• Title/Summary/Keyword: Smart Screen

Search Result 344, Processing Time 0.021 seconds

Correction Algorithm for PDR Performance Improvement through Smartphone Motion Sensors (보행자 추측 항법 성능 향상을 위한 스마트폰 전용 모션 센서 보정 알고리즘)

  • Kim, Do Yun;Choi, Lynn
    • KIISE Transactions on Computing Practices
    • /
    • v.23 no.3
    • /
    • pp.148-155
    • /
    • 2017
  • In this paper, we develop a new system to estimate the step count for a smartphone user. The system analyzes data obtained from the accelerometer, magnetic sensor, and gyroscope of an android smartphone to extract pattern information of human steps. We conduct an experiment and evaluation to confirm that the proposed system successfully estimates the number of steps with 96% accuracy when hand-held and 95.5% accuracy when in-pocket. In addition, we found that detection errors were caused by human motions such as touching the screen, shaking the device up and down, sitting up and sitting down, and waving the phone around.

Detection Algorithm of an Active Video Player Region in the Monitor Screen (모니터 화면 내 활성화된 동영상 재생기 영역 검출 기법)

  • Kim, Hak Gu;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.3
    • /
    • pp.122-128
    • /
    • 2013
  • This paper presents a detection algorithm that accurately finds the active area of a video player on monitors or smart TVs. Unlike the previous approaches, temporal difference-based detection algorithms or hooking programs, the proposed detection algorithm can locate the active video player by using the spatial and temporal correlation and a corner detection filter. First, an initial location of the video player is found using conventional temporal difference-based detection. Then, starting from the initial location, the four corners of the active video player are detected by the spatial edge information and the corner detection filter. The experimental results show that proposed algorithm provides fast detection speed and high accuracy.

스마트 무인기 흡기구 설계 및 성능해석

  • Jung, Yong-Wun;Jun, Yong-Min;Yang, Soo-Seok
    • Aerospace Engineering and Technology
    • /
    • v.3 no.2
    • /
    • pp.197-207
    • /
    • 2004
  • The developing Smart UAV in KARI supposes high speed flight as like a conventional plane, as well as vertical takeoff and landing as like a helicopter. Therefore, the air intake system should be designed to provide the sufficient air flow to the engine and the maximum possible total pressure recovery at the engine intake screen over a wide range of flight conditions. For this purpose, we designed the intake system using a pitor type intake model and plenum chamber. In this paper, we designed the intake model and analyzed the performance of designed intake system using the general-purpose commercial CFD code, CFD-ACE+. The analysis results of the total pressure variation and the velocity distribution were illustrated in this paper. The pressure recovery and distortion coefficient at a plane coincident with the compressor inlet were calculated and streamline variation through the intake system was investigated at the worst flight condition as well as the standard flight condition.

  • PDF

Development of 60 GHz Band Transceiver System for Multimedia Contents Transmission (멀티미디어 콘텐츠 전송용 60 GHz대 송수신 시스템 개발)

  • Cho, Jine-Yeon;Kim, Chang-Il;Kim, Nam-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.2
    • /
    • pp.57-63
    • /
    • 2015
  • There are increasing demands for the transmission of high speed and non-compressed video informations. The video data usually compressed before transmission for reducing the data. And the received data uncompressed at a receiver, consequently the processing delay is unavoided. In this paper, we implement a 60 GHz band wireless transmission system for real time multimedia contents transmission, and successfully transmit the full HD class uncompressed video information at 4 Gbps with 20 m apart. Hence the non-compressed video data from a remote camera or a smart phone can be transmitted and displayed in a large screen in real time via the developed transceiver system.

Guitar Rhythm Game Using Motion Capture (모션 캡쳐를 이용한 기타 리듬게임)

  • Park, DongGyu;Jeong, JeongSu
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.5
    • /
    • pp.1106-1112
    • /
    • 2013
  • Microsoft released motion sensing device named Kinnect on early 2010, which is available for developing Xbox 360 game and entertainment software. Also many third party libraries and applications are developed for Kinnect. In this paper, we studied and developed guitar rhythm game on Kinnect using three sensor units on it. Rhythm game is the most popular game genre for many game devices including PC, console device, and smart phone. The main reasons for their popularity depends on their simplicity, short learning time and physical activity with rhythms. We developed the game screen and layout on DirectX 11, also we used OpenNI library for recognize physical activity of gamer's body and fingers, and OpenGL for body gestures on the game.

