• Title/Summary/Keyword: Smart Phone Industry

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Development of Smart Etiquette System based on BLE and App (BLE 기반 스마트 에티켓 시스템 및 App 개발)

  • Hong, Seong-Pyo;Cho, Young-Ju
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.803-810
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    • 2017
  • Currently, every person possesses a smart phone due to the development of the IT industry. There is an improper situation in which a smart phone is not set in silent mode, such as a lecture room, a library, and a theatre hall. The proposed system automatically automates the function of smart phones where they are designated as a public place or etiquette area and automatically return the function of the smartphone if they deviate from the location of the site. It is also equipped with a combination of autonomous devices and services, based on Bluetooth communications, which are applied to ultra-light low-power IoT(Internet of Things) devices, and has features that allow diverse types of features and services to be added without requiring deformation of the hardware.

Development of voice pen-pal application of global communication system by voice message

  • Lau, Shuai
    • Korean Journal of Artificial Intelligence
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    • v.2 no.1
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    • pp.1-3
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    • 2014
  • These days, interest and demand on smart learning has rapidly increased. Video English and mobile system based English speaking service have become popular. This study gave prototype of application to give and take voice message with world people and to give new concept of voice pen-pal beyond exchange of text messages. In modern society having rapidly increasing demand on smart learning, you can study foreign language by smart phone and communicate with foreigners by voice anytime and anywhere. The app allows global exchange to learn conversation. Recruitment of initial users and profit model have problems. We shall develop to improve problems and to solve difficulty.

Technology Strategy in Business Ecosystem of "Coopetition": Evidence from Apple-Samsung Patent Litigation Case (경쟁-협력공존의 산업생태계에서의 기술전략: Apple-Samsung 특허분쟁 사례)

  • Cho, Yongrae;Lee, Youngwoo
    • Journal of Korea Technology Innovation Society
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    • v.18 no.1
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    • pp.49-72
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    • 2015
  • The patent war between Apple and Samsung which started in the year of 2011 presents us a good example of a multifaceted technological strategies, frequently found in high-tech industries. The patent litigation represents a competitive structure, while the patent citation of counterpart's technology demonstrates the underlying cooperative relationship between two leading firms in smart-phone industry. However, the previous studies have mostly concentrated on one aspect in inter-firm relationship, providing only a partial aspect of technological management issues often faced by high-tech companies today. We also have a limited understanding on the technological trajectory or how the core technology evolve over time in high-tech industry where technological knowledge is the main source of competitive advantage. To overcome the drawbacks in the previous studies, we examine the coopetitive nature of inter-organizational relationship with simultaneous perspectives of competition and cooperation in smart-phone industry. To this end, this study analyzes patent-litigation for revealing the competitive nature and patent-citation network for the cooperative nature by utilizing patent citation data. By doing so, we identify the specific patterns of technological knowledge flows and the direction of technological strategy and the relevant policy under the circumstance of coopetition ecosystem.

Industry Activation Scheme through mVoIP Technology Trends and Market Analysis (mVoIP 기술동향 및 시장분석을 통한 산업 활성화 방안)

  • Park, Se-Hwan;Park, Jong-Kyu;Kim, Cheong-Ghil
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.477-482
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    • 2012
  • The mVoIP service is the technology which focuses on the wireless data service as the IP network having the transmission rate of 100 Mbps classes on the high-speed middle of movement through the WiFi, WiBro and 3G mobile radio communication network, and etc. and is developed. Since 2010, the mVoIP (mobile VoIP) service shows the rapid growth due to 4G-LTE service seriously disclosed from July with the Smart phone and 2,011 it begins to be rapidly popularized. In this research, additionally the mVoIP service industry activation plan is presented with the trends of technology development including the chip-set/module/terminal, etc. based upon local and foreign market trend searchlight through the market demand analysis. The mVoIP service downloads App to the mobile apparatus and or can provide the service as the software through the WiFi network. Therefore, the change which is large in the products development aspect is to be have no. Expected to is being provided as the added service in the case of 4G-LTE as a matter of course, the service deployment where it is based on the market principle and demand needs is needed.

A Study on Design Techniques of Gaming Service Architecture with Android-base (안드로이드 기반의 게임서비스 아키텍처 설계기법에 관한 연구)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2563-2568
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    • 2012
  • The growth speed of the industry of national smart phone game service has become faster and the its economical and cultural effect has increased steadily these days. The DB design for data perpetuation in C/S MMO which has accumulated data a lot and many simultaneous plays like smart phone games is very important. This paper, mindful of the operation and the scalability suitable for android OS, by utilizing RDBMS, enabling very short, many transactions, their complexity, and a large amount of game data process, suggests fully-qualified MMORPG game service architecture design techniques widely available for more than online game industries.

