• 제목/요약/키워드: Smoothing-NURBS

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NURBS Interpolation Strategies of Complex Surfaces in High Speed Machining

  • Ameddah, Hacene;Assas, Mekki
    • International Journal of CAD/CAM
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    • 제11권1호
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    • pp.27-32
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    • 2011
  • The increase in the productivity and the assurance of quality machining on the NC machines depends on, amongst other things, the perfection of the programming using adequate methods of interpolation. The programming language is until now based on the code ISO 6983 which defines the principles of the code G. This latter is not well adapted to the new strategies of machining imposed by the machining of complex surfaces and machining at high speed with the increasingly more severe requirements of precision. The CNC which adopt the interpolation of NURBS (Non Uniform Rational B-spline) are very rare (FANUC Siemens${\ldots}$). Based on the advantages of NURBS (continuity, flexibility, smoothing$.{\ldots}$), new formats G are currently developed but their use is still very limited. Our work consists on putting forward these new approaches of programming using the interpolation of NURBS. For this reason, a program capable to trace NURBS trajectories under Visual BASIC 6.0 was developed. This program was used thereafter in CAM software for the generation of NURBS formats like their new formats NC.

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서보 모터의 가감속을 고려한 NURBS 곡선의 실시간 직선 보간 (Real-time Line Interpolation of a NURBS Curve based on the Acceleration and Deceleration of a Servo Motor)

  • 이제필;이철수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 춘계학술대회 논문집(한국공작기계학회)
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    • pp.405-410
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    • 2001
  • In this paper, a new parametric curve interpolator is proposed based on a 3D(3-dimensional) NURBS curve. A free curve is generally divided into small linear segments or circular arcs in CNC machining. The method has caused to a command error, the limitation of machining speed, and the irregular machining surface. The proposed real-time 3D NURBS interpolator continuously generates a linear segment within the range of allowable acceleration/deceleration in the motion controller. Therefore, the algorithm calculates the curvature and the remained distance of a command curve for the smoothing machining. It is expected to attaining high speed and high precision machining in CNC Machine Tool.

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임의의 점 군 데이터로부터 NURBS 곡면의 자동생성 (Automatic NURBS Surface Generation from Unorganized Point Cloud Data)

  • 유동진
    • 한국정밀공학회지
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    • 제23권9호
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    • pp.200-207
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    • 2006
  • In this paper a new approach which combines implicit surface scheme and NURBS surface interpolation method is proposed in order to generate a complete surface model from unorganized point cloud data. In the method a base surface was generated by creating smooth implicit surface from the input point cloud data through which the actual surface would pass. The implicit surface was defined by a combination of shape functions including quadratic polynomial function, cubic polynomial functions and radial basis function using adaptive domain decomposition method. In this paper voxel data which can be extracted easily from the base implicit surface were used in order to generate rectangular net with good quality using the normal projection and smoothing scheme. After generating the interior points and tangential vectors in each rectangular region considering the required accuracy, the NURBS surface were constructed by interpolating the rectangular array of points using boundary tangential vectors which assure C$^1$ continuity between rectangular patches. The validity and effectiveness of this new approach was demonstrated by performing numerical experiments for the various types of point cloud data.

초고속/대면적 레이저 가공을 위한 경로 생성 알고리즘 개발 (Path Generation Algorithm Development for Ultrafast/Wide Area Laser Processing)

  • 김경한;윤광호;이제훈
    • 한국정밀공학회지
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    • 제27권10호
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    • pp.34-39
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    • 2010
  • We developed a path algorithm for ultrafast/wide area laser processing. Demands for high precision laser processing with a wide area has been increasing for a number of applications such as in solar cell battery, display parts, electronic component and automobile industry. Expansion of the area in which laser processing is an important factor to handle the ultrafast/wide area processing, it will require a processing path. Processing path is path of 2- axis stage and stage of change in velocity can be smooth as possible. In this paper, we proposed a smoothingnurbs method of improved speed profile. This method creates soft path from edge part, it is main purpose that scan area ($50mm{\times}50mm$) inside processing path makes path of topology of possible straight line. We developed a simulation tool using Visual C++.

3차원 형상정보 처리기술을 이용한 환두대도의 디지털 원형복원 (Digital Restoration of Ring-Pommeled Sword by Using Technology of 3D Shape Information Processing)

  • 김영원;전병환
    • 한국콘텐츠학회논문지
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    • 제5권4호
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    • pp.133-140
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    • 2005
  • 문화기순(CT)은 좁은 의미로 문화콘텐츠를 만들어내는 데 기본이 되는 기술로 각 국은 세계적 문화 공감대를 형성할 수 있는 콘텐츠를 창출하기 위한 노력을 기울이고 있다. 우리 고유의 문화유산을 응용하는 다양한 콘텐츠가 생성될 때 창의적이고 세계적인 경쟁력을 갖추게 되며, 이를 위해 문화원형 복원기술은 필수적인 핵심 기술이다. 본 논문에서는 찬란한 문화유산을 가진 백제시대 유물인 금동용봉환두대도를 3차원 형상정보 처리기술과 고고학적, 과학적 분석 자료를 토대로 디지털의 원형복원한다. 먼저, 3차원 스캐닝 작업을 통해 취득된 데이터는 샘플링과 특징추출 및 정합과정 후 홀 채움 및 스무딩을 이용하여 보정하고, NURBS와 B-Spline 방법을 이용하여 곡면으로 모델링한다. 그런 다음, 환두대도 구성요소의 색상과 재질을 추정하여 텍스쳐를 편집한 후 맵핑한다. 제작되어진 원형 모델은 전문가의 검증을 거쳐 수정 보완되었다. 디지털 복원된 환두대도는 IT기술과 결합하여 디지털 박물관 구축 및 시대별 지역별, 유형별 환두대도의 정형화 된 데이터베이스를 구축하여 손실 유물의 원형 추정에 활용할 수 있다. 또한 고고학이나 보존과학의 교육 컨텐츠 및 영화, 방송, 게임, 애니메이션 등의 문화 콘텐츠로 활용할 수 있다.

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