• Title/Summary/Keyword: Smart Phone Advertisement

Search Result 16, Processing Time 0.021 seconds

The Analysis of Advertisement Effect in Smart Phone Environment : The Comparison of Users with Providers of Commercial (스마트폰 환경에서의 광고효과 분석 : 광고 사용자와 광고 제공자의 인식차이 비교)

  • Ha, Seong-Ho;Oh, Jun-Seok;Lee, Bong-Gyou
    • The Journal of Society for e-Business Studies
    • /
    • v.16 no.4
    • /
    • pp.221-239
    • /
    • 2011
  • Various applications are developed with the extension of the smart phone market. This affects the change of contents and market for mobile advertisement. Mobile advertisement has been changed from the text type in feature phone environment to banner type which are added on the applications and branded app which are application itself for commercials. This research shows the difference in views between users and professions for the factors which affects the acceptance of mobile advertisement in smart phone environment. The analysis results present two groups have significant differences in the views for the users' acceptances of mobile advertisement. This research provides the important factors which need to be considers in creating mobile commercials. It also suggests that professions in advertisement field have to consider the aspects of smart phone users when they create advertisements in smart phone environment.

The Application Methods of Hologram Technology in Fashion Business (패션 비즈니스에서 홀로그램 기술을 이용한 마케팅 활용 방안)

  • Jeong, Hwa-Yeon
    • Journal of Fashion Business
    • /
    • v.20 no.2
    • /
    • pp.16-31
    • /
    • 2016
  • This study analyzed cases that applied hologram technology in the fashion industry in order to provide basic information for research on fashion marketing using hologram technology. The results of this study are as follows. A hologram was applied to fashion businesses in various ways including fashion shows, outdoor signboards, hologram windows or screens in stores, and launching shows or exhibitions. Most of these cases were foreign fashion brands, which utilized hologram technology actively for formulating a new brand image or for advertising products. Among Korean brands, however, there are not many cases of hologram application. Today, as-being the age of smart devices, the mobile advertisement market is growing rapidly among smart phone users. DKNY and Puma are providing information on styling through smart phone applications, and the Adidas stores in Germany also allow the customers to buy goods by entering a simple code through the smart phone. Recently, new devices are being introduced one by one, which display 2D digital contents in 3D holograms by combining mobile and hologram technologies. The marketing of fashion products is not just for supplying products but is required to satisfy the consumers' five senses. Therefore, the development of experiential contents based on the combination of mobile and hologram technologies will open new potential for profitable business models.

Analysis on Smart-Phone Technology and Marketing Strategy: Focused on TV Commercial Advertisement (스마트폰 탑재기술과 마케팅전략 연구: TV광고를 중심으로)

  • Lee, Ro-Woon;Han, Jung-Hee
    • Journal of Industrial Convergence
    • /
    • v.15 no.1
    • /
    • pp.9-15
    • /
    • 2017
  • This study aims to present a direction for the efficient TV commercial marketing strategy at the market by analyzing the relationship between technology and the smart-phones' TV commercial especially 'iPhone series' and 'galaxy S series'. As the results of the factor analysis of the hardwares, slogans and TV commercial for the target smart-phones, TV commercial is the way of the expression for the technology through the meaning of the value. And the meaning of value is defined by reclassifying the expression technique of each scene of TV commercial into nouns and adjectives. Setting a slogan is very important because it is making memorable motto or phrase for the consumer and it decide the image of the product. So the correct configuration of the slogan is a keystone that is important for creating a TV commercial and has a profound impact on product image formation.

  • PDF

A Study of Attendance Management System using Beacon and BLE Advertisement Function

  • Jang, Bong-Soo;Lee, Sang-Joon;Kwak, Ho-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.8
    • /
    • pp.67-73
    • /
    • 2018
  • In this paper, we propose an electronic attendance management system using the bluetooth function of the beacon and BLE advertising function of the smart phone. In the beacon-only bluetooth attendance confirmation system, it is needed more than one beacons according to the class room sizes. A BLE advertising function based attendance confirmation system can not provide the information about the location of the attendances. In the proposed system, we can identify the location of the instructor using the beacon of the class room, and confirm the attendances by checking the position of the attendances's smart phone. In this system, we can achieves the goals of electronic attendance management system using only one beacon per a class room.

Design of Restaurant Advertisement and Order System using Bluetooth 4.0 Technology (블루투스 4.0 기술을 이용한 음식점 광고/주문 시스템 설계)

  • Cho, Byungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.1
    • /
    • pp.69-76
    • /
    • 2015
  • Bluetooth 4.0 is a low energy near communication technology. It is a suitable for Internet of Things(IoT), that is, all devices using small electric power consume are connected because power consumption is more lowing and brodening for application scope against bluetooh 3.0. Therefore in this paper, a present situation of beacon technologies are investigated and a design principle of restaurant advertisement and order system using beacon technology are presented. A beacon which is tranceiver based on bluetooth 4.0 technology and bluetooth 4.0 receiver device design is showed and design method of smart-phone interlocking these devices is presented. Also it shows that this design method is very useful for the Restaurant Advertisement & Order Commercial System production.

