• Title/Summary/Keyword: Smart Pointer

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Development of Smart laser Pointer using Image Processing (영상처리를 이용한 스마트 레이저 포인터 개발)

  • Park, Yong-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.12
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    • pp.1245-1250
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    • 2016
  • In this study, smart laser pointer using image processing was studied. The laser pointer tracked the light by using image processing. and the tracking signal was received to the transmitting unit. Smart laser pointer received the video signal have function of erase, write convert window, and changing of font color. It was studied that the smart laser pointer system could run pointer and mouse function on the one place.

A Study on Method to Complement Speed of the Reference Counting Smart Pointer (참조 카운팅 스마트 포인터의 속도 보완 방법 연구)

  • Park, Kyung-Joon;Seo, Min-Seok;Park, Hyun-Ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.878-884
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    • 2013
  • Recent C ++ developers take advantage of the many advantages in memory management in the development of reference counting smart pointer. However, these have a problem more than the normal pointer. In this paper, we not only complement these by reference counting smart pointer which pointing a large dynamic object to perform a delete operation to improve performance by creating a thread for the delete operation but also Generalize all data types, we propose a convenient way to operate.

Sharing Eye Gaze in Mixed Reality Remote Collaboration System (원격협업 시스템에서 협력자 눈 시점 공유)

  • Jeong, Jaejoon;Kim, Seungwon
    • Smart Media Journal
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    • v.11 no.6
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    • pp.30-36
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    • 2022
  • This paper explored the effect of using eye gaze pointer in addition to the hand gesture visual communication cue in remote collaboration. We recruited 24 participants and conducted a user study comparing two conditions: (1) only hand gesture visual communication cue, and (2) eye gaze pointer with hand gesture visual cue. The results showed that the added eye gaze pointer cue reduced the workload and increased the co-presence when using it together with hand gesture cue.

Password Guessing Attack Resistant Circular Keypad for Smart Devices (패스워드 추정 공격에 강인한 스마트 기기용 순환식 키패드)

  • Tak, Dongkil;Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1395-1403
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    • 2016
  • In recent years, researches of security threats reported that various types of social engineering attack were frequently observed. In this paper, we propose secure keypad scheme for mobile devices. In our scheme, every edge of keypad is linked each other, and it looks like a sphere. With this keypad, users input their password using pre-selected grid pointer. Because of circulation of the keypad layout, even though the attacker snatch the user password typing motion through the human eyes or motion capture devices, attacker do not estimate the original password. Moreover, without the information of grid pointer position, the attacker do not acquire original password. Therefore, our scheme is resistant to password guessing attack.

Interface Modeling for Digital Device Control According to Disability Type in Web

  • Park, Joo Hyun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.249-256
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    • 2020
  • Learning methods using various assistive and smart devices have been developed to enable independent learning of the disabled. Pointer control is the most important consideration for the disabled when controlling a device and the contents of an existing graphical user interface (GUI) environment; however, difficulties can be encountered when using a pointer, depending on the disability type; Although there are individual differences depending on the blind, low vision, and upper limb disability, problems arise in the accuracy of object selection and execution in common. A multimodal interface pilot solution is presented that enables people with various disability types to control web interactions more easily. First, we classify web interaction types using digital devices and derive essential web interactions among them. Second, to solve problems that occur when performing web interactions considering the disability type, the necessary technology according to the characteristics of each disability type is presented. Finally, a pilot solution for the multimodal interface for each disability type is proposed. We identified three disability types and developed solutions for each type. We developed a remote-control operation voice interface for blind people and a voice output interface applying the selective focusing technique for low-vision people. Finally, we developed a gaze-tracking and voice-command interface for GUI operations for people with upper-limb disability.

Airtouch technology smart fusion DID system design (Airtouch 기술을 활용한 스마트융합 DID 시스템 설계)

  • Lee, Gwang-Yong;Hwang, Bu-Hyun
    • Journal of Advanced Navigation Technology
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    • v.17 no.2
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    • pp.240-246
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    • 2013
  • Airtouch technology to integrate the system in the way of information delivery devices, touch screen DID this study is to develop new ways of information delivery systems. Airtouch technology to design and implement a system that can be utilized to view the college campus announcements, education, information, and employment information, and store the remote operation and sharing content, the development of cloud services to sync content via smart technology implementation fusion DID systemto develop. Packs USB interface kinek because you may be used in connection with the information appliances, and low-cost product by leveraging the Kinect sensor, Airtouch technology implementation. Types of input devices paper Airtouch technology systems, the user's hand gestures alone can interact with information appliances, smart fusion system developed by DID by tracking the user's hand movements to manipulate the mouse pointer, and information through the user's hand gestures to command the unit so that you can make. Airtouch technology smart fusion DID system technology utilizing a ripple effect on other industries, such as the online education industry, advertising, information industry increases. Also, replace the existing interface device with the versatility of a wide range of technologies, usability is an infinite expansion.