Design technique of Game DB optimized with Android-base (안드로이드 기반의 최적화된 게임DB 설계기법)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.465-468
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    • 2012
  • The growth speed of the industry of national smart phone game service has become faster and the its economical and cultural effect has increased steadily these days. The DB design for data perpetuation in C/S MMO which has accumulated data a lot and many simultaneous plays like smart phone games is very important. This paper, mindful of the operation and the scalability suitable for android OS, by utilizing RDBMS, enabling very short, many transactions, their complexity, and a large amount of game data process, suggests fully-qualified MMORPG game DB design techniques widely availabe for more than online game industries.

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Research Regard to Necessity of Smart Water Management Based on IoT Technology (IoT 기술을 활용한 스마트 물관리 필요성에 관한 연구)

  • Choi, Young Hwan;Kim, Yeong Real
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.4
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    • pp.11-18
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    • 2017
  • The Objective of this Study is to Prove the Effectiveness of a Smart Water Management(SWM) Technology. The SWM Technology can Reduce the Production Cost using Internet of Thing(IoT) Technology that Utilizes Remote Metering of Consumer's Water usage and Reduce the Leakage of Supply Facilities. The SWM Demonstration Model Installed a Remote Water Leakage Sensor, Smart Metering and Micro Multi Sensor in Water Supply Facility, and Provided Real-Time Monitoring of the Operation Status. Consumers can be Provided the usage of Tap Water and the Water Puality through a Smart Phone Application. At this Time, we Surveyed Whether Consumers save the Tap Water or Drinking Directly using the Tap Water usage Information. Also, this Study is to Verify the Degree of Improvement of Water Supply Rates and Drinking Water Rate, and to Decrease Consumer's Complaints, Operating Costs, and Water Consumption by the SWM Technology. It is also Established a SWM Model Combined with the IoT Sensor at Supply Facilities, operator monitoring system and explored recovery solution detected events. It means the upbringing of the domestic water industry by developing the related technologies and spreading the SWM to advanced levels.

A Smart Phone based Family Network Service System using LBS (LBS를 이용한 스마트 폰 기반의 패밀리 네트워크 서비스 시스템)

  • Lee, Dong-Yun;Ahn, Yoon-Ae;Jung, Jin-Young;Lee, Jun-Hwan;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.60-69
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    • 2011
  • As the mobile industry has developed, people have become to pursue more delicate information exchange and close relationships between individuals through it. According to such a request, Social Networking Services have been activated based on short messages. Moreover, in combination with smart phones, the needs for adding location information is recently increasing more and more. Security and Privacy problems, however, are raised because such location information is so sensitive and may be used maliciously by someone else. Especially, storing location information of family members in a public server may become a negative factor to hinder people from utilizing such services. Therefore, this paper proposes a location based SNS service using smart phones for home community that runs on a home server in a house so that relationships between family members at home may be closer and improved through utilizing the service.

Development Of A Mobile Phone Game Using Illusion (착시현상을 이용한 스마트폰 게임 개발)

  • Ahn, So-Young;Yu, Wan-Sun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.293-295
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    • 2011
  • 스마트폰으로 무선게임을 이용하는 인원이 가입자의 증가로 1,000만 시대에 돌입하였고 2015년까지 연평균 무선게임 증가율을 32%에 달할 것으로 예견된다. 이에 본 연구에서는 착시현상을 이용한 스마트폰 게임을 개발하여 스마트폰 이용자들이 휴식시간에 기분전환으로 본 게임을 사용하도록 개발하였다. 본 개발은 사용자의 감정상태 종류별로 메뉴를 설정해 두어 해당 감정을 전환하는 기능을 추가할 수도 있으며, 여러 사람들과 착시되는 대상을 찾는 놀이로 활용 가능하다. 착시현상을 보는 중 시간을 측정하는 기능을 추가한다면 게임의 기능을 한층 높일 수 있다.

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Study on Repurchase of satisfaction, smart phones, according to the characteristics of Chinese (중국인의 스마트폰 특성에 따른 만족, 재구매 의도에 관한 연구)

  • Choi, Seung-Il;Kim, Dong-Il
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.263-270
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    • 2012
  • Modern society, the era of convergence can be And mobile convergence era as the sudden transformation of a mobile communication terminal industry. Smartphone users increasingly rapidly and the new role and value of smart phones is increasing in all walks of life, the impact of knowledge and information society, to accelerate the more recent case of Korea, determined to become more. In this study, look to the Chinese and the characteristics of smartphone customer satisfaction, repurchase intentions affect the relationship between the foundation of marketing strategy in the future to become. The results of this study can be summarized smart phone's aesthetic characteristics, functional characteristics, and purchase characteristics that affect customer satisfaction was For smart phones as well as customer satisfaction has a positive effect on repurchase.