• Title/Summary/Keyword: Smart Media Environment

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Block Media Communication System for Implementation of a Communication Network in Welding Workplaces (용접 작업장 통신네트워크 구축을 위한 블록매체통신시스템)

  • Kim, Hyun Sik;Kang, Seog Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.4
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    • pp.556-561
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    • 2022
  • In this paper, we present a block media communication (BMC) system which employs powerline communication to the equipments used in the welding process for ship-assembly and uses metal block as a communication medium. Inductive couplers are installed on digital feeder and pin jig. Information signal is added to the current generated by the welding gun, and applied to the block. When the welding operation starts, information generated in the field is transmitted to the monitoring server in real-time. The field test on the BMC system confirms that the transmitted data are correctly received at the server. Since the proposed system can be built without any changes to the existing welding process, it is helpful to increase competitiveness of the shipbuilding industry through smart factory of shipyards. It is also possible to quickly respond to emergency situations that may occur to workers in an electromagnetic wave shielding environment or a closed space, the effect of preventing industrial accidents will be great.

A Study of Undergraduate Students' Satisfaction and Dissatisfaction Factors with the Learning Media: Focusing on Tablet PCs and Digital Pens (대학생들의 학습 매체에 대한 만족 및 불만족 요인에 관한 연구: 태블릿PC와 디지털 펜을 중심으로)

  • Junyeong Lee
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.389-400
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    • 2023
  • Technological advancements in the field of information and communication have led to the advent and usage of various types of smart devices, which have significantly altered people's usage behaviors and environments. This change has also been applied to the learning environment, where various smart devices are appearing and the learning behavior of learners is changing accordingly. In this study, we investigate learners' perceptions of digital note-taking behaviors focusing on the recently emerged learning media, tablet PCs and digital pens. Drawing upon the expectancy-confirmation model, we conduct a study on the factors affecting the (dis)confirmation and (dis)satisfaction of undergraduate students with tablet PCs and digital pens by comparing their expectations with their actual use experiences. An open-ended survey was conducted among students at C University in Korea, and the responses were analyzed through qualitative content analysis to derive four factors of expectation-confirmation and satisfaction and three factors of expectation-disconfirmation and dissatisfaction. Based on these findings, we provide academic and educational implications.

Interactive Broadcasting Service Using Mobile Messenger (모바일 메신저를 이용한 양방향 방송서비스)

  • KIM, Joon-Won;Lee, Jung-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.157-163
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    • 2013
  • The development of the latest media technology has changed the traditional broadcasting system. The traditional broadcasting system, which was operated by the mass media and the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional media through the convergence of internet and mobile. In terms of broadcasting environment, the function of the traditional TVs has been changed to the Smart TVs combined with an open platform which not only deliver visual contents, but also supply various applications and additional information linking the content providers and viewers. This ongoing broadcasting environmental change has made it possible for viewers to participate in the programs such as reality shows or sports events through SNS, texting or phone calls. Therefore, the purpose of this experiment is to present the ways to promote easier and more convenient viewer-participation in the programs by applying mobile messenger to existing broadcasting system in order to enhance the involvement of broadcasters and viewers of the programs and to diversify the roles of content providers and viewers in broadcasting.

Position Information Acquisition Method Based on LED Lights and Smart Device Camera Using 3-Axis Moving Distance Measurement (3축 이동량 측정을 이용한 LED조명과 스마트단말 카메라기반 위치정보 획득 기법)

  • Jung, Soon-Ho;Lee, Min-Woo;Kim, Ki-Yun;Cha, Jae-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.1
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    • pp.226-232
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    • 2015
  • As the age of smart device has come, recently many application services related to smart phone are developing. The LBS(Location Based Service) technique is considered as one of the most important techniques to support location based application services. Usually the smart phone acquires the information of position by using the position recognition systems and sensors such as GPS(Global Positioning System) and G-Sensor. However, since the GPS signal from the satellite can hardly be received in the indoor environments, new LBS techniques for the indoor environment are required. In this paper, to solve the problem a position information transceiver using LED lights and smart phone camera sensor is proposed. We proved the possibility of the proposed positioning system through the experiments in the laboratory for the practical verification.

Direction of Development and Alternatives in the Smart Citizens Party PR Strategy (스마트시민정당 PR전략의 발전방향과 대안)

  • Kim, Man-Ki
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.189-200
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    • 2011
  • Social media environment has had a significant effect on 'power shift' over the world. Such change was due to the choice of smart people. Accordingly, the Smart Citizens Party PR strategies of $S^6M^2AR^3T^4$ should be formulated in accordance with times. Now, politicians or parties can gain a Specific, Simplicity, Sharing and Strong Synergy effect through Social Network Service (SNS). In addition, in order to embody Mighty, Measurable, and Achievable policies, policy-makers should formulate policies based on a Realistic basis, which can gain people's Reliability in every field Relevant to people's way of a happy life by giving them Time of equal opportunity and making them share the same vision and Target with Target segmentation for all sorts of people, Together. In this sense, twelve kinds of alternative words in The Smart Citizens Party PH strategies are suggested. The study suggests desirable direction of development and alternatives in regard to the trends of The Smart Citizens Party PR strategies. Alternatives that are given in this research paper will receive the people's choice because they are a dynamic force to execute 'mighty and powerful Korea'.

