• Title/Summary/Keyword: Smart Phone App

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Development of Application for Preventing Smart-phone Syndrome (스마트폰 증후군 예방을 위한 애플리케이션 개발)

  • Byeon, Ji-Woon;Cho, Myeon-Gyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.1
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    • pp.7-12
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    • 2015
  • As smart phone became popular, its excessive uses cause adverse effects called smart-phone syndrome such as Turtle-neck syndrome in physical side and smart-phone addiction in mental aspects. Turtle-neck syndrome incurred by incorrect posture when you watch smart-phone, which causes a serious health problems. However, these syndromes can be detected by gyro-sensor and timer, and prevented by correcting the posture and halting the function with smart-phone application (App). Thus, this paper proposes App that helps user to realize bad posture and addiction to smart-phone, and to acquire the correct habit by inducing user to stretch neck or to stop operation with warning message. If we tried to adjust bad posture and addiction in using smart-phone through this application, the social losses from smart-phone syndrome would be minimized as a result.

Environment Construction for App Development Using Smart-phones (스마트폰 App 개발 환경 구축)

  • Kim, Jin-Whan;Cho, Jae-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.574-576
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    • 2010
  • This paper describes constructing methods of environments for the App development using v smart-phones which are widespread rapidly. Various smart-phones and operating systems are used all over the world. In this paper, we will deal with three kinds of smart-phones, that is Windows Mobile Phone(recently Windows Phone7), iPhone and Android Phone using respective operating systems which are widespread in the domestic market.

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Android phone app. development for large scale classes (대규모 강의를 위한 안드로이드 폰 앱 개발)

  • Kim, Il-Min
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.343-354
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    • 2011
  • The interactions between a professor and students are very important in humanities classes A professor could not exchange opinions with students especially in large-scale classes. We have developed a smart phone app. in order to overcome the lirnit of interaction between a professor and students in large-scale classes. The app we have developed in this paper have exploited smart phone's data processing and wireless communication ability. In this paper, we showed that smart phone could be an useful tool for increasing the education effect of large-scale classes.

A Design and Implementation of Real-Race LBS Smart Phone App. As an Event and Marketing Tool (이벤트 및 마케팅 도구로서 리얼레이스 LBS스마트폰 앱의 설계 및 구현)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.4
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    • pp.272-277
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    • 2011
  • LBS(Location Based Service) is one of the most important killer App. in the Smart-phone Era. The Smart-phone provide basically location informations using GPS, Wi-Fi AP, 3G ID as a location determination technology to supply LBS. Also it can use maps such as Google map and Daum map with Open API. Therefore, Smart-phone is regarded as the best platform to develop location based applications. In my paper, a location based smart-phone App., that is, "Real-Race App." is designed and implemented for applying events and marketing.

Development of App Analysis System and CMS System Open API (APP 분석 시스템 및 CMS시스템 오픈API 개발)

  • Kim, Sung Rim;Park, Hyeong Rok;Chun, Soojin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.23-33
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    • 2014
  • The smart phone are changing the way people communicate. And, the mobile app marketplace is greatly fast-growing. The app store continues its rapid growth, there are already more than 900,000 mobile apps on AppStore. We anticipate to see gained momentum throughout the business. Mobile is also becoming popular for marketers. Therefore, specialized app analysis systems are becoming important to how marketers and app developers invest, analyze and market their apps. App analysis systems enable users to discover and analyze behavior through data observations and meaningful patterns. In this paper, we introduce app analysis system and CMS System Open API, NugaLog. The NugaLog acquires users data and engages with them in a variety of ways. It will be essential for us to understand how users interact with and move through the app. The NugaLog will be able to see the number of users, smart phone model, smart phone OS, resolution, page views, and app version.

Cultural Heritage Experiential Learning Smart-Phone APP Using LBS (LBS를 활용한 문화유산 체험학습 스마트폰 APP)

  • Kim, Yong-Ho;Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.821-828
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    • 2013
  • This paper proposed CHELS-App that Smart-phone APP optimized cultural heritage experiential learning is configured can learning and sightseeing at the same time with experience the cultural heritage and enjoying the mission through quests to take advantage of the Smart-phone. CHELS-App is provide a guide maps by using the location-based service and cultural commentary(commentary, photos, quizzes, games, cartoon) with capability of event push about the Jongmyo Shrine as world heritage, and configured with capability of experience diary create and foot stamp through these experiences.

A Unified App Architecture for Plug & Play of Smart Phone USB Sensor's (스마트폰 USB센서 Plug & Play를 위한 통합 App 구조)

  • Kang, Seongu;So, Sun-Sup;Kim, Byungho;Eun, Seongbae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.1
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    • pp.1-9
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    • 2013
  • Performance of smart phones has increased to conduct simple PC functions that has become essential to modern people. With the development of smart phones, not only limited inner sensors but various sensors can be connected through USB. However, there is problem that app needs to downloaded when using each sensor. In this paper, a smart phone unified app structure for USB sensor Plug&Play is presented. The structure was designed to download web pages to use various sensors in one app. Unified app communicated with the platform through ADK accessory protocol and implements structure of delivering sensor ID to the web server and downloading device driver, web page. By measurement test, it was confirmed that download time of web page in unified app was 10 times faster than original download time of original app. By managing various sensors by one app, the app is searched every time the sensor changes in which there is no need for downloading several apps.

Smart Phone E-Book Application using Web Common APIs (웹 공통 API를 이용한 스마트폰 전자책 응용)

  • Cho, Soo-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.28-33
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    • 2011
  • Recently the market of smart phone applications grows very fast. And users want more various and rich experiments using enhanced smart phone functions. But the development of smart phone applications is not an easy job. Specially to control smart phone sensors can be realized by using each native programming languages in experts level. Moreover the process needs separate development based on each smart phone OS. Development of the Web-based smart phone application using Web Common APIs, known as 'WebApp', is one of solutions to overcome these problems. The method includes interface constructions with HTML, and Web Common API calls and accesses to smart phone device APIs with Java scripts. In this paper, the experience in development of the smart phone e-book application is introduced, which is implemented with comport and OS independent WebApp development method.

The Intelligence APP development for children's Kanji character education using Block and Stop motion

  • Jung, Sugkyu
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.66-72
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    • 2016
  • With the growing shift from traditional educational approaches and studying to the more digital classroom, using electronic textbooks and digital native's demand, there is a growing need to develop new methods for learn Kanji characters for children. The purpose of this study is to help children learn the basic Kanji by using stop motion and block methods, and approaching the basic Kanji character education with a more innovative and interactive smart phone APP. In the development of this smart phone App for children's Kanji character education proposed in this study, 100 basic Kanji characters for children are selected. These 100 characters are required for the stop motion animation production, where each selected Kanji is created as a stop-motion animation utilizing a variety of techniques, such as storytelling, to better engage children. The intelligent App is designed with image recognition technology, so that in the learning process children take a picture for the assembled block using their smart phone, the APP then recognizes whether it is assembled correctly, and then plays an animation corresponding to the assembled Kanji character.