• 제목/요약/키워드: Smart Phone Industry

검색결과 188건 처리시간 0.022초

휴대용 테스트 시스템 개발에 관한 연구 (Research On Development Of A Portable Test System)

  • 조가원;유완선
    • 한국컴퓨터정보학회:학술대회논문집
    • /
    • 한국컴퓨터정보학회 2011년도 제44차 하계학술발표논문집 19권2호
    • /
    • pp.289-292
    • /
    • 2011
  • 본 논문은 휴대용 테스트 시스템을 개발한 논문으로 스마트폰의 기반에서 언제, 어디서나 문제를 풀 수 있는 응시시스템으로 활용 가능하며, 자기 개발을 위한 1일, 1주일, 1달 단위의 학습프로그램으로 이용할 수도 있다. 본 휴대용 테스트 시스템을 개발하기 위해 안드로이드폰에 대한 상식문제테스트 앱을 개발하였으며, 4지선다형의 문제를 탭메뉴와 콤보상자를 배치하여 사용자가 편리하게 터치로 입력할 수 있도록 하였다. 학교에서 전공이나 자격증에 대한 학습을 이렇게 앱으로 개발하여 학생들에게 배포하여도 적합할 것이다. 사용자그룹에 대한 수요도 조사 후 다양한 응시시험과 학습에 확장하여 구현한다.

  • PDF

Comprehensive Analysis and Evaluation of Mobile S-MAC Protocol in Wireless Sensor Network

  • Alanazi, Adwan Alownie
    • International Journal of Computer Science & Network Security
    • /
    • 제22권4호
    • /
    • pp.358-366
    • /
    • 2022
  • Wireless sensor networks (WSN) are becoming widely used in collecting and sensing information in different fields such as in the medical area, smart phone industry and military environment. The main concern here is reducing the power consumption because it effects in the lifetime of wireless sensor during commutation because it may be work in some environment like sensor in the battlefields where is not easy to change the battery for a node and that may decrease the efficiency of that node and that may affect the network traffic may be interrupted because one or more nodes stop working. In this paper we implement, simulate, and investigate S-MAC protocol with mobility support and show the sequence of events the sender and receiver go through. We tested some parameters and their impacts of on the performance including System throughput, number of packets successfully delivered per second, packet delay, average packet delay before successful transmission.

웹툰의 아카이빙 방안 연구 (A Study on the Archiving of Webtoon)

  • 한혜경
    • 디지털산업정보학회논문지
    • /
    • 제11권2호
    • /
    • pp.91-100
    • /
    • 2015
  • The environment of using digital devices has been developed day by day, as mobile communication network has been fast and smart phone and tablet PC have been spread. When the environment changing, the contents consumers prefer have been changing too. The Webtoon became the representative contents of 'Snack culture'. The webtoon has led the growth of cartoon market for years recently instead of the slow comics growth. And it places its elf as contents on a firm basis, as it has been adapted to another genre such as Pay, Flm, TV Drama. Now it's expected to be an extgeneration contents that will lead Han-ryu(Korean wave). Though the webtoon has important and strong presence, there is no digital archive for collecting and preserving the webtoon, Korean Cartoon Contents Agency started making 'webtoon archive', but the groundwork and the study on the webtoon that represents digital culture contents are not enough a lot. In this study, the cases on digital archiving of culture contents in Korea are researched, and the direction on webtoon archiving that has just started is also discussed. The Archiving of webtoon that can't be seperated from digital contents is connected with archiving of digital culture contents in direction where they should be headed to.