KakaoStory Usage Motives and Usage Patterns -Focusing on the Decisive Factor for Using Kakaostory (카카오스토리 이용패턴과 이용동기 연구 -이용량 결정요인을 중심으로)

  • Lee, Ji-Young;Shin, Jae-Gwon;Lee, Sang-Woo
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.379-387
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    • 2015
  • Social media have become ubiquitous owing to the well established smart mobile environment and have expanded offline relationship into online relationship. This study investigates the decisive factors for using the popular social media in Korea, KakaoStory, by analyzing its usage patterns and motives. Beside simple reasons, such as the increased awareness and serviceability due to the popular use of KakaoTalk, our research also showed that KakaoStory was used to improve the relationship within a closed group of people they already recognize offline. In addition, fashion consciousness related to collective inclination of Koreans also affected the popular usage of KakaoStory in Korea.

Machine-to-Machine (M2M) Communications in Vehicular Networks

  • Booysen, M.J.;Gilmore, J.S.;Zeadally, S.;Rooyen, G.J. Van
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.529-546
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    • 2012
  • To address the need for autonomous control of remote and distributed mobile systems, Machine-to-Machine (M2M) communications are rapidly gaining attention from both academia and industry. M2M communications have recently been deployed in smart grid, home networking, health care, and vehicular networking environments. This paper focuses on M2M communications in the vehicular networking context and investigates areas where M2M principles can improve vehicular networking. Since connected vehicles are essentially a network of machines that are communicating, preferably autonomously, vehicular networks can benefit a lot from M2M communications support. The M2M paradigm enhances vehicular networking by supporting large-scale deployment of devices, cross-platform networking, autonomous monitoring and control, visualization of the system and measurements, and security. We also present some of the challenges that still need to be addressed to fully enable M2M support in the vehicular networking environment. Of these, component standardization and data security management are considered to be the most significant challenges.

A Realtime Traffic Shaping Method for VPN Tunneling on Smart Gateway Supporting IoT (사물인터넷지원 스마트게이트웨이의 VPN 터널링 실시간 속도제어 방법)

  • Yang, Seungeui;Kang, Inshik;Goh, Byungoh;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.6
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    • pp.1121-1126
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    • 2017
  • Recently, the importance of smart gateways that link these with the big data and the development of the Internet of things is getting bigger. The smart gateway includes a network function such as a router and a router, and a sensor network function that links various objects such as a sensor. As the internet market has expanded, network stability and security problems have arisen and VPN technology has been proposed as one of the ways to solve these security problems. Efficient design is needed to implement VPN in low-end smart gateway and SOHO-level Internet environment with poor line quality. In this paper, we propose the concept and principle of VPN tunneling implementation and real - time traffic shaping method according to internet line condition in the Smart Gateway that supports IOT developed based on OpenWRT, the implementation and measured performance indicators are presented.

A Study on Consumer-Centric Smart Mobile Virtual Store (소비자 체험 평가를 통한 스마트 모바일 가상 스토어 활성화 방안 연구)

  • Koo, Hye-Gyoung
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.209-219
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    • 2013
  • Smart phone environment have an effect on consumer life style, as well as advances in technology. In this paradigm shift on digital convergence make change to commodities, services, and distribution channels for consumers. HomePlus wholesale that is representative distribution company in Korea launched the new distribution channel model that combined off-line store with online store and mobile shopping system called 'smart mobile virtual store'. That is highly praised by abroad media and festivals. This study is an exploratory study on consumer-centric smart mobile virtual store of HomePlus. There are value and chance for developing the new digital distribution model, in this study, because the case study and evaluation of consumers is important in this momentous time.

Method Research For Contents Express Ratio Of Display To Improve Learning Effect Of Smart Phone education media contents (스마트폰 교육미디어콘텐츠의 학습효과 향상용 콘텐츠 표출 비율 제고 방안에 관한 연구)

  • Lee, Jaewoo;Cha, Jaesang;Choi, Seongjhin;Lee, Seonhee
    • Journal of Satellite, Information and Communications
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    • v.9 no.2
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    • pp.91-95
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    • 2014
  • We could use a social networking service such as data communication, personalized service through smart devices as Tablet computers and smart phones. Because of these characteristics, suitable lectures are provided to mobile device. especially, in Korea Cyber University already had built a lot of infrastructures. But, many mobile devices are used in a small display environment. it could effect on reduce Students' efficiency from taking courses. Therefore, we need effectively in a small display content layout for overcome these problems. In this paper, proposed the platform for Improve learning effect in smartphone education. It studied based on golden section and golden spiral theory. and also, we developed layout for content development using vector method illustration program.