• Title/Summary/Keyword: Smartphone usage level

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Factors Related with Problems Experienced by Adolescents due to Smartphone Use (청소년의 스마트폰 사용으로 인한 문제경험 관련요인)

  • Hwang, Kyung-Hye;Cho, Ok-Hee
    • Journal of Korean Academic Society of Home Health Care Nursing
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    • v.25 no.3
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    • pp.191-203
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    • 2018
  • Purpose: The purpose of this study is to investigate the problems experienced by Korean adolescents due to smartphone use and related factors. Methods: The subjects were 57,463 middle school and high school students nationwide as the 13th The Korea Youth Risk Behavior Web-Based Survey, 2017. Data were analyzed using means, standard deviations, and composite sample multiple logistic regression analysis. Results: This study confirms that negative experiences were related to general characteristics of sex, academic background, socio-economic level, residential area and form, academic performance, and parental education; health behavior characteristics of subjective health cognition, depression, and stress; and characteristics related to smartphone use. Smartphone usage time amd use of services were factors related to the problems experienced from using smartphones. Conclusion: Based on the results of this study, it is necessary to plan for the use of smartphones in consideration of physical and emotional health and to educate adolescents to promote social communication between family and friends. It is also necessary to develop and apply a smartphone use management program to maintain a balance between smartphone use, academic performance, and school life.

A Comparative Study on Factors Affecting Intergenerational Smartphone Use: Focusing on the New Silver Generation and the Net Generation (세대간 스마트폰 사용에 영향을 미치는 요인에 관한 비교·연구: 뉴실버 세대와 넷 세대를 중심으로)

  • Lee, Chunghun;Jeong, Jaewook;Lee, Choong Cheang
    • The Journal of Information Systems
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    • v.23 no.4
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    • pp.49-74
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    • 2014
  • The introduction of smartphone caused the most revolutionary change in the domestic telecommunications market after the digital revolution. However, due to the saturation of the local market, it is expected to post negative growth in 2016 and the sales of national communication carriers is in stasis. Thus, the smartphone industry is starting to shift its marketing efforts to secure the silver generation who still has room for increase in the rate of smartphone usage. As the silver generation has physical limitations and differences in needs, the marketing strategy based on the smartphone utilization is not appropriate. This study suggests the new silver generation, who has high income level and similar characteristics to the younger generation, as the new customer segment for smartphone. We analyze the effects of the major variables of UTAUT on smartphone use, as well as examine how these relationships differ between the new silver and the net generation. We verified the hypotheses using a survey with 309 smartphone users. The research findings supported the hypotheses regarding the effects of performance expectancy, effort expectancy and facilitating conditions on smartphone use, but did not support the hypothesis on the effect of social influence. The result of the group comparisons showed that both generation have similar characteristics on innovativeness and cognitive absorption, but the moderating effect of age on performance expectancy, effort expectancy and use is stronger in conjunction with the new silver generation. The study results are expected to be used in establishing a marketing strategy for the new silver generation.

A Study on the Effect of Smartphone Shopping Usage on Brand Loyalty through Cognitive Age, Social Relevance, and Rapid Technology Adaptation (스마트폰 쇼핑 활용도가 인지적 나이, 사회적 관련성, 기술 신속 적응성을 통한 브랜드 충성도에 미치는 영향에 관한 연구)

  • Na, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.298-307
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    • 2022
  • This study, through the potential research variables constituting smartphine shopping utilization, affects to some extent the social relevance and rapid adaptability of technology according to the cognitive age level perceived by customers. Research hypotheses and research models were established and tested to verify the research results on how they affect brand loyalty within the segmented market to which they belong. The purpose of this study is as follows. First, it was verified through the degree of casual relationship between smartphone shopping usage and potential research variables of innovation, convenience, usefulness, and hedonism that compose it, on the cognitive age level. Second, according to the cognitive age level perceived by customers themselves, it was verified through the degree of casual relationship between the mediators of social relevance and technology quick adaptability. Third, the casual relationship between social relevance, technology quick adaptability, and brand loyalty was verified according to the cognitive age level. Fourth, a theoretical study was conducted on the conceptual and operational definitions of the research variables of the research model of this study.

