• Title/Summary/Keyword: Smartphone using

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Influence of The Multimedia Function on Continue Using Intention of Smartphone Based SEM (구조방정식 기반 스마트폰의 멀티미디어 기능이 지속사용의도에 미치는 영향)

  • Nam, Soo-Tai;Lee, Hyun-Chang;Jin, Chan-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1347-1352
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    • 2015
  • Smartphone users, opinion experts more than 99 percent of the economically active population is using, it has reached the saturation past the early stages of formation. In this research, we aim to analyze factors influencing of the multimedia function on continue using intention of Smartphone. Predictor factors were selected perceived usefulness, perceived ease of use and perceived enjoyment suggested on extended the technology acceptance model. Participants of this study were 106 Smartphone users in Busan city and Jeonbuk province in accordance with convenience sampling. IBM SPSS Statistics 19 were employed for descriptive statistics, Smart PLS(partial least squares) was employed for confirmatory factor analysis and path analysis of casual relationship among variables and effect. Analytical results show that all paths from perceived value to continue using intention are significant. This study suggests practical and theoretical implications based on the results.

Implementation of the Smombie (smartphone zombie) VR experience game using Google Cardboard and Bluetooth controller (구글 카드보드와 블루투스 컨트롤러를 이용한 스몸비(스마트폰 좀비) VR 체험 게임)

  • Kim, Ji-hyun;Seo, Mi-hye;Yang, Seon-young;Lee, Bo-hyun;Jin, I-seul;Park, Su e;Park, Jung-kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.212-215
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    • 2017
  • In this paper, VR game was produced to inform the danger of using smartphone while walking and to raise awareness. In this VR games, you can experience Smombie (smart phone and zombie compound word) like a real situation by using Google card board and Bluetooth controller. Designed as a directions game of everyday material, the user indirectly experiences the dangerous situations that may actually occur in everyday life. In the virtual space, you can see the map on the smartphone, navigate the route, and send text messages using the controller during the game. We will explain how to implement smartphone map and send text message using controller which are the main functions of VR game.

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Active 3D Shape Acquisition on a Smartphone (스마트폰에서의 능동적 3차원 형상 취득 기법)

  • Won, Jae-Hyun;Yoo, Jin-Woo;Park, In-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.27-34
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    • 2011
  • In this paper, we propose an active 3D shape acquisition method based on photometric stereo using camera and flash on a smartphone. Two smartphones are used as the master and slave, in which the slave projects illumination from different locations while the master captures the images and processes photometric stereo algorithm to reconstruct 3D shape. In order to reduce the error, the smartphone's camera is calibrated to overcome the effect of the lens distortion and nonlinear camera sensor response. We apply 5-point algorithm to estimate the pose between smartphone cameras and then estimate lighting direction vector to run the photometric stereo algorithm. Experimental result shows that the proposed system enables us to use smartphone as a 3D camera with low cost and high quality.

The Study on Forensic Methodology of Firefox OS (Firefox OS 포렌식 기법에 관한 연구)

  • Kim, Do-Su;Choi, Jong-hyun;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1167-1174
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    • 2015
  • As the market share of smartphone exponentially increases in mobile market, a number of manufacturers have developed their own operating system. Firefox OS is an open source operating system for the smartphone and tablet which is being developed by the Mozilla Foundation. This OS is designed using JavaScript and operated based on HTML5. Even though the number of manufacturers which release the Firefox OS smartphone is consistently increasing, However it is difficult to analyze artifacts in a smartphone in terms of investigation since existing researches on Firefox OS focused on imaging velocity according to abstract forensic process and block size. In this paper, we propose how to collect data in Firefox OS while minimizing data loss and forensic analysis framework based on analysis results on system and user data leaving in a smartphone.

Use of Smartphone Applications for Satisfying Information Needs of Youth (청소년의 정보요구 해결을 위한 스마트폰 어플리케이션 이용행태)

  • Lee, SeungMin;Lee, Jongwook
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.3
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    • pp.175-196
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    • 2017
  • The number of youth smartphone users has been increasing, and they use smartphone applications to satisfy their various types of information needs. Nevertheless, few researchers have addressed youth information behavior on applications. In this study, the author examined the application use behavior of youth in response to their work- and everyday life- information needs. The author collected 114 completed questionnaires from students enrolled in a middle school and a high school. The survey results show that participants' usage and perception of smartphone applications were high, and they were using information, entertainment, and communication applications to meet their information needs. In particular, their preference for application use differed by the type of information needs. Also, participants were considering cost, easiness, privacy policy, review, information quality, providers, interface design, and recommendation to choose applications. This study confirms the role of smartphone applications as an influential information source, and it also provides useful implications for educators and for application developers.