Enhanced Authentication System Performance Based on Keystroke Dynamics using Classification algorithms

  • Salem, Asma;Sharieh, Ahmad;Sleit, Azzam;Jabri, Riad
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.8
    • /
    • pp.4076-4092
    • /
    • 2019
  • Nowadays, most users access internet through mobile applications. The common way to authenticate users through websites forms is using passwords; while they are efficient procedures, they are subject to guessed or forgotten and many other problems. Additional multi modal authentication procedures are needed to improve the security. Behavioral authentication is a way to authenticate people based on their typing behavior. It is used as a second factor authentication technique beside the passwords that will strength the authentication effectively. Keystroke dynamic rhythm is one of these behavioral authentication methods. Keystroke dynamics relies on a combination of features that are extracted and processed from typing behavior of users on the touched screen and smart mobile users. This Research presents a novel analysis in the keystroke dynamic authentication field using two features categories: timing and no timing combined features. The proposed model achieved lower error rate of false acceptance rate with 0.1%, false rejection rate with 0.8%, and equal error rate with 0.45%. A comparison in the performance measures is also given for multiple datasets collected in purpose to this research.

Mobile-based Educational PLC Environment Construction Model

  • Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.1
    • /
    • pp.61-67
    • /
    • 2022
  • In this paper, we propose a model that can convert some of the simulation program resources to a mobile environment. Recently, smart factories that use PLCs as controllers in the manufacturing industry are rapidly becoming widespread. However, in the situation where it is difficult to operate due to the shortage of PLC operation personnel, the actual situation is that a platform for PLC operation education is necessary. Currently most PLC-related educational platforms are based on 2D, which makes accurate learning difficult and difficult. When a simulation program is applied to distance learning in a general PC environment, many elements are displayed on the monitor, which makes screen switching inconvenient. Experiments with the proposed model confirmed that there was no frame deterioration under general circumstances. The average response time by the request frame was 102 ms, and it was judged that the learner was not at the level of experiencing the system delay.

Proposal for AI Video Interview Using Image Data Analysis

  • Park, Jong-Youel;Ko, Chang-Bae
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.2
    • /
    • pp.212-218
    • /
    • 2022
  • In this paper, the necessity of AI video interview arises when conducting an interview for acquisition of excellent talent in a non-face-to-face situation due to similar situations such as Covid-19. As a matter to be supplemented in general AI interviews, it is difficult to evaluate the reliability and qualitative factors. In addition, the AI interview is conducted not in a two-way Q&A, rather in a one-sided Q&A process. This paper intends to fuse the advantages of existing AI interviews and video interviews. When conducting an interview using AI image analysis technology, it supplements subjective information that evaluates interview management and provides quantitative analysis data and HR expert data. In this paper, image-based multi-modal AI image analysis technology, bioanalysis-based HR analysis technology, and web RTC-based P2P image communication technology are applied. The goal of applying this technology is to propose a method in which biological analysis results (gaze, posture, voice, gesture, landmark) and HR information (opinions or features based on user propensity) can be processed on a single screen to select the right person for the hire.

A Mobile Application for Navigating the Optimal Escape Route in Accidents and Emergency Situations (모바일 어플리케이션을 이용한 재난상황 발생 시 최적 대피경로 설정)

  • Cho, Sung Hyun;Joo, Ki Don;Kang, Hoon;Park, Kyo Shik;Shin, Dong Il
    • Korean Journal of Hazardous Materials
    • /
    • v.3 no.1
    • /
    • pp.28-36
    • /
    • 2015
  • In early 2011, the Fukushima nuclear power plant had greater damage due to earthquake in Japan, and the awareness of safety has increased. In particular, special response systems should be required to handle disaster situations in plant sites which are likely to occur for large disasters. In this study, a program is designed to set up optimum escape routes, by a smart phone application, when a disaster situation occurs. This program could get information of the cumulative damage from sensors and display the escape route of the smallest damage in real-time on the screen. Utilizing our application in real-time evacuation has advantage in reducing cumulative damage. The optimal evacuation route, focusing on horizontal path, is calculated based on getting the data of fire, detected radioactivity and hazardous gas. Thus, using our application provides information of optimal evacuation to people who even can not hear sensor alarms or do not know geography, without requiring additional costs except fixed sensors or server network deployment cost. As a result, being informed of real-time escape route, the user could behave rapidly with suitable response to individual situation resulting in improved evacuation than simply reacting to existing warning alarms.

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • v.12 no.4
    • /
    • pp.293-299
    • /
    • 2023
  • In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.