Purpose - Following the speedy development of the smart phone industry, tourism companies started to increase their brand recognition and sales volume by adopting mobile applications. However, applications for tourism industries are still insignificant. This study tries to analyze empirical evidence from Korean and Chinese consumers who have used mobile tour applications. By using an expansion of the technology acceptance model (TAM), this study will find what factors have effects on user intention for mobile tour applications. The findings will be helpful for the development of mobile tour applications and the tourism industries. Research design, data, and methodology - This study uses the TAM, which was presented by Davis in 1989. This study uses consumer acceptance level, consumer choice attitude, and use intention as the basic variables to fit to the TAM, and adopts choice content quality, brand value, and usage motivation as additional variables to analyze. This study has developed several hypotheses and collected data from 620 users who used mobile applications for tourism during April 1 to April 30, 2015. A total of 612 valid questionnaires were collected and used in the data analysis. The data was analyzed with structural equation modeling using SPSS Win/pc and Amos 22.0. Results - The findings can be summarized as follows: First, the content quality affects the consumer acceptance degree and choice attitude. Second, the brand value has a directly positive effect on the consumer acceptance degree and choice attitude. It is clear that the content quality and brand value play important roles in raising consumer acceptance and choice attitude. Third, usage motivation has no effect on the consumer acceptance degree and choice attitude. Fourth, the acceptance degree does not have any effect on the consumer choice attitude. Fifth, the acceptance degree affects the use intention. Last, the consumer choice attitude affects the use intentions. This indicates that consumer acceptance and choice attitude must both be achieved to induce use intention among consumers. Finally, the effects of the mobile tour application content quality and brand value on consumer acceptance degree and choice attitude were confirmed. Additionally, the effects of the consumer acceptance degree and choice attitude on use intentions were analyzed. Conclusion - It is not meaningful for tourism marketing to launch tour applications in the mobile market without understanding tourism consumer characteristics. When developing mobile tour applications, companies should focus on the characters of consumer choice attitudes as high quality, high brand value, usefulness, and ease of mobile tour applications. This study has limitations in that it did not consider negative factors such as perceived risks or analyze whether there are differences between Korean and Chinese consumers. In the future, we will consider equipping the same mobile tour applications commonly used by both Korean and Chinese consumers, and then examine negative factors as well as the differences in mobile tour applications between Korean and Chinese consumers.
Informal engineering education program for high school students was developed to cultivate engineering literacy using the human resources and facilities of university. Plant factory, a smart farming technology, was selected as a main theme, and the novel engineering camp program involving engineering design activities and intra-linter-team works was planned. The camp program was applied to 38 high school students in an active learning classroom. Five teams were constructed according to elemental technologies such as biotechnology, information-communication technology, energy engineering, mechanical engineering and architectural engineering, and the students were participated in intra- and inter-team activities to achieve the final goal of 'the construction of a plant factory in school'. The team works were conducted according to the eight steps of engineering design process (identifying the problem and need, identifying criteria and constraints, brainstorming possible solutions, selecting the best possible solution, constructing a prototype, testing and evaluating the solution, communicating the solution, and refining design). Participants' satisfaction survey showed that the satisfaction on the contents of engineering design was 4.48 on 5-point Likert scale. The participants' satisfaction on creative activity and systematic methodology was 4.43 on 5-point Likert scale. 97% of participants responded positively to team works, and 92% of participants were satisfied with career mentoring activity supplied by undergraduate/graduate students. These results indicates that the engineering camp program involving engineering design activity and intra-/inter-team works can contribute to cultivate engineering literacy such as creativity, problem solving ability, collaboration, communication skills for high school students, and to increase their interests in engineering fields.
Journal of the Korea Academia-Industrial cooperation Society
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제15권8호
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pp.4831-4843
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2014
Magazines on specific genres have been operating collaborative, co-working and collective production systems for value maximization using an adaptation strategy on the dynamic, complex and uncertain value network of the magazine industry. The study used a case study method, and data collection was performed by observational research, depth interviews and survey research. The subjects of the study were 'magazine industry', 'magazine firm and community', and 'collaboration system within creative users'. According to the research results, the ecosystem of magazines on a specific genre has been evolving into an innovative value network system, which is combined with the magazine firm, community users and magazine platform. Second, the rapid introduction of smart device environment changes the way of the collaborating system, in which an action and interaction came out within the community, creative users and magazine firms. Third, the production agency shows strong action and interaction, which fits the magazine platform within the ecosystem of a magazine on a specific genre well. This model has a similar fractal structure to the game, publishing, drama, movie, comic, and animation contents industry, converging to an innovative technology-based-creative-industry.