A Study on the Effect of User Experience on Smartphone GUI Design Elements Research: Focused on the 20 Generation Smartphone Users in China (스마트폰 GUI 디자인 요소가 사용자경험 요인에 미치는 영향에 대한 연구 -중국 20대 사용자를 대상으로)

  • Huang, Chao;Go, Jung-Wook
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.647-656
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    • 2017
  • It is obvious that the sales of smart phones are increasing every year whereas the growth rate is decreasing year by year from 2010 through the investigation of the current situation of the smartphone market. Therefore, the GUI design of smartphones has gradually become the major design difference and selling point. In this research background, the purpose of this paper is to investigate and analyze the relationship between GUI design and user experience which takes the 20 generation smartphone users in China as the research objects, so as to understand the impact of GUI design on user experience. In this paper, five visual elements of GUI design are derived from prior study, and five essential factors of user experience are educed by using online review text analysis and KJ. Finally, this thesis makes a questionnaire survey on the 20 generation smartphone users in China, and analyzes the influence of GUI design on the user experience. Meanwhile, we put forward some suggestions for improving the user experience on the basis of the survey results.

Relationships among Mental Health, Internet Addiction, and Smartphone Addiction in University Students (대학생들의 정신건강과 인터넷 중독 및 스마트폰 중독 간의 관계)

  • Jeong, Goo-Churl
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.655-665
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    • 2016
  • This research was conducted to verify the relationships among clinical scale of MMPI-2, Internet Addiction, and Smartphone Addiction. Participants were 190 college students(male: 95, female: 95) in an university in Seoul. Data were processed SPSS 22.0, using ANOVA, Pearson's correlation coefficient, and logistic regression analysis. As a result of analysis, first, MMPI-2 clinical scales which showed significant differences between a higher risk group of internet addiction and a non-higher risk group as follows: Hs, D, Pd, Pt, Sc, Si. Second, MMPI-2 clinical scales which showed significant differences between a higher risk group of smartphone addiction and a non-higher risk group as follows: Hs, Pa, Pt, Sc. Third, Logistic regression analysis revealed that Hs and Si among clinical scales of MMPI-2 were associated with internet addiction. Firth, Hs and Si among clinical scales of MMPI-2 were associated with smartphone addiction. Based on the results some implications and importances of mental health are discussed for reducing internet and smartphone addiction of college students.

Feasibility of Galaxy Smartphone Recording as Portable Recorder for Acoustic Analysis of Voice (음향분석에 사용할 녹음장비로 갤럭시 스마트폰 녹음기능의 유용성)

  • Yun, Mae-Hwa;Lee, Jae-Hyuk;Lee, Sang-Hyuk;Jin, Sung-Min
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.26 no.2
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    • pp.104-111
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    • 2015
  • Background and Objectives : Acoustic analysis of voice could be influenced so much by the quality of voice files which were recorded by recording device. In clinical practice, voice files that were recorded by analysis program directly or portable digital recording device were analyzed mostly. This study examined the feasibility of using Galaxy smartphone recordings for acoustic analysis of voice. Materials and Methods : Acoustic measures were compared between voice signals recorded from 30 normal speakers (15 males and 15 females) through Galaxy smartphone, portable digital recording device and CSL. Fo, jitter, shimmer, NHR (Noise-Harmony ratio) and Formant frequencies were analyzed by MDVP. Results : Fo, Jitter, Shimmer, NHR and formant frequencies from 3 devices were no significantly difference. The intraclass correlation coefficient (ICC) was higher between each of the voice perturbation measures. Conclusion : The findings indicated that Galaxy smartphone recording system was useful device for acoustic analysis of voice. Furthermore, Galaxy smartphone can be applied widely in various way for acoustic analysis of voice.

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A Study of Factors Influencing the Intention to Use Smartphone (스마트폰 사용 의도에 영향을 미치는 요인 연구)

  • Lee, Moon-Bong
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.4
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    • pp.139-149
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    • 2011
  • Smartphone is a new information technology that converges PDA into a mobile phone. Based on the Technology Acceptance Model, this study examines factors influencing the intention to use smartphone. Independent variables of this research are composed of the subjective norm, innovativeness, perceived usefulness, perceived ease of use, perceived enjoyment, cost relevance. Questionnaires are collected from 289 students who are using a smartphone. The results are following: first, the subjective norm, innovativeness, perceived usefulness, the perceived enjoyment, and cost relevance have positive effect on the intention to use smartphone, but the perceived ease of use has not. Second, the perceived enjoyment is found to be the strongest predictor of the intention to use.

A Research on Smartphone Use Behavior of Wellness Tourist (웰니스 관광객의 스마트폰 사용 행태 조사)

  • Kim, Mincheol;Kang, Jae-Eun;Kim, Min-Hyuk;Yang, Seung-Ho;Han, Ji-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.447-449
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    • 2017
  • The purpose of this study was to derive related marketing implications through survey of smartphone usage of wellness tourists. Recently, wellness tourism, which combines preventive services related to health and tourism activities, is rapidly expanding. In particular, analyzing behavior such as how smartphone usage is affected by wellness activities is significant. In order to achieve the purpose of this study, we analyzed the influence of smartphone information on wellness tourists through questionnaires for tourists. In this study, we surveyed 230 tourists in April, 2017, and analyzed the wellness activities and the effect of smartphone using questionnaires. Through this analysis, it is possible to provide practicable and meaningful implications to related tourism industry providers through linkage with related companies through behavioral analysis by smartphone use of wellness tourists.

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