• Title/Summary/Keyword: Smartphone environment

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The Effect of Mothers' Smartphone Addiction on Children's Media Dependency: Sequentially Mediated by Mothers' Work-Family Strains and Parental Monitoring (어머니의 스마트폰 중독이 아동의 미디어 기기 의존에 미치는 영향: 어머니의 일-가정 양립 갈등과 부모 감독의 순차적 매개 효과)

  • Heeweon Lee;Doolee Kim;Min Ju Kang
    • Human Ecology Research
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    • v.62 no.3
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    • pp.573-583
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    • 2024
  • Smart devices have become an essential part of human life; however, excessive dependency on these devices has become a serious issue for both children and adults. In this study, a research model was developed which hypothesized that mothers' smartphone addiction influences children's media dependency, and that this effect is sequentially mediated by mothers' work-family strains and parental monitoring. To test this hypothesis, an analysis of data from the 13th Wave of Panel Study on Korean Children (PSKC), conducted in 2020, was performed. The data were collected from 726 children (359 boys, 367 girls) with an average age of 12.23 years (SD=.30). The analysis was conducted using SPSS 27.0 and Process MACRO Ver. 4.2. The results were as follows. Maternal smartphone addiction increased mothers' work-family strains, which in turn lowered the level of parental monitoring, which was associated with an increase in children's media dependency. Furthermore, mothers' smartphone addiction had a partial mediation effect on children's media dependency. In sum, this study revealed that the mothers' smartphone addiction increased children's media dependency, and this effect was sequentially mediated by an increase in mothers' work-family strains and a decrease in parental monitoring. This study verifies that mothers' smart device usage as well as their working environment has a significant effect on children's media dependency. Therefore, to increase parental monitoring of children's media usage, mothers' work-family strains need to be reduced.

Implementation of Patient Monitoring System based on Mobile Healthcare (모바일 헬스케어 기반의 환자 모니터링 시스템 구현)

  • Kim, Kyoung-Mok
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.1-10
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    • 2012
  • In this paper, we propose an patient monitoring system which is suitable for mobile healthcare system. The mobile healthcare system is using portable device such as smartphone and it consists of small computing device. The mobile healthcare system is carry out same performance with desktop computer. We designed medical message structure based on TinyOS to transmit patient's biometric data on the smartphone of medical team, patient and family over the mobile carrier environment, and ported successfully in HBE-Ubi-ZigbeX using NesC. And We confirmed reliable transmission of biometric data on the smartphone by implementing the Android OS based patient information monitoring application to check the status of patient for medical team, patient and family.

Authentication Algorithm using Random Graphic Code (무작위적인 그래픽 코드를 이용한 인증 알고리즘)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.63-69
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    • 2019
  • Using a smartphone allows quick and easy authentication and payment. However, smartphone security threats are evolving into a variety of new hacking technologies, and are changing to attacks specific to the mobile environment. Therefore, there is a demand for an authentication method suitable for a mobile environment. In order to solve security weaknesses in knowledge-based authentication, many companies provide two-step authentication services such as OTP(One Time Password) to provide authentication services such as finance, games, and login. Although OTP service is easy to use, it is easy to duplicate random number table and has a disadvantage that can be reused because it is used as valid value within time limit. In this paper, we propose a mechanism that enables users to quickly and easily authenticate with high security using the authentication method that recognizes special characters through smartphone's dedicated application.

The Study of the System Development on the Safe Environment of Children's Smartphone Use and Contents Recommendations (유아들의 안전한 스마트폰 사용 환경 및 콘텐츠 추천 시스템 개발)

  • Lee, Kyung-A;Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.845-852
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    • 2018
  • This study has developed a preventive launcher from smartphone addiction for the digital generation and the contents recommendation based on machine learning which used multiple and collective intelligence. This could provide convenient digital nurturing experience for the parents who fear their children's over use of digital devices and also suggest individually adaptive digital learning methods that enhance the learning efficiency and pleasurable and safe learning environment for the children. Suggested application is a kind of gamification launcher that protects children from harmful contents and from smartphone addiction with time limit settings. For parents who find difficulty choosing from various kinds of contents and applications for education, this suggested system could provide a learning analytic report based on big data after collecting and analyzing the data of their children's learning and activities and recommend contents necessary for their kids using recommended algorithm by collective intelligence.

The design of the mobile data processing system for noise measured in a living environment (생활 환경의 소음 측정을 위한 모바일 데이터 처리 시스템의 설계)

  • Choo, Min-ji;Park, Hung-bog;Seo, Jung-hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.993-995
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    • 2014
  • Typical dwelling pattern of apartment houses in Korea. Because of this the noise of life problem arise, complaints are surging. In real-life, if suffering is unavoidable due to ambient noise, to handle a civil complaint the using a noise meter. At home, it is difficult to measure the noise using professional equipment. So, many uses smartphone application in general. But released existing noise measurement application has different value from the sensor sensitivity for each smartphone model to same situation. The value is lacks precision and this is not considered as having been made by measuring the actual noise purpose. Therefore in this paper, we propose a mobile data processing system for the living environment of noise measurement using a smartphone. Benefits of this study is to improve the accuracy of noise measurements and to find direction of noise to handle complaints.

