• 제목/요약/키워드: Smart Mobile Devices

검색결과 796건 처리시간 0.028초

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • 대한인간공학회지
    • /
    • 제31권4호
    • /
    • pp.585-591
    • /
    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

Development of a Hybrid Recognition System Using Biometrics to Manage Smart Devices based on Internet of Things

  • Ban, Ilhak;Jo, Seonghun;Park, Haneum;Um, Junho;Kim, Se-Jin
    • 통합자연과학논문집
    • /
    • 제11권3호
    • /
    • pp.148-153
    • /
    • 2018
  • In this paper, we propose a hybrid-recognition system to obtain the state information and control the Internet of Things (IoT) based smart devices using two recognitions. First, we use a facial recognition for checking the owner of the mobile devices, i.e., smartphones, tablet PCs, and so on, and obtaining the state information of the IoT based smart devices, i.e., smart cars, smart appliance, and so on, and then we use a fingerprint recognition to control them. Further, in the conventional system, the message of the state and control information between the mobile devices and smart devices is only exchanged through the cellar mobile network. Thus, we also propose a direct communication to reduce the total transmission time. In addition, we develop a testbed of the proposed system using smartphones, desktop computers, and Arduino vehicle as one of the smart devices. We evaluate the total transmission time between the conventional and direct communications and show that the direct communication with the proposed system has better performance.

공공기관 근무자의 스마트 모바일기기 사용과 업무성과의 관계에 관한 연구: TAM 모형을 활용한 업무성과와의 관계 검증을 중심으로 (A Study on the Relationship Between Smart Mobile Devices Use and Work Performances of Public Agencies: Focused on verification of the relationship between performances using TAM)

  • 임성진;한경석;정미라
    • 디지털콘텐츠학회 논문지
    • /
    • 제18권7호
    • /
    • pp.1465-1474
    • /
    • 2017
  • 본 연구는 스마트 모바일 기기를 업무에 활용하는 공공기관 근로자 집단을 대상으로 사용자의 사용자요인과 수용요인이 업무성과에 미치는 영향을 검증하고, 스마트 모바일 기기 활용과 업무성과의 긍정적 관계를 확인함으로써 스마트 모바일 기기의 직무적합성을 향상하기 위한 전략적 제언을 하는 것을 목적으로 수행되었다. 연구결과, 스마트 모바일 기기의 수용자 혁신성은 인지된 유용성에 B=.296, p=.000, 사용용이성에 B=.326, P=.000의 영향을 미치고, 직무적합성은 인지된 유용성에 B=.261, p=.001의 영향을 미치고 있었으며, 인지된 유용성 및 인지된 사용용이성은 각각 B=.382, 488, p=.000으로, 업무성과를 긍정적으로 개선하고 있었다. 또한 이러한 관계를 인지된 유용성과 사용용이성이 매개하고 있음을 결론적으로 확인할 수 있었다.

A User Perspective on Smartphone by Using Conjoint

  • Sayassatov, Dulan;Cho, Namjae
    • Journal of Information Technology Applications and Management
    • /
    • 제23권3호
    • /
    • pp.49-59
    • /
    • 2016
  • Rapid technological advancements and widespread adoption of smart phones in recent years provide students with new opportunities for getting knowledge and making researches in innovation century. As the penetration of smart phone devices in education increases, there is a large growth in the use of these devices especially among the youth. In spite of increasing importance of smart devices in education, the significant features of these technology devices for general learning have not been experientially addressed. In this study we are going to investigate the comparison of smart phone devices and find the necessary conditions for using mobile devices as an educational tool by a conjoint method. There will be five attributes: screen size, batter type, mobile OS, memory capacity and price. By surveying we got the results which showed us the respondents' desire of using specific smart phone; thus, we defined that screen size attribute is the most important device characteristic.

휴대단말을 위한 지능형 사용자 인터페이스 플랫폼 (The Smart User Interface Platform for Mobile Devices)

  • 박경민;최훈;이창건;황인태;이칠우
    • 스마트미디어저널
    • /
    • 제1권4호
    • /
    • pp.44-51
    • /
    • 2012
  • 본 논문은 휴대단말을 위한 차세대 인터페이스 기술을 수용하기 위한 지능형 사용자 인터페이스 플랫폼인 SUIP를 기술한다. SUIP 플랫폼은 안드로이드 플랫폼을 확장하여 새로운 인터페이스 장치를 수용할 수 있도록 개발되었다. 새로운 인터페이스에 대한 응용 개발을 위하여 소프트웨어 모듈의 동적 로딩 기능을 지니고 있다. 또한, 사용자 인터페이스 품질을 높이기 위한 외부 장치 활용을 위한 플래폼 기술과, 서비스에 따른 전력 소모를 줄이기 위한 동적 인터페이스 스위칭 기술도 포함하고 있다.

