• Title/Summary/Keyword: Smart Education Policy

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The influence of users' satisfaction with AWE on English learning achievement through self-efficacy: using PLS-SEM (영어 자동쓰기평가(AWE) 사용만족도가 자기효능감을 매개로 학업성취감에 미치는 영향: PLS-SEM 모델 분석)

  • Joo, Meeran
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.1-8
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    • 2021
  • The purpose of this study is to identify the influence of users' satisfaction with the Automatic Writing Evaluation(AWE) on learners' sense of learning achievement through self efficacy in English writing class. AWE is a tool that automatically provides feedback on writing outputs by AI technology. College students were asked to write essays for each topic and use AWE to get feedback on their drafts, and finally revise them referring to the feedback. A questionnaire survey was conducted for the data collection. The data was analyzed using SPSS, and smart PLS-SEM along with bootstrapping techniques, The results of the study reveal the followings: 1) the convenience and usefulness of AWE had a positive effect on the willingness to reuse it; 2) the satisfaction with AWE had a positive effect on self-efficacy; 3) self-efficacy had a positive effect on learning achievement in terms of emotional and linguistic aspects. With the development of the 4th industry and A.I. technology, it is recommended to introduce new materials or programs such as AWE in English education.

An Analysis of the Media's Report on the Adoption of the Address of Things using Topic Modeling and Network Analysis (토픽 모델링과 네트워크 분석을 활용한 사물주소 도입에 대한 언론보도 분석)

  • Mo, Sung Hoon;Lim, Cheol Hyeon;Kim, Hyun Jae;Lee, Jung Woo
    • Smart Media Journal
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    • v.10 no.2
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    • pp.38-47
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    • 2021
  • This study analyzed media reports on the Address of Things, which are being introduced through the amendment of related law and pilot projects. The titles and its texts in the media's reports were collected by searching for 'Address of Things' on the Naver News Platform. Then, we analyzed the corpus using by topic modeling and network analysis. As a result, there were four topics: 'Promotion of the address of things system', Proof of assigning Address of Things', 'Improvement of usage of the Roadname Address Systems', and 'Education and public relation for the address activation'. It was confirmed that the topic 'Proof of assigning Address of Things' was the main agenda. We presented some implication by comparing the results with the 「3rd Basic Plan for Address Policy (2018-2022)」 of the Ministry of Public Administration and Security.

Analysis of Application Cases of Living Lab for Urban Water Resources: Focusing on Sam-bang Water Living Lab (도시 수자원 리빙랩 적용사례 분석: 김해시 삼방워터 리빙랩을 중심으로)

  • Lee, Nam Jung;Lee, Jung Hoon;Kum, Ah Ro
    • Journal of Information Technology Services
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    • v.20 no.6
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    • pp.141-150
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    • 2021
  • With the recent spread of the concept of Smart Cities which is to solve urban problems with ICT technology, Living Lab, which identifies the demands of citizens who dwell in the city and verifies the acceptability of the services being introduced, has become an important topic. Living Lab is an open innovation platform introduced in consideration of the user's perspective in real life and is a new approach in that service developers use collective intelligence in the process of Co-creation with users. Living Lab is operated on topics which is close to citizens' daily lives such as energy, housing, transportation, and education. In particular, as energy and environmental-focused Living Lab emerges in accordance with the 'Korean New Deal Policy', interest and importance in the field are increasing. The paper derives the characteristics of water resource Living Lab through case analysis of several Living Lab practices. Water resource Living Lab in Daejeon and Chuncheon, which are located in Korea, and water resource Living Lab in Romania and Indonesia are covered in this paper as the reference. The paper finally analyzes the case of Sambang Water Living Lab in Gimhae, which is the city located in southern part of Korea. As a result of case analysis, the urban water resource Living Lab focuses on the raw water of urban water resource and should respond sensitively to the safety of citizens. And for the success of this urban water resource Living Lab, it is essential to ensure that citizens participating in the Living Lab clearly understand the concept of water resources, and citizens' opinions to be implemented as services.

The Effectiveness of a Cultural Competence Training Program for Public Health Nurses using Intervention Mapping

  • Kim, Yune Kyong;Lee, Hyeonkyeong
    • Research in Community and Public Health Nursing
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    • v.27 no.4
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    • pp.410-422
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    • 2016
  • Purpose: This study evaluated the effects of a cultural competence training program for public health nurses (PHNs) using intervention mapping. Methods: An embedded mixed method design was used. Forty-one PHNs (experimental: 21, control: 20) and forty marriage migrant women (MMW) (20, in each group) who were provided nursing care by PHN participated in the study. The experimental group was provided with a four-week cultural competence program consisting of an eight hour offline and online course, e-mail newsletters and social networking services (BAND). Transcultural Self-efficacy (TSE) of the PHNs, client-nurse trust, and satisfaction with nursing care of MMW were measured. Ten PHNs in the experimental group were interviewed after the experimental study. Results: The experimental group showed a significantly greater improvement in TSE, client-nurse trust, and satisfaction with nursing care than did the control group. Six themes emerged from qualitative data: (a) Recognizing cultural differences, (b) Being interested in the multicultural policy, (c) Trying to communicate in MMW's own language, (d) Providing medical information using internet and smart phone, (e) Embracing culturally diverse people into society, and (f) Requiring ongoing cultural competence training. Conclusion: Cultural competence training enabled PHNs to provide culturally competent care and contribute to MMW's health outcomes.