Online and wireless communications have dramatically changed the contents industry marketplace. Content transactions are now instantaneous as distribution channels move from the 'mart' to smart platforms, creating opportunities for content creators large and small. Yet with opportunity comes the threat of imbalance in the industry ecosystem. In order to ensure the health and diversity of an industry that relies so heavily on the welfare of small creative enterprises, it is essential to establish rules for the fair transaction of content rights. Several structural forces may work against such rules: first, the industry consists of a large number of small distributor intermediary businesses (e.g. major publishers); second, end distributors (e. g. platforms) maintain a superior, monopsony position; and third, economic valuation of content is difficult. In terms of acquisition business model, rights transactions can be classified into three general models: (1) license model, (2) original acquisition model, and (3) monopsony model. This study explores the publishing industry in detail, considering key statutes and their operation across the models. From analysis of Korea and the US statutes and case law, and decisions of the Fair Trade Commission (FTC) of Korea, we offer evaluation criteria for discerning between fair and unfair content rights transactions. We further recommend industry practice that may enhance the likelihood for fair content rights transactions, and thus a thriving publishing ecosystem.
Rapidly growing mobile machines such as tablet PC and smart phone are equipped with touch screen panel using a sturdy material for products surface protection. Therefore, surge of chemically strengthened glass was increased and the amount of waste matter is proportional to demand. The purpose of this study is environmental impact assessment on touch screen panel of chemically strengthened glass by material life cycle assessment (MLCA). We used CES of Granta, SimaPro and Gabi software for MLCA. Chemically strengthened glass (2.7, 5.7 and 10.3 inch) was calculated to environmental impact assessment by Granta software under two cases. One case is Landfill and the other case is Reuse. As a result, in case of reuse, energy values of 2.7, 5.7 and 10.3 inches were reduced by an average of 51.4%, $CO_2$ values were reduced by an average of 46.6% than Landfill case, respectively. We assessed impact categories of 11 types using SimaPro software. As a result, the contents of fossil fuels, inorganics and climate change have a huge impact than the other impact categories. And the main cause of environmental impact is antimony and hydrogen fluoride in Gabi results.
Journal of the Institute of Electronics and Information Engineers
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제51권11호
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pp.127-133
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2014
In order to protect information asset from various malicious code, Honeypot system is implemented. Honeypot system is designed to elicit attacks so that internal system is not attacked or it is designed to collect malicious code information. However, existing honeypot system is designed for the purpose of collecting information, so it is designed to induce inflows of attackers positively by establishing disguised server or disguised client server and by providing disguised contents. In case of establishing disguised server, it should reinstall hardware in a cycle of one year because of frequent disk input and output. In case of establishing disguised client server, it has operating problem such as procuring professional labor force because it has a limit to automize the analysis of acquired information. To solve and supplement operating problem and previous problem of honeypot's hardware, this thesis suggested hybrid honeypot. Suggested hybrid honeypot has honeywall, analyzed server and combined console and it processes by categorizing attacking types into two types. It is designed that disguise (inducement) and false response (emulation) are connected to common switch area to operate high level interaction server, which is type 1 and low level interaction server, which is type 2. This hybrid honeypot operates low level honeypot and high level honeypot. Analysis server converts hacking types into hash value and separates it into correlation analysis algorithm and sends it to honeywall. Integrated monitoring console implements continuous monitoring, so it is expected that not only analyzing information about recent hacking method and attacking tool but also it provides effects of anticipative security response.