Comparison of Personalized Ad Methods on the Internet and Smart Phone Platforms (인터넷과 스마트폰 환경에서의 개인화된 광고 방법론의 비교 분석)

  • Kim, Jun San;Lee, Jae Kyu
    • Asia pacific journal of information systems
    • /
    • v.22 no.4
    • /
    • pp.125-149
    • /
    • 2012
  • As the smart phone is propagating rapidly, the importance of mobile advertisement has also grown. One of the main characteristics of the Internet and smart phone advertising is that they can deliver personalized advertisements to each customer. The smart phone enables the identification of additional personalized information such as the customer's location and the accessibility to the site at any place any time. As the Internet platform becomes richer, firms that offer the ad services via the wired PC Internet and wireless smart phone are seeking various types of personalized ads. However, their service platform and Information and Communication Technology (ICT) platform should be suitable to the characteristics of personalized ads. This research explores various types of personalized ad methods and evaluates their adequacy encompassing four types of ad service platforms (such as search portal, news portal, e-mall servers, and SNS) and two types of ICT platforms (PC Internet and smart phone). To this end, we classified the personalized ads into seven types: three basic types and four composite types. The basic types of ad methods are identified by considering the current activity that the customer is engaged, the individual profile and log history, and the customer's current location or planning location. Four composite types of ad methods are constructed as the combination of these basic types. For those types of ad methods, we evaluate whether each ad method adequately maps with four types of ad service platforms and two types of ICT platforms. We proposed a metric of evaluation and demonstrated the concept with illustrative numbers. Specifically, we analyze and compare personalized ad methods in three ways. Firstly, the possibility of implementing a personalized ad method on the platform is analyzed to confirm the degree of suitability. Secondly, the value of personalized ad method is analyzed based on the customer accessibility. Lastly, expected effectiveness for each personalized ad method is computed by multiplying the possibility and the value. Through this kind of analysis, the ad service providers as well as advertising companies can evaluate what kinds of personalized ad methods and platforms are possible and suitable to maximize their ad effectiveness on the Internet and smart phone platforms.

  • PDF

A Design of a TV Advertisement Effectiveness Analysis System Using SNS Big-data (SNS Big-data를 활용한 TV 광고 효과 분석 시스템 설계)

  • Lee, Areum;Bang, Jiseon;Kim, Yoonhee
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.9
    • /
    • pp.579-586
    • /
    • 2015
  • As smart-phone usage increases, the number of Social Networking Service (SNS) users has also exponentially increased. SNS allows people to efficiently exchange their personal opinion, and for this reason, it is possible to collect the reaction of each individual to a given event in real-time. Nevertheless, new methods need to be developed to collect and analyze people's opinion in real-time in order to effectively evaluate the impact of a TV advertisement. Hence, we designed and constructed a system that analyzes the effect of an advertisement in real-time by using data related to the advertisement collected from SNS, specifically, Twitter. In detail, Hadoop is used in the system to enable big-data analysis in parallel, and various analyses can be conducted by conducting separate numerical analyses of the degrees of mentioning, preference and reliability. The analysis can be accurate if the reliability is assessed using opinion mining technology. The proposed system is therefore proven to effectively handle and analyze data responses to divers TV advertisement.

Development of Coupon based Earnings Model in Smart Phone Game Market (스마트 폰 게임시장에서 쿠폰을 기반으로 한 수익 창출 프레임워크 개발)

  • Bae, Gook Jea;Lee, Jun Young;Kim, Soo Kyun;Kang, Shin Jin
    • Journal of Korea Game Society
    • /
    • v.14 no.2
    • /
    • pp.19-28
    • /
    • 2014
  • This paper studies current market of smart phone game and suggests the new earning model. In paper, it is not just for spending free time but seeking profits to play game. Making profits is operated in mutual beneficial way. First, a partnership company cooperates with a game company. And then the partnership company issues coupons about its product which game players can get in game and can use in real. by this way, the partnership company can expect the advertising effect. Besides, game company can spare some burden about earning by cooperation. Eventually It is respected that users spend their money and purchase products with coupon they get in game on offline shop. In this paper, the earning model is integrated in real platform and explain the process.

A Study of Interactive Digital Signage System using Heterogeneous Device (이기종 디바이스를 이용한 인터렉티브 디지털 사이니지 시스템 연구)

  • Park, Dae Seung;Sung, Yeol Woo;Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
    • /
    • v.20 no.3
    • /
    • pp.184-188
    • /
    • 2021
  • In general, digital signage is a next-generation smart media that provides various information and advertisement services to many people indoors or outdoors using the Internet. Recently, digital signage is rapidly spreading in such a small indoor environment, that is, in an area closely related to daily life, for example, inside an elevator. However, in this kind of indoor environment where the stay time of persons is extremely limited, it would be not easy for them to keep advertisements in the user memory for a long time. In the digital signage display installed in an indoor environment, it is possible to think about the possibility for a function such as expanding the screen to a user's smartphone, which is now widely spread, to contain, store, and use the transmitted content. In this paper, we propose a method to extend the display of digital signage contents to personal smart phones with interaction function in such a limited environment. In order to make the system operation, the proposed system was verified by confirming the result of dual screen implementation in a smart phone through the prototype implementation of a digital signage system in an embedded Linux environment.

The Influence of Mobile Marketing Features upon Customers' Intention to Permit : Focused on KaKaoTalk Plus Friends Service (모바일 마케팅 특성이 고객의 승낙의도에 미치는 영향 : 카카오톡 플러스 친구를 중심으로)

  • Choi, Jaewon;Kim, Chae-Ri;Kim, Beomsoo;Kim, Seok
    • The Journal of Society for e-Business Studies
    • /
    • v.19 no.2
    • /
    • pp.1-29
    • /
    • 2014
  • Advancement of mobile technology opened new business field in existing marketing area and in spirit of depression of advertisement market due to worldwide shrunken business, investment mobile advertisement market only jas a tendency to increase. In this paper I tried to know some factors to influence on the acceptance of customer to receive the referring advertisement continually through the study of 'KaKaotalk Plus Friends', a kind of marketing platform of KaKaotalk, the model killer application of Smart Phone. For this purpose I developed the research model based on Customer Value Theory and Social Exchange Theory etc. Futhermore based on these theories I studied the facts to influence on the acceptance of customer using KaKaotalk Plus Friends Service.