study on the Transition of Spatial Structure in Libraries with Special Reference to Rhizome and Hypertext (리좀과 하이퍼텍스트 관점에서 본 도서관 공간구조의 이해)

  • Choi, Yoon-Kyung;Kim, Min-Jung
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.111-119
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    • 2006
  • The spatial property of contemporary library is now rapidly changing through the spatial expansion of knowledge and information, the reduction of information storing facility, the variation of approaching methods by digital shift and the transition of social recognition as a cultural facility. Also the spatial characteristics with referring characters have developed such as, decentralization, de-construction, de-boundary, individual space, erasing of boundary, flow of space which extends infinitely. The main process of library origination, the systematic classification, and the storage system concluding with the demand and value of the information by changing social demands and the role of the widest ranged facility. And 5 themes, such as, hierarchy, center, storage, boundary, and symbol, as a changed spatial concept and analyzed in the case of library plans and libraries which are actually built. The significant purpose of this research is to propose that rhizomatous intellectuality and hypertext could be a theoretical background of the contemporary architecture and could be a viewpoint of the transition of spatial structure in libraries. A future library should have spatial property embracing various social changes and needs and for this respect, it is necessary to approach and analyze through the architectural explication from diverging points of view.