• Title/Summary/Keyword: Smart Device Internet

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A Study on Smart Knowledge Sharing System with Friends (지인 기반의 스마트 지식공유 시스템에 관한 연구)

  • Yoon, Won-Beom;Park, Kinam;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.279-285
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    • 2013
  • The development of information networks and computer technology has become a foundation to open up a sea of information and knowledge. The recent popularization of smart devices has been used as a tool to easily obtain the desired information and knowledge. In this paper, a knowledge-sharing system using information and social networks based on smart devices is proposed. The proposed system consists of functions of an Internet information search for user queries, accumulated knowledge, and social network response from acquaintances. An evaluation for user satisfaction was conducted to analyze the efficacy of the proposed system. According to the experiment, the knowledge-sharing system using smart device information results in significant satisfaction compared to the general information search engines.

A Study on Function Definition of U-learning Support System in Smart Phone Environment (스마트폰 환경에서의 유러닝 지원시스템의 기능 정의 및 활용 방안 연구)

  • Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.271-279
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    • 2011
  • With advanced technologies of information and communication technologies, ubiquitous computing becomes popular. U-learning(Ubiquitous Learning) is a new paradigm that was started with ubiquitous computing environment. U-learning has characteristics such as anytime, anywhere, any network and any device, The U-learning support system(ULSS) is the system for supporting the u-Learning. Also, with recent fashion of smart phones, their use in education becomes interested. In this paper, The ULSS is defined in smart phone environments.

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Risk Analysis for Protecting Personal Information in IoT Environments (사물인터넷(IoT) 환경에서의 개인정보 위험 분석 프레임워크)

  • Lee, Ae Ri;Kim, Beomsoo;Jang, Jaeyoung
    • Journal of Information Technology Services
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    • v.15 no.4
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    • pp.41-62
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    • 2016
  • In Internet of Things (IoT) era, more diverse types of information are collected and the environment of information usage, distribution, and processing is changing. Recently, there have been a growing number of cases involving breach and infringement of personal information in IoT services, for examples, including data breach incidents of Web cam service or drone and hacking cases of smart connected car or individual monitoring service. With the evolution of IoT, concerns on personal information protection has become a crucial issue and thus the risk analysis and management method of personal information should be systematically prepared. This study shows risk factors in IoT regarding possible breach of personal information and infringement of privacy. We propose "a risk analysis framework of protecting personal information in IoT environments" consisting of asset (personal information-type and sensitivity) subject to risk, threats of infringement (device, network, and server points), and social impact caused from the privacy incident. To verify this proposed framework, we conducted risk analysis of IoT services (smart communication device, connected car, smart healthcare, smart home, and smart infra) using this framework. Based on the analysis results, we identified the level of risk to personal information in IoT services and suggested measures to protect personal information and appropriately use it.

Smart Factory using IoT based on Wi-SUN (Wi-SUN 기반 IoT 활용 스마트 팩토리)

  • Kim, Dongwon;Yoon, Mi-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.522-523
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    • 2022
  • In this paper, we design a gateway protocol architecture for building an IoT-based smart factory. A smart factory system consists of several terminal devices, gateways and servers, and connects them through a wireless network. The terminal device collects information from various sensors and transmits the information to the server through the gateway. The terminal device controls the actuator by receiving a control signal according to a control algorithm of the server or by manual operation. Therefore, the gateway system connects Wi-SUN, a wireless smart utility network, and the Internet, serves as a Wi-SUN coordinator, and is equipped with Modbus-TCP to interwork with SCADA.

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A Study on Relative Positioning based on Acoustic Signal of Smart phone (스마트폰 음향신호 기반의 상대위치 인식 기술 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.229-234
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    • 2013
  • As the popularization and proliferation of smart phone and location based services, the necessity and importance of the location based service based on the smart phone becomes significant. But existing technologies could not be applied in real situation due to the lack of accuracy, economy, and convenience, the method using the signal strength of WLAN is not accurate. In this paper, the technical back ground, implementation issue, and measurement result are described for the proposed relative positioning technology using acoustic signal and Bluetooth with smart phone. It is possible to measure the position of the smart phone with accuracy and simple device, and it is very proper especially for the indoor location based intelligent services.

