• Title/Summary/Keyword: Smart touch

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New Effective Korean Character Keypads using Dragging on Smart Phones (스마트폰에서 끌기 기능을 이용한 효과적인 한글 문자 자판)

  • Choi, Jaeyoung;Lim, Sanggul;Yang, Woocheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.6
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    • pp.423-432
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    • 2013
  • Smart phones have been technologically advanced in many ways from basic cellular phones. However, most of all smart phone users in Korea still have been using the traditional Korean character keypads used in the basic cellular phones. It would be required to develop new keypads on smart phones with touch screen. In this paper, we extended the three standard Korean character keypads - Cheonjiin, Naragul, and SKY-Hangul - by adding dragging function on touch screen, then we compared writing speeds of the keypads based on the number of touching buttons and moving distance of the finger while writing a sentence. In addition, we proposed two new Korean keypads - 's-Gana' and 's-Bada', which are more suitable on smart phones. s-Gana assigned 7 representative consonants and 5 representative vowels in order on the 4x3 keypad, and s-Bada assigned consonants and vowels by considering their frequency of use. s-Gana and s-Bada keypads showed 3~19% and 9~24% of performance improvement, respectively, compared with the standard Korean keypads. Finally, we set up 5 requisites of SELF-T in order to evaluate the usability of Korean character keypads in smart phones, then we compared the keypads using the requisites.

A Case of NFC-based Exhibition Support System for Analyzing Visitors' POB (Point of Behaviors) (근접 무선 통신 기반 박람회 지원 시스템 구축 및 관람객 행동 데이터 분석 사례)

  • Choi, Myoung Hee;Jun, Jungho;Kang, Heegoo;Lee, Kyoung Jun
    • Information Systems Review
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    • v.15 no.2
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    • pp.111-127
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    • 2013
  • This research introduces a case of NFC (Near Field Communication)-based exhibition support system for analyzing visitors' POB (Point of Behavior) data gathered from the system. The application of NFC technology to an exhibition space allows visitors new experiences of exposition and exhibitors to collect and analyze data about behaviors of visitors. The NFC-based exhibition support system is applied to the 'Korea Travel Expo 2013.' The visitors' behaviors are analyzed based on collected NFC tag touch data and association rules among booths are extracted. Furthermore, the tag touch data are integrated with the survey data for catching the demographics-based implications.

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An Automatic Signature Verification Algorithm for Smart Devices

  • Kim, Seong-Hoon;Fan, Yunhe;Heo, Gyeongyong
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.15-21
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    • 2015
  • In this paper, we propose a stable automatic signature verification algorithm applicable to various smart devices. The proposed algorithm uses real and forgery data all together, which can improve the verification rate dramatically. As a tool for signature acquisition in a smart device, two applications, one using touch with a finger and the other using a pressure-sensing-stylus pen, are developed. The verification core is based on SVM and some modifications are made to include the characteristics of signatures. As shown in experimental results, the minimum error rate was 1.84% in the SVM based method, which can easily defeat 4.38% error rate with the previous parametric approach. Even more, 2.43% error rate was achieved with the features excluding pressure-related features, better than the previous approach including pressure-related features and only about 0.6% more error than the best result, which means that the proposed algorithm can be applied to a smart device with or without pressure-sensing-stylus pens and used for security purposes.

Design and Implementation of Document Management System using Near Field Communication (비접촉 근거리 무선통신을 이용한 문서관리 시스템의 설계 및 구현)

  • Kim, Cheolho;Lee, Wooyong;Hwang, Mintae
    • Journal of Korea Multimedia Society
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    • v.17 no.5
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    • pp.613-622
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    • 2014
  • In spite of the convenience and cost-effectiveness of an electronic document management system the paper-type documents still should be stored for a comparison against the original documents. In this paper, for the efficient management of paper documents, we designed and implemented a document management system using smart devices equipped with NFC(Near Field Communication) technology. To implement the proposed system we designed a database for document management and developed an Android application for smart device using Eclipse 3.0 and Java programming. Whenever we touch the smart phone on the NFC tags which are attached to the paper-type documents and document boxes, it is possible to registering, searching and carrying in and out services for documents and boxes. This study provides smart phone users with systematic, economical and convenient paper-type documents management functions, and thus enhances the business efficiency.