Computer Vision Based Efficient Control of Presentation Slides (컴퓨터비전에 기반한 효율적인 프리젠테이션 슬라이드 제어)

  • 박정우;석민수;이준호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.232-239
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    • 2003
  • This paper discusses the design and implementation of a human-oriented interface based on computer vision that efficiently controls presentation slides. The user does not have to be confined to a keyboard or mouse any more, and can move around more freely because slides for presentation can be up and down using a general laser pointer that is used for presentation. Regions for virtual buttons are set on the slide so that the user can conveniently point the buttons using the laser pointer. We have proposed a simple and efficient method that computes the button areas in the image without complicated calibration. The proposed method has been implemented based on Microsoft PowerPoint ; moreover it can be applied to other PowerPoint-like presentation softwares. Our method for human-centered slide control enables the user to give audiences a more interactive presentation in a natural way.

Validity and Reliability of the Knee Joint Proprioceptive Sensory Measurements using a Smartphone (스마트폰을 이용한 무릎관절 고유수용성 감각 측정의 타당도와 신뢰도 검증)

  • Kim, Myung-Chul;Kim, Nam-Jae;Lee, Min-Soo;Moon, So-Ra
    • Journal of the Korean Society of Physical Medicine
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    • v.10 no.4
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    • pp.15-23
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    • 2015
  • PURPOSE: We aims to promote the development of proprioception measurement using smartphones, goniometers, and laser pointers as compared to the conventional use of electrogoniometer measurement. METHODS: Measurements using an electrogoniometer were previously proved to be reliabile and valid. Among E-university students, 20 who had no fracture, operation history, or inflammatory arthritis were examined. These subjects had not performed regular exercise in the past 3 months. Proprioception measurements were performed using four different measurement tools, three times per day, for test-retest analysis. RESULTS: No notable test-retest differences were noted for any of the measurement methods (P>0.05). With regard to the test-retest reliability for each measurement method, we observed that the readings from both the electrogoniometer and smartphone have high reliability (ICC>0.80), whereas the readings from the laser pointer have moderate reliability (ICC>0.60). When assessing the concurrent validity between electrogoniometers with individual measurements, we did not observe any notable difference between the smartphone and electrogoniometer (P>0.05) and these tools in fact showed high correlation (r>0.60, P<0.05) and a moderate reliability (ICC>0.60). Moreover, there was no notable difference in between electrogoniometers and laser pointers (P<0.05). CONCLUSION: CONCLUSION: The findings of this suggested that proprioception can be measured by using smart-phones, and proved that this method has sufficient credibility. Moreover, we noted that the concurrent validity with smartphones was high in comparison with the conventional electrogoniometer, which also indicates the validity and credibility. Based on these findings, we conclude that the measurement of proprioception by using a smartphone can be widely adopted.

3D Physical User Interface System using a Dominant Eye and an Index Fingertip (주시안과 검지 끝 점을 이용한 3차원 물리 사용자 인터페이스 시스템)

  • Kim, Kyung-Ho;Ahn, Jeeyun;Lee, Jongbae;Kwon, Heeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.138-146
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    • 2013
  • In this paper, we propose a new 3D PUI(Physical User Interface) system in which the index fingertip points and moves a mouse position on a given monitor screen. There are two 3D PUI schemes to control smart devices like smart TVs remotely, the relative pointing one and the absolute pointing one. The former has a problem in that it does not match the human perception process, and the latter requires excessive movement of the body. We combined the relative one and the absolute one, and develop a new intuitive and user-friendly pointing method, 3D PUI. It requires an establishment of a pyramid shape visible area (view volume) to point a mouse position on a screen with the dominant eye. In order to maintain the real-time view volume, however, it requires large computation depending on the movement of the dominant eye. We optimized the computation of the view volume in which it determines the internal and external position on the screen. In addition, Kalman filter is applied with tracing of the mouse pointer position to stabilize the trembling of the pointer and offers the user ease of use.

Implementation and Design of Usability Analysis System for Upgrading the Usage of Mobile Applications (모바일 어플리케이션 활용도를 높이기 위한 사용성 분석 시스템 설계 및 구현)

  • Koo, Hyun-Woo;Lee, Chang-Hwan;Kim, Yei-Chang
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.171-182
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    • 2012
  • The many companies and developers develop new mobile applications for serving to users. But, most of it is disappeared in a brief. Because Many applications weren't satisfy the needs of user. In this paper, it analysis to reason short life of mobile application in the smart terminals and mobile applications. Therefore, we develop dynamic user usability analysis system of applications to solve the problem. User usability analysis method is surveyed users and masters at present and then occurs high cost. In this paper, we develop dynamic user usability analysis system for real users. If usage of mobile applications upgrading, benefit of developers increased and serviced target contents to users.