• Title/Summary/Keyword: Smart Watch

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Development of wearable device with smart key function and convergence of personal bio-certification and technology using ECG signal (심전도 신호를 이용한 개인 바이오인증 기술 융합과 smart key 기능이 탑재된 wearable device 개발)

  • Bang, Gul-Won
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.637-642
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    • 2022
  • Self-authentication technology using electrocardiogram (ECG) signals is drawing attention as a self-authentication technology that can replace existing bio-authentication. A device that recognizes a digital electronic key can be mounted on a vehicle to wirelessly exchange data with a car, and a function that can lock or unlock a car door or start a car by using a smartphone can be controlled through a smartphone. However, smart keys are vulnerable to security, so smart keys applied with bio-authentication technology were studied to solve this problem and provide driver convenience. A personal authentication algorithm using electrocardiogram was mounted on a watch-type wearable device to authenticate bio, and when personal authentication was completed, it could function as a smart key of a car. The certification rate was 95 per cent achieved. Drivers do not need to have a smart key, and they propose a smart key as an alternative that can safely protect it from loss and hacking. Smart keys using personal authentication technology using electrocardiogram can be applied to various fields through personal authentication and will study methods that can be applied to identification devices using electrocardiogram in the future.

The Development of Orienteering App using Smart Devices (스마트 기기를 이용한 오리엔티어링 앱의 개발)

  • Kim, Sojeong;Kim, Donghyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.101-102
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    • 2017
  • An orienteering is a sport that play with a map, a compass and a point map. However, it is difficult to measure the number of steps and the play time accurately. In this paper, we develop the Orienteering application to integrate the essential function for the orienteering sport. since the integrated UI display the map, the compass and the number of step at the same time, it is easy for an user to watch the progress of the orienteering and improve the accuracy by measuring the steps and the play time.

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A Study on Reward-based Home-training App Users Using a Cash-cow User Prediction Model (캐시카우 사용자 예측 모델을 통한 리워드형 홈트레이닝 앱의 운영 및 관리 전략에 관한 연구)

  • Sanghwa Kim;Jinwook Choi;Byungwan Koh
    • Information Systems Review
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    • v.23 no.4
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    • pp.183-198
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    • 2021
  • Due to the Covid-19 pandemic, the home-training app market is growing rapidly and numerous apps are entering the market. It is becoming more difficult for an app to secure the profitability. In this study, by analyzing actual user data of a reward-based home-training app, we propose a model that predicts cash-cow users of the app. Cash-cow users are the users who watch in-stream ads to watch training videos although they cannot earn any rewards by doing so. Thus, these users make profits for the app yet do not incur any costs. The results of this study show that the users who irregularly watch training videos are more likely to be cash-cow users than the users who regularly watch training videos. This result suggests that, paradoxically, for sustainable profitability, home-training apps may need to find a way to retain the users who watch training videos irregularly so that they can be satisfied with the service and continue use the apps.

Novel Hybrid Content Synchronization Scheme for Augmented Broadcasting Services

  • Kim, Soonchoul;Choi, Bumsuk;Jeong, Youngho;Hong, Jinwoo;Kim, Kyuheon
    • ETRI Journal
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    • v.36 no.5
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    • pp.791-798
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    • 2014
  • As a new hybrid broadcasting service, augmented broadcasting shows enhanced broadcasting content on a large TV screen, while augmented reality (AR) on a mobile device augments additional graphical content onto an input image from the device's own camera to provide useful and convenient information for users. A one-sided broadcasting service using AR has already been attempted in virtual advertisements during sport broadcasts. However, because its augmentation is preprocessed before the video image is transmitted, the viewer at home may have no influence on this formation; and no interaction for the user is possible unless the viewer has a direct connection to the content provider. Augmented broadcasting technology enables viewers to watch mixed broadcasting content only when they want such service and to watch original broadcasting content when they do not. To realize an augmented broadcasting service, the most important issue is to resolve the hybrid content synchronization over heterogeneous broadcast and broadband networks. This paper proposes a novel hybrid content synchronization scheme for an augmented broadcasting service and presents its implementation and results in a terrestrial DTV environment.