Development of Smart Mirror System for Hair Styling (헤어 스타일링을 위한 스마트 미러 시스템 개발)

  • Kim, Seong-Deok;Song, Min-Seok;Joo, Hyun-Jin;Park, Hyun-A;Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.93-100
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    • 2020
  • In this paper, we implemented a smart mirror that helps users to measure the results before the procedure by reflecting various hairstyles on the head. When the camera is used to capture a face in real time and recognize the face, the stored hair image is uploaded to provide a virtual image. In addition, the high production cost, which is a problem of the existing smart mirrors, was reduced by using Raspberry Pi, Open CV, and half mirror film, and various functions were implemented through touch control. It is also designed to provide information such as weather, calendar and time.

Fingerprint Smudge Attacks Based on Fingerprint Image Reconstruction on Smart Devices (지문 영상 복원 기반의 스마트 기기 지문 스머지 공격 연구)

  • Lee, Hoyeon;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.2
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    • pp.233-240
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    • 2017
  • Fingerprint authentication identifies individuals based on user specific information. It is widely used as it is convenient, secure and has no risk of leakage, loss, or forgotten. However, the latent fingerprints remaining on the smart device's surface are vulnerable to smudge attacks. We analyze the usage patterns of individuals using smart device and propose methods to reconstruct damaged fingerprint images using fingerprint smudges. We examine the feasibility of smudge attacks with frequent usage situations by reconstructing fingerprint smudges collected from touch screens. Finally, we empirically verify the vulnerability of fingerprint authentication systems by showing high attack rates.

A Study on Glass Processing System

  • Song, Jai-Chul
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.84-93
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    • 2015
  • This study is for the development of Cover Glass Grinding Processing System. This system is developed for manufacturing a mass product system grinding cover glasses with highly precise mechanism, and we improved resulted quality. In the development process, we developed a complete process technology through mechanical design, image processing technology, spindle control, mark identification algorithm etc. With this cover glass grinding development, we could developed process technology, image processing technology, organization mechanisms and control algorithms.

Design of Runner Game using Overlap Circle in Unity3D

  • Kim, Hyun-Jun;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.25-30
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    • 2018
  • In this paper, we design a 2D one touch runner game which controls on smart device easily using a Unity3D game engine. Unity is the creator of the world's widely-used 2D and the 3D cross-platform game engine developed by Unity Technologies. Also, Unity builds high-quality 2D and 3D games on a various hardware device. This paper shows the familiar character as a cartoon and feels to enjoy using platformer with various game users. we show that the proposed platformer method improve controlling game path on the smart device.

Development of Edutainment Contents using the Multi-touch Table Top Display (멀티터치 테이블 탑 디스플레이를 활용한 에듀테인먼트 콘텐츠 구현)

  • Bak, Seon Hui;Lee, Jeong Bae;Kim, Eung Soo;Lee, Chang Jo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1569-1577
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    • 2015
  • Recently, the development of IT technology, utilization of smart devices 3-5-year-old infants Upon smart device penetration rate per household increases has also sharply increased. In this paper, the educational contents for kid are considered and implemented by reflecting this trend. Content that has been produced in this paper are based on learning theory of constructivism, was to be performed naturally learn the content of the table-top display of applying the NUI technology. Also, the content creation that can help you learn infants through experiments crafted tabletop display interface content, it is believed to be the basis for the improvement of usability.

A Study on Object Detection in Region-of-Interest Algorithm using Adjacent Frames based Image Correction Algorithm for Interactive Building Signage

  • Lee, Jonghyeok;Choi, Jinyeong;Cha, Jaesang
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.74-78
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    • 2018
  • Recently, due to decrease hardware prices and the development of technology, analog signage has been changing to digital signage for providing content such as advertisements, videos. Furthermore, in order to provide advertisements and contents to users more effectively, technical researches are being conducted in various industries. In addition, including digital signage that uses displays, it can be seen that it provides advertisements and contents using diverse devices such as LED signage, smart pads, and smart phones. However, most digital signage is installed in one place to provide contents and provides interactivity through simple events such as manual content provision or touch. So, in this paper, we suggest a new object detection algorithm based on an adjacent frames based image correction algorithm for interactive building signage.