An exploratory study of applying SNS to lecture and professor trust (SNS 활용한 강의와 교수신뢰에 대한 탐색적 연구)

  • Han, Dong-Wook;Kang, Min-Chae
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.531-539
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    • 2014
  • This is an exploratory study to verify the impact of applying SNS to lecture on the professor trust and students achievement. The subject of the study is two groups which consist of SNS applied class and the group using legacy online class supporting system and the contents, material, activities of class are same. We verified the differences between two groups with the professor trust divided into 4 constructs such as intimacy, expertise, teaching ability, leadership based on the literature review and students achievement classified into midterm and final. The results shows that intimacy and final evaluation are statistically significant between two groups.

Performance Analysis of Policy-based QoS Algorithm in the IMS (IMS에서 정책기반 QoS 알고리즘의 성능 분석)

  • Han, Seok-Jun;Shon, Hyung-Doh;Kang, Seung-Chan
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.133-141
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    • 2015
  • The IMS is an architectural control framework for delivering IP multimedia services such as voice, video, audio and data, the IMS supports not only the mobile communication system but also the existing wired and wireless network based on IP. The network that is integrated by the IMS needs policy-based network management protocol for managing the limited network resources to provide efficient multimedia service. The IMS use additional device called PDF for efficient resource management, but the PDF only uses diameter which is one of the network management protocol such as SNMP and COPS. Many devices use various protocol to manage the limited network resources. There is an algorithm using a variety of protocols such as Diameter, COPS and SNMP to handle the resources management efficiently. We also analyze the performance using the proposed algorithm in the implemented IMS environment.

Classifying Severity of Senior Driver Accidents In Capital Regions Based on Machine Learning Algorithms (머신러닝 기반의 수도권 지역 고령운전자 차대사람 사고심각도 분류 연구)

  • Kim, Seunghoon;Lym, Youngbin;Kim, Ki-Jung
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.25-31
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    • 2021
  • Moving toward an aged society, traffic accidents involving elderly drivers have also attracted broader public attention. A rapid increase of senior involvement in crashes calls for developing appropriate crash-severity prediction models specific to senior drivers. In that regard, this study leverages machine learning (ML) algorithms so as to predict the severity of vehicle-pedestrian collisions induced by elderly drivers. Specifically, four ML algorithms (i.e., Logistic model, K-nearest Neighbor (KNN), Random Forest (RF), and Support Vector Machine (SVM)) have been developed and compared. Our results show that Logistic model and SVM have outperformed their rivals in terms of the overall prediction accuracy, while precision measure exhibits in favor of RF. We also clarify that driver education and technology development would be effective countermeasures against severity risks of senior driver-induced collisions. These allow us to support informed decision making for policymakers to enhance public safety.

A Study on the Application of Coding Education through Gamification for Tourism Experience - Focusing on "Computational Thinking" Factor Analysis - (관광경험 증대를 위한 게이미피케이션 코딩교육 활용 방안 - 컴퓨팅 사고력 요소 분석 중심으로 -)

  • Kim, Tae-Gyu;Kim, Kyoung-Bae;Kang, Shin-Young
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.403-409
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    • 2020
  • Gamification can be more fun and interesting than boring and it can be used for variety of educational subjects. Through the fun and flow of the learner, the learner understands the meaning and context of the problem to be solved. It will be able to collect, analyze and creatively solve data in a way that computers understand. Training through gamification will be an effective and memorable coding education for the efficient learning of coding education among the newly designated compulsory education. It is considered to be highly useful as a convergence study to increase tourism experience. Currently, in the field of school, coding education is mainly conducted using entry and scratch, which are educational programming languages, and coding education using gamification is not extensively used in the current education field. It is also expected to be used to increase the tourism experience, and it can be used to enhance the learner's computational thinking ability and creativity.

A secure authentication system on wired wireless integrated network using OpenFlow (OpenFlow를 이용한 유‧무선 통합 네트워크 환경에서의 인증 시스템)

  • Moon, Jeong-Kyung;Cho, Han Jin;Kim, Jin-Mook
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.285-291
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    • 2014
  • Recent, development of wireless communication devices are rapidly and these device being deployed to the user very fast. By this results, a wired network device and the new device such as wireless devices incorporate. Then a demand of new mesh network is rapidly growing. In this wired/wireless integrated network environment, the network is configured automatically, and a user or wireless communication devices must be provided for authentication services. But, these services do not in the real world. Therefore, in this paper, we propose that wired/wireless integrated network environment to automatically configure the network using OpenFlow and the authentication system using Kerberos method. Our proposed system to be able to provide authentication services, confidentiality, integrity services for user or wired/wireless communication devices. And it can be prvented as well to man-in-the-middle attacks.

A Study on the Need for a Mobile Application Development Educational Program using an Authoring Tool (저작도구를 이용한 모바일 애플리케이션 개발 교육프로그램의 필요성에 대한 연구)

  • Chang, Young-Hyun;Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.253-258
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    • 2014
  • To ensure excellence in logical software education for smart IT technologies in schools, the study was conducted to determine whether a course on mobile application (app) content creation using an app authoring tool can be introduced as a part of the regular curriculum. As an approach method, five sessions of related training for characterized high school teachers as well as three sessions for elementary, middle and general high school teachers nationwide and a satisfaction survey were conducted for a total of five surveys. The average of 91.4% for more than moderately satisfied' is judged to reflect the perception of a highly successful study. In conclusion, the introduction of an app development education program using an authoring tool in schools is considered essential, and furthermore, the need for establishing new national technical qualifications is still rising.