• Title/Summary/Keyword: Smart Space Framework

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Education Service Standard Model of Smart Farming based on Network (네트워크 기반 스마트 농업을 위한 교육 서비스 표준모델)

  • Kim, Dong Il;Chung, Hee Chang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.287-289
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    • 2021
  • Smart farming education service based on network are important factors for farming sector. The lack of time and space has to lead to their limited appliance to farmers. Limited information support and low background knowledge in farming production is a lot of trial and error in farming production. Smart farming education as a service based on cloud provide the farming information that is the farming knowledge, farming skill, and farmer's experiences and knowhow, etc. And real-time information such as climate change, soil environment and market trends is very important. This paper proposes a framework for applying farming education service based on cloud. It consists of smart farming function and smart farming education function

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Member Framework for Situation-Based Community Computing Model in Ubiquitous Environment (유비쿼터스 환경에서 상황기반의 커뮤니티 컴퓨팅 모델을 위한 멤버 프레임워크)

  • Kim, Han-Wook;Kim, Hee-Soo;Lee, Jung-Tae;Kim, Min-Koo
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10d
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    • pp.531-535
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    • 2007
  • 유비쿼터스 지능 공간(Ubiquitous Smart Space)에서 동적으로 발생하는 다양한 문제를 협업을 통하여 해결할 수 있는 방법론으로 제안된 커뮤니티 컴퓨팅(Community Computing) 모델을 기반으로 하는 개발도구(Community Computing Developing Tool Kit : CDTK)를 사용하면 특정 문제를 해결할 수 있는 커뮤니티 컴퓨팅 어플리케이션이 생성된다. 이 커뮤니티 컴퓨팅 어플리케이션이 실제로 유비쿼터스 지능 공간에 존재하는 uT-entity에 이식되어 동작하기 위해서 uT-entity의 종류에 상관없이 커뮤니티 컴퓨팅 어플리케이션이 배포될 수 있는 환경을 필요로 한다. 본 연구에서는 CDTK를 이용하여 생성된 커뮤니티 컴퓨팅어플리케이션이 uT-entity에 배포되어 각 uT-entity가 커뮤니티의 멤버로 참여하여 멤버간의 협업을 통해 목적을 달성할 수 있도록 지원하는 어플리케이션 프레임워크인 멤버 프레임워크(Member Framework)를 제안한다.

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Developing the Core Modules of for Viz-Platform for Supporting Public Service in the City (도시의 공공서비스 제공을 위한 시각화 플랫폼의 핵심모듈 개발)

  • Kim, Mi-Yun
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1131-1139
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    • 2015
  • The purpose of this research is creating the visualization platform of the user interface to make able to be provide the demanded service while users communication with surrounding space in a smart city environment. This comes from the latest enhanced interface technology and social media, and it uses the shares information to support the proper interface environment according to a life style and spatial properties. "EzCity" which is the user interface platform suggested in this research, can control the enormous amount of public data for the smart city. The core module of user platform is made up with Public data module, Interface module, Visualization module and Service module. The role of this platform is to be provide "Geo-Intelligent Interface Service" for space users to access the data in easier and more practical interface environment. This reinforces the visualization process for data collecting, systematization, visualization and providing service. Also this will be expected to be the base to solve the problem which complexity and rapidly increasing amount of data.

Development of Facility Management System for Indoor Space Based on ICBM Technology (ICBM기반 실내 공간 유지관리 시스템 개발)

  • Jung, Yoo-Seok;Kang, Tae-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.49-55
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    • 2019
  • An open office or a shared office is emerging as the emphasis on the collaborative and communicative work environments is increasing. In the past, the user maintained the space, but the maintenance of indoor space became difficult because there is no fixed user. Indoor space information can be collected using the ICBM framework system. The facility management can achieve this with data. Therefore, this study proposed a framework based on ICBM (Internet of Things, Cloud, Big Data, and Mobile) for verifying the possibility of a smart facility management system for indoor space. IoT (Internet of Things) technology was used to measure the indoor temperature, humidity, occupancy, and brightness continuously, and provided the data to Web API via WiFi. Data acquired automatically via IoT, existing maintenance data, and spatial information were integrated through the Cloud. Big data collected by sensors were processed as meaningful spatial information for maintenance. Indoor space information and maintenance information can be delivered to the manager through the mobile. Based on the collected data, room occupancy recognition is limited due to a range of ultrasonic wave sensors. On the other hand, brightness represents the space conditions. The difference between lighting on/off, weekday and weekend can be shown. The temperature data and the relative humidity data were collected steadily to evaluate the comfort.