Mobile Junk Message Filter Reflecting User Preference

  • Lee, Kyoung-Ju;Choi, Deok-Jai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2849-2865
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    • 2012
  • In order to block mobile junk messages automatically, many studies on spam filters have applied machine learning algorithms. Most previous research focused only on the accuracy rate of spam filters from the view point of the algorithm used, not on individual user's preferences. In terms of individual taste, the spam filters implemented on a mobile device have the advantage over spam filters on a network node, because it deals with only incoming messages on the users' phone and generates no additional traffic during the filtering process. However, a spam filter on a mobile phone has to consider the consumption of resources, because energy, memory and computing ability are limited. Moreover, as time passes an increasing number of feature words are likely to exhaust mobile resources. In this paper we propose a spam filter model distributed between a users' computer and smart phone. We expect the model to follow personal decision boundaries and use the uniform resources of smart phones. An authorized user's computer takes on the more complex and time consuming jobs, such as feature selection and training, while the smart phone performs only the minimum amount of work for filtering and utilizes the results of the information calculated on the desktop. Our experiments show that the accuracy of our method is more than 95% with Na$\ddot{i}$ve Bayes and Support Vector Machine, and our model that uses uniform memory does not affect other applications that run on the smart phone.

Design and Implementation of A Smart-phone App. for Song-sharing SNS Function and Real-time Streaming Service (노래공유 SNS 기능과 실시간 스트리밍 서비스를 위한 스마트폰 앱의 설계 및 구현)

  • Cho, Byungho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.275-281
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    • 2012
  • A streaming service is considered as an important fact to listen musics at mobile device in the popular smart-phone era. An apple's HTTP Live Streaming method is used in iOS and a RTSP(Real-time Streaming Protocol) method is used in Android OS. A Wowza Media Sever will be used to support both apple and android mobile streaming. This paper describes a design and implementation of smart-phone app. to record user's songs by userself with smart-phone recording function, upload to the streaming server and to service real-time mobile streaming play for an user's selected song and provide song sharing SNS functions.

Smart Emotion Lighting Control System Based on Android Platform (안드로이드 플랫폼 기반의 스마트 감성조명 제어 시스템)

  • Jo, Eun-Ja;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.147-153
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    • 2014
  • In this paper, we propose smart emotional lighting control system based on the android platform. The proposed smart emotional lighting control system be configure android platform and sensibility lighting equipment, expansion device, zigbee module. Smart emotional lighting control system based on the android platform is automatic control possible using the illumination sensor, and by selecting the desired lighting partial control can be designed. The experimental results of the proposed smart emotional lighting control sensitivity than conventional lighting control system decreased the power consumption and efficient lighting control was possible. Office acts will be suitable conditions to control the color and brightness, so they can be controlled from the improves concentration and ability to work.

Study of Intelligent Coffeeshop Management System based IOT (사물인터넷 기반의 지능형 커피숍 관리 시스템 연구)

  • Ahn, Byeong-Tae
    • Journal of Convergence for Information Technology
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    • v.7 no.3
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    • pp.165-171
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    • 2017
  • Recently, the development and dissemination of smart devices linked to the network are being actively performed, and IOT(Internet of things) is issued form of mutually cooperative relationship through interoperation within smart devices. In this paper, we propose an innovative intelligent coffee shop management system by sharing and cooperatively controlling smart devices and Internet devices. The system can order smartphones including kiosk orders and beacon-based user identification. And it is a system that can make custom order without grasping user location information using geofence. The paper provides weather, temperature, time and user-based recommendation services based on Big Data. Therefore, the system is increased cost reduction and work efficiency than general coffee shops.

Design of Wi-Fi based Mobile Game App for a Smart Phone (스마트 폰을 위한 Wi-Fi 기반 모바일 게임 앱의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.67-73
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    • 2011
  • With the rapid growth of recent smart phone technology, the interests for the design of online game in mobile computing environment are highly focussed on with great attention. Smart phone as a mobile terminal device, however, has many restrictions for implementing online mobile game since the limitation of relatively low performance of a processor, low resolution of GUI, small memory spaces, and short battery power. Therefore, most of games are very restricted on online and multi-play functions. In this paper, we design and implement mobile online game app in component based smart phone environment in order to take over these restrictions in mobile environment. Especially, the implemented mobile game is able to play online game among Wi-Fi based game server and another smart phone.