제스처를 이용한 스마트폰 기반 사용자 편의 홈 네트워크 제어 시스템의 설계 및 구현 (Design and Implementation of a Smartphone-based User-Convenance Home Network Control System using Gesture)

  • 전병찬;차시호
    • 디지털산업정보학회논문지
    • /
    • 제11권2호
    • /
    • pp.113-120
    • /
    • 2015
  • Under the penetration of smartphones equipped with a variety of features grows globally, the efficient using of a variety of functions of smartphones has been increased. In accordance with this trend, a lot of researches on the remote control method using the smart phone for consumer products in home networks. Input methods of the current smpartphoes are typically button-based inputs through touching. The button input methods are inconvenient for people who are not familiar touch. Therefore, the researches on the different input schemes to replace the touch methods are required. In this paper, we propose a gesture based input method to replace the touch-sensitive input that of the existing smartphone applications, and a way to apply it to home networks. The proposed method uses three-axis acceleration sensor which is built into smatphones, and it also defines six kinds of gestures patterns that may be applied to home network systems by measuring the recognition rates.

핀테크 - 금융과 정보통신 기술의 융합 (FinTech - Conversions of Finance Industry based on ICT)

  • 이성훈;이동우
    • 한국융합학회논문지
    • /
    • 제6권3호
    • /
    • pp.97-102
    • /
    • 2015
  • 스마트폰을 비롯한 스마트 기기들이 대중화되고 모바일 분야가 발전해감으로서 사람들의 소비와 관련된 패턴들이 변화되고 있다. 24시간 동안 언제, 어디서든 필요한 내용물을 구매할 수 있도록 지원되기 때문이다. 이런 변화로 인해 최근 금융과 기술의 융합형태로 등장하고 있는 핀테크 산업이 주목을 끌고 있다. 세계적으로 핀테크 관련 산업은 미국, 영국, 중국 등에서 매우 활발하게 진행되어가고 있다. 본 연구에서는 핀테크와 관련된 산업동향들에 대해 고찰하였으며, 핀테크 관련 기술들이 우리 생활을 어떻게 변화시키고 있는지에 대해 기술하였다. 또한 이들 관련 기술들의 문제점 및 우리에게 암시하고 있는 시사점에 대해서도 알아보았다.

스마트 폰의 햄버거 버튼 UI 연구 (A study on hamburger button UI of smart phone)

  • 김회광;이영주
    • 디지털산업정보학회논문지
    • /
    • 제13권4호
    • /
    • pp.171-178
    • /
    • 2017
  • The controversy about the burger button triggered in 2013 is that it is difficult to know what the hamburger button itself means and that it is difficult to predict what will happen when the button is clicked, Could. This controversy was found to be fundamentally out of touch, and it could be seen that it caused conflict with Apple's navigation structure with iOS. Therefore, in the case of Apple, it is often used in the form of a tab at the bottom instead of using the slide menu, but it is preferable to be used for the purpose of the hamburger button. I've looked through a variety of documents and found that the amount of content you want to offer on your app or the web is large, and there are five or more categories. And if a sub-category needs to exist in the main category like a large shopping mall, the hamburger button could provide the best UI. Apps and webs that can be curated, such as news and pinterest, are better used to enhance the search filter than to place a hamburger button, and for apps or the web that has a longer amount of content on a page Scrolling was available as an alternative to the burger button. In other words, depending on the amount of content to be provided, it is possible to decide whether to use the hamburger menu from the time of designing the information architecture.

컨벤션 모바일 어플리케이션 특성에 따른 이용만족도 및 충성도 연구 (A Study of Convention Mobile Application Characteristics that Affect User Satisfaction and Loyalty)

  • 최해용;윤유식;원원
    • 한국콘텐츠학회논문지
    • /
    • 제15권4호
    • /
    • pp.363-372
    • /
    • 2015
  • 본 연구는 최근에 스마트폰을 활용한 모바일 정보탐색 및 활용정도가 급격히 증가함에 이를 이용한 소비자들의 행동특성 활용가치에 대한 연구가 중요하다고 강조되고 있으며 많은 연구가 진행되어왔다. 이에 컨벤션산업에서의 모바일을 활용한 정보제공이 점차 늘어나고 있으며, 특히 모바일 어플리케이션을 활용한 컨텐츠 제공이 점차 늘어나고 있으며 이에 따라 컨벤션 참가객들의 정보수집 및 획득 특성에 변화가 나타나고 있다. 따라서 본 연구에서는 컨벤션 모바일 어플리케이션 특성에 따른 이용만족도 및 충성도와의 관계를 분석하였고 모바일 어플리케이션 특성 중 이용편리성, 정보성, 편재성, 오락성 등이 영향을 주는 것으로 파악되었다. 따라서 컨벤션 모바일 어플리케이션에 대한 활용정도 및 고객품질 증진을 위하는 것이 결과적으로 컨벤션 개최 성과도 영향을 주고 있음에 따라 컨벤션 모바일 어플리케이션에 대한 관리에 신중할 필요가 있다고 본다.