Effects of Smartphone Overuse on Perceived Cognitive Function, Fatigue, and Daytime Sleepiness among College Students (대학생의 스마트폰 과다사용이 지각된 인지기능, 피로 및 주간 졸림증에 미치는 영향)

  • Jung, Mi Sook;Ju, Kyoung Ok;Song, Mi Soon;Lee, Kyoung Suk
    • Journal of the Korean Society of School Health
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    • v.29 no.3
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    • pp.245-255
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    • 2016
  • Purpose: This study was aimed to examine the effects of smartphone overuse and individual factors including age, relationship with friends, satisfaction with school life, and time of smartphone usage on perceived cognitive functions, fatigue, and daytime sleepiness among college students. Methods: Three-hundred college students were recruited after confirming the absence of major depressive symptoms. Data were analyzed using descriptive statistics, t-test, ANOVA, Pearson's correlation, and multiple regression. Results: Smartphone overuse commonly explained the variance in perceived cognitive functions, fatigue, and daytime sleepiness, after controlling for individual factors. In addition, satisfaction with school life was significantly related with better effectiveness of cognitive functions while being male, having good relationships with friends and satisfaction with school life were relatively associated with a lower level of fatigue. Conclusion: The findings of this study revealed that the overuse of smartphone can serve as a psycho-cognitive burden leading to ineffective functioning in daily living. Students who are female and have issues regarding school life and friendship may be a high risk group for experiencing psycho-cognitive dysfunction associated with smartphone overuse. Further investigation is needed to develop effective interventions to improve psycho-cognitive health associated with the excessive use of smartphone in young adults.

A Study on Elderly for Improvement of Usability on Smartphone (고령자의 스마트폰 사용성 향상을 위한 연구)

  • Han, Young-Suk;Choi, Jong-Kyu;HwangBo, Hwan;Go, Sang-Min;Yoon, Sol-Hee;Ji, Yong-Gu
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.39-52
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    • 2012
  • The introduction of iPhone was an opportunity to increase of internal smarphone users in 2009 and it exceeded 15 millions at August, 2011. According to report about usage of smartphone users, elderly people aged over 60 was quite low compared to other groups. Moreover these elderly peoples feel lag behind cause of smartphone non-use. Thus, the aim of this research is to improve usability of smartphone for elderly peoples. The performance evaluation program and questionnaire were developed for this purpose and objective data and subjective data were collected through these. 22 elderly peoples participated in our research and we could derived proper level of target. The results of this research will be applied to smartphone or application for elderly. The meaning of this research is reveal the detailed touch target for elderly based on smartphone environment.

Factors related to problematic experiences of smartphone use among adolescents according to gender (성별에 따른 청소년의 스마트폰 사용의 문제적 경험 관련 요인)

  • Kim, Ki-Bong;Moon, Weon-Hee;Kwon, Myoung-Jin
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.84-92
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    • 2021
  • This study was conducted to identify factors related to the problematic experiences of smartphone use among adolescents according to gender. The subjects of this study were 54,603 male and female adolescents. This study data was analyzed using SPSS 25.0 program. As a result of this study, the relevant factors for the problematic experiences of smartphone use among male students were academic performance, economic level, counselors, fast food consumption frequency, depression, suicidal ideation, suicide plan, happiness, subjective body image, stress, and smartphone usage time. Drinking and smoking were found to be significant related factors only for female students. Therefore, in order to reduce the problematic experience of smartphone use, an intervention considering the influence factors according to gender is required.