Park, Sung-Sik;Suh, Eun-Hee;Chae, Kyung-Hyeon;Jang, Sang Kyu;Kim, Jin-Ho
Journal of the Korean Geotechnical Society
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제31권12호
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pp.17-27
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2015
In this study, we tried to precipitate calcium carbonate with carbonate ions decomposed from urea by plant extract and calcium ions dissolved in water. The clay particles carry a net negative charge on their surfaces. Such clay mineral was additionally mixed as a medium to improve soil strength and durability with environmentally-friendly way. The $1^{st}$ solution (plant extracts and urea) and the $2^{nd}$ solution (calcium chloride and clay) were mixed together with clean Nakdong River sand. Then, this mixed soil was compacted into a small cylindrical specimen and then air cured for 7 days in laboratory. The molar concentration of urea and calcium chloride was tested for three different conditions, 1, 5, and 7 mol. Three different clay contents (0, 1, and 3% per total weight) were mixed with sand. For each specimen, a series of unconfined compression test, a durability test, SEM, EDX and XRD analyses were carried out to evaluate its cementation and structure. As the molar concentration of the solution and clay content increased, the unconfined compressive strength and durability increased. The results of SEM, EDX and XRD analyses showed that calcite was precipitated around clay mineral. The thermogravimetry analysis indicated that calcium carbonate precipitated about 1~2% per total weight of the sample.
Surveys on the consumption of caffeinated beverages by high school students (n=886) were performed. Of the students, 97.0% consumed a variety of caffeinated beverages, including carbonated drinks (90.0%), processed milk and cocoa (79.0%), coffee (63.0), teas (52.1), energy drinks (16.4%) and nourishment drinks (15.5%). The frequency of intake per student was 8.2 times per week. Caffeine intake through the caffeinated beverages was 41.53 mg/day, which was accounted for by coffee (51.5%), carbonated drinks (19.6%), processed milk and cocoa (11.5%), teas (11.4%), energy drinks (5.0%) and nourishment drinks (1.1%). Students with high levels of stress, those who consumed snacks twice a day, and those who used a computer (or smart phone) for more than 3 hours per day showed significantly higher caffeine intake. The groups with high caffeine intake experienced heart palpitations, insomnia and pollakiuria. Students indicated that they consumed the caffeinated beverages for the taste (57.9%), waking up (18.0%), thirst (13.2%), etc. (10.9%). They tended to consume drinks with a high content of caffeine to sleep less. In addition, they rarely checked the label, and showed a lack of awareness of the caffeine contents in the beverages, which calls for education.
Korean Journal of Construction Engineering and Management
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제21권5호
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pp.11-19
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2020
A daily progress monitoring and further schedule management of a construction project have a significant impact on the construction manager's decision making in schedule change and controlling field operation. However, a current site monitoring method highly relies on the manually recorded daily-log book by the person in charge of the work. For this reason, it is difficult to take a detached view and sometimes human error such as omission of contents may occur. In order to resolve these problems, previous researches have developed automated site monitoring method with the object recognition-based visualization or BIM data creation. Despite of the research results along with the related technology development, there are limitations in application targeting the practical construction projects due to the constraints in the experimental methods that assume the fixed equipment at a specific location. To overcome these limitations, some smart devices carried by the field workers can be employed as a medium for data creation. Specifically, the extracted information from the site picture by object recognition technology of CNN model, and positional information by GIPS are applied to update 4D BIM data. A standard CNN model is developed and BIM data modification experiments are conducted with the collected data to validate the research suggestion. Based on the experimental results, it is confirmed that the methods and performance are applicable to the construction site management and further it is expected to contribute speedy and precise data creation with the application of automated progress monitoring methods.
The purpose of this study is to develop an Android smartphone app providing analysis capabilities of remote sensing images, by using mobile browsing open sources of gvSIG, open source remote sensing software of OTB and open source DBMS of PostgreSQL. In this app, five kinds of remote sensing algorithms for filtering, segmentation, or classification are implemented, and the processed results are also stored and managed in image database to retrieve. Smartphone users can easily use their functions through graphical user interfaces of app which are internally linked to application server for image analysis processing and external DBMS. As well, a practical tiling method for smartphone environments is implemented to reduce delay time between user's requests and its processing server responses. Till now, most apps for remotely sensed image data sets are mainly concerned to image visualization, distinguished from this approach providing analysis capabilities. As the smartphone apps with remote sensing analysis functions for general users and experts are widely utilizing, remote sensing images are regarded as information resources being capable of producing actual mobile contents, not potential resources. It is expected that this study could trigger off the technological progresses and other unique attempts to develop the variety of smartphone apps for remote sensing images.
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