  • PDF

The Implementation of DXF Application On Smart Devices

  • Kim, Dong-Hyun
    • Journal of information and communication convergence engineering
    • /
    • 제9권5호
    • /
    • pp.567-572
    • /
    • 2011
  • As the mobile devices have powerful CPUs and memories, it is possible to carry the large volumes of design drawings, such as DXF files, on mobile devices. However, since the format of a DXF file is the ASCII, it has the shortcoming where the size of a file is larger than a binary formatted file and it is difficult to display the entities of drawings quickly on mobile devices. In this paper, we design the DXF manager system on a smart phone. To speed up the rate of the display and panning, the DXF manager hires the spatial index, the fixed grid file. We also implement the system on the Samsung Omnia-1$^{(R)}$ to exploit the Windows Mobile$^{(R)}$ operating system.

모바일 스마트 장치 배터리의 남은 시간 예측에 적용 가능한 통계 기법들의 평가 (Performance Evaluation of Statistical Methods Applicable to Estimating Remaining Battery Runtime of Mobile Smart Devices)

  • 탁성우
    • 한국정보통신학회논문지
    • /
    • 제22권2호
    • /
    • pp.284-294
    • /
    • 2018
  • 모바일 스마트 장치 배터리의 남은 시간 예측에 통계적 기법이 많이 사용되고 있다. 그러나 특정 통계 기법만을 사용한 기존 연구들의 결과만으로는, 통계적 기법이 배터리의 남은 시간 예측에 적합한지가 판단하기 어렵다. 이에 본 논문에서는 스마트 장치 배터리의 남은 시간 예측에 적용 가능한 다양한 통계 기법들의 성능을 평가하였다. 평가에 사용된 통계 예측 기법은 단순 및 이동 평균, 선형 회귀, 다변수 적응 회귀, 자기 회귀, 다항식 회귀, 이중 및 삼중 지수평활 기법이다. 분석 결과는, 향후 통계적 기법을 배터리 남은 사용 시간 예측에 적용하려는 IT 엔지니어에게 중요한 자료로 활용될 수 있다.

모바일 기반 스마트 조선소 품질관리 시스템에 관한 연구 (A Study on the Quality Management System for Smart Shipyard Based on Mobile)

  • 박주용;문세영;류철호;황인혁
    • Journal of Welding and Joining
    • /
    • 제31권4호
    • /
    • pp.34-41
    • /
    • 2013
  • In the smart life era where the majority of economically active population uses mobile devices, smart devices have formed a new service market. In this study, we developed a shipyard quality management application using mobile devices such as smart phones and tablet PCs. For this purpose, the problems were derived through the analysis of the quality management work on shipyard and the considerations were extracted to build a smart work environment by analyzing the case studies of smart work in other industrial fields. Among the shipyard quality management work, functions thought to be highly utilized when converted to a mobile system has been developed as a mobile application. The application was developed by applying an object-oriented component-based development (ooCBD) methodology, and is expected to improve the user experience and the efficiency of quality management operations in shipyard.

클라우드 아키텍처 기반 상황인지 모바일 애플리케이션 (cMac : A Context-aware Mobile Apps-on-a-Cloud Architecture Empowering smart devices by leveraging Platform as a Service (PaaS))

  • 무하마드 비랄 아민;이승룡;이영구
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2011년도 춘계학술발표대회
    • /
    • pp.40-42
    • /
    • 2011
  • Smart hand-held devices like iPhone, iPad, Andriod and other mobile-OS machines are becoming a well known part of our daily lives. Utilization of these devices has gone beyond the expectations of their inventors. Evolution of Apple's iOS from a mobile phone Operating System to a wholesome platform for Portable Gaming is an adequate proof. Using these smart devices people are downloading applications from numerous online App Stores. Utilizing remote storage facilities and confining themselves to computing power far below than an entry level laptop, netbooks have emerged. Google's idea of Chrome OS coupled with Google's AppEngine is an eye-opener for researchers and developers. Keeping all these industry-proven innovations in mind we are proposing a Context-Driven Cloud-Oriented Application Architecture for smart devices. This architecture enables our smart devices to behave smarter by utilizing very less of local resources.

사용자 경험을 기반으로 big.LITTLE 멀티코어 구조의 스마트 모바일 단말의 에너지 소비를 최적화 하는 소프트웨어 구조 설계 (User Experience Assisted Energy-Efficient Software Design for Mobile Devices on the big.LITTLE Core Architecture)

  • 임성화
    • 반도체디스플레이기술학회지
    • /
    • 제19권1호
    • /
    • pp.23-28
    • /
    • 2020
  • In Smart mobile devices embedding big.LITTLE architectures, the conventional multi-core assignment scheme for user applications may incur wasteful energy consumption and long response time. In this paper, we propose a user experience assisted energy-efficient multicore assignment scheme. Our simulation results show that the proposed scheme achieves at 40% less energy consumption and at 20% less response time comparing to the legacy scheme.