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Pre-qualification based Application Contents Management Method for Smartphone (사전 검증 기법을 활용한 스마트폰용 애플리케이션 콘텐츠 관리 기법)

  • Park, Dae-Sik;Kwak, Jin
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1677-1686
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    • 2010
  • Application contents verifications and operations are essential for using a secure smart phone environment. In the existing smartphone environment, application verification was performed only in the application company and users has direct management application. However these application verification and management practices have been caused by a variety of security vulnerabilities. Therefore, we will analyze the security vulnerabilities in the existing methods and then we propose an application contents management of smart phone using pre-qualification method.

Indoor Environment Management System Using Arduino and Smartphone (아두이노와 스마트폰을 이용한 실내 환경 관리시스템)

  • Chu, Jaryong;Ryu, Seangu;Choi, Sujeong;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.232-234
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    • 2016
  • 실내 환경은 해당지역의 날씨, 계절 등에 영향을 받고, 화재나 외부에서의 침입 등 불의의 사고가 발생할 수 있다. 본 논문은 센싱 정보와 실내 환경 조성 장치들 간의 통신을 통하여 쾌적한 환경조성의 자동화와 사고발생을 즉각적으로 인지할 수 있도록 하고, 스마트폰을 이용하여 환경에 대한 정보제공 및 제어를 할 수 있는 시스템을 제안한다.

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Efficiently Managing Collected from External Wireless Sensors on Smart Devices Using a Sensor Virtualization Framework

  • Lee, Byung-Bog;Hong, SangGi;Lee, Kyeseon;Kim, Naesoo;Ko, JeongGil
    • Information and Communications Magazine
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    • v.30 no.10
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    • pp.79-85
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    • 2013
  • By interacting with external wireless sensors, smartphones can gather high-fidelity data on the surrounding environment to develop various environment-aware, personalized applications. In this work we introduce the sensor virtualization module (SVM), which virtualizes external sensors so that smartphone applications can easily utilize a large number of external sensing resources. Implemented on the Android platform, our SVM simplifies the management of external sensors by abstracting them as virtual sensors to provide the capability of resolving conflicting data requests from multiple applications and also allowing sensor data fusion for data from different sensors to create new customized sensors elements. We envision our SVM to open the possibilities of designing novel personalized smartphone applications.

A Case Study on Mobile Web and Social Network Service in Digital Music Market : The New Management of NeowizBugs (디지털 음악시장에서 모바일 웹과 소셜네트워크서비스 사례연구 : 네오위즈벅스의 신경영)

  • Yoo, Byung-Joon;Kim, Kwan-Soo
    • The Journal of Society for e-Business Studies
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    • v.16 no.1
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    • pp.1-15
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    • 2011
  • The new environment of music service has brought changes in digital music industry. Today, various forms of music contents are presented in ubiquitous environments. Thus, securing various contents becomes very important in monopolistic competition of music market. Under the circumstance, web 2.0 provides a networking environment to form diverse relations. Social Network Service (SNS) is a service to emphasize people relation and is different from information-centered Internet service. And mobile SNS becomes popular as Smartphone rapidly increases. NeowizBugs merged with NeowizInternet managing Sayclub of a music-specified SNS site. And the firm confirms comprehensive contents by making ties with SM entertainment. Thus, the integration corporation secures and manages a new business model by linking digital contents with SNS. Generally, music-specified SNS has advertisement business model and uses a recommend system utilizing the database of users. By introducing the case of NeowizBugs, this study tries to identify the success strategy of music distributors fitting ubiquitous environment including web 2.0, mobile SNS, Smartphone, etc.

Building Trust in Smartphone Environment -Focused on the Undergraduate Students in Busan- (스마트폰 환경에서의 신뢰 구축 형성 -부산지역 대학생을 중심으로-)

  • Choi, Yoo-Jung;Cho, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.352-362
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    • 2012
  • Recently, the number of smartphone user is increasing fast, and many companies provide various mobile applications. However, not all applications remain at the smartphones, they could be deleted easily if users don't trust them. Therefore in this study, we try to develop the model of building trust to use the smartphone applications and examines the influences of ease of use, usefulness, enjoyment on user satisfaction and trust. For this study the 221 sets of data collected, who use the smartphones, were tested against the model using PLS 2.0. The results of this study are as follows. First, perceived ease of use had an effect on usefulness and enjoyment. Second, usefulness and enjoyment had an effect on user satisfaction and trust. We can derive the factors which affect building trust in smartphone applications through this study, and provide a guideline to mobile application vendors and providers.