A Study on the Risks of Technology Leakage Using Smartwatch and Its Countermeasures Focusing on Galaxy Watch (갤럭시 워치를 중심으로 본 스마트워치 활용 기술유출의 위험성 및 대응방안에 대한 연구)

  • Seungjae Jeon;Jaehyun Chung;Doowon Jeong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.6
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    • pp.893-906
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    • 2023
  • Awareness that smartphones can be used as tools for criminal activity is prevalent in many organizations, but the functionally smartphone-like smartwatch's potential as a criminal tool is being overlooked. Considering this situation, this research verifies the possibility of information leakage through an insider's smartwatch in a situation where smartphones are controlled by security regulations and technologies, but smart watch are not. By analyzing information related application usage and Wi-Fi connection generated in the smartwatch during the verification process, forensic information and limitations are identified. Finally, this research proposes preventive methods to prepare for potential smartwatch-related crimes, and reconsiders awareness of the possibility of using smartwatches as criminal tools.

The Exploratory Study of Children's Use of Smart Devices in Information Society (정보사회에서 어린이들의 스마트기기 이용생활에 대한 탐색적 연구 -초등학교 고학년을 중심으로-)

  • Han, Byoungrae;Gu, Jungmo
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.423-432
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    • 2014
  • With wide spread of smart devices, the use of children's smart devices were increased. We have performed an exploratory study about children's use of smart devices in the viewpoint of lives of children. The children was encouraged on the school centered learning by their parents. In this study, we wanted to explore the state of life of children's using of smart devices in the view of the children's life at the age of information society. The results show that there was a difference in children's using of smart devices between big and small city. This research shows that the students have the lack of the experiences of learning of desired usages and learning with devices. In the play with the non-electronic media, outside play was more than indoor play. Half of the answers at the amount of time to play the game and to watch the TV were "within an 1 hour". We know that the proportion of children's indoor play portion is more than outdoor play of it.

Interactive Broadcasting Service using Smart-phone with Emotional Recognition (감정인식 기능의 스마트폰을 통한 양방향 방송서비스)

  • Cho, Myeon-Gyun
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.117-123
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    • 2013
  • The development of the latest emotional recognition and multimedia technology has changed the traditional broadcasting system. The previous broadcasting system, which was operated by the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional broadcasting through the convergence of internet, mobile and smart TV. In this paper, smart-phone application for estimating human emotion(sadness, anger, depression) has been developed and emerged with smart TV, thereby we can present broadcasting service for enhancing the sense of common humanity among people of same group. If there is friend in the depression, we can bring comfort to him by inviting one for TV program what I watch and having a honest talk with facial avatar or emoticon. The proposed emotional broadcasting service inter-working with smart-phone application can give feeling of belonging and happiness to the people suffering from the blues, and it can prevent him from attempting suicide. In addition, smart-phone based emotional broadcasting service can be expended to program recommendation service customized to user's emotion, emotional LED lighting service to maximize the sense of reality and home shopping service taking advantage of the mood of customer.

IoT based Cleaner Control System using Smart Devices

  • Ye Ho Shin
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.1-8
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    • 2023
  • In this paper, we implement a control system for an IoT-based backpack type vacuum cleaner using a smart device such as a smart phone or smart watch. The implementation system consists of control module produces, control module programming, and smart device programming. The control module is made of Arduino Nano, HM-10 BLE(Bluetooth Low Energy) module and relays as basic parts. The smart device exchanges signals with the control module via bi-directional BLE communication, which allows it to control the start/stop of the vacuum cleaner. Backpack type vacuum cleaners are effective for cleaning high places that require the use of ladders. However, it is often necessary to take off the backpack type cleaner to start/stop it. The IoT-based vacuum cleaner control system implemented in this paper fundamentally solves the problem by allowing users to control the start/stop of the vacuum cleaner without taking it off.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.

Storing and Broadcast System of Smart Multi Encoding Image (Smart 멀티 인코딩 영상 저장 및 방송 시스템)

  • Kim, Chang-Su;Kim, Jung-Woo;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1633-1638
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    • 2013
  • The mobile phone has now evolved into an effective multimedia devices to watch video content with your PC in addition to the calling features. Thus, the effectiveness of the video content streaming services smartphone will be available. And content should be able to deliver effectively. Be provided with textbook images and video of the speaker means that the effective content delivery. In this paper, we propose a integrated video management system that can be real-time VOD services on the Internet as input Multi-Source of audio-video, video content encoding system to meet the requirements of the above two.