Smart mobile support for HTML5-based real-time Community Case Management System Development (스마트 모바일 지원을 위한 HTML5 기반의 사례관리 실시간 커뮤니티 시스템 개발)

  • Lee, Bong Soo;Kim, Bong Han;Oh, Dong Sik
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.289-294
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    • 2012
  • In this paper, we take advantage of the characteristics of mobile smartphones can be serviced without the constraints of time and space, and Study was developed by a variety of mobile services were done in a traditional offline can be implemented in real-time Case Management Community. To this end, in addition to general PC/laptop, smart mobile until the configuration interface provide the same environment for HTML5 Web Switching and Optimal Network on the same device-specific browser Size to the implementation of the next generation of Web standards, HTML5-based integrated case management Web and Mobile Web. Hybrid App Development OS supports various kinds of smart devices based on SenchaTouch Mobile Framework between the server real-time synchronization and message through the implementation of the Push Notification function, administrators and guardians real-time two-way communication between the subjects is a real-time implementation of the system was implemented Case Management Community.

Design of Open Collaboration Solution's Server for Smart Work (스마트워크를 위한 개방형 협업 솔루션 서버 설계)

  • Kang, Sang-Ug;Choi, YongSoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.133-141
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    • 2014
  • Social needs of smart work have been increasing throughout the worldwide and several developed countries have been developing enabled framework for smart work's coming proceed for a long time. The government is leading the smart work in Korea to devise a more efficient and competitiveness. Design of public collaboration solution has been proposed to provide the integration among a variety of smart environments and the interoperability between end-to-end. This paper takes a objective to develop a universal solution applicable to between traditional PC and mobile devices, such as a home station, and to built smart workplace linking workplace, outside space and the home. In particular, this paper offer entry-level advantages of public collaboration solution in conjunction with collaboration platform and phone platform owned by mobile communication platform company are mutually interfaced and aimed at small and medium-sized businesses and public.

LEGO House Multi Interaction Space Collaboration (레고하우스 : 멀티 인터렉션 공간에서의 협업)

  • Irawati, Sylvia;Ahn, Sang-Chul;Ahn, Jong-Gil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.481-486
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    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

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An ensemble learning based Bayesian model updating approach for structural damage identification

  • Guangwei Lin;Yi Zhang;Enjian Cai;Taisen Zhao;Zhaoyan Li
    • Smart Structures and Systems
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    • v.32 no.1
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    • pp.61-81
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    • 2023
  • This study presents an ensemble learning based Bayesian model updating approach for structural damage diagnosis. In the developed framework, the structure is initially decomposed into a set of substructures. The autoregressive moving average (ARMAX) model is established first for structural damage localization based structural motion equation. The wavelet packet decomposition is utilized to extract the damage-sensitive node energy in different frequency bands for constructing structural surrogate models. Four methods, including Kriging predictor (KRG), radial basis function neural network (RBFNN), support vector regression (SVR), and multivariate adaptive regression splines (MARS), are selected as candidate structural surrogate models. These models are then resampled by bootstrapping and combined to obtain an ensemble model by probabilistic ensemble. Meanwhile, the maximum entropy principal is adopted to search for new design points for sample space updating, yielding a more robust ensemble model. Through the iterations, a framework of surrogate ensemble learning based model updating with high model construction efficiency and accuracy is proposed. The specificities of the method are discussed and investigated in a case study.

Throughput Analysis of CSMA/CA-based Cognitive Radio Networks in Idle Periods

  • Wang, Hanho;Hong, Daesik
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.4
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    • pp.173-180
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    • 2014
  • Random access protocols feature inherent sensing functionality and distributed coordination, making them suitable for cognitive radio communication environments, where secondary users must detect the white space of the primary spectrum and utilize the idle primary spectrum efficiently without centralized control. These characteristics have led to the adoption of carrier-sensing-multiple-access/collision-avoidance (CSMA/CA) in cognitive radio. This paper proposes a new analytical framework for evaluating the performance of a CSMA/CA protocol that considers the characteristics of idle periods based on the primary traffic behavior in cognitive radio systems. In particular, the CSMA/CA-based secondary network was analyzed in the terms of idle period utilization, which is the average effective data transmission time portion in an idle period. The use of the idle period was maximized by taking its statistical features into consideration.

RIB Framework for Supporting Situation Awareness in Ubiquitous Smart Space (유비쿼터스 지능공간에서 상황인지 기능 지원을 위한 RIB 프레임워크)

  • Lee, Ki-Hyuk;Lee, Sang-Shin;Kim, Jae-Ho;Sohn, Ki-Rack
    • 한국IT서비스학회:학술대회논문집
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    • 2007.05a
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    • pp.401-406
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    • 2007
  • 본 논문에서는 유비쿼터스 모바일 디바이스가 주변 상황을 스스로 인지, 판단하여 서비스를 제공하는 유비쿼터스 지능공간의 구현을 위해 RIB 프레임워크를 제안한다. RIB 프레임워크에서 유비쿼터스 모바일 디바이스는 리소스 및 정보의 효율적인 관리를 위해 XML 형태의 저장방식을 가진다. 이 저장 공간은 새로운 정보의 추가, 수정, 삭제에 유연하며, XPath를 이용하여 질의에 응답한다. 또한 주변 유비쿼터스 모바일 디바이스에 제공할 수 있도록 내부정보로부터 resource description 정보를 생성할 수 있으며, 외부에서 수집된 정보를 자신에 디바이스에 맞게 변환하여 저장하는 기능도 제공한다.

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