The Effect of smartphone addiction and stress on sleep quality among university students (대학생의 스마트폰 중독과 스트레스가 수면의 질에 미치는 영향)

  • Kim, Se Hee;Min, Ji Won;Park, Bu Kyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.112-120
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    • 2019
  • Sleep quality among university students is important, especially for their physical and psychosocial wellbeing. This study was conducted to investigate the level of smartphone addiction and stress among university students, and to estimate the effects of those variables on sleep quality. Data were collected from August 1st to 14th, 2018 using an online self-report survey to measure demographics including daily activity and indulgence foods, smartphone addiction, perceived stress scale, and the Pittsburgh Sleep Quality Index (Korean version). Collected data were analyzed by independent t-tests, ANOVA, Pearson's correlation coefficients, and multiple regression. The results showed that smartphone addiction, stress, and sleep quality had positive correlation in each relation. Multiple regression analysis showed that the predictors of sleep quality were smartphone addiction (${\beta}=0.041$, p=.001) and stress level (${\beta}=0.177$, p=.001), and the regression equation explained 24.9% of sleep quality. Therefore, higher levels of smartphone addiction and stress were associated with lower sleep quality. Based on these results, it is necessary to reduce unnecessary use of smartphone usage, as well as to develop and apply programs for university students to improve their sleep quality.

The Relationship Among Smartphone Addiction, Life Stress, and Family Communication in Nursing Students (간호대학생의 스마트폰 중독과 생활 스트레스, 가족 의사소통의 관계)

  • Seo, Gi-Soon;Bang, So Youn
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.398-407
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    • 2017
  • This study examined the relationship among smartphone addiction, life stress, and family communication in nursing students. A total of 172 subjects participated in this study and the data were collected using the structured questionnaires. The collected data were analyzed using an independent t-test, ANOVA, Pearson's correlation coefficient, and multiple linear regression using the SPSS WIN 19.0 program. Overall, the level of stress was high, time of family communication was short, and smartphone addiction rate was high in nursing students. The high risk group of smartphone addiction was 14.0%, potential risk group was 29.0%, and normal group was 57.0%. In the risk group, the life stress was higher (t=3.15, p=.002) and family communication was not better (t=-2.53, p=.012) than the normal group. Smartphone addiction correlated significantly with life stress (r=.27, p<.001) and family communication (r=-.26, p=.001). The factors affecting smartphone addiction were smartphone usage time, life stress, importance of smartphones in their lives, and family communication, and the explanatory power was 31.3%. Based on these results, it is necessary to develop personalized and collective customized intervention programs focused on smartphone using method, life stress management, and family communication for the prevention and management of smartphone addiction of nursing students.

Determinants of Mobile Application Use: A Study Focused on the Correlation between Application Categories (모바일 앱 사용에 영향을 미치는 요인에 관한 연구: 앱 카테고리 간 상관관계를 중심으로)