Auto plant control system by using Arduino

  • Chowdhury, Deb
    • 한국인공지능학회지
    • /
    • 제1권1호
    • /
    • pp.4-6
    • /
    • 2013
  • In the era of information society, IT industry has been developed very much. New technology has made appearance in citizens' lives. IOT (Internet of Things) has grown up the most rapidly in IT industry. Kevin Ashiton, MIT specialist, said, "Loading of FRIS and other sensors shall build Internet of things." Internet of things is said to let things have sensor and communication module and to exchange information and communicate each other. In this study, Internet of things has been applied to flowerpot to build automatic flowerpot control system that turns fan ON and supplies water depending upon temperature and moisture. Users are difficult to cognize temperature and humidity of flower pot correctly. In this study, an experiment obtained correct value of temperature and humidity to build control system. At the performance test of flower pot, commands turned ON depending upon temperature and humidity. Control system should be added to control water supply quantity and time objectively according to servo motor control. Purpose of further study was to control flower pot by remote system in connection with smart phone application. An application control can make not only temperature and humidity statistics but also server depending upon users' needs to turn fan ON and take actions and to control flower pot.

모바일 공간정보산업 활성화를 위한 정책 제안 연구 (A Study on Strategy for Activation of Mobile Spatial Information Industry)

  • 김태훈;황정래;이상훈;나준엽
    • 대한공간정보학회지
    • /
    • 제20권2호
    • /
    • pp.39-46
    • /
    • 2012
  • 최근에 공간정보의 활용 분야가 도시계획, 시설물 관리, 교통서비스 등의 활용 서비스에서 환경오염, 자원확보, u-City 등의 새로운 분야로 확대되고 있다. 특히, 스마트폰을 기반으로 한 모바일 환경에서의 공간정보 활용의 중요성이 높아짐에 따라 모바일 공간정보 서비스를 제공하기 위한 모바일 공간정보기반 구축 및 관련 정책 개발의 필요성도 증대되고 있다. 따라서 본 연구에서는 차세대 전략산업으로 육성할 필요성이 있는 모바일 공간정보분야에 대한 현황조사를 통해 문제점을 분석하고, 이에 대한 활성화 방안으로서 공공부문의 역할과, 모바일 공간정보 서비스 개발, 모바일 공간정보기반 구축방안 및 활성화를 위한 단계적 추진전략을 제시하였다.

이용 특성에 따른 성서 모바일 어플리케이션 UI 비교 연구 (A comparative study on the bible mobile applications' UI based on user's characteristics)

  • 정영찬
    • 디지털산업정보학회논문지
    • /
    • 제11권1호
    • /
    • pp.111-120
    • /
    • 2015
  • The christian communities have been maintained and spreaded based on the great foundation of the holy bible. The printing and publishing technology made the holy bible popular at the end of the middle age. Namely, because of this remarkable development, the Bible have been became the best seller for centuries. Since the smart phone users have been growing, the number of people use the Bible Application have been increased. In this circumstance, the interface becomes a crucial element in the Age of Digital Media. Thus, developers have to regard the user's convenient. The user's characteristic is the important point to develop applications. This study is focusing on a particular using of the Bible, and how the using characteristic affects on application's UI. For this study, five bible applications reflecting particular using characteristics are chosen and compared in terms of function of services and elements of UI. Form this comparison and analysis, this study deduces the pattern of UI considering particular using characteristics such as patterns of reading, recording, sharing, and searching the bible. This study would be useful data for publications formed into applications and setting the UI which reflected the using characteristics be better user-centered.