  • Park, Sangkyu;Lee, Dongwon
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.157-176
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    • 2016
  • For a long time, mobile phone had a sole function of communication. Recently however, abrupt innovations in technology allowed extension of the sphere in mobile phone activities. Development of technology enabled realization of almost computer-like environment even on a very small device. Such advancement yielded several forms of new high-tech devices such as smartphone and tablet PC, which quickly proliferated. Simultaneously with the diffusion of the mobile devices, mobile applications for those devices also prospered and soon became deeply penetrated in consumers' daily lives. Numerous mobile applications have been released in app stores yielding trillions of cumulative downloads. However, a big majority of the applications are disregarded from consumers. Even after the applications are purchased, they do not survive long in consumers' mobile devices and are soon abandoned. Nevertheless, it is imperative for both app developers and app-store operators to understand consumer behaviors and to develop marketing strategies aiming to make sustainable business by first increasing sales of mobile applications and by also designing surviving strategy for applications. Therefore, this research analyzes consumers' mobile application usage behavior in a frame of substitution/supplementary of application categories and several explanatory variables. Considering that consumers of mobile devices use multiple apps simultaneously, this research adopts multivariate probit models to explain mobile application usage behavior and to derive correlation between categories of applications for observing substitution/supplementary of application use. The research adopts several explanatory variables including sociodemographic data, user experiences of purchased applications that reflect future purchasing behavior of paid applications as well as consumer attitudes toward marketing efforts, variables representing consumer attitudes toward rating of the app and those representing consumer attitudes toward app-store promotion efforts (i.e., top developer badge and editor's choice badge). Results of this study can be explained in hedonic and utilitarian framework. Consumers who use hedonic applications, such as those of game and entertainment-related, are of young age with low education level. However, consumers who are old and have received higher education level prefer utilitarian application category such as life, information etc. There are disputable arguments over whether the users of SNS are hedonic or utilitarian. In our results, consumers who are younger and those with higher education level prefer using SNS category applications, which is in a middle of utilitarian and hedonic results. Also, applications that are directly related to tangible assets, such as banking, stock and mobile shopping, are only negatively related to experience of purchasing of paid app, meaning that consumers who put weights on tangible assets do not prefer buying paid application. Regarding categories, most correlations among categories are significantly positive. This is because someone who spend more time on mobile devices tends to use more applications. Game and entertainment category shows significant and positive correlation; however, there exists significantly negative correlation between game and information, as well as game and e-commerce categories of applications. Meanwhile, categories of game and SNS as well as game and finance have shown no significant correlations. This result clearly shows that mobile application usage behavior is quite clearly distinguishable - that the purpose of using mobile devices are polarized into utilitarian and hedonic purpose. This research proves several arguments that can only be explained by second-hand real data, not by survey data, and offers behavioral explanations of mobile application usage in consumers' perspectives. This research also shows substitution/supplementary patterns of consumer application usage, which then explain consumers' mobile application usage behaviors. However, this research has limitations in some points. Classification of categories itself is disputable, for classification is diverged among several studies. Therefore, there is a possibility of change in results depending on the classification. Lastly, although the data are collected in an individual application level, we reduce its observation into an individual level. Further research will be done to resolve these limitations.

Usage and Satisfaction of Food-related Smartphone Applications of Office Workers in Seoul Area (수도권 지역 직장인의 음식 관련 스마트폰 어플리케이션 이용 실태와 만족도)

  • Gil, Munkyung;Jeong, Heesun;Yoon, Jiyoung
    • The Korean Journal of Food And Nutrition
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    • v.27 no.6
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    • pp.1096-1106
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    • 2014
  • This study was conducted to figure the usage status and satisfaction of food-related smartphone applications by generic characteristics and food purchase attributes of Seoul area workers. The results show that health vitality-oriented group, married compared to single, those with higher eating-out expenses possess more food-related applications (p<0.05). The primary reason for the usage of food-related applications was the need for food-related information (53.7%). The highest application subjects in use were restaurant-related information and recipe information. The real-life aid food-related applications utilized most were also restaurant information (60.7%) and recipe information (28.3%). Health vitality-oriented respondents especially turned out to use nutrition information and food functionality information often (p<0.01), and recipes or calories & diet information usage frequency was higher in women than in men (p<0.001). Restaurant-related information were more frequently used by singles, highly educated, and those with high income and eating-out expenses (p<0.05). Satisfaction of food-related applications was normal (3.06), showing that the satisfactory level is not yet high. Satisfaction regarding purchase attributes showed that the health vitality-oriented group (3.19) was more satisfied compared to other groups (p<0.05), and women (3.16) were more satisfied that men (2.89) were (p<0.05). Inconveniences of food-related applications were highest in usage fee (3.29), simplicity of information (3.28), lack of reliability of information and need for update (3.10). The results of this study implies that various subdivisions of food-related applications users should be implemented; at the same time, food-related applications covering diverse subjects that regard each group's characteristics should be developed in order to utilize food-related knowledge and information as a marketing tool in the food industry; this can efficiently be done by paying attention to the quality of information and updates within applications.